A point and click adventure game programmed in Lua with the LÖVE 2D framework.
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Reduced use of global variables in entities of the engine
8ec8229View on GitHubAdded behaviour to remove items from room when picked up
d77be44View on GitHubMoved function to compute new walk paths from main to the Actor class
15f0e3aView on GitHubModified message system in Game class to have only one message at a time
2597d7cView on GitHubAdded deepcopy function for tables, corrected copy error in cutscenes system, changed cutscenes.lua structure
eb96d87View on GitHubAdded cutscenes system to execute scripts on entry in new rooms
0bd1052View on GitHubAdded descriptions in classes of the engine, moved player's definition file
266ca10View on GitHubAdded item's behaviour when clicked with the left mouse button
285e520View on GitHub