My procedural terrain generator for Godot
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Fix terrain LOD updates and switch to chunk-based LOD distances
940a2fd
Add distance-based LOD mesh generation for terrain chunks
22def70
Add flat shading option for stylized terrain
d05540a
Add budgeted chunk generation queue
c77477d
Fix chunk grid update logic
a64eb21
Center chunk grid on target and update as it moves
afb99c4
Generation of multiple chunks
a21c64c
Refactor terrain mesh into reusable TerrainChunk
a17ed2e
Initial terrain generation pipeline
4b9aa24
Initial commit
4c854fa