Syndicate is a Game Engine written in C++, still in development.
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Added missing libs to version control. Fixed OpenAL dynamic lib for x64 lib.
9787fb4View on GitHubMultiple Fixes, Box2D Implemented, GLM Implemented, 2D Rotations
dbf9131View on GitHubFinished Packaging Implementation! Added Support for fonts inside packages. Fonts, Sounds as well Images can now be loaded from files as well as from memory.
c94dbe3View on GitHubPackage Manager. ZLib Integration for resource packing. Minor FileSystem Abstraction.
0d337deView on GitHubSimple Camera2D, Fixed Input Manager, Better Input Handling, Fixed AudioManager.
2fab710View on GitHubEventManager, A Simple Callback Wrapper, KeyEvent Implementation.
f4fb5e3View on GitHubHuge Patch: Removed GLFW, Added Win32 API Window, Add Interfaces: ISystem, IGame. Wrapped all initialization code inside the "Engine" class. Created a demo Game class showing how the engine works. Separated the Debug info from the main game, added a separate layer for it. Added Memory Leak checks in Debug Mode. Modified how textures work, still need some work. Replaced Maths::Vector4 with Color wherever colors were used. Fixed Memory leaks in BatchRenderer2D and FreeImage. The Layer class can be initialized explicitly and it's parameters such as Shaders, ProjectionMatrix and Renderer can be set via provided methods.
30710a4View on GitHub