Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
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Merge pull request #7 from djsoapyknuckles/main
e926baa
Refactor VolumetricFogPass for RenderGraph and improve fog opacity
53de016
remove header foldout
9376530
Edited layout
5fb1fee
Update README.md
bc78821
4dcfc72
71f187a
4b15cb7
03b03da
072f897
Added multiple objects editor tag
b406d56
Added custom manual links to github readme.
7fc1b6e
Edited Readme and added Context Click options.
3e75dad
559e271
Edited image scale
6bd5263