Inspect all fields, properties and methods in Unity editor
Stars
88
Forks
10
Watchers
88
Open Issues
3
Overall repository health assessment
* Make it easier to see InitializeOnLoad and RuntimeInitializeOnLoad types and methods
a834001View on GitHub* Optionally respect range attributes on ints and floats
f47bbebView on GitHub* Add very basic dictionary support (read only right now)
aa4a2abView on GitHub* Fix Hide Auto Generated not hiding field backing fields with certain visibilities * Fix Hide Auto Generated not hiding setter methods (from properties)
c3b5fbeView on GitHub* Remove option to edit enum as int in favour of allowing both, resolves #50
6c44891View on GitHub* Fix an issue where selection was lost when changing playmode
d2ea539View on GitHub* Filter new ECS components by IComponentData interface
2a5942aView on GitHub* Found a way to stop ECSAccess compiling when entities isn't present (put the asmref in a folder then put an asmdef in the folder above with a define constraint - if the asmref is invalid it'll compile with the asmdef) * Out parameters are now returned on method calls * Can now remove component by right clicking (includes ECS) * Can now instantiate a game object with a selected MonoBehaviour script
e422dabView on GitHub