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CREDITS SEQUENCE NEWSPAPER HEADLINE MONTAGE: HEADLINES flash before us, displaying their accompanying photographs. "UBERMAN - METRO CITY'S HERO AFTER DEFEATING MASTER MIND! PHOTO: A chiseled, statuesque man wearing the COOLEST SUPER HERO SUIT IMAGINABLE, COMPLETE WITH FLOWING CAPE, shines a confident smile at the lens. This is UBERMAN, champion of METRO CITY. "UBERMAN DEFEATS MASTER MIND'S GIANT ROBOT!" PHOTO: Wide-shot of Uberman in mid-flight lifting the GIANT ROBOT in the sky above the city buildings. "MASTER MIND ALL WET AFTER UBERMAN FOILS AQUARIUM HEIST!" PHOTO: Uberman stands knee-deep in water. He has his enemy by the collar. The villain blocks his face from the shot with a METALLIC GAUNTLET. The images start to flash by even quicker, each showing the MYSTERIOUS VILLAIN in various stages of humiliation. In each photograph he successfully blocks his face with his armored glove. We ZOOM IN to the last headline. "MASTER MIND BEHIND BARS ONCE AGAIN - THANKS TO UBERMAN!" PHOTO: Uberman stands in a gallant pose with his fists on his hips, obviously trying to accentuate the "U" insignia on his chest. END OF CREDITS SEQUENCE EXT. BUILDING - DAY We DISSOLVE from the photograph to Uberman standing in the exact same position. WE PULL BACK showing him atop a BUILDING overlooking the city below. A perfect view for our guardian hero. He watches the thriving metropolis, bristling with life as people happily go about their day. Yet, we can't help but detect a hint of sadness in Uberman's expression. 2. UBERMAN You look so peaceful from up here. His serenity is suddenly interrupted by a loud BEEPING SOUND coming from his wrist. He looks down at a BRACELET (a manly one) on his right arm. It's a silver band with a FLASHING red letter "U". UBERMAN (CONT'D) Looks like Roxanne's in trouble again. Uberman leaps off the building and into the air. His cape gracefully flows in the breeze behind him as he shoots off into the distance like a speeding bullet. EXT. OBSERVATORY HIDEOUT - ESTABLISHING SHOT Grime and moss decorate the outside of this long abandoned building overlooking the COAST. Once a place of knowledge and wonder - now home to a great evil. INT. OBSERVATORY HIDEOUT - DAY The inside is in complete contrast to the exterior. The huge hall with a GIANT TELESCOPE teems with advanced ELECTRONIC EQUIPMENT. Computers, monitors and machines which do not have an obvious function FLASH and HUM. A STEEL DOOR slides open, revealing the subject of our story MASTER MIND - a villainous sight to behold. His FACE IS INEXPLICABLY LIGHT BLUE, topped by an OVERSIZED, MUSHROOM- SHAPED HEAD with a CIRCULAR PATCH OF WHITE HAIR ON TOP. He's dressed in the kind of costume only a super villain could pull off: a PURPLE JUMPSUIT AND BLACK BOOT ENSEMBLE WITH A GIANT GREEN "M" ON THE CHEST. His right hand, hanging at his side, is a METAL GAUNTLET WITH THREE SHORT SPIKES PROTRUDING BETWEEN HIS KNUCKLES. Master Mind begins to survey the room with his TWO PERMANENTLY ARCHED EYEBROWS. A man dressed as ALBERT EINSTEIN is busy ranting to two other men. One, a hulking brute, is dressed as LEONARDO DA VINCI. The other, a small intellectual-type carrying a clip-board, is dressed as the philosopher PLATO. EINSTEIN I hate the outfits. I mean, I get it: we're all supposed to be "masterminds" - very clever. (MORE) 3. EINSTEIN(cont'd) I just feel stupid. I mean, what the hell did Einstein really do anyway? PLATO Theory of relativity. Einstein starts feverishly scratching his side. EINSTEIN Well, you'd think he'd invent a wool sweater that didn't itch so much. Da Vinci and Plato's eyes suddenly grow with concern as they see Master Mind walk up behind Einstein. Einstein notices his colleague's staring over his right shoulder and turns around. He turns around and Master Mind SEIZES HIM BY HIS THROAT with his metal gauntlet. MASTER MIND The real Einstein once said, "God does not play dice with the world." He was right, because the world is MY dice. Is that understood? DA VINCI & PLATO Sir! Yes, sir! EINSTEIN (gasping for air) Yes, sir. Master Mind undoes his grip on Einstein's throat. MASTER MIND Alright, then - clean slate. Do we have the girl? DA VINCI Yes, sir. She fell into our trap just like you knew she would. MASTER MIND Reporters are a curious lot, and easily manipulated. He quickly checks his physique in a GIANT MIRROR, adjusts his posture and sucks in his gut. 4. MASTER MIND Alright, let's not keep the lady waiting. MOMENTS LATER Da Vinci escorts a BLINDFOLDED and bound woman, ROXANNE RITCHI, to the back of the room where Plato and Einstein are standing guard over a large BLACK SWIVEL-CHAIR facing away from us. She pulls free of Da Vinci's grasp and waits for him to undo the blindfold. Her face uncovered, we finally see Roxanne's striking features - all of which seem overshadowed by piercing eyes that seem more put off by the situation than afraid of it. MASTER MIND (O.S.) Miss Ritchi, we meet again. The chair turns menacingly slow, finally revealing Master Mind. ROXANNE You didn't need to turn around like that. I can recognize the stench of failure. Master Mind unleashes a wicked laugh. MASTER MIND I trust you gentlemen know the very sassy Roxanne Ritchi, highly regarded investigative journalist who some say has a more than friendly relationship with our super powered foe Uberman. And Miss Ritchi, I trust you've already met my new crew: The Mad Geniuses! Roxanne gives Einstein a once over. ROXANNE Looks like a real group of winners. At the risk of sounding cliche', you'll never get away with this. MASTER MIND In a way, I already have. Roxanne unleashes an exhausted SIGH. 5. ROXANNE We go through this every time. You kidnap me to get to Uberman, he immediately finds your hideout, escapes whatever lame trap you've come up with, and takes you and your cronies to jail. I propose we just save everybody some heartache this time by YOU letting me go, and ME forgetting this whole thing ever happened? MASTER MIND What about my revenge? ROXANNE We can say it was wasting everyone's time. MASTER MIND You have a wicked tongue. I hope you rid yourself of that when you're my queen. Roxanne unleashes a snort-filled laugh. ROXANNE I'm sorry. What makes you think I would want to be your queen? MASTER MIND Power corrupts absolutely, Miss Ritchi. And when I have ultimate power over this city, I have absolutely every intention of corrupting you with it. PLATO Sir! Master Mind turns to Plato who's now standing at a computer terminal. MASTER MIND (annoyed) What is it!? EXT. OBSERVATORY HIDEOUT - DAY Uberman flies toward the Observatory like a rocket. 6. INT. OBSERVATORY HIDEOUT - DAY Uberman crashes through the wall to the room we were just in. He looks around, but there's suddenly NOT A SOUL IN SIGHT. CUT TO: EXT. MASTER MIND'S HYDROFOIL - DAY The boat is shooting through the ocean, away from the observatory. INT. HYDROFOIL CONTROL ROOM - DAY Machines, cables and terminals criss-cross the craft's main bridge. Through the enormous surrounding windows we can see the observatory shrinking in the distance. Master Mind watches Uberman on a small TV monitor as the hero intently searches his hideout. UBERMAN (on monitor) Master Mind! INT. OBSERVATORY HIDEOUT - DAY Uberman throws up his arms in frustration when suddenly - MASTER MIND (O.S.) Over here, old friend. He turns to see a FAMILIAR BLUE FACE OF EVIL ON A GIANT SCREEN. UBERMAN What's the matter, miss your old jail cell? Uberman starts walking toward the monitor. MASTER MIND (ON MONITOR) Actually, I wanted to share the experience with my oldest friend. A MECHANIZED CAGE shoots out of the floor, suddenly trapping Metro City's protector. Totally unfazed, our hero stares on. 7. UBERMAN You can't possibly believe this will work. Master Mind pulls out a SMALL BLACK BOX with a SINGLE RED BUTTON on it. MASTER MIND (ON MONITOR) Oh, can't I? I have attained control of the Earth's most abundant energy source. I doubt even you are strong enough to withstand the FULL CONCENTRATED POWER OF THE SUN!!! He presses the button. EXT. OUTER SPACE A sinister-looking SATELLITE orbits Earth's atmosphere. Its bay doors suddenly open, deploying two huge SOLAR PANELS. The panels shift, angling themselves in the direction of the sun. They immediately start GLOWING as they absorb the burning star's power. The front of the satellite begins to make a loud HUMMING SOUND as it prepares to unleash its unholy power. INT. HYDROFOIL CONTROL ROOM - DAY From the giant window we can see the boat is a good mile from the observatory. PLATO We're now at minimum safe distance, master. Master Mind turns from the CAMERA he was broadcasting on and puts down the control box. MASTER MIND Excellent. Stop here, I like this view. PLATO Twenty seconds until impact. Master Mind turns to Roxanne who is being held by Da Vinci and Einstein. She almost appears a little bored. Disappointed by her lack of horror, he walks over to the monitor now showing Uberman trapped in the cage. 8. MASTER MIND Any last words? Uberman looks up at the screen with a cocky smile. UBERMAN (ON MONITOR) Yes: there's no caging the power of justice. PLATO Ten seconds to impact. On the screen we see Uberman take two of the cage's bars in his hands. He yanks...NOTHING. PLATO (CONT'D) Nine... Master Mind stares at the monitor, slightly confused. PLATO (CONT'D) Eight... Uberman yanks on the bars again, this time using his foot as leverage. MASTER MIND (genuinely concerned) What's going on? UBERMAN (straining) Hold...on...a second. Master Mind looks back at Plato and Einstein. They're equally befuddled at the hero's sudden weakness. PLATO Seven... Uberman loses his grip and FALLS BACKWARD ON HIS ASS. UBERMAN SON OF A BITCH!! Master Mind and the minions all cringe in unison. Da Vinci turns to Roxanne not believing his ears. DA VINCI What did he just say? 9. PLATO Six......Five... Master Mind begins to laugh. MASTER MIND What kind of trick is this? Uberman looks up at the camera with a very grave expression. UBERMAN Like you don't know. These bars are made of copper, aren't they? PLATO Four... MASTER MIND Yeah, so? Uberman tries to shield his grief with his hand. UBERMAN You figured out my weakness, damn you. I CAN'T BEND COPPER! PLATO Three... MASTER MIND Your weakness is copper? PLATO Two...one. Everyone turns to the window. EXT. OUTER SPACE The satellite fires a giant BEAM OF LIGHT toward the earth. EXT. OBSERVATORY HIDEOUT - DAY The beam hits the observatory. The building instantly EXPLODES in a white nova blast of fire. INT. HYDROFOIL CONTROL ROOM - DAY The blast is so bright everyone turns away from the window. Then, as suddenly as it began, the awesome light dies out. One by one, the passengers unshield their eyes and look out toward the observatory. 10. All we can see through the haze of destruction is fire and smoke. PLATO I don't think even he could have survived that. Einstein suddenly turns giddy with excitement. EINSTEIN Whoa! Is it me or did you just finally destroy Uberman? MASTER MIND (carefully skeptical) Well...let's not get ahead of ourselves. Da Vinci suddenly sees something outside. DA VINCI Look, there's something in the sky, coming this way. ROXANNE Uberman! Master Mind turns toward the window. An object is in the air, flying directly toward them. As it closes in we can just make out the FAMILIAR OUTLINE OF A CAPPED FIGURE. MASTER MIND I KNEW IT! PREPARE YOURSELVES! HE'S GONNA RAM US!!! Everyone scatters and braces themselves for the impact. Master Mind, seeing all the good places taken, doesn't know what to do with himself. He just covers his giant head with his hands. The figure CRASHES THROUGH THE WINDOW and lands at his feet. He looks down to see a CHARRED BLACK HUMAN SKELETON. Around its neck is the unmistakable black cape of Uberman. MASTER MIND (CONT'D) (horrified) HOLY SHIT! 11. Roxanne breaks out of Da Vinci's hold and runs over to the body. ROXANNE Uberman? She stares down at the still smoking corpse, the tattered black cape with the yellow "U" on it. Roxanne turns to Master Mind, who's still visibly dumbfounded at the grotesque sight before him. ROXANNE (CONT'D) You killed him! Roxanne's eyes roll back. Da Vinci catches her from behind as she FAINTS. Einstein turns to Master Mind, looking at him as if he's just walked on water. EINSTEIN You did it! Now that he's committed the impossible - our villain is at a complete loss. MASTER MIND ...so I did. EINSTEIN I mean, I know you always wanted to. I mean, all the schemes all the plots - I never thought you'd actually be capable of it. Giddy as a school girl, Einstein turns to his fellow henchmen. EINSTEIN This is history. Every villain and lackey in the history of villains and lackeys dream of this moment, but when does it actually EVER happen? A sudden realization comes over his face. EINSTEIN Good lord...You do all realize what we get to do now, don't you? 12. His question is met with