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abdullahtarek
This project analyzes Tennis players in a video to measure their speed, ball shot speed and number of shots. This project will detect players and the tennis ball using YOLO and also utilizes CNNs to extract court keypoints. This hands on project is perfect for polishing your machine learning, and computer vision skills.
LLaVA-VL
LLaVA-Plus: Large Language and Vision Assistants that Plug and Learn to Use Skills
TYH-labs
Zero-friction LLM fine-tuning skill for Claude Code, Gemini CLI & any ACP agent. Unsloth on NVIDIA · TRL+MPS/MLX on Apple Silicon. Automates env setup, LoRA training (SFT, DPO, GRPO, vision), post-hoc GRPO log diagnostics, evaluation, and export end-to-end. Part of the Gaslamp AI platform.
The Python Mega Course is one of the top online Python courses with over 100,000 enrolled students and is targeted toward people with little or no previous programming experience. The course follows a modern-teaching approach where students learn by doing. You will start Python from scratch by first creating simple programs. Once you learn the basics you will then be guided on how to create 10 real-world complex applications in Python 3 through easy video explanations and support by the course instructor. Some of the applications you will build during the course are database web apps, desktop apps, web scraping scripts, webcam object detectors, web maps, and more. These programs are not only great examples to master Python, you can also use any of them as a portfolio once you have built them. By buying the course you will gain lifetime access to all its videos, coding exercises, quizzes, code notebooks, and the Q&A inside the course where you can ask your questions and get an answer the same day. On top of that you are covered by the Udemy 30-day money back guarantee, so you can easily return the course if you don't like it. If you don't know anything about Python, do not worry! In the first two sections, you will learn Python basics such as functions, loops, and conditionals. If you already know the basics, then the first two sections can serve as a refresher. The other 22 sections focus entirely on building real-world applications. The applications you will build cover a wide range of interesting topics: Web applications Desktop applications Database applications Web scraping Web mapping Data analysis Data visualization Computer vision Object-Oriented Programming Specifically, the 10 Python applications you will build are: A program that returns English-word definitions A program that blocks access to distracting websites A web map visualizing volcanoes and population data A portfolio website A desktop-graphical program with a database backend A webcam motion detector A web scraper of real estate data An interactive web graph A database web application A web service that converts addresses to geographic coordinates To consider yourself a professional programmer you need to know how to make professional programs and there's no other course that teaches you that, so join thousands of other students who have successfully applied their Python skills in the real world. Sign up and start learning Python today! What you’ll learn Go from a total beginner to an advanced-Python programmer Create 10 real-world Python programs (no useless programs) Solidify your skills with bonus practice activities throughout the course Create an app that translates English words Create a web-mapping app Create a portfolio website Create a desktop app for storing book information Create a webcam video app that detects objects Create a web scraper Create a data visualization app Create a database app Create a geocoding web app Create a website blocker Send automated emails Analyze and visualize data Use Python to schedule programs based on computer events. Learn OOP (Object-Oriented Programming) Learn GUIs (Graphical-User Interfaces) Are there any course requirements or prerequisites? A computer (Windows, Mac, or Linux). No prior knowledge of Python is required. No previous programming experience needed. Who this course is for: Those with no prior knowledge of Python. Those who know Python basics and want to master Python
Aryan-Chharia
Check out my Computer Vision Repository for projects showcasing advanced image processing techniques like object detection, image stitching, and segmentation using Python and OpenCV. Whether you're a researcher, developer, or enthusiast, you'll find comprehensive insights and practical implementations to advance your computer vision skills.
BeingBeyond
Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills
Aryia-Behroziuan
Poole, Mackworth & Goebel 1998, p. 1. Russell & Norvig 2003, p. 55. Definition of AI as the study of intelligent agents: Poole, Mackworth & Goebel (1998), which provides the version that is used in this article. These authors use the term "computational intelligence" as a synonym for artificial intelligence.[1] Russell & Norvig (2003) (who prefer the term "rational agent") and write "The whole-agent view is now widely accepted in the field".