A Camera addon for Godot 4. Inspired by Cinemachine.
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Changed viewfinder secne loader to use `load` instead of `preload`. (#637)
6914836View on GitHubAvoid modifying signal connection if no previously active PCam exists
e36e1a5View on GitHubFix runtime third person rotation following up rotation of follow target (#559)
635f74bView on GitHubAdded persistent viewfinder reference to PCam Manager singleton
7e5b284View on GitHub