acquisitive looks from Master Mind and the others. EINSTEIN We get to go on a crime wave. CRIME WAVE MONTAGE - SET TO "Fun Fun Fun" by The Beach Boys. SPINNING HEADLINE: "UBERMAN'S DEATH IGNITES CITY WIDE CRIME WAVE!" ARMORED TRUCK It's driving along when the men inside suddenly notice something - THEY'RE FLYING HIGH ABOVE THE CITY STREETS. We PULL BACK to see the truck being carried by a giant claw at the bottom of a BRAIN COPTER. Inside the cockpit Master Mind and his henchmen laugh maniacally. SPINNING HEADLINE: "CHAMPION-LESS CITY AT THE MERCY OF HOOLIGANS." METRO CITY BANK Da Vinci and Einstein run out the front of the bank holding BAGS OF MONEY. Two beat officers see them and take chase after them around the corner and into an alley. After a moment the police reemerge from the alley screaming and running for their lives as a GIANT ROBOT CHASES after them. The robot stops, then suddenly it's head opens up like convertible car top with Master Mind and Plato at the driver's wheel. They smile and shake hands at a bad deed well done. SPINNING HEADLINE: "MASTER MIND BLACKMAILS METRO!!!" A VICIOUS TORNADO It's heading for downtown Metro as Master Mind and the lackeys coolly look on. Three large DUMP TRUCKS pull up, filled to the brim with bricks of CASH. 13. The DRIVERS jump out as the lackeys take the driver seats in the three trucks. Master Mind is about to climb into the passenger seat of one when a drivers taps him on the shoulder and motions toward the tornado. MASTER MIND (absentmindedly) Oh, right. Master Mind pulls a television REMOTE from his pocket and aims it at approaching windstorm of death. He presses the button marked "Tornado Off." The tornado shrinks and disappears just before it hits the city. As they drive through the city streets, Master stares out the window with a hint of something in his eyes. Is it melancholy? END OF MONTAGE EXT. KINGPIN BOWLING - DAY It's Metro City's premier bowling alley. On top of the neon lit building is a GIANT 30 FOOT TALL CEMENT BOWLING BALL. INT. KINGPIN BOWLING - DAY HAL STEWART (early 30's) takes careful aim with his BOWLING BALL. HAL It's a sport of honor, focus and grace. Honor the ball, focus on the pins, release the ball not hard and fast, but as if you were releasing a baby dove. He takes a step, pulls back his arm, and releases the ball, following it with his eyes. It's a horrible shot - INSTANT GUTTER BALL. An aged barmaid type with a cigarette hanging from her mouth looks over at him. HAL Okay, do something like that - but center it more. 14. She picks up her custom made FOGHAT BALL and takes aim. ATTRACTIVE BLOND Tell me how my form looks, honey. Hal focuses on the misshapen bumps of her enormous Johnson administration era derriere. HAL Oh, it's lookin' good. It's lookin' REAL good. It doesn't get anymore clear. This man is a pig. VINNIE (O.S.) Hal, I want to see you in my office! Hal turns to see VINNIE, owner of the bowling alley, calling him. VINNIE Now! INT. KINGPIN BOWLING - VINNIE'S OFFICE - MOMENTS LATER Hal sits down, facing Vinnie who's sitting at his desk. VINNIE You're fired. Leave your shirt and locker key. This bit of news hits Hal like a freight train. HAL Fired? Are you going to tell me why? VINNIE Showing up to work late. Showing up to work late drunk. Sexually harassing customers. Stealing from the register. HAL Vinnie, I don't know where you're getting these accusations - Vinnie takes out a video tape from his desk drawer and puts in a VCR. 15. HAL Oh, which one do you supposedly have here? VINNIE This is all of them at once. TELEVISION A WOMAN walks up to a BOWLING EMPLOYEE and hands him a pair of shoes. As the employee turns to the wall of shoes, a very drunk and disheveled Hal comes running in and pushes him aside. HAL I've got this one, Benny. So, Cinderella. Can I help you find your glass slipper? WOMAN Yeah, I'm looking for a seven. He folds his arms on the counter and leans into her with a cat-like grin on his face. HAL (with a leer) Seven - Well, maybe I could interest you in something in an EIGHT. Namely, me. Disgusted, she walks off screen. HAL Lesbo. Suddenly realizing the register's open, he quickly grabs a stack of cash and shoves it in his pocket. BACK TO OFFICE Vinnie turns off the television and waits for Hal to respond. HAL From the angle of the camera, I can see where you might have gotten the wrong idea. Listen, Vinnie, I don't think you've thought this through. If you fire me, who's gonna be captain of the alley's bowling team? 16. VINNIE Um, I don't know. Maybe somebody who can actually bowl. You guys have never won a game. I hired you because you said you were on the pro circuit. HAL No, I said I WILL BE on the pro circuit. VINNIE Please, a loser like you will never amount to anything. This harsh remark seems to leave Hal genuinely stunned. HAL Wow...If that's how you feel...I guess we should then talk about what kind of severance I'm gonna get. EXT. KINGPIN BOWLING - DAY TWO BRUISERS open the door and throw Hal out onto the street. He quickly picks himself up and turns back toward the building. HAL Hey...what about my ball? A bowling ball sails past him, just missing his head. HAL Thank-you! EXT. CHANNEL 7 NEWS BUILDING - DAY The massive building with a giant 7 on the roof stands in the heart of Metro City. INT. CHANNEL 7 NEWS BUILDING - OFFICE - DAY The cubicles and offices are alive with the hustle and bustle of a busy news day. Phones are RINGING, REPORTERS are TALKING, and Editors are SHOUTING. The elevator doors open and out steps Roxanne Ritchi. 17. Everything stops as the entire office suddenly falls SILENT. Somewhat taken aback by the reaction, Roxanne scans the room to see every eye on her. ROXANNE It's...um...It's good to be back. Thanks for everyone's cards and concerns. I really appreciated it - now I'm ready to climb back on the horse. No one is budging - their looks of pity are really starting to make her uncomfortable. The back office door suddenly opens and out comes FRANK BONIN, the gruff, middle-aged Producer of Channel 7 News. Noticing the silence, he looks up and sees the sad expressions on everybody's face. FRANK Someone die or something? He suddenly notices Roxanne - both feet are placed firmly in his mouth. FRANK (cursing himself) Oh, Jesus. ROXANNE It's okay. Frank quickly walks up to Roxanne and takes her gently by the arm. FRANK Come on into my office, sweetie. INT. CHANNEL 7 NEWS BUILDING - FRANK'S OFFICE - CONTINUOUS He sits her down on his leather couch, then quickly turns toward his door. FRANK Can we get this woman some water for God's sake? (to Rebecca) I gave you two months off. What're you doing back? People are gonna think I'm a slave driver. 18. ROXANNE Aren't you? FRANK Yeah, but I don't want people to think it. ROXANNE Frank, listen. I want to go back to work. I NEED to go back to work. FRANK ...You're hysterical, aren't you? Frank sits down on the couch and blankets Roxanne with A WARM EMBRACE. ROXANNE What're you doing? FRANK Keeping you warm before you go into shock. (toward the open door) DO I HAVE SLICE OPEN A CAMEL HUMP TO GET A GLASS OF WATER AROUND HERE? A SECRETARY quickly enters with a bottled water. She sets it on the table in front of them and leaves. Roxanne pulls herself out of Frank's grasp and stands up to face him. ROXANNE It was a traumatic experience. Yes, everyone knows Uberman and me were...close. But what I really need - what would really make me better is getting back to work. There's a sudden awkward silence from Frank. FRANK Well, that's going to be... ROXANNE I thought you'd be happy to have me back. 19. FRANK Oh, we are. Honey, nothing makes us happier than to have our girl back, but... ROXANNE Yes? FRANK Things have sorta...changed. ROXANNE In three weeks? FRANK Listen, I'm not one who likes to open up wounds - especially ones that are just starting to scab, but you were sorta our go to girl for the exclusive on Uberman. And now that he's gone...I moved Brad into your anchor spot. ROXANNE (disgusted) Brad? Brad Helms? The man is an idiot. FRANK It's the suits. They think it's time to switch things up. ROXANNE Oh, because they can't use me to get the big story. FRANK C'mon, Roxie. Using is in the nature of what we do. They used you, you used Uberman. Everybody's happy. ROXANNE (defensive) I didn't use him. FRANK Oh, I didn't mean that. I know you two were in love or something. My bad. ROXANNE We were. 20. FRANK And that's great. ROXANNE Very in love. There's a hind of self-doubt in Roxanne's expression, as if she's failed to convince even herself of this. ROXANNE Okay. So, where are they going to move me if Brad has my spot? FRANK ...Human interest. ROXANNE Bake sales and pet stories. FRANK I told them I wouldn't be surprised if you just upped and quit. You busted your ass for that desk. Roxanne can hardly get it out - she's busy swallowing her pride ROXANNE I'll take it. Frank looks up at her, not believing what he's hearing. FRANK What? EXT. ABANDONED METRO CITY LIBRARY - NIGHT Amongst the jungle of high rises, one small building stands out from the rest - A tiny, forgotten piece of 19th century Gothic architecture. LIGHTENING FLASHES, revealing TWO CONCRETE GARGOYLES holding a cracked plaque, reading: METRO CITY LIBRARY. INT. ABANDONED METRO CITY LIBRARY - NIGHT A mixture of old and new. Dusty Victorian furniture and dilapidated bookshelves sit side by side with pristinely futuristic machinery. The building has been converted into Master Mind's new SECRET LAIR. 21. In the center of the main room is a three storey tall GLOWING BLUE ORB. At the base of it is a sign that reads "Reactor - Don't Touch." We PAN OVER to the READING ROOM where Master Mind is sitting on a couch watching TELEVISION. REPORTER ON TELEVISION (O.S.) It's been nearly six weeks, and still no word on the whereabouts of billionaire playboy, and philanthropist, Wayne Scott. Tune in at 11:00 as we look into what has become Metro City's biggest mystery. TELEVISION NARRATOR (O.S.) We now return to "The Hero of our Hearts: The Uberman story." Einstein and Plato come into the room holding a BAG OF LOOT. EINSTEIN Just robbed the diamond exchange. MASTER MIND (feigning pleasure) Great, great. Put it on the pile. Einstein tosses it on a LARGE PILE of purloined valuables in the corner of the room. EINSTEIN Anything else today? MASTER MIND No. Master Mind turns his attention back to the screen. Plato sees that Master Mind is in a funk and tries to snap him out of it. PLATO (cheerfully) Sir, the new reactor is installed. Plato nods to the giant orb. PLATO Do you want to throw the switch? I know how you love to start reactors. 22. MASTER MIND Maybe later. Einstein gives Master Mind a funny look then exchanges glances with Plato before leaving the two of them alone. Without turning away from the TV, Master Mind addresses Plato. MASTER MIND (CONT'D) What is it, Plato? PLATO (nervously) Sir, I can't help but notice that you've been...a little down lately. MASTER MIND When I want your opinion I'll beat it out of you. PLATO Yes, sir, I know, but please forgive my impertinence. It's just that you seem to have lost your lust for our profession. You've stopped going on jobs and spend most of your time watching Uberman specials. Master Mind relaxes slightly and turns to face the window in a classically contemplative pose. After an overdramatic beat... MASTER MIND I have defeated my greatest enemy. I have free reign over Metro City. I have more wealth than a thousand Sultans. I've achieved all I have worked for...so why am I so unhappy? He walks over to a PAINTED PORTRAIT that looks almost exactly like him, except slightly older, maybe meaner - MASTER MIND'S FATHER. MASTER MIND I mean, my father, god rest his evil and tormented soul, raised me straight from the test tube to be a symbol of evil. (MORE) 23. MASTER MIND(cont'd) And, I have accomplished something he had only dreamed about - the destruction of Metro City's champion. I tell you, I've always lived with this unquenchable thirst. I thought it was to make him proud or to get absolute power. But now that I've pretty much accomplished both, I am at a loss. PLATO ...I sort of have a theory about all that. MASTER MIND (snippy) Oh, really? PLATO Well, for one thing, maybe Uberman was more important to you than you thought. MASTER MIND He was a worthy rival. Sometimes I wonder, did he consider me his evil equal or was I just an annoying, little gnat to him? ...What's the second part? PLATO I think you sort of have a thing for Roxanne Ritchi. Master Mind quickly takes his lackey by the throat. MASTER MIND YOU WORM! HOW DARE YOU! WHERE WOULD YOU GET SUCH A NOTION? PLATO Sir, your plans always involve Ms. Ritchi either being kidnapped or placed in danger. If that's not love, I don't know what is. It's the grown up equivalent of dipping her pigtails in the ink well. Don't you see? She's the one treasure that's always escaped you. From Master Mind's expression, we see Plato's words beginning to ring true. 24. INT. RESTURAUNT - DAY Roxanne is having lunch with several girlfriends sitting around her, gabbing. FRIEND #1 I can't believe you came back so soon. FRIEND #2 Are you sure it's not TOO SOON, honey? ROXANNE I just wanted to get back to work. FRIEND #3 What we need to do is get you back on the saddle...the love saddle. Friend 1 and 2 give 3 disapproving looks. FRIEND #3 It's been three weeks. FRIEND #2 She just lost the love of her life, Grace. A WAITER comes by with a tray of CAESAR SALADS and begins setting them out for the ladies. ROXANNE I keep trying to tell people it wasn't really like that. Uberman and I - We were kinda having problems. We broke up. The waiter ALMOST DROPS HIS TRAY AT THIS. The women are too shocked by Roxanne's revelation to notice. FRIEND #1 You broke up with Uberman! FRIEND #3 You must have REALLY, REALLY high standards. I mean, you were dating a god. I mean, what's it take? ROXANNE Maybe someone who's a little more aware of his faults. Someone a little more sensitive. 