Found 2,866 repositories(showing 30)
GPSnoopy
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Apress
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
chia56028
This is the open-source implement the paper "Color Transfer between Images" by Erik Reinhard, Michael Ashikhmin, Bruce Gooch and Peter Shirley.
define-private-public
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
ranveeraggarwal
An implementation of Peter Shirley's Ray Tracing in One Weekend.
fralken
Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
ingowald
OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)
Ray Tracing 学习笔记
DheerendraRathor
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
cbiffle
Ray tracer from Peter Shirley's Ray Tracing In One Weekend / The Next Week, but in Rust.
renaudbedard
My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity
idcrook
ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend
Shirley-WeiVi
ShirleyAi专用NLP语料视图工具,它可以用于编辑、管理、导出不同格式或更新语料库。
nbremer
A monthly collaboration project between Shirley & Nadieh
jorendorff
Rust implementation of "Ray Tracing In One Weekend" by Peter Shirley
BlackGoku36
Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter
Peter Shirley's raytracing One Weekend tutorial updated with C++20 features
alexislozano
My attempt to follow "Ray Tracing in a Weekend" by Peter Shirley using Rust
ronnieholm
C# implementation of Ray Tracing in One Weekend by Peter Shirley.
shiva-kannan
Implementing Peter Shirley's Ray Tracing in One Weekend
hangong
This is an open source implementation of the paper: Erik Reinhard, Michael Ashikhmin, Bruce Gooch and Peter Shirley, 'Color Transfer between Images', IEEE CG&A special issue on Applied Perception, Vol 21, No 5, pp 34-41, September - October 2001
My Rust implementation of Ray Tracing in One Weekend by Peter Shirley.
fralken
Rust implementation of Peter Shirley's "Ray Tracing: The Next Week"
Jorgemagic
Implementation of the Peter Shirley's book in .NETCore CSharp
GPSnoopy
Implementation of Peter Shirley's Ray Tracing In One Weekend book.
willprice
C++ Ray tracer from the book "Ray Tracing in One weekend" by Peter Shirley
libingzeng
This renderer is based on the framework of Peter Shirley's ray tracing in one weekend and is extended with tracing almost all of the surfaces mentioned in the book, An Introduction to Ray Tracing. The extended surfaces are all NON-TRIANGULATE, which include box, sphere, polygon, quadric surfaces, tori, blending and joining surface, superellipsoid, superhyperboloid, supertoroid, blobs, tear drop, bicubic Bezier patches, bicubic B-spline patches, translational sweeping surface, cone sweeping surface, rotational sweeping surface, sphere sweeping surface, and CSG surfaces.
voxel-tracer
cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn
EStormLynn
Ray Tracing The Next Week 笔记
ameliemaia
A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley