A basic framework for 2d and 3d game development using SDL, OpenGL and GLEW
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added mac project for sample usage of fonts. Fixed up implementation of fonts, they are now tested and working. Also added getting the width of a string and line height.
a49da60View on GitHubAdded support for bitmap fonts. This feature is untested.. A sample will be created next.
aec1fbeView on GitHubchanged the way mipmaps are generated to use GL_GENERATE_MIPMAP instead of the outdated gluBuild2DMipmaps .
9290230View on GitHubAdded features for grabbing input and hidding the mouse cursor. Moved Matrix4 Identity() to static function to match other math functions. Started on FPS Camera demo to demonstrate input with the mouse/keyboard.
45f3d37View on GitHubremoved glew from the src and include folders as it's really just a dependancy mac lacks. Created a GLEW framework project with the latest version of GLEW 1.5.6. Updated mac projects to support the new GLEW framework.
878a2b7View on GitHub