Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
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Use mipmap textures in path-trace, improved volume scattering, documentation
9f659a3View on GitHubAdd GPU compute animation, async loading pipeline, and scene management refactor
80e2eaaView on GitHubAdd interactive scene editor with undo/redo, transform gizmo, grid, and major architecture refactoring
d9de557View on GitHubAdd KHR_meshopt_compression support to GLTF scene
b6c597bView on GitHubTesting framework; development version of nvvkgltf; Draco works with build_all now.
c28de8cView on GitHubDraco on by default, visibility animation pointer
c18e8d7View on GitHubBulk Change: silhouette, scene transform, quicker scene updates, darker shadow catcher, texture parameter editable.
bded6b4View on GitHubImproves path tracing with lighting and volume features
608c4e4View on GitHub