25. FRIEND #3 Right. Someone who listens, sexy but attainable with cute little cheeks like a hamster and heartbreak in his eyes. She turns to Friend one and two to explain. FRIEND #3 She wants John Cusack. FRIEND #2 The actor? FRIEND #3 No, the famous pediatrist - Yes, the actor. Ever since we were teenagers, Roxanne's totally had the hots for him. ROXANNE Well, until he miraculously comes walking into my life, I'm just going to take a little reflection time for myself. The waiter gets a confused look on his face then slips away as Roxanne and her friends continue to chat away. EXT. RESTURAUNT - DAY The waiter tosses his apron in a trash can, then rolls up his sleeve and presses A STRANGE LOOKING DEVICE STRAPPED TO HIS WRIST. His image gets staticy, like a TV station going out, then disappears - revealing the man's true form underneath: MASTER MIND! MASTER MIND Who the hell is John Cusack? EXT. CITY STREET - DAY A YOUNG MOTHER pushes her baby stroller past a building construction site. ACROSS THE STREET A local POLITICIAN addresses a group of REPORTERS on the sidewalk, including Roxanne. 26. POLITICIAN The Fifth Avenue Renovation Project, which I championed, will breath new life into the downtown area. New life means new jobs and new revenue. ROXANNE Councilman, is it true that your brother-in-law's construction company won the contract for this project? POLITICIAN Well...er...yes, but...look I'm not here to answer a lot of crazy questions... YOUNG MOTHER The young mother stops halfway down the block, reaches into the stroller and tries to comfort her now crying baby. Above her, a CRANE is maneuvering a pile of STEEL GIRDERS to an upper floor. Hal comes around the corner and heads in her direction. CRANE The crane GRINDS TO A HALT. The OPERATOR has a confused look on his face as he moves levers back and forth in an effort to fix the problem. Hal stops a few feet from the woman and stoops down to tie his shoe. CRANE The operator's hand slips off the lever, hitting a RED BUTTON. To his horror the crane DROPS ITS LOAD OF STEEL. HAL AND THE WOMAN The woman looks up to see the girders seconds from crushing her and her baby. She screams. Hal looks up and sees it as well. He starts to run out of the way and crashes into the woman and stroller. ACROSS THE STREET 27. The reporters turns their cameras just in time to catch on film what appears to be Hal pushing the woman to safety just as the GIRDERS CRASH TO THE GROUND. HAL AND MOTHER Tears of joy in her eyes, the woman picks up her baby and kisses it. Hal struggles to catch his breath as the mother turns to him. YOUNG MOTHER Thank you! Thank you for saving me and my baby! She hugs him with her free arm, weeping with joy. HAL (not knowing what she's talking about) Huh? He's a little uncomfortable with the woman's public display of affection and the small child in-between their embrace. HAL (CONT'D) There, there. Hal slowly eases out of the woman's grip. HAL (CONT'D) Okay, we better...well, I hear these little guys smother easy. The reporters rush over and surround Hal and the mother. ROXANNE What's it feel like to be a hero? Hal looks up at Roxanne. Instantly, he's captivated by her beauty. HAL Well...I'm just a man doing what men do. You're Roxanne Ritchi, aren't you? They're suddenly interrupted when another reporter pushes his way in between them. REPORTER Were you scared? 28. HAL Scared? Who had time? The reporters eat this up. INT. ABANDONED METRO CITY LIBRARY - NIGHT TELEVISION John Cusack stands in the rain looking up at a window of a two story house. He holds up a BOOMBOX and "In Your Eyes" by Peter Gabriel begins to play. From the couch, Master Mind and his minions watch. MASTER MIND John Cusack, huh? So all I have to do is have a cute puppy dog stare, be willing to make a fool of myself and - Oh, REMOVE BOTH MY BALLS. He turns to see Da Vinci watching the movie and wiping a tear from his cheek. MASTER MIND Please, get a hold of yourself. INT. BOOKSTORE - NIGHT Roxanne is carrying a large paper coffee cup in her hands as she peruses the isles. She sets it down on a shelf to pull a book out and ends up KNOCKING THE DRINK OVER. ROXANNE Shit. She goes to pick it up when someone bends down and picks it up for her. Looking up to thank him, Roxanne is suddenly stunned speechless - It's popular and critically acclaimed actor JOHN CUSACK, or rather Master Mind disguised as him. "JOHN CUSACK" Oh the humanity - it was a Venti. ROXANNE (stunned) You're...you're. "JOHN CUSACK" Yes, it's me. John Cusack...the actor. 29. He notices the book she's reading. "JOHN CUSACK" Hey, is that Shelly? Wait, I think remember something from that one - Let's see: "My head is screaming `I want you and need you' - my heart it keeps reaching to see you and feel you - yet in the end, I'm alone once again." Wow, I scare even myself. I'm sorry. I'm just really into poetry. Probably because I'm so sensitive and always going to great lengths to express myself. But enough about me. Can I fill you up? ROXANNE (captivated) ...Yes. (catching herself) I mean, excuse me? "JOHN CUSACK" Can I fill you up? Your coffee. ROXANNE Right. INT. BOOKSTORE CAFE' - LATER Roxanne talks as John Cusack listens to her every word intently. ROXANNE I did have a boyfriend - until fairly recently. She suddenly begins to feel the stares around her as passers- by being to notice who she's with. ROXANNE I'm sorry - this is so surreal! "JOHN CUSACK" Yeah, they charge way too much at these places - Now back to your boyfriend. I'm interested and compassionate. I want to know about you. 30. ROXANNE Things were complicated. He was a man married to his work. There was...there was a lot of competition in his line of business. I'm sure you know what that's like. "JOHN CUSACK" Sure. In my business, one thing I have is RIVALS. For example, mine is...uh...Lou Ferr...igno. ROXANNE ...The body-builder who used to play The Hulk on TV? "JOHN CUSACK" Did he? Well, we're always up for the same roles. Did your boyfriend have someone like that? A particular rival that was always getting his goat - so to speak? ROXANNE Well...one rival in particular seemed to get more of his attention than I ever did. But enough about my problems. "JOHN CUSACK" NO, TELL ME MORE!!! Suddenly realizing his outburst, he begins COUGHING to mask it. "JOHN CUSACK" (CONT'D) I'm sorry. I got a whooping cough. Had it ever since Serendipity. I WONDER WHERE OUR REFILLS ARE!!! (fakes cough) See, there it goes again. Please, go on. ROXANNE Right, well, he seemed to need him more than he needed me. "JOHN CUSACK" How do you mean? 31. ROXANNE It was conflict he thrived on. He always said he wouldn't know what to do with himself if Master - I mean, this guy were gone. It was like he needed it, like oxygen. The answer to his mental funk hits him like a bolt of lightening. He turns away from her as if for private time. "JOHN CUSACK" (almost to himself) I think I finally understand...The only logical answer is to recreate that rivalry - or if that's impossible, create one of equal structure. That's it! ROXANNE What? John Cusack snaps out of his dream-like haze realizing she's heard every word. "JOHN CUSACK" Oh, sorry, sorry. Just rehearsing for a part...where I play a man who talks to himself at inappropriate times. In a sudden rush, he rises out of his chair. "JOHN CUSACK" I have to go right now, but I'd really like to see you again - if that's alright. Roxanne looks up at him - She can't help but laugh at the craziness of the situation. ROXANNE I'd love that. INT. ABANDONED METRO CITY LIBRARY - DAY Master storms in the office to find Plato and Einstein playing darts with the original Mona Lisa. EINSTEIN Got her nose! MASTER MIND I've got it! 32. Everyone stops what they're doing upon seeing that their master has returned. MASTER MIND I've got it! MASTER MIND It's plain and simple. Extraordinary minds need extraordinary stimulation. Without that stimulus they wither and die. Therefore, there is only one logical conclusion: I must create a new superhero. EINSTEIN Yeah, maybe that's not such hot idea... MASTER MIND (ignoring him) Prepare for Operation Superhero Genesis! INT. ABANDONED METRO CITY LIBRARY - LABORATORY - DAY The lab is slick, white and ultra modern. Dressed in a lab coat, Master Mind enters through a SLIDING GLASS DOOR rubbing his hands excitedly. MASTER MIND Prepare the subject. He glances down into a large HOLE in the floor to see a naked thirty year old man, SEVERS, shivering. Above the hole, a huge vat dangles precariously. Master Mind steps behind a glass partition next to Plato and Einstein. MASTER MIND (CONT'D) Plato, pour the toxic waste. Plato throws a switch causing the vat to tip hundreds of gallons of green and brown goo into the hole. MASTER MIND (CONT'D) Drainage. The slime is sucked out through the floor, leaving a goo- soaked Severs. 33. Master Mind looks into the pit. MASTER MIND (CONT'D) Well, Severs? SEVERS I feel fine. Just a little sticky, but aside from that everything's completely - BOOM - Severs explodes. A hail of blood and tissue covers Master Mind and his men. For a good ten seconds nobody moves an inch. Finally... MASTER MIND Okay then. INT. ABANDONED METRO CITY LIBRARY - LABORATORY - DAY Through a glass WATER TANK we see a man breathing normally. MASTER MIND And this one? PLATO We attached gills to him. He can breath under water. MASTER MIND Ah. Does he have extraordinary strength? PLATO Well...no. MASTER MIND Can he fly? PLATO No. MASTER MIND Resilient to weapons fire? PLATO No. MASTER MIND He just breathes under water, then. PLATO Ah...yeah. 34. Master Mind rolls his eyes and walks away. INT. ABANDONED METRO CITY LIBRARY - LABORATORY - DAY The next guinea-pig, STENWICK, is standing in a sealed glass tube not much wider than himself. MASTER MIND Plato, the radioactive spider, please. Plato throws the switch DROPPING A SINGLE SPIDER onto Stenwick's arm. Stenwick looks and winces as it bites him. STENWICK Ow! He brushes the spider off. MASTER MIND Anything, Stenwick? STENWICK (shaken) No. Ah...sir, I didn't know this was about spiders. I have a pretty severe case of arachnophobia. Master Mind thinks for a moment, then turns to Plato. MASTER MIND We're gonna need more venom. Plato throws another switch, this time DUMPING THOUSANDS OF SPIDERS on poor Stenwick. His SCREAMS begin to fade as he's engulfed with swarms of crawling arachnids. MASTER MIND (CONT'D) How `bout now, Stenwick? ....Stenwick? INT. ABANDONED METRO CITY LIBRARY - OFFICE - DAY Master Mind is pacing back and forth. The muted TV plays in the background. MASTER MIND This has proven to be a challenge. I just don't know what I want. What do I want? 35. He stares at Einstein, Da Vinci and Plato, but they offer no advice. MASTER MIND (CONT'D) I want a man of moral fiber with a strong sense of right and wrong. Someone who doesn't seek power - instead, they must have it thrust upon them and find, within themselves, the courage to rise to the occasion. Einstein lets out a short laugh, getting everyone's attention. EINSTEIN Yeah, well, it sounds like what you want is Uberman. Master Mind snaps the fingers of his non-metal hand. MASTER MIND That's it! Why make a copy when the real thing will do? The lackeys look at each other, they can't believe what they're hearing. EINSTEIN I was just kidding, sir. In case you forgot, you actually burned Uberman alive. MASTER MIND Then we'll make a new one. Plato, bring me the box! MINUTES LATER Master Mind and the lackeys stand in a circle around a small table. Plato places a STAINLESS STEEL CHEST in the tables center. As Master Mind opens it, he's immediately doused in WHITE GLOW emanating from inside. MASTER MIND Behold - Uberessence. The very thing that gave Uberman his superhuman powers. 