Found 27 repositories(showing 27)
d-gamedev-team
3D maths for D gamedev. This library is deprecated, see README.md
SebLague
Sourcecode for gamedev maths playlist on youtube
BenjaminYde
Guide to become a proficient Tech Artist. Learn how to use tools like Houdini, OpenUSD, Docker, Linux, Python, etc. or learn how to work with colors, camera's, gamedev math etc. 🚀🎨
AlexCharlton
A small gamedev math library for Chicken Scheme
AlexCharlton
A small math library for gamedev
Kouros26
C++ header-only math library made for GameDev
Darksecond
Vector, Matrices, Quaternions and other math concepts useful for gamedev
Mavros-Lykos
A simple maths game with the theme of Balance for the Gamedev.js Jam 2025 (April 13th - 26th). Game focuses on how to solve problems in real world by balancing the factors we needed. This improves players mindset to solve realworld problems efficienlty using maths.
Bradshaw
A repository of code implementations of solutions to maths problems
Prichi27
Maths For Gamedev - Assignment 1
SSebigo
A collection of small Bevy projects to learn gamedev maths
psychicDree
No description available
CppProjectProgramming
Well, As the Title says : "Maths for game development"
thezzw
A fixed point math library for GameDev.
alvarezla
Simple math library for gamedev exercises at ESAT
luluco250
Personal take on a gamedev-focused math library
kdltr
A small gamedev math library for CHICKEN Scheme
Peytob
Simple OGL and gamedev math utils for kotlin
CortexDeveloper
Lyra is a Lua module for gamedev math functions.
Larcher-252
Some work with Math on course from GameDev.TV
Tasks completed for Gamedev minor course Selected Math Topics for Game Development
emeraldDevUA
A math library for gamedev/research usage of vector fields written in C++
allenyllee
from http://www.gamedev.net/page/resources/_/technical/math-and-physics/quaternion-powers-r1095
FeniXb3
Game supporting "Math and physics serving gamedevs" lecture for kids and base for presentatation about accessibility
brenoaguirres
A study about developing Vector2 and Vector3 classes in C# for use in Math and GameDev.
AryanNag29
In this repo i'm learning how to do game math programming in unity. also thanks to Freya Holmér for this math tutorial you can check out this tutorial for the gamedev math on youtube by Freya Holmér
miteOrhan
gl-matrix is Math library . dat.gui is library for user interface. So they are standart codes I took them from internet. Inside ellipsoid and toroid functions I generated quad, each quad is made up of two triangles that's why we have six vertices. As for math part I learned and used informations from website which explains everything really nice: http://www.gamedev.net/page/resources/_/technical/opengl/superquadric-ellipsoids-and-toroids-opengl-lig-r1172. There is also camera function in code. Camera is there for projection, it makes perspective projection of virtual world on computer screen. When you have for example box in scene camera defines how you see that box and what part of screen box takes. Depending on exponent selection mesh is dinamicly generated, size of object also affects tesselation. Ellipsoid and Toroid functions generate points inside two nested for loops
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