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Adding 2nd and 3rd levels, changing between levels when player enters door.
d02bd67View on GitHubAdding player sprite door enter animation and trigger door opening animation simultaneously.
ae885fbView on GitHubSet up player hitbox and door collision det so player must activate door from center of sprite.
ad90fefView on GitHubPositioning, animating, and freezing door animation loop until ready to initiate,
1150fd9View on GitHubSwapping sprites animations for running or idling left or right.
67d8b3cView on GitHubOffset collisionBlock hit detection to the hitbox surrounding player for walls / ceiling / floor.
67b043fView on GitHubRendering hitbox around character sprite image to adjust collision block hit detection.
902d9cdView on GitHubRendered and animated king idle sprite at player location.
abe90eeView on GitHubIncrease jump height, refactor update to call collision detection and gravity functions.
cfc925fView on GitHubFixed gravity so player can jump while standing on collision block floor.
7500fb7View on GitHubFixed collision block detection, adjusted player height and spawn point.
0f1e7d9View on GitHubAdding vertical collision block / player hit detection and stopping player movement.
3ec3397View on GitHubAdding horizontal collision block / player detection and stopping player movement.
ecae7a6View on GitHubImported collision blocks, created collision block class template and drew collision blocks on level 1 sprite.
4e93073View on GitHub