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Creating a Quad Primitive. Trying out using Shaders to draw a circle in the quad.
ccbbcc5View on GitHubWebGL further along. Grid floor, axis view and better camera controls. Several bug fixes.
d7c6adcView on GitHubSwitched to WebGL 2.0. Finally have a working 3D modal viewer. Using a low poly textured character from blendswap. This only works in chrome and requires WebGL2.0 flag to be enabled.
4df5703View on GitHubAfter learning how to create bezier splines in unity3d, for fun I recreated that functionality in JavaScript t help burn the concepts to this old brain.
2c3cf96View on GitHubAfter some youtube tutorials I learned I was mis understanding how OpenGL works, so remaking the webgl stuff now that I have a better understanding of how it should work.
8cd5606View on GitHubAdd font-awesome to use their icons to pretty up my experiments.
d420f20View on GitHubMerge branch 'master' of https://github.com/sketchpunk/SageJS
022013bView on GitHubmore webgl changes including have 3 experiments to test out the framework.
0213ff9View on GitHubExperimenting with a puggle game clone. Created a bunch of new objects to make it happen. Also setup a shared folder to allow experiments to share the same UI.
8290040View on GitHub