This project is born out of the cub3D project at 42, originally written in C. The key changes are switching to CPP and ditching MLX for Microsoft Windows compatibility (aaand some common sense). The project build is also changed to use cmake.
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This is the first version after getting rid of C and MLX of cub3D. The use of makefiles were also removed. This version contains base classes for players and player sprites, items and items visual representation. Animations are not implemented in this version. It is meant to a raycast engine/game base.
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