3D Rendering Engine
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refactor(rendering, docs): simplify shadow map texture bindings and update PBR texture conventions in README
5aa2b15View on GitHubrefactor(rendering, shaders): remove unused texture bindings and properties; add alpha cutout support and optimize shadow map slots
faf1912View on GitHubrefactor(config, rendering, textures): update texture slot assignments; add dedicated slots for standard PBR textures; clean up unused shader texture bindings
6fe35a1View on GitHubrefactor(rendering, textures, shaders): separate AO map from ORM texture; update shaders, texture types, and sphere model logic accordingly
eb98265View on GitHubrefactor(pbr, textures, rendering): update texture handling to support AO (Ambient Occlusion) map; adjust resource manager, glTF mappings, and shader-related assets accordingly
304fbc1View on GitHubrefactor(threadPool): replace `mCV` with `mHasJob` and improve mutex usage for thread synchronization
d5295dbView on GitHubrefactor(rendering): simplify `withTextureFPMultisampled` API by removing `channels` parameter and updating internal format logic
a7b513fView on GitHubdocs(README): add PBR workflow details and texture conventions
bcad5a2View on GitHubrefactor(pbr, textures, rendering, shaders): migrate to ORM (Occlusion, Roughness, Metallic) texture format; update PBR workflow, shaders, and sphere model interface accordingly
53e1c91View on GitHubrefactor(core, rendering): replace `int` with `uint32_t` or appropriate types for loop indices, sizes, and uniforms; improve type consistency across modules
7f3f2eeView on GitHubrefactor(rendering): standardize framebuffer API parameters, replace `channels` with GL enums, and update internal format logic
f0f64a1View on GitHubrefactor(rendering): rename `dirUpPairs` to `mDirUpPairs`, remove unused constant, and improve loop consistency in shadow pass
0d29330View on GitHubrefactor(rendering): simplify SSAO and PBR map generation by removing unnecessary context dependencies
7968fb4View on GitHub