A TicTacToe implementation in Haskell with a TCP server
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improved interaction between client and server, client now gets to see the board before it's the player's turn
349489fView on GitHubimproved the ways messages are sent between client and server and introduced new msg type BOARD
5c6f848View on GitHubdid some refactoring and added support for multiple concurrent games
9d6fd74View on GitHubtwo players can now play each other, however only the best case scenario is implemented, need more failure and exception handling
8b32092View on GitHubadded client and server and set up basic communication (clients can connect and receive confirmation messages)
840953bView on GitHubfew api changes for the game logic so that it can be used more functionally from outside
4c38ff8View on GitHubadded simple cli so two players can play against each other now
368f371View on GitHubswitched left and right in Either to make code more idiomatic
1be6737View on GitHub