(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
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Move virtual geometry draw to Slang + update BUILDING with new vulkan SDK version I use (but does not change much for now)
8bcb97eView on GitHubFix crash when disabling and reenabling virtual geometry on a model
b098d5aView on GitHubIt was fun having my own version, but now using meshoptimizer to generate virtual geometry lod hierarchy
efac26aView on GitHubFix crash when regenerating meshes: TLAS still referenced old mesh data when using ModelComponent (will need a way to automate this)
a365c03View on GitHubPreparing terrain for using meshoptimizer's clusterlod for virtual geometry:
574b7caView on GitHubReuse engine Vulkan instance when converting assets, otherwise drivers seem to get confused and remove extensions?
1204040View on GitHubAdded imgui_tex_inspect to inspect textures from render graph debug
27e7400View on GitHubNew scenes should not have .json extension (they are folders) + force save on new scene to create files on disk
5766608View on GitHubAdded imsearch: used for command autocomplete and searching for component members inside inspector
0be1a0bView on GitHubAdd ImPlot and plot bars for length of render passes (not sure how useful this is)
7a1222aView on GitHubAdd table to compare render pass performance (to be updated to pie chart once I can update ImGui and get Implot working)
793283eView on GitHub