ClimbForge is an advanced Unreal Engine climbing movement system, inspired by the fluid traversal mechanics seen in The Legend of Zelda series (though not an exact replica). Designed for extensibility and as a technical showcase, this release highlights the key Unreal Engine integrations and vector math.
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Add optimized climbing movement logic and smart surface tracing
d8271e4View on GitHubTweaked the climb down trace length. It could be improved further but keeping it outof scope of the demo for now. Also there is a bug where the climb down montage does not stick to the surface and play. Also not fixing it for now as it is nice to have for the demo.
d2eecfcView on GitHubVaulting is validated based on impact point height compared to character's height.
764cf1aView on GitHubCan initiate climb when forward movement action button pressed while falling in front of a climbable surface.
c522cb3View on GitHubImplement ClearClimbData method to reset climbing state and prevent character rotation issues when the forward vector is not 1,0,0
f2ca8bdView on GitHubTrack Content submodule on master and update pointer
02ca760View on GitHub