This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
Stars
76
Forks
6
Watchers
76
Open Issues
0
Overall repository health assessment
No package.json found
This might not be a Node.js project
43
commits
reduced deriv/normal from height map to one simpler subgraph and made 3 tap method significantly better
c7d28b7View on GitHubmake it explicit we have just one property input for post resolve
247888aView on GitHubswitch to using built-in branch node in transform normal subgraph
60f9ccfView on GitHub