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For both enemies and the player, Java uses a pseudo-number random generator outputs a number between 1 and 6, inclusively. If the number is greater than 2, the enemy or player commits a successful attack. Otherwise the enemy or player misses.
f472869View on GitHubThe player’s mana increases by 7 points after each leveling up.
3421676View on GitHubMerge branch 'master' of https://github.com/colynw/AdventureGameProject
464ee33View on GitHubEvery time a player levels up, the maximum capacity for mana increases by 7 points.
da6de75View on GitHub//Starting from Level 4, the player's xp constantly increases by 7 points after every victory.
02f2d35View on GitHub6. At the beginning of the game, the player has 0 xp points. After beating Level 1, the player’s xp points increase by 4 points. But starting from Level 2, the amount by which the player’s xp increases itself increases by 2 points until the player hits Level 4. To clarify what this means:
4a69f3eView on GitHubReplaced the string "dmg:" with the string "damage:" in the following places:
8ca0d46View on GitHubAdmins are granted 1000 health points and 100 damage points initially, making admin the strongest character class. But like the other classes, the admin character starts with 0 xp.
616f514View on GitHubAdded planned_improvements.txt file in AdventureSimulator directory. This specifies software bugs I would like to fix
d94e72eView on GitHubNo longer needed replaced by updated file SoftwareOOP
364c8daView on GitHub