Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
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[tools] Add a toolchain to cross compile for windows from mac and linux
82acfceView on GitHub[runtime] Add beginRenderVisuals and endRenderVisuals events (which allow to draw overlays before submitting the whole frame)
c11e0b3View on GitHub[unity] Fix shaders being transpiled over and over again even if they didn't change
8d261e7View on GitHub[clay] Fix shaders being transpiled over and over again even if they didn't change
c778d5fView on GitHub[tools] Allow deep array/object equality with Equal.equal() with an additional argument
6ea7669View on GitHub[runtime] Allow deep array/object equality with Equal.equal() with an additional argument
21dcb52View on GitHub[runtime] Improve clipper2-based implementation: use object pooling, use `Float` instead of `Int64` on js target
de1878eView on GitHub[runtime] Replace `Line` internals from `polyline` to `clipper` (more robust implementation, adds support of round caps and joins)
a4c19f2View on GitHub[runtime] Fix handling of closed paths in Graphics class
84aa538View on GitHub[clay] Patch GLSL version from context version instead of hardcoded defines
b5c41d8View on GitHub