Generate real world meshes in Houdini using the Google API.
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[BugFix] Google stopped using Draco compression, and I did not handle that case. https://github.com/xjorma/EarthMeshHoudini/issues/28
73d8344View on GitHub[Documentation] Officially note that it works on Mac and Linux (Linux support still needs testing).
ec1c157View on GitHub[Debug] Use "requests" instead of "urllib.request" to fix the CERTIFICATE_VERIFY_FAILED error on Mac and Linux.
0ad9adaView on GitHubMerge branch 'main' of https://github.com/xjorma/EarthMeshHoudini
a711ba6View on GitHub[Debug] Add error check to better understand the Linux/Mac Issue
bc9743bView on GitHub[Documentation] Fix a couple of mark-down issues introduced by the last commit.
7217345View on GitHub[Caching] Since Google disallows caching between sessions, I now reuse the same session whenever possible.
71d9442View on GitHub[BugFix] Google made an update to their online service, which broke a couple of assumptions in my code for both .json and .glb files. The code is now more robust and cleaner.
3f46055View on GitHubTemps Fix for KeyError: 'KHR_draco_mesh_compression (https://github.com/xjorma/EarthMeshHoudini/issues/19)
97ca592View on GitHubMerge branch 'main' of https://github.com/xjorma/EarthMeshHoudini
d58cf1cView on GitHubBlind fix for the issue #14, i wasn't able to reproduce the bug, so my fix is based on @joreeves investiguation.
5c1edebView on GitHubEncode filename using sha256 because now google provide filename that are too long for windows. (Warning I don't cope with collsion yet)
45b4b10View on GitHub