[2] Nilsson 1998 Legg & Hutter 2007 Russell & Norvig 2009, p. 2. McCorduck 2004, p. 204 Maloof, Mark. "Artificial Intelligence: An Introduction, p. 37" (PDF). georgetown.edu. Archived (PDF) from the original on 25 August 2018. "How AI Is Getting Groundbreaking Changes In Talent Management And HR Tech". Hackernoon. Archived from the original on 11 September 2019. Retrieved 14 February 2020. Schank, Roger C. (1991). "Where's the AI". AI magazine. Vol. 12 no. 4. p. 38. Russell & Norvig 2009. "AlphaGo – Google DeepMind". Archived from the original on 10 March 2016. Allen, Gregory (April 2020). "Department of Defense Joint AI Center - Understanding AI Technology" (PDF). AI.mil - The official site of the Department of Defense Joint Artificial Intelligence Center. Archived (PDF) from the original on 21 April 2020. Retrieved 25 April 2020. Optimism of early AI: * Herbert Simon quote: Simon 1965, p. 96 quoted in Crevier 1993, p. 109. * Marvin Minsky quote: Minsky 1967, p. 2 quoted in Crevier 1993, p. 109. Boom of the 1980s: rise of expert systems, Fifth Generation Project, Alvey, MCC, SCI: * McCorduck 2004, pp. 426–441 * Crevier 1993, pp. 161–162,197–203, 211, 240 * Russell & Norvig 2003, p. 24 * NRC 1999, pp. 210–211 * Newquist 1994, pp. 235–248 First AI Winter, Mansfield Amendment, Lighthill report * Crevier 1993, pp. 115–117 * Russell & Norvig 2003, p. 22 * NRC 1999, pp. 212–213 * Howe 1994 * Newquist 1994, pp. 189–201 Second AI winter: * McCorduck 2004, pp. 430–435 * Crevier 1993, pp. 209–210 * NRC 1999, pp. 214–216 * Newquist 1994, pp. 301–318 AI becomes hugely successful in the early 21st century * Clark 2015 Pamela McCorduck (2004, p. 424) writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other." This list of intelligent traits is based on the topics covered by the major AI textbooks, including: * Russell & Norvig 2003 * Luger & Stubblefield 2004 * Poole, Mackworth & Goebel 1998 * Nilsson 1998 Kolata 1982. Maker 2006. Biological intelligence vs. intelligence in general: Russell & Norvig 2003, pp. 2–3, who make the analogy with aeronautical engineering. McCorduck 2004, pp. 100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplished, and the other aimed at modeling intelligent processes found in nature, particularly human ones." Kolata 1982, a paper in Science, which describes McCarthy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real".[19] McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence".[20]. Neats vs. scruffies: * McCorduck 2004, pp. 421–424, 486–489 * Crevier 1993, p. 168 * Nilsson 1983, pp. 10–11 Symbolic vs. sub-symbolic AI: * Nilsson (1998, p. 7), who uses the term "sub-symbolic". General intelligence (strong AI) is discussed in popular introductions to AI: * Kurzweil 1999 and Kurzweil 2005 See the Dartmouth proposal, under Philosophy, below. McCorduck 2004, p. 34. McCorduck 2004, p. xviii. McCorduck 2004, p. 3. McCorduck 2004, pp. 340–400. This is a central idea of Pamela McCorduck's Machines Who Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition."[26] "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized."[27] "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction."[28] She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods."[29] "Stephen Hawking believes AI could be mankind's last accomplishment". BetaNews. 21 October 2016. Archived from the original on 28 August 2017. Lombardo P, Boehm I, Nairz K (2020). "RadioComics – Santa Claus and the future of radiology". Eur J Radiol. 122 (1): 108771. doi:10.1016/j.ejrad.2019.108771. PMID 31835078. Ford, Martin; Colvin, Geoff (6 September 2015). "Will robots create more jobs than they destroy?". The Guardian. Archived from the original on 16 June 2018. Retrieved 13 January 2018. AI applications widely used behind the scenes: * Russell & Norvig 2003, p. 28 * Kurzweil 2005, p. 265 * NRC 1999, pp. 216–222 * Newquist 1994, pp. 189–201 AI in myth: * McCorduck 2004, pp. 4–5 * Russell & Norvig 2003, p. 939 AI in early science fiction. * McCorduck 2004, pp. 17–25 Formal reasoning: * Berlinski, David (2000). The Advent of the Algorithm. Harcourt Books. ISBN 978-0-15-601391-8. OCLC 46890682. Archived from the original on 26 July 2020. Retrieved 22 August 2020. Turing, Alan (1948), "Machine Intelligence", in Copeland, B. Jack (ed.), The Essential Turing: The ideas that gave birth to the computer age, Oxford: Oxford University Press, p. 412, ISBN 978-0-19-825080-7 Russell & Norvig 2009, p. 16. Dartmouth conference: * McCorduck 2004, pp. 111–136 * Crevier 1993, pp. 47–49, who writes "the conference is generally recognized as the official birthdate of the new science." * Russell & Norvig 2003, p. 17, who call the conference "the birth of artificial intelligence." * NRC 1999, pp. 200–201 McCarthy, John (1988). "Review of The Question of Artificial Intelligence". Annals of the History of Computing. 10 (3): 224–229., collected in McCarthy, John (1996). "10. Review of The Question of Artificial Intelligence". Defending AI Research: A Collection of Essays and Reviews. CSLI., p. 73, "[O]ne of the reasons for inventing the term "artificial intelligence" was to escape association with "cybernetics". Its concentration on analog feedback seemed misguided, and I wished to avoid having either to accept Norbert (not Robert) Wiener as a guru or having to argue with him." Hegemony of the Dartmouth conference attendees: * Russell & Norvig 2003, p. 17, who write "for the next 20 years the field would be dominated by these people and their students." * McCorduck 2004, pp. 129–130 Russell & Norvig 2003, p. 18. Schaeffer J. (2009) Didn't Samuel Solve That Game?. In: One Jump Ahead. Springer, Boston, MA Samuel, A. L. (July 1959). "Some Studies in Machine Learning Using the Game of Checkers". IBM Journal of Research and Development. 3 (3): 210–229. CiteSeerX 10.1.1.368.2254. doi:10.1147/rd.33.0210. "Golden years" of AI (successful symbolic reasoning programs 1956–1973): * McCorduck 2004, pp. 243–252 * Crevier 1993, pp. 52–107 * Moravec 1988, p. 9 * Russell & Norvig 2003, pp. 18–21 The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU. DARPA pours money into undirected pure research into AI during the 1960s: * McCorduck 2004, p. 131 * Crevier 1993, pp. 51, 64–65 * NRC 1999, pp. 204–205 AI in England: * Howe 1994 Lighthill 1973. Expert systems: * ACM 1998, I.2.1 * Russell & Norvig 2003, pp. 22–24 * Luger & Stubblefield 2004, pp. 227–331 * Nilsson 1998, chpt. 17.4 * McCorduck 2004, pp. 327–335, 434–435 * Crevier 1993, pp. 145–62, 197–203 * Newquist 1994, pp. 155–183 Mead, Carver A.; Ismail, Mohammed (8 May 1989). Analog VLSI Implementation of Neural Systems (PDF). The Kluwer International Series in Engineering and Computer Science. 80. Norwell, MA: Kluwer Academic Publishers. doi:10.1007/978-1-4613-1639-8. ISBN 978-1-4613-1639-8. Archived from the original (PDF) on 6 November 2019. Retrieved 24 January 2020. Formal methods are now preferred ("Victory of the neats"): * Russell & Norvig 2003, pp. 25–26 * McCorduck 2004, pp. 486–487 McCorduck 2004, pp. 480–483. Markoff 2011. "Ask the AI experts: What's driving today's progress in AI?". McKinsey & Company. Archived from the original on 13 April 2018. Retrieved 13 April 2018. Administrator. "Kinect's AI breakthrough explained". i-programmer.info. Archived from the original on 1 February 2016. Rowinski, Dan (15 January 2013). "Virtual Personal Assistants & The Future Of Your Smartphone [Infographic]". ReadWrite. Archived from the original on 22 December 2015. "Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol". BBC News. 12 March 2016. Archived from the original on 26 August 2016. Retrieved 1 October 2016. Metz, Cade (27 May 2017). "After Win in China, AlphaGo's Designers Explore New AI". Wired. Archived from the original on 2 June 2017. "World's Go Player Ratings". May 2017. Archived from the original on 1 April 2017. "柯洁迎19岁生日 雄踞人类世界排名第一已两年" (in Chinese). May 2017. Archived from the original on 11 August 2017. Clark, Jack (8 December 2015). "Why 2015 Was a Breakthrough Year in Artificial Intelligence". Bloomberg News. Archived from the original on 23 November 2016. Retrieved 23 November 2016. After a half-decade of quiet breakthroughs in artificial intelligence, 2015 has been a landmark year. Computers are smarter and learning faster than ever. "Reshaping Business With Artificial Intelligence". MIT Sloan Management Review. Archived from the original on 19 May 2018. Retrieved 2 May 2018. Lorica, Ben (18 December 2017). "The state of AI adoption". O'Reilly Media. Archived from the original on 2 May 2018. Retrieved 2 May 2018. Allen, Gregory (6 February 2019). "Understanding China's AI Strategy". Center for a New American Security. Archived from the original on 17 March 2019. "Review | How two AI superpowers – the U.S. and China – battle for supremacy in the field". Washington Post. 2 November 2018. Archived from the original on 4 November 2018. Retrieved 4 November 2018. at 10:11, Alistair Dabbs 22 Feb 2019. "Artificial Intelligence: You know it isn't real, yeah?". www.theregister.co.uk. Archived from the original on 21 May 2020. Retrieved 22 August 2020. "Stop Calling it Artificial Intelligence". Archived from the original on 2 December 2019. Retrieved 1 December 2019. "AI isn't taking over the world – it doesn't exist yet". GBG Global website. Archived from the original on 11 August 2020. Retrieved 22 August 2020. Kaplan, Andreas; Haenlein, Michael (1 January 2019). "Siri, Siri, in my hand: Who's the fairest in the land? On the interpretations, illustrations, and implications of artificial intelligence". Business Horizons. 62 (1): 15–25. doi:10.1016/j.bushor.2018.08.004. Domingos 2015, Chapter 5. Domingos 2015, Chapter 7. Lindenbaum, M., Markovitch, S., & Rusakov, D. (2004). Selective sampling for nearest neighbor classifiers. Machine learning, 54(2), 125–152. Domingos 2015, Chapter 1. Intractability and efficiency and the combinatorial explosion: * Russell & Norvig 2003, pp. 9, 21–22 Domingos 2015, Chapter 2, Chapter 3. Hart, P. E.; Nilsson, N. J.; Raphael, B. (1972). "Correction to "A Formal Basis for the Heuristic Determination of Minimum Cost Paths"". SIGART Newsletter (37): 28–29. doi:10.1145/1056777.1056779. S2CID 6386648. Domingos 2015, Chapter 2, Chapter 4, Chapter 6. "Can neural network computers learn from experience, and if so, could they ever become what we would call 'smart'?". Scientific American. 2018. Archived from the original on 25 March 2018. Retrieved 24 March 2018. Domingos 2015, Chapter 6, Chapter 7. Domingos 2015, p. 286. "Single pixel change fools AI programs". BBC News. 3 November 2017. Archived from the original on 22 March 2018. Retrieved 12 March 2018. "AI Has a Hallucination Problem That's Proving Tough to Fix". WIRED. 2018. Archived from the original on 12 March 2018. Retrieved 12 March 2018. Matti, D.; Ekenel, H. K.; Thiran, J. P. (2017). Combining LiDAR space clustering and convolutional neural networks for pedestrian detection. 2017 14th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS). pp. 1–6. arXiv:1710.06160. doi:10.1109/AVSS.2017.8078512. ISBN 978-1-5386-2939-0. S2CID 2401976. Ferguson, Sarah; Luders, Brandon; Grande, Robert C.; How, Jonathan P. (2015). Real-Time Predictive Modeling and Robust Avoidance of Pedestrians with Uncertain, Changing Intentions. Algorithmic Foundations of Robotics XI. Springer Tracts in Advanced Robotics. 107. Springer, Cham. pp. 161–177. arXiv:1405.5581. doi:10.1007/978-3-319-16595-0_10. ISBN 978-3-319-16594-3. S2CID 8681101. "Cultivating Common Sense | DiscoverMagazine.com". Discover Magazine. 2017. Archived from the original on 25 March 2018. Retrieved 24 March 2018. Davis, Ernest; Marcus, Gary (24 August 2015). "Commonsense reasoning and commonsense knowledge in artificial intelligence". 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Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Problem solving, puzzle solving, game playing and deduction: * Russell & Norvig 2003, chpt. 3–9, * Poole, Mackworth & Goebel 1998, chpt. 2,3,7,9, * Luger & Stubblefield 2004, chpt. 3,4,6,8, * Nilsson 1998, chpt. 7–12 Uncertain reasoning: * Russell & Norvig 2003, pp. 452–644, * Poole, Mackworth & Goebel 1998, pp. 345–395, * Luger & Stubblefield 2004, pp. 333–381, * Nilsson 1998, chpt. 19 Psychological evidence of sub-symbolic reasoning: * Wason & Shapiro (1966) showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence, performance dramatically improves. (See Wason selection task) * Kahneman, Slovic & Tversky (1982) have shown that people are terrible at elementary problems that involve uncertain reasoning. (See list of cognitive biases for several examples). * Lakoff & Núñez (2000) have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From) Knowledge representation: * ACM 1998, I.2.4, * Russell & Norvig 2003, pp. 320–363, * Poole, Mackworth & Goebel 1998, pp. 23–46, 69–81, 169–196, 235–277, 281–298, 319–345, * Luger & Stubblefield 2004, pp. 227–243, * Nilsson 1998, chpt. 18 Knowledge engineering: * Russell & Norvig 2003, pp. 260–266, * Poole, Mackworth & Goebel 1998, pp. 199–233, * Nilsson 1998, chpt. ≈17.1–17.4 Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts): * Russell & Norvig 2003, pp. 349–354, * Poole, Mackworth & Goebel 1998, pp. 174–177, * Luger & Stubblefield 2004, pp. 248–258, * Nilsson 1998, chpt. 18.3 Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem): * Russell & Norvig 2003, pp. 328–341, * Poole, Mackworth & Goebel 1998, pp. 281–298, * Nilsson 1998, chpt. 18.2 Causal calculus: * Poole, Mackworth & Goebel 1998, pp. 335–337 Representing knowledge about knowledge: Belief calculus, modal logics: * Russell & Norvig 2003, pp. 341–344, * Poole, Mackworth & Goebel 1998, pp. 275–277 Sikos, Leslie F. (June 2017). Description Logics in Multimedia Reasoning. Cham: Springer. doi:10.1007/978-3-319-54066-5. ISBN 978-3-319-54066-5. S2CID 3180114. Archived from the original on 29 August 2017. Ontology: * Russell & Norvig 2003, pp. 320–328 Smoliar, Stephen W.; Zhang, HongJiang (1994). "Content based video indexing and retrieval". IEEE Multimedia. 1 (2): 62–72. doi:10.1109/93.311653. S2CID 32710913. Neumann, Bernd; Möller, Ralf (January 2008). "On scene interpretation with description logics". Image and Vision Computing. 26 (1): 82–101. doi:10.1016/j.imavis.2007.08.013. Kuperman, G. J.; Reichley, R. M.; Bailey, T. C. (1 July 2006). "Using Commercial Knowledge Bases for Clinical Decision Support: Opportunities, Hurdles, and Recommendations". Journal of the American Medical Informatics Association. 13 (4): 369–371. doi:10.1197/jamia.M2055. PMC 1513681. PMID 16622160. MCGARRY, KEN (1 December 2005). "A survey of interestingness measures for knowledge discovery". The Knowledge Engineering Review. 20 (1): 39–61. doi:10.1017/S0269888905000408. S2CID 14987656. Bertini, M; Del Bimbo, A; Torniai, C (2006). "Automatic annotation and semantic retrieval of video sequences using multimedia ontologies". MM '06 Proceedings of the 14th ACM international conference on Multimedia. 14th ACM international conference on Multimedia. Santa Barbara: ACM. pp. 679–682. Qualification problem: * McCarthy & Hayes 1969 * Russell & Norvig 2003[page needed] While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge. Default reasoning and default logic, non-monotonic logics, circumscription, closed world assumption, abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"): * Russell & Norvig 2003, pp. 354–360, * Poole, Mackworth & Goebel 1998, pp. 248–256, 323–335, * Luger & Stubblefield 2004, pp. 335–363, * Nilsson 1998, ~18.3.3 Breadth of commonsense knowledge: * Russell & Norvig 2003, p. 21, * Crevier 1993, pp. 113–114, * Moravec 1988, p. 13, * Lenat & Guha 1989 (Introduction) Dreyfus & Dreyfus 1986. Gladwell 2005. Expert knowledge as embodied intuition: * Dreyfus & Dreyfus 1986 (Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically. See Dreyfus' critique of AI) * Gladwell 2005 (Gladwell's Blink is a popular introduction to sub-symbolic reasoning and knowledge.) * Hawkins & Blakeslee 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.) Planning: * ACM 1998, ~I.2.8, * Russell & Norvig 2003, pp. 375–459, * Poole, Mackworth & Goebel 1998, pp. 281–316, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Information value theory: * Russell & Norvig 2003, pp. 600–604 Classical planning: * Russell & Norvig 2003, pp. 375–430, * Poole, Mackworth & Goebel 1998, pp. 281–315, * Luger & Stubblefield 2004, pp. 314–329, * Nilsson 1998, chpt. 10.1–2, 22 Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning: * Russell & Norvig 2003, pp. 430–449 Multi-agent planning and emergent behavior: * Russell & Norvig 2003, pp. 449–455 Turing 1950. Solomonoff 1956. Alan Turing discussed the centrality of learning as early as 1950, in his classic paper "Computing Machinery and Intelligence".[120] In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine".[121] This is a form of Tom Mitchell's widely quoted definition of machine learning: "A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E." Learning: * ACM 1998, I.2.6, * Russell & Norvig 2003, pp. 649–788, * Poole, Mackworth & Goebel 1998, pp. 397–438, * Luger & Stubblefield 2004, pp. 385–542, * Nilsson 1998, chpt. 3.3, 10.3, 17.5, 20 Jordan, M. I.; Mitchell, T. M. (16 July 2015). "Machine learning: Trends, perspectives, and prospects". Science. 349 (6245): 255–260. Bibcode:2015Sci...349..255J. doi:10.1126/science.aaa8415. PMID 26185243. S2CID 677218. Reinforcement learning: * Russell & Norvig 2003, pp. 763–788 * Luger & Stubblefield 2004, pp. 442–449 Natural language processing: * ACM 1998, I.2.7 * Russell & Norvig 2003, pp. 790–831 * Poole, Mackworth & Goebel 1998, pp. 91–104 * Luger & Stubblefield 2004, pp. 591–632 "Versatile question answering systems: seeing in synthesis" Archived 1 February 2016 at the Wayback Machine, Mittal et al., IJIIDS, 5(2), 119–142, 2011 Applications of natural language processing, including information retrieval (i.e. text mining) and machine translation: * Russell & Norvig 2003, pp. 840–857, * Luger & Stubblefield 2004, pp. 623–630 Cambria, Erik; White, Bebo (May 2014). "Jumping NLP Curves: A Review of Natural Language Processing Research [Review Article]". IEEE Computational Intelligence Magazine. 9 (2): 48–57. doi:10.1109/MCI.2014.2307227. S2CID 206451986. Vincent, James (7 November 2019). "OpenAI has published the text-generating AI it said was too dangerous to share". The Verge. Archived from the original on 11 June 2020. Retrieved 11 June 2020. Machine perception: * Russell & Norvig 2003, pp. 537–581, 863–898 * Nilsson 1998, ~chpt. 6 Speech recognition: * ACM 1998, ~I.2.7 * Russell & Norvig 2003, pp. 568–578 Object recognition: * Russell & Norvig 2003, pp. 885–892 Computer vision: * ACM 1998, I.2.10 * Russell & Norvig 2003, pp. 863–898 * Nilsson 1998, chpt. 6 Robotics: * ACM 1998, I.2.9, * Russell & Norvig 2003, pp. 901–942, * Poole, Mackworth & Goebel 1998, pp. 443–460 Moving and configuration space: * Russell & Norvig 2003, pp. 916–932 Tecuci 2012. Robotic mapping (localization, etc): * Russell & Norvig 2003, pp. 908–915 Cadena, Cesar; Carlone, Luca; Carrillo, Henry; Latif, Yasir; Scaramuzza, Davide; Neira, Jose; Reid, Ian; Leonard, John J. (December 2016). "Past, Present, and Future of Simultaneous Localization and Mapping: Toward the Robust-Perception Age". IEEE Transactions on Robotics. 32 (6): 1309–1332. arXiv:1606.05830. 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Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about."[163] AI's immediate precursors: * McCorduck 2004, pp. 51–107 * Crevier 1993, pp. 27–32 * Russell & Norvig 2003, pp. 15, 940 * Moravec 1988, p. 3 Haugeland 1985, pp. 112–117 The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptrons by Marvin Minsky and Seymour Papert in 1969. See History of AI, AI winter, or Frank Rosenblatt. Cognitive simulation, Newell and Simon, AI at CMU (then called Carnegie Tech): * McCorduck 2004, pp. 139–179, 245–250, 322–323 (EPAM) * Crevier 1993, pp. 145–149 Soar (history): * McCorduck 2004, pp. 450–451 * Crevier 1993, pp. 258–263 McCarthy and AI research at SAIL and SRI International: * McCorduck 2004, pp. 251–259 * Crevier 1993 AI research at Edinburgh and in France, birth of Prolog: * Crevier 1993, pp. 193–196 * Howe 1994 AI at MIT under Marvin Minsky in the 1960s : * McCorduck 2004, pp. 259–305 * Crevier 1993, pp. 83–102, 163–176 * Russell & Norvig 2003, p. 19 Cyc: * McCorduck 2004, p. 489, who calls it "a determinedly scruffy enterprise" * Crevier 1993, pp. 239–243 * Russell & Norvig 2003, p. 363−365 * Lenat & Guha 1989 Knowledge revolution: * McCorduck 2004, pp. 266–276, 298–300, 314, 421 * Russell & Norvig 2003, pp. 22–23 Frederick, Hayes-Roth; William, Murray; Leonard, Adelman. "Expert systems". AccessScience. doi:10.1036/1097-8542.248550. Embodied approaches to AI: * McCorduck 2004, pp. 454–462 * Brooks 1990 * Moravec 1988 Weng et al. 2001. Lungarella et al. 2003. Asada et al. 2009. Oudeyer 2010. Revival of connectionism: * Crevier 1993, pp. 214–215 * Russell & Norvig 2003, p. 25 Computational intelligence * IEEE Computational Intelligence Society Archived 9 May 2008 at the Wayback Machine Hutson, Matthew (16 February 2018). "Artificial intelligence faces reproducibility crisis". Science. pp. 725–726. Bibcode:2018Sci...359..725H. doi:10.1126/science.359.6377.725. Archived from the original on 29 April 2018. Retrieved 28 April 2018. Norvig 2012. Langley 2011. Katz 2012. The intelligent agent paradigm: * Russell & Norvig 2003, pp. 27, 32–58, 968–972 * Poole, Mackworth & Goebel 1998, pp. 7–21 * Luger & Stubblefield 2004, pp. 235–240 * Hutter 2005, pp. 125–126 The definition used in this article, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria. Agent architectures, hybrid intelligent systems: * Russell & Norvig (2003, pp. 27, 932, 970–972) * Nilsson (1998, chpt. 25) Hierarchical control system: * Albus 2002 Lieto, Antonio; Lebiere, Christian; Oltramari, Alessandro (May 2018). "The knowledge level in cognitive architectures: Current limitations and possibile developments". Cognitive Systems Research. 48: 39–55. doi:10.1016/j.cogsys.2017.05.001. hdl:2318/1665207. S2CID 206868967. Lieto, Antonio; Bhatt, Mehul; Oltramari, Alessandro; Vernon, David (May 2018). "The role of cognitive architectures in general artificial intelligence". Cognitive Systems Research. 48: 1–3. doi:10.1016/j.cogsys.2017.08.003. hdl:2318/1665249. S2CID 36189683. Russell & Norvig 2009, p. 1. White Paper: On Artificial Intelligence - A European approach to excellence and trust (PDF). Brussels: European Commission. 2020. p. 1. Archived (PDF) from the original on 20 February 2020. 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[230] Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently
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Mind, language and society. New York, NY: Basic Books. ISBN 978-0-465-04521-1. OCLC 231867665. Archived from the original on 26 July 2020. Retrieved 22 August 2020. Shapiro, Stuart C. (1992). "Artificial Intelligence". In Shapiro, Stuart C. (ed.). Encyclopedia of Artificial Intelligence (PDF) (2nd ed.). New York: John Wiley. pp. 54–57. ISBN 978-0-471-50306-4. Archived (PDF) from the original on 1 February 2016. Retrieved 29 May 2009. Simon, H. A. (1965). The Shape of Automation for Men and Management. New York: Harper & Row. Archived from the original on 26 July 2020. Retrieved 18 November 2019. Skillings, Jonathan (3 July 2006). "Getting Machines to Think Like Us". cnet. Archived from the original on 16 November 2011. Retrieved 3 February 2011. Solomonoff, Ray (1956). An Inductive Inference Machine (PDF). Dartmouth Summer Research Conference on Artificial Intelligence. Archived (PDF) from the original on 26 April 2011. 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Archived (PDF) from the original on 4 September 2013. Retrieved 4 June 2013 – via msu.edu. "Applications of AI". www-formal.stanford.edu. Archived from the original on 28 August 2016. Retrieved 25 September 2016. Further reading DH Author, 'Why Are There Still So Many Jobs? The History and Future of Workplace Automation' (2015) 29(3) Journal of Economic Perspectives 3. Boden, Margaret, Mind As Machine, Oxford University Press, 2006. Cukier, Kenneth, "Ready for Robots? How to Think about the Future of AI", Foreign Affairs, vol. 98, no. 4 (July/August 2019), pp. 192–98. George Dyson, historian of computing, writes (in what might be called "Dyson's Law") that "Any system simple enough to be understandable will not be complicated enough to behave intelligently, while any system complicated enough to behave intelligently will be too complicated to understand." (p. 197.) Computer scientist Alex Pentland writes: "Current AI machine-learning algorithms are, at their core, dead simple stupid. They work, but they work by brute force." (p. 198.) Domingos, Pedro, "Our Digital Doubles: AI will serve our species, not control it", Scientific American, vol. 319, no. 3 (September 2018), pp. 88–93. Gopnik, Alison, "Making AI More Human: Artificial intelligence has staged a revival by starting to incorporate what we know about how children learn", Scientific American, vol. 316, no. 6 (June 2017), pp. 60–65. Johnston, John (2008) The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI, MIT Press. Koch, Christof, "Proust among the Machines", Scientific American, vol. 321, no. 6 (December 2019), pp. 46–49. Christof Koch doubts the possibility of "intelligent" machines attaining consciousness, because "[e]ven the most sophisticated brain simulations are unlikely to produce conscious feelings." (p. 48.) According to Koch, "Whether machines can become sentient [is important] for ethical reasons. If computers experience life through their own senses, they cease to be purely a means to an end determined by their usefulness to... humans. Per GNW [the Global Neuronal Workspace theory], they turn from mere objects into subjects... with a point of view.... Once computers' cognitive abilities rival those of humanity, their impulse to push for legal and political rights will become irresistible – the right not to be deleted, not to have their memories wiped clean, not to suffer pain and degradation. The alternative, embodied by IIT [Integrated Information Theory], is that computers will remain only supersophisticated machinery, ghostlike empty shells, devoid of what we value most: the feeling of life itself." (p. 49.) Marcus, Gary, "Am I Human?: Researchers need new ways to distinguish artificial intelligence from the natural kind", Scientific American, vol. 316, no. 3 (March 2017), pp. 58–63. A stumbling block to AI has been an incapacity for reliable disambiguation. An example is the "pronoun disambiguation problem": a machine has no way of determining to whom or what a pronoun in a sentence refers. (p. 61.) E McGaughey, 'Will Robots Automate Your Job Away? Full Employment, Basic Income, and Economic Democracy' (2018) SSRN, part 2(3) Archived 24 May 2018 at the Wayback Machine. George Musser, "Artificial Imagination: How machines could learn creativity and common sense, among other human qualities", Scientific American, vol. 320, no. 5 (May 2019), pp. 58–63. Myers, Courtney Boyd ed. (2009). "The AI Report" Archived 29 July 2017 at the Wayback Machine. Forbes June 2009 Raphael, Bertram (1976). The Thinking Computer. W.H.Freeman and Company. ISBN 978-0-7167-0723-3. Archived from the original on 26 July 2020. Retrieved 22 August 2020. Scharre, Paul, "Killer Apps: The Real Dangers of an AI Arms Race", Foreign Affairs, vol. 98, no. 3 (May/June 2019), pp. 135–44. "Today's AI technologies are powerful but unreliable. Rules-based systems cannot deal with circumstances their programmers did not anticipate. Learning systems are limited by the data on which they were trained. AI failures have already led to tragedy. Advanced autopilot features in cars, although they perform well in some circumstances, have driven cars without warning into trucks, concrete barriers, and parked cars. In the wrong situation, AI systems go from supersmart to superdumb in an instant. When an enemy is trying to manipulate and hack an AI system, the risks are even greater." (p. 140.) Serenko, Alexander (2010). "The development of an AI journal ranking based on the revealed preference approach" (PDF). Journal of Informetrics. 4 (4): 447–459. doi:10.1016/j.joi.2010.04.001. Archived (PDF) from the original on 4 October 2013. Retrieved 24 August 2013. Serenko, Alexander; Michael Dohan (2011). "Comparing the expert survey and citation impact journal ranking methods: Example from the field of Artificial Intelligence" (PDF). Journal of Informetrics. 5 (4): 629–649. doi:10.1016/j.joi.2011.06.002. Archived (PDF) from the original on 4 October 2013. Retrieved 12 September 2013. Sun, R. & Bookman, L. (eds.), Computational Architectures: Integrating Neural and Symbolic Processes. Kluwer Academic Publishers, Needham, MA. 1994. Tom Simonite (29 December 2014). "2014 in Computing: Breakthroughs in Artificial Intelligence". MIT Technology Review. Tooze, Adam, "Democracy and Its Discontents", The New York Review of Books, vol. LXVI, no. 10 (6 June 2019), pp. 52–53, 56–57. "Democracy has no clear answer for the mindless operation of bureaucratic and technological power. We may indeed be witnessing its extension in the form of artificial intelligence and robotics. Likewise, after decades of dire warning, the environmental problem remains fundamentally unaddressed.... Bureaucratic overreach and environmental catastrophe are precisely the kinds of slow-moving existential challenges that democracies deal with very badly.... Finally, there is the threat du jour: corporations and the technologies they promote." (pp. 56–57.)
