Complete Unreal Engine development toolkit exposed as MCP tools.
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Fix #45 #46: material add_expression now returns nodeId, applies name/parameterName, saves package
c450aa3View on GitHubFix #40: UE 5.7 compile fixes — use SetAnimationAsset(), GetAnimationAsset(), rename graph for SM name
b21a480View on GitHubFix #40: animation state machine authoring (create, states, transitions, blend, read)
6927f09View on GitHubFix #38: add set_class_default to set UPROPERTY values on Blueprint CDO
7c88673View on GitHubFix deprecation: use GetAssetImportData() instead of direct member access
19cd485View on GitHubFix #36: replace TaskGraph dispatch with FTSTicker to avoid recursion assertion
19293afView on GitHubFix #35: add generic reimport action for meshes, textures, animations, etc.
8c87a6aView on GitHubFix #34: C++ import handlers now dual-accept filePath/filename, packagePath/destinationPath, name/assetName
baa7a5dView on GitHubFix #34: import param mismatch (filePath→filename, packagePath→destinationPath, name→assetName)
fd03c80View on GitHubFix #33: rename blueprint handler to avoid flat-namespace collision with level
c254b2cView on GitHub