36. EINSTEIN Where the hell did you get that? MASTER MIND Oh, I shot him with a power sucking gun and had this idea to use this to clone a whole army of evil Ubermen. I'm not sure why I never got around to following up with that. PLATO I believe he defeated you before you could, master. MASTER MIND ...Right. Man, he was good! DA VINCI You want another volunteer, sir? MASTER MIND Not another volunteer driven by the need for personal gain. Somebody else, somebody pure. Master Mind turns to see an INTERVIEW WITH HAL playing on the muted television. Underneath his face is a blue caption with white lettering that reads: "Hal Stewart - Metro City's Newest Hero?" NEWS REPORTER ...who risked his own life to save that of a young mother and her child. HAL Please, please, you're embarrassing me. I saw someone in need and I helped them. What more can we ask of ourselves. I ask you, what more? A smile creeps across the evil one's face. MASTER MIND (CONT'D) Somebody like him! EXT. CITY STREET - DAY Plato is sitting in the van, staring into a pair of binoculars as he speaks on a cellphone. 37. PLATO Yeah, sir. This guy is a real piece of work. He used to teach bowling at Kingpin's. INT. MASTER MIND'S HIDEOUT - DAY Master Mind is sitting with his feet up on a computer console as he speaks to Plato. MASTER MIND (into phone) A modest profession to brilliantly hide his true heroic nature. I love it. EXT. CITY STREET - DAY PLATO Then you are absolutely going to love this - We follow Plato's line of sight across the street where we see HAL PLAYING WITH A LARGE GROUP OF BLIND CHILDREN. PLATO - He volunteers at a school for the blind. INT. MASTER MIND'S HIDEOUT - DAY Intrigued, he suddenly sits up in his chair. MASTER MIND He volunteers. He doesn't ask for any reward for his deeds. The fates are shining down on me. This Mr. Stewart is truly an unselfish soul. EXT. BLIND SCHOOL - DAY From a distance, Hal seems to be consoling an upset child who's sitting on a rock. But up close... HAL You greedy little bastard. I already gave you a twenty. BLIND KID Hey, you want me to play along? Then pay up, bitch! 38. HAL Fine, but you better be convincing. He gives the kid a bill out of his wallet and looks over his shoulder to see a HOT TEACHER walking toward them. HAL Here she comes, go to work. Like a miniature Brando, the blind kid buries his face in his hands and begins to cry. BLIND KID (weeping) Why can't I see! Why God? Hal puts a warm consoling hand on the weeping boy's shoulder. HAL Hey, Peter. C'mon champ, let me look at you. The Hot Teacher stops and curiously watches from a distance. The boy looks up at Hal, tears running down his dark sunglasses - he should get an Oscar. HAL You know, in life we're all given no more than we can bear. This happened to you maybe because you were meant to rise above it - Maybe to be an inspiration to the other little Peteys out there. BLIND KID You really think so, Hal? HAL Hey, does it LOOK like I'm lying? Now c'mon, go feel your way to class before you get your little butt suspended. The boy stands up and is about to take off. HAL Petey, wait a minute. Hal uses his shirt sleeve to wipe the tears away from the boy's face before sending him on his way. 39. The Hot Teacher grabs her chest. Her heart is about to absolutely melt. HAL Don't run into anything! EXT. STREET - CONTINUOUS Plato lowers his binoculars. From his perspective, Hal should be next in line for popehood. PLATO I think I've seen enough, sir. This is your guy. MASTER MIND (O.S.) (over radio) Then return to base. We have much work to do. Plato starts up the van and pulls away. INT. BAR - DAY It's a busy night. A couple of trucker types are shooting pool as the bartender slings drinks. Hal is nursing a beer at the bar when he suddenly notices a very ATTRACTIVE WOMAN sitting next to him. As he goes to straighten his stool-posture, Hal suddenly catches himself on the bar's TELEVISION - it's a story about how he saved the woman and her baby at the construction site. He turns back to the Attractive Woman next to him, then back to the TV. A plan of attack is forming. HAL (obviously playing it up for the woman's benefit) Oh, there it is again. This is really getting embarrassing now. The woman looks up at the screen and gives Hal a double-take. ATTRACTIVE WOMAN Oh my God! It's you! You're the man who saved that woman and her baby the other day! It is you, isn't it? TRUCKER #1, getting a drink at the bar next to them, OVERHEARS. 40. Hal rolls his eyes and puts his hands up in the air. HAL (to Attractive Woman) Oh, crap. You got me. TRUCKER#1 taps Hal on the shoulder. TRUCKER#1 Let me tell you something. That was just about the bravest damn thing I've ever witnessed. (he turns to the rest of the bar) Hey, everybody! This guy's the hero from TV! The bar ERUPTS IN CHEERS. MOMENTS LATER Hal is riding on the shoulders of TRUCKER#2 and TRUCKER#3 as `I'm Holding Out For A Hero' plays on the jukebox. TRUCKER#1 suddenly puts his hands in the air. The room quickly goes silent. TRUCKER#1 I want to give you something. He reaches into his pocket and takes out a medal. He holds it up in the air for everyone to see. TRUCKER#1 (CONT'D) Lost my whole platoon. They were a lot a good boys, a lot of good boys. That was just the way things were in "The Grenada." I'd rather a real hero have this. Trucker#1 gives the medal to a speechless Hal. ATTRACTIVE WOMAN Hey, you're on TV again. The crowd looks up at the Television. TELEVISION - CONTINUOUS The anchor man, BRAD HELMS (early 40's, amazing mustache), suddenly has a memo passed to him. 41. BRAD HELMS This just in. Upon a second look at that tape from this morning, which we'll now replay for you, it appears it was not the heroic act it first seemed to be. The tape shows Hal running in slow motion. BRAD HELMS (O.S.) (CONT'D) With the tape slowed down you can actually see the man push the woman and her child out of the way in an effort to save his own life. The tape shows Hal, in a clear act of self-preservation, pushing the woman and child out of the way. CUT BACK TO: INT. BAR - CONTINUOUS In unison, everyone turns their heads back to Hal. HAL I guess that looks kinda bad. Trucker#1 snatches his medal back. EXT. NEARBY ROOF - NIGHT Master Mind, Da Vinci and Plato look down, spotting Hal cutting through a dark alley. DA VINCI There he is, boss. Da Vinci hands Master Mind a fantastic looking silver rifle. MASTER MIND Now, we're sure this won't kill him? PLATO Yes, sir. He'll just feel a slight electrical shock. MASTER MIND Good. Master Mind raises the rifle and aims it at Hal. 42. EXT. ALLEY - NIGHT Hal wipes the blood from his nose with his shirtsleeve. A LIGHTENING BOLT suddenly zaps Hal in the back. His teeth spark and arc electrons as his entire body shakes and shudders violently. He finally collapses, knocking over a row of garbage cans. EXT. NEARBY ROOF - NIGHT An angry Master Mind slaps Plato. MASTER MIND Slight electrical shock? EXT. ALLEY - NIGHT Hal lies flat on his back, his jacket smoldering. Dazed, he slowly rises to his feet and looks up at the sky. HAL God, I hate the weather in this city. Hal walks off into the night as he attempts to slap the emitting smoke from his jacket. EXT. NEARBY ROOF - NIGHT Master Mind turns to Da Vinci. MASTER MIND Follow him. INT. HAL'S APARTMENT - NIGHT It's a dirty, small studio. Laundry lies everywhere, dishes are piled in the sink and the litter box looks like a minefield. Hal comes staggering in. Through his POV we see the lights wobble and streak like a hallucination. He shakes his head trying to clear thing up, but it looks worse. Hal makes his way to the kitchen table and plops down on a chair. The room begins to swim. His CAT jumps on the table and sits down in front of him. 43. From Hal's POV the cat's face looks like we're seeing it through a kaleidoscope. Hal seems fascinated by it. CAT You don't look so good, man. HAL I don't feel good. I was struck by freaking lightening. Suddenly Hal realizes his cat's talking to him. HAL (CONT'D) AAAAAAHHHHH! You can talk? CAT No, you're just hallucinating. By the way, we're out of orange juice. HAL AAAAAAHHHHH! Hal jumps up, trips over a cardboard box and knocks himself out on the coffee table. INT. HAL'S APARTMENT - MORNING Hal lies in the same position we left him last night. He sits up and grabs his head. He looks like he has the worst hangover in the world. Finally, he remembers last night. He looks around, but not really sure what he's looking for. HAL Man... Shaking his head, he walks to the kitchen and opens the refrigerator. He pulls out an orange juice container and puts it to his mouth. It's empty. As if suddenly remembering something he looks from the carton to the cat, who is busy cleaning himself. He shakes the thought from his mind. BATHROOM Hal lifts the seat and unbuckles his pants. 44. HAL'S FACE He stares at the ceiling with half closed eyes. The inevitable sound of urine hitting water starts. A content look washes over his face. There is a distinct sound of porcelain CRACKING and SPLINTERING. The sound intensifies. Hal looks down to see his URINE STREAM SMASHING THE TOILET. HAL (CONT'D) Oh, God! He whips his stream away only to cut a LONG RIP IN THE WALL. HAL (CONT'D) Oh, God! He freaks out and begins to lose control of his flow as it destroys everything he accidently aims at; the bathroom mirror, a bottle of cheap cologne, the bathroom window. HAL (CONT'D) Oh, God! He aims back for the toilet, which is pretty much rubble now, to see the floor give way. Finally, the pee stops and he glances down the hole. He sees his downstairs NEIGHBOR sitting at his breakfast table. He has a fork halfway to his mouth as he stares at the smashed toilet on his pancakes. EXT. STREET - DAY Hal turns the corner to see his bus pulling away from the stop. HAL Wait! He starts running after it. ZOOM - HE TAKES OFF LIKE LIGHTENING. HAL (CONT'D) Whoa, whoa, whoa! Unable to stop, he SLAMS INTO THE BACK OF THE BUS and falls back to the ground. 45. As the bus continues on he sees an INDENTATION of his torso right below the rear window. Stunned, to say the least, he rises to his feet. HAL (CONT'D) Something's not right here. He slaps himself in the face as hard as he can. HAL (CONT'D) Wake up! Wake up, Hal! HONK! Hal spins around to see a car barreling toward him. He goes to jump out of the way - ZOOM - he FLIES TWO STORIES UP, nails a building and comes crashing back down to the sidewalk. Hal sits up, disheveled and scared. HAL (CONT'D) Okay, okay. Let's get it together, man. He closes his eyes in an attempt to will back his sanity. HAL (CONT'D) This is just some sort of...episode. It will pass, it will pass. He opens his eyes and looks down the street. A BEAUTIFUL NAKED WOMAN is coming toward him. HAL (CONT'D) Well, not too fast I hope. As she passes him and turns the corner out of his view he catches ANOTHER NAKED WOMAN - an old disgusting one. HAL (CONT'D) Yes, fast, fast! He turns away from her in horror only to see AN ENTIRE BLOCK OF NAKED PEOPLE going about their business. He rubs his eyes and looks down the street again. Everyone has returned to a clothed state. 46. He relaxes a little until he looks down and notices that he's floating a foot off the ground. HAL (CONT'D) I think I need to go home. INT. HAL'S APARTMENT - DAY Hal's front door CREAKS as it slowly opens, revealing Master Mind. He walks over to the bathroom and smiles to himself as he notices the giant hole in the floor. MASTER MIND Welcome to your second birth, Hal Stewart. Master Mind continues to survey the room. He stops to look over a "KARATE KID" POSTER on Hal's living room wall. He focuses on the majestic image of Pat Morita teaching a young Ralph Macchio to kick. MASTER MIND (CONT'D) Instruction is very important in the formative years. Every hero needs a mentor, a father figure to look up to. He presses his special watch, causing his body to MORPH INTO THE SPITTING-IMAGE OF PAT MORITA. "PAT MORITA" Perfect. INT. HAL'S APARTMENT - DAY Hal enters, grabs a bottle of vodka from atop of the fridge and takes a long pull from it. VOICE (O.S.) A man will usually find that if he drinks from a bottle, eventually, the bottle drinks from him. Hal does a SPIT TAKE. In the corner a darkened figure stands. HAL Who are you!? 47. VOICE I am the guide on your journey. Fate has chosen you to be it's champion. Pat Morita steps out from the shadows. Hal passes out again. LATER We are close on Hal's face as his eyes flutter open. He appears to be lying on the couch. He hunches up on his elbows, looks around, but everything is as it seems. He lays his head back down. HAL Thank God. It was a dream. Man, I must be losing it. A voice sounds right next to his ear. "PAT MORITA" (O.S.) You know you're out of orange juice? Hal leaps up to find he's been resting his head on Pat's lap. HAL Jesus! This isn't happening, this isn't happening. Hal backs away and trips over a box. "PAT MORITA" Calm. All things must be filtered through calmness. HAL Bullshit! Sometimes it's best to freak out. "PAT MORITA" I think we must work on your attitude first. HAL Look I'm gonna call the cops in about two seconds if you don't get out of here. 48. Pat rises and walks to Hal. He's so calm it makes Hal calm. "PAT MORITA" Are you calm now? HAL Yeah, I'm okay. Pat slaps him across the face hard. "PAT MORITA" Good, because we've got a lot of work to do. Hal grabs his jaw. HAL What the hell was that for? "PAT MORITA" Rule number one: expect the unexpected. HAL Can you just tell me what this is all about? "PAT MORITA" The heavens are not in the habit of bestowing a gift such as this to just anyone. You are being rewarded for being a man of great moral fortitude with an unwavering belief in humanity. HAL That's me alright. "PAT MORITA" I am to train you so you may fulfill your destiny to defeat the great menace to Metro City: Master Mind. Pat gets up and walks toward the door. "PAT MORITA" (CONT'D) Come. HAL We're are we going? 