An implementation of the classic raycast rendering algorithm for Cocos2d-x. Used in games like Wolfenstein3D, Rise of the Triad, The Terminator: Rampage, Catacomb3-D, Super 3D Noah's Ark, and more.
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Merge branch 'master' of github.com:mikedotcpp/GridBasedRaycaster
62e7b07View on GitHubRemoved a comment from the cocos docs to appease GitHub Pages.
af98748View on GitHubMerge branch 'master' of github.com:mikedotcpp/GridBasedRaycaster
9ddd74dView on GitHubMakes some map parameters optional and updates the README.
4cdc359View on GitHubAttempts to detect when a traced ray has gone beyond the expected bounds and returns early. Updates default map with an optimized layout.
c57464bView on GitHub