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Enhance shape synchronization across windows and update camera frustum for pixel-perfect rendering
11a9cc6View on GitHubRefactor camera setup to use orthographic projection for accurate pixel alignment and update sphere positioning based on window location
bc38277View on GitHubUpdate instructions and disable flow effect for unified virtual world experience
f001074View on GitHubRefactor sphere creation and remove remote sphere handling for unified virtual world
e0f5818View on GitHubImplement shared virtual world with shape management and localStorage synchronization
6820966View on GitHubAdd size and other windows debug information to UI stats
e950bcfView on GitHubDisplay window size and debug information for connected windows in the UI
2aacd08View on GitHubAdd debug logging for RemoteSphere position to aid in troubleshooting
7a4b216View on GitHubUpdate window position every frame for improved synchronization with sphere color
0d7e8c6View on GitHubAdd global coordinate support to RemoteSphere constructor for improved synchronization
b2e3cc5View on GitHubIntegrate global coordinate system for synchronized sphere animation: implement GlobalCoordinates class and update animation logic to use global time for consistent rotation and pulsing effects across windows.
0eee537View on GitHubEnhance SceneManager for pixel-perfect camera alignment and rendering across windows: unify camera parameters, increase far plane, and ensure consistent aspect ratio updates on resize.
cb98418View on GitHubSynchronize sphere animation using shared timestamps for consistent rotation and pulsing effects across windows
36f242eView on GitHubRefactor RemoteSphere to improve visibility and synchronization: adjust material opacity, enhance wireframe geometry, and implement pixel-perfect positioning and synchronized effects based on shared timestamps.
73842a2View on GitHubUpdate window data with sphere color every 10 frames in App class
3efab7cView on GitHub