An Object-Oriented Physics Engine that abstracts the PhysX (and maybe eventually Havok) API
Stars
6
Forks
4
Watchers
6
Open Issues
0
Overall repository health assessment
No package.json found
This might not be a Node.js project
No contributors data available
started working on a renderer class to handle automatic rendering of the physics scene using render quality meshes instead of rendering the collision meshes
1eee5ffView on GitHubStarted work on Aerodynamic objects (for disc golf or flight sim game)
f231bf2View on GitHubI fixed the transformations problem. It wasn't broken, I was just using quaternions incorrectly (I had forgotten that w is cos(theta/2) and not cos(theta).
328f559View on GitHubadded PxGL.h to define OpenGL functions that take PhysX types
320b0e5View on GitHubFixed rotation code by using the methods of the quaternion class that convert to and from axis angles (in radians) and using degree to radian conversions as necessary
2246f5dView on GitHubChanged quit to be atomic so that I don't need to use a lock in the updateloop
f828dc4View on GitHubChanged PhysicsEngine API to allow more freedom with the PhysX API:
4a023afView on GitHub