FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
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- Updated FSR3 Upscaler to version 3.1.3, including improvements to color clamp to help with ghosting streaks and addition of velocity factor parameter.
71879e7View on GitHubRemoved the FP16 option from the frontends, as it's causing inexplicable issues on certain hardware/driver combinations.
2ccb054View on GitHubFixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions.
bfa86b7View on GitHub- Fixed opaque-only copy buffer not keeping dynamic resolution scaling in mind.
29e2ec9View on GitHub- Applied correct macros to input and output texture definitions for HDRP support
d214976View on GitHubAdded a workaround for the missing SetBufferData method in Unity 2020.x, which was still named SetComputeBufferData there.
564bd71View on GitHubCreate opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy.
1ee4cd9View on GitHubSet constant buffer data as part of the command buffers, instead of immediately.
66957fbView on GitHubPorted over compute shader fixes from the Unity Graphics repository:
4fba5fcView on GitHubUse jittered camera projection for transparent rendering, as it does affect image reconstruction on certain effects.
3c2eb17View on GitHubClarified the lack of texture atomics support in Metal.
f72e88aView on GitHub