A golang implementation of ssloy's excellent work
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Backface Culling, Gouraud Shading. Some general cleaning up and re-casting variables to correct types
f7d2a63View on GitHubClown Shading, adding random colors to check triangle rendering
6d99233View on GitHubOld-school method : Line Sweeping. If half-triangles are missing, check that you're swapping c correctly
31d5abbView on GitHubAdded first wavefront .obj files parser, which is way too silly. Used it to render my first wireframe
1948b16View on GitHubLesson 1: Bresenham’s Line Drawing Algorithm - Avoid branching in line function, optimization fix
8da73aeView on GitHubLesson 1: Bresenham’s Line Drawing Algorithm - Fifth Attempt
afb4652View on GitHubLesson 1: Bresenham’s Line Drawing Algorithm - Fourth Attempt
5f34c1dView on GitHubLesson 1: Bresenham’s Line Drawing Algorithm - Third Attempt
cbef460View on GitHubLesson 1: Bresenham’s Line Drawing Algorithm - Second Attempt
b191451View on GitHubLesson 1: Bresenham’s Line Drawing Algorithm - First Attempt
99fac9aView on GitHub