Multiplayer game platform for embodying generative agents
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Added system to make large objects transparent when characters walk behind them (e.g. tops of trees)
e255c64View on GitHubFixed missing activity stream entry for failed craft item action
eb28374View on GitHubRequesting a path to a blocked cell now searches for a open cell nearest to the path start point
2d9d0fdView on GitHubFixed incoming webscoket message handling accessing calling simulation from the websocket's background thread instead of the simulation thread
c7c4a4aView on GitHubRemoved all English strings and icon URLs from activity stream entries, replacing them with entity IDs and item config keys.
6ae5a2aView on GitHubImplemented a concept of "collision flags" and used Walking vs. Placement flags to re-implement farm plot placement rules using the collision map. Next step is to reproduce the collision map on the client for client-side predictive feedback of placement success/failure.
82f887cView on GitHubAdded "Support for multiple regions within a simulation" to README "Areas to develop"
6c2b755View on GitHubAuto-interaction now filters down to selected entity if one is selected
6646b0aView on GitHubAdd hold to click to emulate desktop right-click behavior, especially for mobile input
610ea21View on GitHubMore client code re-organization, clarifying React UI "components" vs. simulation entity components, better separating engine, common, and game code
83a2ec2View on GitHub