49. "PAT MORITA" To train. EXT. PAT'S CAR - DAY Pat is sitting in the driver's seat. The car is bumping up and down. "PAT MORITA" Strength is just as much in the mind as it is the muscle. Remember, both need to be exercised. We PULL BACK to see Hal lifting the car up over his head. He's hardly straining. HAL I'M LIFTING A FREAKING CAR!!! Pat leans on the HORN. "PAT MORITA" Hey, Corky? You listening? Two highly attractive female joggers run by. They're clearly impressed with Hal's show of strength. He smiles and mouths a "hello." HAL Yeah, work both muscles. EXT. DESERT - DAY Pat cocks back the chamber of a .357 MAGNUM. He holds it up and carefully takes aim...at Hal's chest. "PAT MORITA" Trust me. HAL What are you doing!? "PAT MORITA" An invulnerability test. Something wrong? HAL Uh...yeah. I would prefer not to get shot. Do not fire that thing! Frustrated, Pat lowers the gun. 50. "PAT MORITA" You're bulletproof. HAL Okay, do you know that for sure? Pat quickly aims and fires. Hal lets out a high pitched scream as the bullet ricochets off his chest. "PAT MORITA" I do now. Hal looks down at his chest, not so much as a scratch. HAL You suck. EXT. SKY - DAY Hal is in the air flying in a sitting position. He's weaving back and forth. HAL Ice Man, I got a bogie on my tail. Two Russian Migs coming in hard and fast. "PAT MORITA" Hey! HAL What? Hal looks down to see Pat Morita yelling at him from the roof of a building down below. "PAT MORITA" What did I tell you? Stomach down, hands up. Hal sighs and assumes the proper superhero in-flight position. HAL God, I feel so gay. Pat's CELL PHONE begins to RING. He answers it. "PAT MORITA" (in Master Mind voice) What is it? 51. ROXANNE (V.O.) John? Pat panics. He looks up to make sure no one is in earshot. He sees Hal now doing somersaults in the air. HAL YEEEE HAWWWW! Pat turns his attention back to the phone, talking in his John Cusack voice. "PAT MORITA" (in Cusack voice) Yes, it's John Cusack. ROXANNE (V.O.) Hi, it's Roxanne. Listen, I...I really enjoyed talking with you the other day. "PAT MORITA" ...As did I. ROXANNE (V.O.) Great. God, I feel really silly, and if you have a lot going on I totally understand. But, I was wondering if you maybe wanted to have lunch. He can't believe what he's hearing. "PAT MORITA" (excited) I'd love to! He quickly recovers his composure. "PAT MORITA" (CONT'D) I mean, I AM a little hungry. ROXANNE (V.O.) Great. How does the park sound, around noon-ish? "PAT MORITA" Sure! ROXANNE (V.O.) Great, see you then. 52. Pat hangs up the phone and returns it to his pocket as Hal lands behind him. HAL WHOOOOA! Man, that is so cool. It's like fly - Oh my God, I almost said it was like flying. "PAT MORITA" For the rest of the day I want you to continue to practice your flying posture. HAL Why, where're ya going? "PAT MORITA" ...To do something...mysterious ...and Asian. HAL Say no more, bro. I'll just keep at it, then. EXT. PARK - DAY John Cusack and Roxanne eat WRAPPED SANDWICHES while walking through Metro City Park. ROXANNE How's your sandwich? "JOHN CUSACK" It's quite delicious. ROXANNE Hope you don't think I'm too forward. Some men are intimidated when a woman asks them out. I just find you really easy to talk to. "JOHN CUSACK" And I you. ROXANNE You know, you're not at all like you are in the movies. "JOHN CUSACK" I'm not? 53. ROXANNE Yeah. I don't know - You have this strange, refined way of speaking. "JOHN CUSACK" I do? That is most interesting. ROXANNE Anyway, when we were talking the other day I just felt, even though we only talked for a couple of hours, that we've known each other for years. "JOHN CUSACK" I know just what you mean. Roxanne bites into her sandwich. ROXANNE You know what? This sandwich is disgusting. She tosses it in a nearby garbage can. ROXANNE (CONT'D) Of course I already ate half of it. I wonder what that says about my character? "JOHN CUSACK" It means you don't give up on a sandwich. You see that it has potential, and you give it every chance to be all it can be. Roxanne smiles at his analogy. ROXANNE Thanks, but knowing me, I was probably projecting my expectations of what a lunch should be on the sandwich. It might have been okay at first, but I just made it bitter. John Cusack notices Roxanne's smile starting to fade. "JOHN CUSACK" Is that what happened with your last sandwich - I mean, boyfriend? 54. ROXANNE When I look back, I probably shouldn't of expected so much from him. He was already a giving person. You know, one of those go out and save the world types. "JOHN CUSACK" I've run into a few. ROXANNE I was selfish, I guess. I didn't want to share him with anybody else. "JOHN CUSACK" It sounds like he was a special man. ROXANNE They broke the mold. John Cusack arches his eyebrow in a very familiar manner. "JOHN CUSACK" Perhaps not. INT. ABANDONED WAREHOUSE - DAY Hal walks up to Pat Morita sporting a Lone Ranger-type mask and wearing a purple and red superhero costume. It's not unlike Uberman's except for a giant "T" on his chest. (From here on, Hal is referred to as TITAN) TITAN What's the "T" stand for? "PAT MORITA" Titan. TITAN What's that supposed to mean? "PAT MORITA" It's from Roman mythology. Zeus's father...oh, just go with it. You look perfect. TITAN I don't think this mask is big enough. Are you sure no one is gonna recognize me? 55. "PAT MORITA" It's fine, just don't slouch. It's all in the posture. He grabs Titan's shoulders like a proud papa. "PAT MORITA" (CONT'D) It is time. INT. BANK - DAY There is a long line of people snaked around the velvet ropes. They're all waiting for their chance at the one open teller window. Four men wearing BEATLES MASKS(JOHN,PAUL,GEORGE,AND RINGO)and CARRYING SHOTGUNS enter the bank. John fires a shot in the air, sending everyone into an immediate panic. JOHN Alright folks, this is a robbery. Nobody moves - yadda, yadda, yadda... Ringo jumps over the teller wall and starts stuffing bills into a bag. As John and Paul cover the crowd, George goes to the corner office and puts a gun to the BANK MANAGER'S head. GEORGE The safe. Let's go. BANK MANAGER Okay, just don't hurt anyone. GEORGE Yeah, yeah, yeah. George leads him out by the collar. CRASH - Titan smashes through the window and lands in a bold superhero stance with hands on hips. TITAN Well, boys, there's no need for all this just to get the free toaster. Paul cocks his gun. 56. PAUL What are you suppose to be? We move in for a nice dramatic close up. TITAN Justice. GEORGE Well, justice, suck on this... George, John and Paul open fire on Titan. He just stands there and yawns as the bullets bounce off him. With their guns empty the three just stare at him in amazement. TITAN Now it's my turn. He turns to George. TITAN (CONT'D) Hey, George, here comes the sun. Titan grabs George and throws him into a fluorescent light fixture in the ceiling. Paul tries to run for the door. Titan snatches the collar of his jacket. TITAN (CONT'D) Say, Paul, your mother should know...that you're a scumbag. He tosses Paul out the window and into a parked DELIVERY TRUCK. Titan turns around just as John hits him with the butt of his shotgun. It instantly breaks apart in his hands. Titan lifts him like a rag doll up into the air. TITAN (CONT'D) John, all you need is love... He throws John who lands on top of a cubical wall - GROIN FIRST. TITAN (CONT'D) ...and a good urologist. 57. Titan effortlessly hops over the teller wall to find Ringo cowering on the floor. He grabs him by the shirt and lifts him up. HAL Well, Ringo...um...um...you're under arrest. EXT. BANK - DAY Titan walks out of the bank with Ringo and George under his arm. He's suddenly swarmed by a group of television reporters, including Roxanne. Across the street is Pat Morita. He watches Titan's first news conference with great anxiety. BANK MANAGER (to Hal) On behalf of the First National Bank of Metro City, I'd like to offer you a reward for your act of bravery. He hands Titan a check. TITAN (reading) Ten thousand dollars! Titan looks over to Pat, who violently shakes his head no. TITAN (CONT'D) (unenthusiastically) I...can't except this. Law and order is it's own...um...reward. Pat gives him the thumbs up. Pat turns, suddenly seeing Roxanne with her camera crew. Captivated, his eyes lock on her. Meanwhile, Roxanne and her cameraman, SETH, are maneuvering around the crowd to get closer to Titan. BRAD HELMS (O.S.) Not so fast, Roxanne. They both turn to see Roxanne's reporter rival Brad Helms, Geraldo without the class, and his cameraman, FRANK. BRAD HELMS This story's mine. 58. ROXANNE Listen, Brad. We were just in the area. I was just trying to - BRAD HELMS I've been in this business long enough to know pretty well what you were "just trying to do." Besides, I heard you couldn't take the big game anymore and were put on fluff detail? Dejected, Roxanne turns and motions for Seth to turn the camera off. SETH You're not gonna take that from him, are you? ROXANNE He's right. Old habit, I guess. (to Brad) We'll get out of your way. As they walk off, Brad makes a comment to Frank loud enough for her to hear. BRAD HELMS Besides, I'm sure there's a pancake supper somewhere that needs covering. INT. ABANDONED METRO CITY LIBRARY - OFFICE - DAY ON TELEVISION We see the news conference on the bank's steps. In the corner of the screen is written: "recorded earlier." BRAD HELMS For months now, since the death of Uberman, the citizens of Metro City have been holding out for a hero. Well, it appears they won't have to hold out for much longer as a new costumed crusader has suddenly stormed onto the scene. Today, at the Metro Savings and Trust, a masked mystery man single-handedly defeated "The Fab Four Gang." Just who is this new caped avenger? Brad holds the microphone to Titan's face. 59. BRAD HELMS I'm sure all of our viewers are now wondering, what's the "T" stand for? TITAN It's a message to all the scum out there. Uberman may be gone, but Metro City has a new protector, and his name is "Tighten!" Another reporter leans in. REPORTER How do you spell that? We PULL BACK to see Plato and Da Vinci watching this spectacle. Master Mind is sitting with them, reading a NEWSPAPER. MASTER MIND (reading paper) Oh, for heaven's sake. I can't believe it. He misspelled his name. Master Mind holds up the newspaper. The headline reads "Metro's New Hero: Tighten." MASTER MIND (CONT'D) No matter, I suppose. Master Mind throws the paper on the floor and begins to pace around the room with his arms folded behind his back. MASTER MIND (CONT'D) We've now fully established Titan as Metro City's hero. They will love him just as they loved Uberman. Everything is going according to plan. Einstein leans over and whispers in Plato's ear. EINSTEIN (whispering) Yeah, if the plan is getting us in jail. Master Mind turns around, facing Einstein. He walks over, standing face to face with the rebellious henchmen. 60. MASTER MIND You know, Einstein, maybe I should have called you Socrates. He also didn't know when to keep his thoughts to himself. EINSTEIN I just fail to see the point in all of this. I mean, why are we creating another superhero when it was such a pain in the ass for you to get rid of the other one? I mean, Uberman is destroyed, we should be using this opportunity to...to... MASTER MIND To what? EINSTEIN I don't know. To take over the weather, space, the world - whatever super villains are SUPPOSED to do. MASTER MIND The reason someone like you will always be a minion is because you have no foresight. We take over the earth, like you said. Then what? Women? Cars? Money? Even the grandest treasures will lose their lustre if you don't have someone to hold them over. Einstein throws up his hands. He's had enough. He pulls off his wig and throws it to the floor. EINSTEIN That's it! This balance of the force bullshit is getting way too Oprah for me. I'm blowing. Who's with me? MASTER MIND You dare? EINSTEIN Yeah, I dare. I'm sick of wearing stupid costumes, and I'm sick of working for a super villain who's turning into a softie. 