Fzkuji
🦞 Vision-based desktop automation skills for OpenClaw agents. See, learn, click — any app, any OS.
HLR
Breaking Down and Building Up: Mixture of Skill-Based Vision-and-Language Navigation Agents
Elkinmt19
This is a repository to learn and get more computer vision skills, make robotics projects integrating the computer vision as a perception tool and create a lot of awesome advanced controllers for the robots of the future.
telekinesis-ai
Telekinesis Agentic Skill Library: build AI-powered Computer Vision, Robotics and Physical AI applications.
jordanhoare
A computer-vision based python tool for player-automation in the AMMORPG game 'Lost Ark'. Modules target automation of waypoint pathfinding and skills usage, and include a HUD.
zwayth
This repository contains the LaTeX source code for a professional resume tailored for AI/ML roles. The resume is designed to highlight skills, experience, and projects relevant to the fields of artificial intelligence, machine learning, deep learning, computer vision, and natural language processing.
Artificial Intelligence and Machine Learning have empowered our lives to a large extent. The number of advancements made in this space has revolutionized our society and continue making society a better place to live in. In terms of perception, both Artificial Intelligence and Machine Learning are often used in the same context which leads to confusion. AI is the concept in which machine makes smart decisions whereas Machine Learning is a sub-field of AI which makes decisions while learning patterns from the input data. In this blog, we would dissect each term and understand how Artificial Intelligence and Machine Learning are related to each other. What is Artificial Intelligence? The term Artificial Intelligence was recognized first in the year 1956 by John Mccarthy in an AI conference. In layman terms, Artificial Intelligence is about creating intelligent machines which could perform human-like actions. AI is not a modern-day phenomenon. In fact, it has been around since the advent of computers. The only thing that has changed is how we perceive AI and define its applications in the present world. The exponential growth of AI in the last decade or so has affected every sphere of our lives. Starting from a simple google search which gives the best results of a query to the creation of Siri or Alexa, one of the significant breakthroughs of the 21st century is Artificial Intelligence. The Four types of Artificial Intelligence are:- Reactive AI – This type of AI lacks historical data to perform actions, and completely reacts to a certain action taken at the moment. It works on the principle of Deep Reinforcement learning where a prize is awarded for any successful action and penalized vice versa. Google’s AlphaGo defeated experts in Go using this approach. Limited Memory – In the case of the limited memory, the past data is kept on adding to the memory. For example, in the case of selecting the best restaurant, the past locations would be taken into account and would be suggested accordingly. Theory of Mind – Such type of AI is yet to be built as it involves dealing with human emotions, and psychology. Face and gesture detection comes close but nothing advanced enough to understand human emotions. Self-Aware – This is the future advancement of AI which could configure self-representations. The machines could be conscious, and super-intelligent. Two of the most common usage of AI is in the field of Computer Vision, and Natural Language Processing. Computer Vision is the study of identifying objects such as Face Recognition, Real-time object detection, and so on. Detection of such movements could go a long way in analyzing the sentiments conveyed by a human being. Natural Language Processing, on the other hand, deals with textual data to extract insights or sentiments from it. From ChatBot Development to Speech Recognition like Amazon’s Alexa or Apple’s Siri all uses Natural Language to extract relevant meaning from the data. It is one of the widely popular fields of AI which has found its usefulness in every organization. One other application of AI which has gained popularity in recent times is the self-driving cars. It uses reinforcement learning technique to learn its best moves and identify the restrictions or blockage in front of the road. Many automobile companies are gradually adopting the concept of self-driving cars. What is Machine Learning? Machine Learning is a state-of-the-art subset of Artificial Intelligence which let machines learn from past data, and make accurate predictions. Machine Learning has been around for decades, and the first ML application that got popular was the Email Spam Filter Classification. The system is trained with a set of emails labeled as ‘spam’ and ‘not spam’ known as the training instance. Then a new set of unknown emails is fed to the trained system which then categorizes it as ‘spam’ or ‘not spam.’ All these predictions are made by a certain group of Regression, and Classification algorithms like – Linear Regression, Logistic Regression, Decision Tree, Random Forest, XGBoost, and so on. The usability of these algorithms varies based on the problem statement and the data set in operation. Along with these basic algorithms, a sub-field of Machine Learning which has gained immense popularity in recent times is Deep Learning. However, Deep Learning requires enormous computational power and works best with a massive amount of data. It uses neural networks whose architecture is similar to the human brain. Machine Learning could be subdivided into three categories – Supervised Learning – In supervised learning problems, both the input feature and the corresponding target variable is present in the dataset. Unsupervised Learning – The dataset is not labeled in an unsupervised learning problem i.e., only the input features are present, but not the target variable. The algorithms need to find out the separate clusters in the dataset based on certain patterns. Reinforcement Learning – In this type of problems, the learner is rewarded with a prize for every correct move, and penalized for every incorrect move. The application of Machine Learning is diversified in various domains like Banking, Healthcare, Retail, etc. One of the use cases in the banking industry is predicting the probability of credit loan default by a borrower given its past transactions, credit history, debt ratio, annual income, and so on. In Healthcare, Machine Learning is often been used to predict patient’s stay in the hospital, the likelihood of occurrence of a disease, identifying abnormal patterns in the cell, etc. Many software companies have incorporated Machine Learning in their workflow to steadfast the process of testing. Various manual, repetitive tasks are being replaced by machine learning models. Comparison Between AI