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Surface-Stable Fractal Dithering
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Rename Ramp textures, factor out textures path into a constant
05f6c5aView on GitHubCreate ramp textures as regular PNG files, and set proper import settings on them
92876f5View on GitHubOptimize shader by splitting 3D texture into two (3D + ramp)
640e3f5View on GitHubFix player buids (move Dither3DTextureMaker to Editor folder)
e7ba93fView on GitHubDiscussion in README file of surface-stable trait
b49110aView on GitHub