61. Plato and Da Vinci's mouths drop to the floor. They turn to Master Mind for his rebuttal. MASTER MIND What - did - you - call me? EINSTEIN You heard me. You used to be an inhuman monster, now look at you. You're creating super heroes, you don't go with us on robberies anymore, it's been days since you threatened anyone, oh, and not to mention this Roxanne Ritchi thing. MASTER MIND THAT is none of your business, knave! EINSTEIN Hey, you guys haven't sealed the deal yet, have you? MASTER MIND Silence! EINSTEIN (In a woman's voice) Oh, Master, your head is so big. MASTER MIND I'm warning you, Einstein. EINSTEIN (In a woman's voice) Take me! MASTER MIND I said silence! With his metal gauntlet Master Mind grabs Einstein by the throat and lifts him into the air. Einstein looks frightened as he tries to pry himself free of Master Mind's grip. Master Mind's eyes soften as if his heart is suddenly not into what he's about to do. He let's Einstein drop to the floor. MASTER MIND (CONT'D) Get out of my sight. 62. EXT. RESTAURANT - NIGHT Roxanne and John Cusack are eating on the outside patio of a fancy restaurant. ROXANNE Don't get me wrong, I love being a reporter. I don't think I could do anything else. It's the consequences of what we do that I'm having a problem with. He listens intently as he refills her glass with wine. "JOHN CUSACK" That's where journalistic responsibility comes in, no? ROXANNE It's supposed to. "JOHN CUSACK" Sounds to me like you're running from something. ROXANNE I got someone I cared about killed. If it wasn't for me, he wouldn't have been involved. John suddenly gets a disturbed look in his eye, realizing what she's talking about. He reaches across the table and takes her hand. "JOHN CUSACK" You can't blame yourself. My father used to say each of us must answer the great call to truly feel alive. ROXANNE Was he an actor? "JOHN CUSACK" ...No. He was...a landscaper. And a horrible one. I mean he would fail time and time again at his...landscaping. And sometimes he'd get pretty beaten up or thrown in jail - ROXANNE Jail? 63. "JOHN CUSACK" My point is he took the good with the bad. He grew a little each time. Improved, learned. ROXANNE Was he ever successful? "JOHN CUSACK" God, no...but don't let deter you. Roxanne LAUGHS. ROXANNE Thanks for this. You know, this is embarrassing, but it's been a long time since I - It's starting to lightly sprinkle. Roxanne looks up. ROXANNE (CONT'D) I think it's starting to rain. We might want to find a table inside. "JOHN CUSACK" What were you gonna say? ROXANNE Oh, I was gonna say...It's been a long time since...well, I've been with someone I...enjoy being with. John Cusack smiles warmly and raises his glass for a toast. "JOHN CUSACK" To people who enjoy being with each other. They go to clang glasses, when the rain suddenly causes John Cusack's disguise generator to short. His true form of Master Mind is briefly revealed to Roxanne as a BOLT OF ELECTRICITY encircles his body. Roxanne drops her glass and jumps out of her seat. MASTER MIND (CONT'D) Oh, no. Don't look at me. LIKE A BROKEN TV the image keeps switching between MASTER MIND AND JOHN CUSACK. 64. As Master Mind starts to franticly slap at his watch, the Cusack disguise begins to hold steady. He nonchalantly returns to cutting his steak. "JOHN CUSACK" Okay, never mind that. Now, where were we? Roxanne grabs his glass and throws the drink in his face, causing the generator to short out permanently. Master Mind now sits in his true blue form. ROXANNE Oh my God. MASTER MIND You're not gonna get all freaky about this, are you? ROXANNE This...this is too much, even for you. God, I go out with you, tell you my innermost thoughts. MASTER MIND I only did this because I wanted to talk to you on the same level. You know, without all the baggage? ROXANNE Baggage? You burned my boyfriend alive, you sick son-of-a-bitch! MASTER MIND You see, that's exactly what I'm talking about. Roxanne starts to walk away. MASTER MIND (CONT'D) Roxanne! ROXANNE Stay away from me. Master Mind sinks back down to his chair. Despite the now heavy rain bombarding him, he returns to his food. Several resturaunt patron's are looking at him through the window. 65. Our villain turns to them, giving them a villainous glare. MASTER MIND What? INT. MASTER MIND'S BEDROOM - NIGHT Master Mind is lying on his back, wide awake. MASTER MIND (mumbling to himself) Stupid. What was I thinking? Plato, it's his fault. He's the one who sent me on this weak-willed path. I'll filet his scrotum for this. Me, a creature of evil, in love with Roxanne Ritchi. Preposterous. I hardly give such matters thought He rolls onto his side. He yawns and closes his eyes. Suddenly, they shoot back open. CUT TO: EXT. ROXANNE'S APARTMENT - NIGHT Master Mind pulls up in a blue Rolls Royce, across the street from Roxanne's apartment He stares up at the building, hoping to catch a glimpse of her. Finally, she appears, primping her hair in her apartment window's reflection. MASTER MIND I should just go up there and just lay it all out to her. "Roxanne, I like you - I always have. Oh, and I'm sorry I blew up your ex. (realizing the absurdity of his words) Yeah, that would go over like a pants-less clown at a child's birthday party. What the hell am I even doing here? Who cares what she thinks? I'm a supervillain and here I am acting like a love struck schoolboy. Forget this. I control my own destiny! 66. He turns the ignition key - NOTHING HAPPENS. He repeats but gets the same results. MASTER MIND (CONT'D) (disgusted) Perfect. INT. ROXANNE'S APARTMENT - NIGHT She pulls a pack of smokes off her night stand. Empty. ROXANNE Damn. She grabs her long coat and throws it over her robe. EXT. ROXANNE'S APARTMENT BUILDING Roxanne steps outside. ROXANNE Please be open. Across the street is a liquor store. The light is still on. ROXANNE (CONT'D) Thank God. She walks across the street, passing in front of Master Mind's car. Spotting her, he sinks down in his seat. Roxanne walks by, totally unaware of his presence. Relieved, Master Mind sits back up and watches her go into the store. INT. LIQUOR STORE - NIGHT Roxanne walks up to an elderly Korean SHOPKEEPER at the counter. ROXANNE A pack of Lady Strikes, please. EXT. MASTER MIND'S CAR - NIGHT Master Mind is talking on his cell phone. MASTER MIND Hello, Triple A? 67. He suddenly spots something across the street. EXT. LIQUOR STORE - NIGHT A HOODLUM walks up to the entrance of the store and pulls out a gun from under his coat. EXT. MASTER MIND'S CAR - NIGHT Master Mind stares in shock. MASTER MIND I'll call you back. He hangs up the phone and watches the Hoodlum go inside the store. INT. LIQUOR STORE - NIGHT The Hoodlum reaches across the counter and grabs a fist full of cash from the register. SHOPKEEPER Hey! SHOTGUN HOODLUM Shut up, Gramps. He turns to Roxanne, spotting a GOLD NECKLACE around her neck. SHOTGUN HOODLUM (CONT'D) Gimme that necklace! ROXANNE I don't think so. The Hoodlum cocks his shotgun. SHOTGUN HOODLUM I said give it to me! MASTER MIND (O.S.) The lady said no. The hoodlum turns around to see Master Mind in the doorway holding a STRANGE-LOOKING HAND CANNON (GOO GUN) with knobs and blinking lights. The hoodlum starts to laugh. 68. SHOTGUN HOODLUM What the hell's that? A super soaker? MASTER MIND No, it's a goo gun. The hoodlum turns his gun to Master Mind. SHOTGUN HOODLUM Yeah, what's it do? MASTER MIND It goos. Master Mind fires the cannon. It instantly covers the store in a cloud of SMOKE. The smoke clears to reveal the hoodlum STUCK TO THE WALL, covered in a thick, GREEN GUNK. Roxanne stares at him, dumbfounded. MASTER MIND (CONT'D) It's...a prototype. Master Mind starts to walk out when he's suddenly confronted by the shopkeeper. SHOPKEEPER I know you! You Master Brain guy. You a hero. Master Mind points the goo gun at him. MASTER MIND Don't - EVER - say that again. EXT. LIQUOR STORE - NIGHT Master Mind walks out with the cannon resting on his shoulder like he's a short timer in Da Nang. Roxanne follows shortly behind him. ROXANNE Hey! Master Mind turns around. ROXANNE (CONT'D) Are you following me or something? 69. MASTER MIND Don't flatter yourself. He turns away and continues walking. Roxanne runs in front of him blocking his way. ROXANNE Don't walk away from me when I'm talking to you. Finally it occurs to her what's going on. ROXANNE (CONT'D) What a minute...all that stuff you use to say to me when Uberman was alive - about me being the loyal queen by your side as you rule over Metro City. That wasn't just super villain rhetoric, was it? You actually meant it! MASTER MIND My, someone has a rather high opinion of themselves. They stare at each other in silence, their glares locked in conflict. ROXANNE (coldly) Do you really think I would be with someone like you? This stings Master Mind to the bone. And after a brief contemplation, he reaches the only logical, painful conclusion. MASTER MIND No. With that, Master Mind exits into the night, leaving Roxanne with a baffled expression on her face. INT. ABANDONED METRO CITY LIBRARY - NIGHT Master Mind enters in a huff. Da Vinci closes the door behind him as Plato notices his master's agitated state. PLATO Everything alright, sir? Master Mind GRABS PLATO BY THE GROIN with his metal gauntlet causing Plato's eyes to bulge in pain. 70. MASTER MIND (overly calm) Fine, why do you ask? PLATO You...just...seem... Master Mind tightens his grip. MASTER MIND Go on. PLATO ...distracted. Master Mind releases him. MASTER MIND Just with business, my minion. Just with business. I've decided it is time. PLATO You mean? MASTER MIND Yes, we've created our hero, now it's time to give him a little motivation. DA VINCI How do we do that? MASTER MIND To be simply good is not enough. A hero must be driven by an almost relentless desire to right a wrong that can never be corrected. PLATO You mean? MASTER MIND Yes, he must lose someone near and dear to him - his father figure. Gentlemen, it's time for Operation Mentor Kill! EXT. SKY OVER METRO CITY - DAY Titan flies high over and through the city, under bridges, between buildings, etc. He's not really working, just enjoying himself. 71. INT. WOMAN'S APARTMENT - NIGHT A PRETTY WOMAN sits at her makeup table wearing nothing but her bra and panties. Through the reflection in her mirror we see a large window directly behind her. As she applies lipstick we see Titan fly quickly by in the background. After a moment he slowly slides back in view and begins ogling the girl. She sees him in the mirror and quickly covers herself with a robe. Titan tries to hide his face as he zooms off. MOMENTS LATER Titan looks down to see an APARTMENT BUILDING IN RUIN. Emergency lights flash around it as swarms of people run around in chaos. TITAN Man, what the hell happened down there? Wait a sec - He stops in mid-air as he comes to the striking realization. TITAN (CONT'D) THAT'S MY APARTMENT!!! EXT. HAL'S APARTMENT BUILDING - DAY Titan lands in front of the rubble that was once his home. Reporters stand just beyond the police line. TITAN Crap. From the wreckage crawls a dying Pat Morita. TITAN (CONT'D) PAT! Titan goes and kneels beside Pat, holding him in his arms. TITAN (CONT'D) You okay? "PAT MORITA" I'm dying, kid. There is just one last lesson I have for you. It is the most important of all. 72. TITAN What's that? "PAT MORITA" Master Mind did this, you must avenge me. TITAN Master Mind? Why? "PAT MORITA" Because he's evil. You must stop the evil Hal - stop the... Pat's body goes limp. The cameras begin to pop and flash around them. Titan gently lays Pat's body down and stands respectfully over him. The reporters rush over. REPORTER 1 Tighten, Is this the work of Master Mind? REPORTER 2 How will the death of your mentor affect your resolve? REPORTER 3 Was that Pat Morita? Titan walks up to one of the cameras. TITAN This injustice will not go unpunished. Master Mind, if you can hear me, Tighten is coming for you. In the background we see Plato and Da Vinci, DRESSED AS PARAMEDICS, load pat's body onto a stretcher. PLATO ACCIDENTALLY DROPS HIS SIDE. As he bends down to pick it back up, Pat quickly slaps him, then goes back to playing dead. INT. ABANDONED METRO CITY LIBRARY - NIGHT Master Mind and the boys prepare the fortress for Hal's revenge attack. Master Mind is as giddy as a schoolboy. 73. MASTER MIND Alright, people, we don't have much time. Titan should be here any minute, so let's get the lead out. There is a GIANT MOUNTED DEATH RAY in the middle of the hall being tinkered with by Da Vinci. MASTER MIND (CONT'D) How's the death ray coming? DA VINCI Nearly up to full power, sir. MASTER MIND Hum. Let's turn it down a few notches. It's his first time and we don't want to get in a lucky shot, now do we? Plato enters the room. MASTER MIND (CONT'D) Anything on the radar yet? PLATO Not yet, sir. MASTER MIND I see. Well, he must be planning something big. Are the flame androids deployed? PLATO All twelve. Master Mind rubs his hands in anticipation as he sits down on his throne. MASTER MIND Wonderful, wonderful. Plato, Da Vinci, take your places next to me. They move to either side of the chair. MASTER MIND (CONT'D) No slouching. Da Vinci straightens up and sucks in his gut. They remain this way for several long moments. Master Mind occasionally glances at a DIGITAL CLOCK on the wall. Still no Titan. 