3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!
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fix: tuple<int, int, int> doesn't have hash function, so had to use this instead
d56cb11View on GitHubmove collision detection and response to the top of the loop
13db82cView on GitHubadd isDynamic struct member, to know if rigid body is affected by gravity
0400854View on GitHub