Code for PuzzleJAX, a benchmark for reasoning and learning, that reimplements PuzzleScript, a concise and expressive DSL and game engine for grid-based puzzle games, in JAX.
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Working on a more human-like LLM player harness in the `llm_agent_loop_nodejs` file.
7b46a9aView on GitHubBugfix: incorrect force array computation due to concatenation of `valid_mask` on multihot level (which in general was a bad idea and should be fixed)
f133cadView on GitHubRemove deprecated random rollout profiling logic from `search_nodejs.py`
7cb1f3eView on GitHubTuck away deprecated hack of original PuzzleScript repo in `script_doctor` where it was used. NodeJS-native random rollout workers for profiling.
34481dfView on GitHubAdding nodeJS backend to profiling (with multiprocessing), also `evolve_level_nodejs` and `train_nodejs` (only single-env, dense for now
59125f8View on GitHub