This repository includes two distinct projects I recently was working on in order to explore the functionality of openGL general compute shaders. MarchingCubes contains a visual studios c++ project that computes the classic marching cubes algorithms within a compute shader, preparing vertices and normals from a 3D noise map (also generated by shader.) Sky&Ocean contains FFT based ocean waves rendered on a projected grid with a nice reflective model and a very accurate atmospheric scattering simulation. Both the sky and the ocean rely on compute shader produced lookup textures instead of using a framebuffer.
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