A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
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Added Error catching for not enough memory for massive resolutions
ca73f54View on GitHubEfficiency for thread completion of rendered pixels (less time for locks)
bd3e658View on GitHubEfficiency changes changed wxMutex to wxCriticalSection (faster)
6a99fc7View on GitHubVisual Studio .NET, 2005, 2008 and 2010 Solution Project File Changes
e787d65View on GitHub