A text-based console game developed in C# as a collaborative project with a study colleague. The project demonstrates object-oriented programming (OOP) principles, including encapsulation, inheritance, and polymorphism. We implemented various game mechanics and features to enhance our skills in structured programming and software development.
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WIP: Add snake game implementation. Committing intermediate work to switch development environment.
b70cbe8View on GitHubAdded Comments to everything i felt necesary (probably need more)
dc4d10fView on GitHubAdded a goblin factory and moved all goblinspecific code form npcFactory to goblinfactory. new factories
5ddb97fView on GitHubFixed combatflow so that you now can back out of desicions until you have picked a target
a817df3View on GitHubFixed Combat effect immunity to not remove any beneficial buffs from the caster including immunity
27af97eView on GitHubJust General changes necesary to keep up with the combat/AI refactoring
61e6927View on GitHubUpdated charactercreation to be in line with new Brainstructure of monsters and the combathandler for player creation
92a7054View on GitHubIm back to creating separate classes NPC and Player from baseclass Character because they have some pretty disctinct diffrences in combatscenarios
0db3b3fView on GitHubUpdated the combateffects to handle the new Combatflow
b331c42View on GitHubRedesigned monster AI thus creating these new file to spread out targeting/statemanagement and ability seleciton into 3 diffrent component that combining them inside
629f4c9View on GitHub