Found 593 repositories(showing 30)
appsinacup
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Hrober0
Wires with real physics in Unity, simulating bend, move, and interact naturally. They can be manipulated dynamically, responding to forces, collisions, and player interactions
darkroomengineering
Physics engine for 2D rigid body collisions with React bindings.
uPeppe
physics.inc - SA-MP library to simulate 2D and 3D physics (realistic movements, collisions, and more)
nickorzha
A fun 2D game I developed using Unity Engine and C#, focusing on player control, collisions, game physics and score count.
vanyaeccles
An implementation of a cloth simulation for CS7057: Real Time Physics. Based on the paper: 'Robust Treatment of Collisions, Contact and Friction for Cloth Animation' by Robert Bridson et al.
kujukuju
Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.
devnio
Physics engine with support for both soft and rigid bodies, handling collisions and providing support for user interaction. All made using C# and Unity.
SjaakAlvarez
MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that use a physics system for collisions.
amonszpart
SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016
raphaelsenn
Uses SFML for a compact physics simulation illustrating elastic collisions in C++.
riogu
fumo game engine implementation (ECS + Level Editor + Collisions/Physics library + Serialization) with gravity platformer demo
topheman
Ball.js is a Javascript class that handles physics interactions between balls (i.e. collisions) on a flat area as well as rendering.
Simple system for filtering Unity Physics collisions so that only one collision is detected per body pair. Unity's implementation can raise multiple collision events per body pair according to:
matthewmain
VerletExpressJS is a lightweight physics engine for 2D or 3D environments. Based on Verlet Integration physics logic, the library can be used to create structures or particles that are subject to physical parameters, such as velocity, gravity, and collisions.
satkarjuneja
Python simulations of analytical physics models, combining rigorous mathematical derivations with real-time 3D visualizations of classical and modern systems like particle dynamics, and collisions.
felipemdutra
3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!
VanyaXIII
3D engine with realistic physics simulation and collisions bettween different types of objects
KhamessiTaha
Welcome to the Particle Simulator project! This simulator is designed to create and visualize complex particle systems governed by real physics. It supports various states of matter including powder, liquid, solid, and gas, and allows for the simulation of phenomena such as explosions, nuclear reactions, fusion, fission, and particle collisions.
CS1666-CleanupCrew
A top-down shooter built in Rust with Bevy, featuring custom physics, procedural map generation, and a fully modular ECS architecture for gameplay, AI, and collisions.
albertinopadin
Simple ball physics with gravity and collisions implemented in SwiftUI
zym9863
An interactive quantum particle physics simulation application developed with Flutter, demonstrating particle collisions, trajectory tracking and 3D rendering effects.
RJoshi141
Retro 2D endless runner built with SpriteKit + Swift — featuring parallax backgrounds, physics-based collisions, and custom pixel-art animations.
Nomad1
Fast 2D physics in C#. Intended to be .Net replacement for Box2D when you need only collisions and ray checks
Real-time GPU particle physics simulation with a PDG-accurate catalog of 40 particles. Collisions, decays, and annihilations with relativistic kinematics.
CoronaSDK
A side scroller game with Storyboard, Physics (collisions, gravity, forces) as well as Parallax Scrolling. Intended for beginners or people some a small to medium amount of coding experience.
alejaMig21
The Unity Tag and Layer Forge is an intuitive tool designed to enhance the workflow within the engine by customizing Tags, Layers and Physics Collisions directly from the inspector of a GameObject.
dimplejuno
No description available
nicolasruan
2D physics simulator for efficient elastic collisions between multiple circular hitboxes
PhantomCloak
2D Physics Engine with Soft body, Joints & Constraints and Convex Collisions.