A cross-platform C++ game based on the D20 System, using SDL
Stars
14
Forks
9
Watchers
14
Open Issues
1
Overall repository health assessment
No package.json found
This might not be a Node.js project
53
commits
47
commits
Cleaning up the copyrights list. Adding MIT license for the remaining project portions.
77b772bView on GitHubMaking system paths to static assets more portable across OSes
1ea21c5View on GitHubConverting std::to_string calls to a more standard wrapper. G++ replacement for missing rand()
4e4b6f8View on GitHubCentralizing the static asset paths. Converted paths to POSIX format
a8e1843View on GitHubAdding devel-lite package to help compilation under Cocoa
e4f99bbView on GitHubFixed the section you wanted me to look at. I also found and fixed a bug: if the monster attacks first and you die, it would still try to attack back. Same thing goes for the monster dying.
91dbad3View on GitHubfixed fight to take into account ranged weapon could work if standing next to monster... not sure what the range for melee is, i left two arrow markers where, if you can, go in and just change the if statement to be the correct check to see if monster is in proper range for melee. this should work :)
76d30d2View on GitHub