74. LATER Apparently quite some time has passed. The bold stances have degraded to fatigue. PLATO He's certainly taking his time. MASTER MIND He'll be here. That's the way it works. STILL LATER Master Mind reclines in his chair and taps his metal gauntlet impatiently on the armrest. Plato has squatted down, resting his chin on his hand. MASTER MIND (CONT'D) Unprofessional, that's what this is. No, it's disrespect for the craft. Master Mind rises and begins to pace back and forth. MASTER MIND (CONT'D) Would Uberman have kept us waiting like this? Of course not. He was a pro who knew the score. It's time we spelled out a few things for this Titan. I will not be made a fool of. He storms out of the room. INT. HAL'S NEW APARTMENT - DAY Titan's sitting on the floor in a barren apartment wearing his costume top and some tighty whities. He sips his beer as he watches a basketball game on a tiny TV. Much to his annoyance, there's a KNOCK at the door. TITAN Oh, for crying out loud. He gets up and opens the door. It's Master Mind. MASTER MIND Do you know who I am? 75. It takes a few moments to register, but Titan's suddenly excited. TITAN Yeah, you're Master Mind. Yeah! You're actually the guy I want to see! MASTER MIND Oh, so NOW you want to get down to it. Well, I want to get a few things off my chest first. Master Mind walks past Titan into the apartment. He spins around, pointing at him accusingly with one of his metal fingers. MASTER MIND (CONT'D) Of all the inconsiderate - Do you have any idea how long we waited for you? We're you even planning on coming to me and getting revenge? Titan shuts the apartment door, and turns back toward his guest. TITAN Well, at first I was going to. You know, because that's what I figured I was supposed to do. But then I got to thinking- MASTER MIND (interrupting) -You got to thinking? There's nothing to think about. I'm the villain. I do something bad, you come and get me. TITAN - I got to thinking...what's the point? Master Mind throws up his hands. MASTER MIND Maybe you're right. What's the point? He suddenly notices something in the corner of his eye. He walks over to a futon in the living room. On top of it is a LARGE SACK OVERFLOWING WITH GOLD WATCHES,RINGS AND OTHER VALUABLES. 76. MASTER MIND (CONT'D) What are these? TITAN That's what I wanted to talk to you about. MASTER MIND (baffled) Where did you get all this? TITAN (proudly) Get this: I stole them. MASTER MIND From where? TITAN From all over. You see, once you killed Pat and ruined my other apartment building I was pretty pissed off, so I figured I'd go, find you and kick some ass. Then I thought to myself: "Okay,then what?" I mean, if we were to fight, what would I get out of it? Would I get my apartment back? Would I be able to pay the bills? MASTER MIND Well, what about your mentor? TITAN Tell you the truth? He was kind of a dick. I mean, being a hero is dandy and all, but it's volunteer work. Now you've always had the right take on all this. I mean, when you rob a bank or take over the diamond exchange you get something out of it. I mean, when you don't get caught, which, no offense, isn't very often. And that brings me to what I wanted to propose to you: Who could catch you if I'm by your side? Perplexed by his proposal, Master Mind just stares at Titan awe-struck. MASTER MIND You want to team-up? 77. TITAN You got the brains, I got the brawn. We could even call ourselves that: `Brain' and `Brawn'. Look at this. Titan picks up a piece of POSTER BOARD off the floor and shows it to Master Mind. TITAN (CONT'D) I even designed us some new costumes. The picture is crudely drawn with magic markers and crayons. A big headed man (Master Mind) is standing on a plate of grass in a blue costume with a picture of a brain on his chest. Next to him, is a picture of Titan in a red costume with a black cape, but his chest is mysteriously blank. Titan proudly points to the two figures. TITAN (CONT'D) See, you'd be brain, so you got a little one on your costume, and then I'll have brawn on mine...once I figure out the best, you know, visual interpretation of it. What do you think? MASTER MIND What do I think? Master Mind shakes his head tiredly. MASTER MIND (CONT'D) I think you're probably the biggest idiot I've ever met. I mean, I can't believe you. All your gifts, all your powers, and all you want to use them for is your own financial fulfillment. You know what? Your kind of people make me sick. Titan puts down his drawing. TITAN I worked hard on this. MASTER MIND Oh - gee - I am so sorry! 78. Master Mind looks to Heaven in disgust. MASTER MIND (CONT'D) (under his breath) Of all the people to pick, it had to be this loser. This strikes a cord with Titan. TITAN Now, hold on. You're going a little too far. MASTER MIND I wish your mother said that to your father the night of your conception, they would have saved me a whole lot of heartache. TITAN Hey, I mean it. Master Mind gets right in his face. MASTER MIND Oh, yeah? What are you gonna do? EXT. HAL'S APARTMENT BUILDING - DAY We see Master Mind's body CRASH through the building and land in a DUMPSTER across the street. A car pulls up. The driver's door opens. Da Vinci gets out and runs to help his master. DA VINCI Master! MASTER MIND (O.S.) It hurts. Da Vinci peeks into the dumpster to see Master Mind's body cushioned by a stack of trash bags. DA VINCI What hurts? MASTER MIND It! The overly large henchmen starts to pull his master from the dumpster when they suddenly hear a voice from above. It's Titan peeking through the hole in his apartment wall. 79. TITAN I don't need you, I don't need anybody. I have the power to do and take anything I want. And now, I'm gonna take back everything this city owes me. Beware Metro City, it's time for Titan to collect. Titan shoots up into the air. TITAN (CONT'D) Oh, and from now on - I'M GONNA FLY THE WAY I WANT TO FLY! He takes a sitting position and flies away as if he were piloting an invisible jet. Master Mind climbs out of the dumpster and watches Titan disappear into the distance. DA VINCI How'd the plan go, boss? MASTER MIND I just made myself redundant, old friend. Da Vinci gives Master Mind a whiff. DA VINCI It's not that bad. INT. BANK - DAY Titan, with a happy bounce in his step, enters the bank. The last time he was here he thwarted a robbery. He looks nostalgic. A SECURITY GUARD shyly walks up to him like a kid meeting his TV idol. SECURITY GUARD Morning, Tighten. TITAN Morning. SECURITY GUARD Is there something we can do for you? 80. TITAN Oh, don't bother about me. I'm just here to make a withdrawal. Titan walks across the lobby, drawing stares of admiration from all. A little girl waves to him sweetly. He gives her a good- natured WINK as he heads straight for the vault. The security guard watches him enter and come out with a SACK OF CASH. Sure he must be misunderstanding what's going on, the security guard just stares at Titan as he passes by and out the door. The bank manager comes over to the guard. BANK MANAGER Say, did he just rob us? SECURITY GUARD Not sure. Sort of looks it, don't it? BANK MANAGER Yeah. SECURITY GUARD Should I, you know, stop him? BANK MANAGER Umm...Yeah. As the security guard exits the bank, the manager stares out the window. His eyes suddenly grow wide with terror. The guard's body suddenly smashes through the window, landing at the startled bank manager's feet. BANK MANAGER (CONT'D) (looking down at the guard) He did rob us, didn't he? CUT TO: TELEVISION "A Channel 7 News Special Report." Brad Helms wipes into view. 81. BRAD HELMS "Absolute power corrupts absolutely." When Lord Acton stated that, in a letter to Bishop Mandell Creighton in 1887, no one thought much about it, but today Metro City is reeling from that very prophecy. Tighten, who many thought of as our savior, has turned his back on the cause of justice. CUT TO: TITAN BEING EVIL - MONTAGE EXT. DIAMOND EXCHANGE - DAY Titan flies through the window of the building. He emerges seconds later laughing with his shirt full of booty. EXT. CITY STREET - DAY A woman screams from the window of a BURNING BUILDING. Titan flies up to her, grabs her fur coat and zooms off again, leaving the woman behind, slightly confused. EXT. OUTSIDE MARKET - DAY Titan steals a little boy's lollipop and gooses his mother. EXT. CITY STREET - DAY Dozens of people run through the streets apparently to get out of a downpour. We cut to the top of a building and see Titan ZIPPING UP HIS PANTS and laughing. INT. ABANDONED METRO CITY LIBRARY - NIGHT Master Mind paces back and forth in front of Plato and Da Vinci. PLATO I don't understand it. He seemed to have every characteristic we were looking for in a superhero. MASTER MIND Well, there's no use crying about it now, we must take action. I'm not going to play second fiddle to that crass buffoon. We must destroy Tighten. 82. PLATO It won't be easy. Uberman had a sense of decency and genuine love for the people. That was his weakness and was easily used against him. MASTER MIND Yes, but he possesses the same flaws present in Uberman's DNA - copper. It's like Benjamin Franklin always said: "If something works don't dick with it." EXT. BAR - DAY It looks like a war zone passed through here. Smashed police cars and debris lay everywhere. This seems to be the only building left untouched. INT. BAR - DAY A very tipsy Titan is sitting at the bar, looking deep into the bottom of his beer glass for answers. TITAN I can have anything I want. I'm like a god. The BARTENDER just listens as he wipes down a glass with a dirty rag. TITAN Point to any woman in this bar. I could have her in a second. He follows the bartender's gaze to THE ONLY OTHER PERSON THERE - A passed out, MIDDLE AGED HAG OF A BARFLY. TITAN (to Old Barfly) Hey, you wanna get with this? BARTENDER Buddy, what do you want? Titan carefully considers this for a moment. TITAN What do you want? That's the question, isn't it. I mean, what do you want when you can have everything? (MORE) 83. TITAN(cont'd) I suppose what I really want is to never be forgotten again. I want to do something that can never be cast aside or one-upped. I want a - what's it called? - A legacy. I want a legacy. Yeah, that's it. I like the sound that. BARTENDER I meant, what do you want to drink? TITAN Oh. EXT. BAR - LATER Titan stumbles out of the bar, carrying a large sack of money. MASTER MIND (O.S.) Your time has come to an end, Titan! He looks up to see Master Mind suddenly standing before him. TITAN What? MASTER MIND There can be only one master criminal in this city - and it's me. TITAN Really? Titan melodramatically throws up his arms. TITAN (CONT'D) I guess I should leave town then, huh? MASTER MIND I have a better idea - NOW! Two floors up Da Vinci releases a rope. A COPPER CAGE, like the one that caged Uberman, drops down on top of Titan. Titan nonchalantly surveys the cage. He walks to the bars, tries to pull them apart but can't. MASTER MIND (CONT'D) That's copper my good man. Your one weakness. (MORE) 84. MASTER MIND(cont'd) For all your amazing gifts of brawn you are no match for my intellect. Titan thinks for a moment. Suddenly, he starts to SPIN like a human top, DRILLING HIMSELF INTO THE STREET BELOW. As he disappears beneath the surface, we see a shocked look on Master Mind's face until Titan suddenly explodes out from under the street in front of him. Master Mind stares up at him, dumbfounded. Titan makes like he's going to strike him down, but stops. TITAN You know what? You're nothing but a bug. Not even worth my effort. He turns his back to Master Mind and continues down the street. Plato makes his way from the shadows to join his master. They watch Titan shrink into the distance. MASTER MIND He's not as dumb as I thought. PLATO I guess not...Funny, though. MASTER MIND What's funny? PLATO Funny Uberman didn't think of the same thing. EXT. HIGH ABOVE METRO CITY - DAY As Titan flies, he looks down at the rooftops of the city below. Suddenly, something catches his attention. HAL That's it! He stops, hovering in place as he looks down below. The buildings, which make up the heart of downtown Metro, are in a PERFECT TRIANGLE with a long strip of street leading up to it. It sorta looks like a bowling lane. 85. HAL Hello, Legacy. EXT. KINGPIN BOWLING - DAY Vinnie and his goons come running out as the hear a COMMOTION. They look up to see Titan ripping off THE GIANT BOWLING BALL from the top of the establishment. VINNIE Hey, that's my ball! INT. ROXANNE'S APARTMENT BUILDING - DAY Roxanne