A Hunger Games Inspired Tutorial for Unreal
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File structure re-work. Animations, BS, Anim spaces, etc. I should commit more often.
2c7b661View on GitHubAdded Instanced materials and AI perception.
b436f49View on GitHubAdded back stash work, most importantly Choose Next Waypoint
fa803a4View on GitHubAdded C++ task to third person character. Create TPC patrolling guard class through inheritance
9e90a34View on GitHubFinished the blueprint way of setting up waypoints/patrol points that loop
415078bView on GitHubAI Behavior tree + blackboard. Patrol points array on AI BP, then sets to blackboard waypoint actor variable.
9fda116View on GitHubStarted AI Patrolling with AI Behavior tree and Blackboard. Grouped targets. Added another AI into the map. Added blueprint to AI controller for getting patrol array and getting the first location to go to, then setting it to the blackboard data.
9917e07View on GitHub