Node Editor built using Dear ImGui
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Examples: Use imgui_impl_opengl3_loader.h instead of gl3w (#264)
8e367e2View on GitHubEditor: Don't duplicated ImVec2/ImVec3 == != operators defined since ImGui r19002 (#268)
3ed93beView on GitHubCanvas: Remember index of first command buffer to not miss updating any used (#260)
383099cView on GitHubCanvas: Use ImDrawCallback_ImCanvas macro as draw callback sentinel (#256)
af7fa51View on GitHubEditor: Don't call Reasume/Suspend on invisible canvas (#255)
8afc83bView on GitHubEditor: Don't call Canvas.End() when Canvas.Begin() failed (#186)
df1d2afView on GitHubCanvas: Ensure canvas draw commands are separated from other ImGui draw commands (#205, #250)
3fdb8e3View on GitHub