and Machine Learning Machine Learning is the subset of Artificial Intelligence which has taken the advancement in AI to a whole new level. The thought behind letting the computer learn from themselves and voluminous data that are getting generated from various sources in the present world has led to the emergence of Machine Learning. In Machine Learning, the concept of neural networks plays a significant role in allowing the system to learn from themselves as well as maintaining its speed, and accuracy. The group of neural nets lets a model rectifying its prior decision and make a more accurate prediction next time. Artificial Intelligence is about acquiring knowledge and applying them to ensure success instead of accuracy. It makes the computer intelligent to make smart decisions on its own akin to the decisions made by a human being. The more complex the problem is, the better it is for AI to solve the complexity. On the other hand, Machine Learning is mostly about acquiring knowledge and maintaining better accuracy instead of success. The primary aim is to learn from the data to automate specific tasks. The possibilities around Machine Learning and Neural Networks are endless. A set of sentiments could be understood from raw text. A machine learning application could also listen to music, and even play a piece of appropriate music based on a person’s mood. NLP, a field of AI which has made some ground-breaking innovations in recent years uses Machine Learning to understand the nuances in natural language and learn to respond accordingly. Different sectors like banking, healthcare, manufacturing, etc., are reaping the benefits of Artificial Intelligence, particularly Machine Learning. Several tedious tasks are getting automated through ML which saves both time and money. Machine Learning has been sold these days consistently by marketers even before it has reached its full potential. AI could be seen as something of the old by the marketers who believe Machine Learning is the Holy Grail in the field of analytics. The future is not far when we would see human-like AI. The rapid advancement in technology has taken us closer than ever before to inevitability. The recent progress in the working AI is much down to how Machine Learning operates. Both Artificial Intelligence and Machine Learning has its own business applications and its usage is completely dependent on the requirements of an organization. AI is an age-old concept with Machine Learning picking up the pace in recent times. Companies like TCS, Infosys are yet to unleash the full potential of Machine Learning and trying to incorporate ML in their applications to keep pace with the rapidly growing Analytics space. Conclusion The hype around Artificial Intelligence and Machine Learning are such that various companies and even individuals want to master the skills without even knowing the difference between the two. Often both the terms are misused in the same context. To master Machine Learning, one needs to have a natural intuition about the data, ask the right questions, and find out the correct algorithms to use to build a model. It often doesn’t requiem how computational capacity. On the other hand, AI is about building intelligent systems which require advanced tools and techniques and often used in big companies like Google, Facebook, etc. There is a whole host of resources to master Machine Learning and AI. The Data Science blogs of Dimensionless is a good place to start with. Also, There are Online Data Science Courses which cover the various nitty gritty of Machine Learning.
FadedIllusions
This repo houses an exhibition of the skills I acquired via Adrian Rosebrock's case studies for his book entitled "Raspberry Pi for Computer Vision".
rbouadjenek
The Deakin Simpsons challenge 2021 is a computer vision competition for which the goal is to recognize Simpsons characters individually in images using machine learning/deep learning. The challenge is designed to provide students with the opportunity to work as team members, to compete with each other, and to enhance the student learning experience by improving their AI modeling, problem-solving, and team-working skills.
tianxiao1430-jpg
High-performance Agent Skills for Z.AI MCP ecosystem (Vision, Search, Zread) - Works with OpenClaw, Claude Code, Cursor, Z Code
AndyMagwayer
What is the brain? The brain is a complex organ that controls thought, memory, emotion, touch, motor skills, vision, breathing, temperature, hunger and every process that regulates our body.
anthony-chaudhary
Self-driving cars are set to change the way we live with technology. In this program I'm learning the skills and techniques used by self-driving car teams at the most innovative companies in the world including robotics, machine learning, computer vision, and mechanical engineering.
oechenique
🛰️ Python-powered remote sensing toolkit for Earth observation! From satellite image processing to feature extraction, explore advanced raster analysis techniques and unlock geospatial insights using machine learning and computer vision. Level up your remote sensing skills with hands-on tutorials and practical workflows. 🌍
rmarquet21
This GitHub repo showcases my AI skills with computer vision and reinforcement learning projects. Detailed documentation and code provided.
tihado
1st Prize for Creativity at Agents & MCP Hackathon 2025. Transform raw footage into viral-ready content in seconds. No skills required. No expensive gear needed. Just your vision and our AI.
Winning Octahacks meant a full scholorship to any one of Udacity's Nanodegree. With my projects stacked on Computer Vision, I thought it was the perfect time for take a dive into quality Natural Language Processing. Having previously done NLP courses they were pretty sueperficial. I find this course showing much more detail and great effort to push forward research. The project contains 3 projects 1) Hidden Markov Model Implementation from Scratch 2) Machine Translation 3) Alexa Skill Development. Stay tuned :) this is going to be one hell of a journey!
xingshuojing
This is a summary of robot skills learning and the computer vision involved, including papers and code!
MJAHMADEE
Advanced computer vision framework for surgical video analysis, featuring multi-task learning for cataract surgery procedure understanding, instrument segmentation, and skill assessment.
Enhance your skills in prompt engineering for vision models. Learn to effectively prompt, fine-tune, and track experiments for models like SAM, OWL-ViT, and Stable Diffusion 2.0 to achieve precise image generation, segmentation, and object detection.
Use remote sensing monitoring and public available datasets satellite image to classify land cover , crop identification, area of crop field. using computer vision skills, image classification,image detection or deep learning