Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
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Changed ray\box intersection algorithm, added leaves corruption check
d67252bView on GitHubFixed struct size check, removed logerror for non-unique morton codes
4a46067View on GitHubWIP raytracing (errors for meshes with non-unique morton codes)
db367b1View on GitHub