Music generator based on cellular automata
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This is the (final) version before the very first improvisational-type
fe0737dView on GitHubAdded support for a remote control (currently my ipod touch) to turn on/off
450caf7View on GitHubAdded dependencies that are required to run GoL to the git repository. I hope
4da6100View on GitHubAdded a file for testing loading some initial cell states into an automaton "initial-bass.mat".
0043e54View on GitHubWoohoo!! Fixed so many bugs that were killin' me. The program no longer crashes AT ALL when you run it. No more starting it, restarting it, did it work? no?... restarting it. Problems were happening because the wrapper was creating two instances of the PApplet. Woops! I never look at that code, I was too busy messing with other things. Confirmed that loading an automaton from a matrix of cell states works as well.
1e1e6d5View on GitHubMade further progress in writing the max patch. I've decided that the sounds from the Max patch should be kept pretty simple, in contrast to the idea that we were going to use some kind of sophisticated algorithm to trigger hundreds of samples. I'm thinking more along the lines of granular synthesis, taking hints from projects like ChaOs Synth. Thinking more texturally.
2bf163fView on GitHubStarted rendering everything using OpenGL. Numerous performance improvements. Began work on the max patch. README file updated...
4331534View on GitHubAdded max patch, to begin analyzing the data output by CAMusic.java.
efaca1aView on GitHubWrote a couple more constructors for AutomataRules. The features they imply are yet to be implemented.
efb930eView on GitHub