I teamed up with Charlotte (WashU ’26), Dani (Duke ’27), and Destiny (Wellesley ’27) to make Mushroomvania, a 2D action-platformer built with Unity and C#, where progression is tied to mastering movement and unlocking new abilities. Players start with only basic mobility, but by platforming through challenging environments, they earn core abilities
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removed unused namespaces that unity complained it could not find
de7761dView on GitHubMerge branch 'main' of https://github.com/ceichman/2d-midterm
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