Inspired by older RPG games from a young age, this is a CLI interface, randomly generated text adventure, where you encounter traps, monsters, and items while adventuring through a dark and mysterious dungeon with your high-scores kept track off at the end of each adventure.
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Reset the high scores json so if the repo is cloned its fresh
9663ce5View on GitHubReset the high scores json so if the repo is cloned its fresh
5196523View on GitHubHigh Scores now print on a fancy table via tabulate and need to fix the merchant function
6ad72dfView on GitHubAdded a high scores json file to see past runs, fixed the items not adjusting character stats despite gold being deducted, added comments to areas that were lacking
8472399View on GitHubFixed game over from instantly closing the window as soon as play HP reaches 0, made it so different monsters can spawn based on player level, adjusted monster lists and dict, working on adjusting player and monster stats for more consistency and difference in feels between classes
cc2f1ecView on GitHubReworked the combat function so that a turn order is declared based on monster vs player speed and a random integer, as well as instead of both characters attacking simultaneously, attacks happen one at a time, preventing both pc and monster dying together, providing for what should be a more fair combat experience. Also created a function to randomly select and return an element from a list, due to it being a prominent element in the code
20e256eView on GitHubAdded different dialogues for events that happen in the dungeon
8fef0fdView on GitHubAdded 10 new monsters, as well as a "bloodied" message when a monster reaches less than half hp, and adding different dialogue options
d16fb12View on GitHubFixed Monster HP Attribute not resetting inbetween Object instances. Added player EXP Gains from Monsters and leveling up
e5ad002View on GitHub