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Make sure to use engine filter if node is baked and any displacement exist
08f7b77View on GitHubUse combined VDM when trying to bake cavity on object with displacement setup enabled. It currently works only if there's one object and has no UDIM.
3c8c0baView on GitHubUse fake user for tangent and bitangent images so they are not lost on saving the blend file. The way to easily delete them is by doing 'Clean Ucupaint Cache'
324a6e1View on GitHubMake sure to use unique layer name when creating new layer.
1ce7cf5View on GitHubUse mesh hash to detect if mesh has changed so bake tangent and bitangent can only happen when needed
4002493View on GitHubUpdate active render when changing layer uv name if the layer is vdm
33a5918View on GitHubAlways use the active render uv map when creating new vdm layer
8527735View on GitHubKeep updating UV active render for Blender 2.90 or lower since it's necessary to make the UV sync with the image editor
08bec16View on GitHubDo not update UV active render when changing active layer because vdm depends on it
25dc164View on GitHubDisable other unrelated modifiers when baking multires to vdm
2783889View on GitHub