enters the building's elevator. Just before the door closes an ELDERLY WOMAN slides in. ELDERLY WOMAN That was a close one. Sixth floor, please. Roxanne smiles and goes to press the button. The elderly woman suddenly pulls out a SPRAY CAN, shooting a MYSTERIOUS-LOOKING MIST into Roxanne's face. She falls to the floor unconscious. INT. ROXANNE'S APARTMENT - DAY Roxanne awakens, finding herself tied to a chair in her living room. We hear NOISE from a TV in the background as she tries to adjust her vision. Slowly, the blurry figure before her becomes clear. It's Master Mind. He sits on her Lazy-Boy, reading what looks to be some kind of JOURNAL. MASTER MIND Wow, I always thought Uberman was your first superhero - but it looks like our little Roxanne dated a linebacker in college. ROXANNE That's my diary. MASTER MIND So it is. 86. ROXANNE It's personal. MASTER MIND Well, then I wouldn't leave it in your underwear drawer for just anyone to find. He throws the diary over his shoulder. ROXANNE What do you want? MASTER MIND I need your help. ROXANNE So you knock me out and tie me to a chair? MASTER MIND You're not going to like what I'm about to tell you. As she tries to shake off her headache from being knocked unconscious, Roxanne spots something on the TV. ON TELEVISION Brad Helms is huddled behind a van. BRAD HELMS It's chaos here in city square as city police - Behind him, Titan picks up a POLICE CAR and throws it at a PADDY WAGON. Both vehicles EXPLODE on impact. BACK TO SCENE ROXANNE He's really out of control. MASTER MIND Tell me about it. As if finally realizing something, Roxanne looks back at Master Mind. ROXANNE I should have known. You have something to do with this, don't you? - With Titan turning evil. 87. MASTER MIND Well, the evil thing he did by himself. My goal was to give MYSELF purpose by creating an intellectual sparring partner. ROXANNE (confused) You're talking like you made him. MASTER MIND And they call me Master Mind. ROXANNE Let me get this straight. You missed getting your ass kicked, so you made a new guy to kick your ass. That's pathetic. MASTER MIND In hindsight... Roxanne turns back to the TV to see a group of POLICE OFFICERS open fire on Titan. The bullets just deflect off his chest. ROXANNE And his powers, they're just like Uberman's. Why would he have his powers? MASTER MIND (almost ashamed) I had some left over from something. I infused him with it. ROXANNE YOU DID WHAT!? Driven by rage, she struggles to tear out of her bonds. She finally relents, giving Master Mind a look fueled by pure hatred. MASTER MIND Yeah, that's why I decided to tie you up. ROXANNE You did all this because you wanted purpose? MASTER MIND He seemed nice. 88. TELEVISION Titan is standing on top of a destroyed police car. He waves for the camera to zoom in on him. TITAN Closer. I want to show the people my real face. He pulls off his mask, revealing himself as Hal Stewart to the public for the first time. TITAN (CONT'D) Recognize me? BACK TO SCENE ROXANNE Hal Stewart. He's the guy we thought saved that woman and kid. Turned out he was just trying to save his own ass. MASTER MIND Yeah, good to know - NOW! TELEVISION Titan throws the mask over this shoulder and hops off the car. TITAN That's right, I'm really Hal Stewart. Former hero and bowling teacher at Kingpin's Bowling. BACK TO SCENE Roxanne turns to Master Mind, condescending him with her eyes. ROXANNE You picked a bowler to give super powers to? MASTER MIND It's a modest profession! TELEVISION 89. TITAN With my new found power, I've recently started to wonder what sort of legacy I should leave. Should I be a hero? I tried that once before - even saved a lady and her baby from being squashed. I was treated like a god until everyone started to shit on me - Okay, so what if I didn't "purposely" save them! He walks over and puts his hand on a large circular concrete shape just off camera. TITAN Well, I'm going to make something that can't be taken away from me. I'm going to create a permanent monument to my greatness. One that won't be so easily forgotten or erased. The camera pulls back revealing THE GIANT CONCRETE BOWLING BALL from Kingpin's. TITAN I intend to create a new category in the Guinness Book of World's Records by rolling the biggest strike in the history of bowling. He grabs the camera and points it to the DOWNTOWN BUILDINGS. We realize they are PERFECTLY ALIGNED IN BOWLING PIN FORMATION. TITAN My thanks to the city planning commission. This wouldn't have been possible without them. Titan grabs the camera so it's pointing back at him again. TITAN Tell your friends and family to tune in right here to this station at noon tomorrow. BACK TO SCENE ROXANNE My god, he's nuts. That'll destroy the whole business triangle. 90. Master Mind seems to be contemplating something - something bad. ROXANNE What? MASTER MIND My lair is in the direct path of the ball. ROXANNE Oh, real nice. Wouldn't want anything to happen to your hideout, would we? MASTER MIND You don't understand. I have certain equipment that's - that's highly unstable. ROXANNE What do you mean? MASTER MIND I sort of have a hydrogen reactor, okay? ROXANNE A HYDROGEN reactor? MASTER MIND It's experimental - only one in the world...Well, how do you think I power all my inventions? Someone like me can't pay for electricity. The bills would be outrageous. ROXANNE A REACTOR? MASTER MIND It creates 100 times the output of a nuclear one...If destroyed it could... ROXANNE - Vaporize the entire city! MASTER MIND (proudly) Pshaw...the whole eastern seaboard, actually. That little baby is amazing. I'm quite proud of it. (MORE) 91. MASTER MIND(cont'd) (off her deadpan reaction) I mean...we'd better find a way to stop him. Master Mind thinks a moment. MASTER MIND Did Uberman have a hideout? ROXANNE What? MASTER MIND A cave, a solitary fortress of some kind. C'mon, all heros have a place to hang their capes up in. Roxanne, it may be our only chance to find something, a clue, anything that could give us a fighting chance. ROXANNE It's under his house. MASTER MIND Whose house? Roxanne can hardly believe what she's telling him. ROXANNE Wayne Scott's. Master Mind shoots up out of his chair. MASTER MIND Wayne Scott? Uberman was Wayne Scott!? Wayne Scott, the wealthy philanthropist? But he disappeared - ROXANNE (interrupting) He disappeared just over two months ago when you killed him. Not only did you rid the world of a hero, you killed a kind, noble, generous man. Perhaps ashamed, the super villain hangs his head. Master Mind walks behind Roxanne and undoes her bonds. Rubbing her wrists, she watches him as he walks over to the door. 92. ROXANNE (CONT'D) Looks like you got what you always wanted. Uberman is out of the picture and Metro City is doomed. He grabs the door knob and stops, considering her words. MASTER MIND "Metro City doomed." You know, I never thought I'd say something like this, but here it goes - He slowly turns to her, CUE HEROIC MUSIC. MASTER MIND (CONT'D) Not if I have anything to say about it. EXT. WAYNE SCOTT'S MANSION - NIGHT Master Mind stands before the huge, Gothic structure in awe. MASTER MIND Such a dark place for one such as you. I wonder, underneath your noble deeds, what inner demons drove you to your endless crusade for justice? He walks to the front entrance. The double doors have been sealed shut with boards and nails. Master Mind begins to tear them off with his metal hand. INT. WAYNE SCOTT'S MANSION - NIGHT The doors opens. A beam of moonlight immediately pierces the darkness, forming an illuminated path into the heart of the manor. Master Mind enters. Covered in dust and cobwebs, the hall looks like a gigantic crypt. MASTER MIND Good lord, man. You've only been dead for two months. Master Mind walks, coming to a gigantic painted PORTRAIT OF WAYNE SCOTT. He stops to reverently admire the image of his fallen foe. 93. MASTER MIND (CONT'D) A disguise so simple, it's ingenious. No wonder I never caught on. Besides the Armani suit, there's nothing to hide the fact that this is the same person as Uberman. In the picture, he's even standing in the same cheesy, heroic pose with his fists on his hips. MASTER MIND (CONT'D) Two lives, yet in both you were an ideal. Perhaps it was you who was victorious in the end, old friend. A BONGING sound suddenly bellows through the dark halls. Master Mind comes to a grandfather clock standing next to a gigantic BOOKCASE. On the twelfth bong it falls silent. Master Mind begins to slide it across the floor until he hears a loud CLICK. The bookcase slides into the wall, REVEALING A HIDDEN PASSAGE. MASTER MIND (CONT'D) I'll miss how predictable you were. The passage way leads Master Mind to a WORKING ESCALATOR. Master Mind gets off the escalator to see a long hallway with stone walls. He begins to hear strange SOUNDS, almost like MUFFLED SCREAMS, coming from a doorway at the end of the hallway. Master Mind starts walking towards it. As he steps closer, he begins to notice a light cracking through the bottom of the door. MASTER MIND (CONT'D) Hello? Anyone here...besides..all the BIG MEN who are with me now? Nothing. MASTER MIND (CONT'D) (to himself) What's the worst you're gonna find? (MORE) 94. MASTER MIND(cont'd) The man was a boy scout, not a serial killer. He opens the door to his immediate amazement. It's some kind of screening room. A PROJECTOR shoots an image onto A DIRTY WHITE SCREEN hanging on the wall. BEER CANS litter the floor; a table in front of a ripped-up couch is covered in discarded snack goods; and a Kiss Pinball machine stands in the far corner next to a CLOSED DOOR. Master Mind turns his attention to the action on the screen. SCREEN A woman dressed in a leather DOMINATRIX OUTFIT is whipping an overweight man lying on a swing-like device with his butt sticking out. DOMINATRIX IN FILM YOU ARE A WORM! She whips him three times. The man CRIES out in pain. FAT MAN IN FILM PINEAPPLE!!! PINEAPPLE!!! Master Mind's eyes are transfixed on the disturbing imagery. The door by the pinball machine suddenly swings open. WAYNE SCOTT, dressed in raggedy sweats, steps into the room carrying a CAN OF BEER and a bowl of JIFFY-POP. Master Mind cannot believe his horrified eyes. MASTER MIND Ahhhhhh! Wayne Scott is just as startled. WAYNE SCOTT Jesus! He drop his drink and snack to the floor. The two men stare at each other as they struggle to regain their normal breathing patterns. Wayne Scott walks over to the couch, brushes off a thick layer of chip crumbs, and sits down. WAYNE SCOTT (CONT'D) What the hell are you doing here? 95. MASTER MIND I might just ask you the same question. I had thought I incinerated you. WAYNE SCOTT You scared the bejesus out of me. How'd you figure out I was still alive? Wait, how do you know my identity!? MASTER MIND Roxanne told me. As for your ruse, I forgot to line the bottom of the copper cage - Somebody pointed that out to me recently. Figured if they could do it, so could you. But one thing I couldn't figure out - WAYNE SCOTT The skeleton? Something I "borrowed" from a medical school a few months before. MASTER MIND A few months? How long had you been planning this? WAYNE SCOTT I always planned to retire - eventually. I mean, come on, you can't do this sort of thing in your fifties. You'd just look ridiculous. The pieces of the puzzle appear to be coming together in Master Mind's head. MASTER MIND I see it all so clearly now. INT. MASTER MIND'S HYDROFOIL - FLASHBACK Master Mind and his minions cover their eyes as the observatory explodes. MASTER MIND (CONT'D - V.O.) You must have done it just seconds before the observatory exploded. 96. INT. OBSERVATORY - FLASHBACK Similar to what Titan did, Uberman bores out from under the cage. MASTER MIND (CONT'D - V.O.) You bore out from under the cage. Then, using your Uber-Speed, - EXT. OBSERVATORY - FLASHBACK Running in a blur-like haze, Uberman screeches to a halt in front of some bushes. MASTER MIND (CONT'D - V.O.) - you made your way to safety, where you had the skeleton safely hidden away somewhere. EXT OBSERVATORY - SKY - DAY Uberman soars high above the clouds. He looks down at the observatory, which is a mere speck in the distance. MASTER MIND (CONT'D - V.O) (CONT'D) Then you must have flown to a safe distance and waited for the explosion, then... Just as the observatory explodes Uberman aims and throws the SKELETON like a javelin. It soars through the air like a missile, tearing through the flames of the explosion, and crashing right into the windshield of Master Mind's hydrofoil. END OF FLASHBACK Wayne stares at Master Mind, clearly impressed. WAYNE Man, you ARE smart. MASTER MIND But why fake your death? Why go through all of it? You could have just quit. WAYNE SCOTT But the responsibility would still be there. (MORE) 97. WAYNE SCOTT(cont'd) A cop can retire and stop handing out speeding tickets - but people expect more from superheroes. I tell you, a volcano couldn't erupt in Zimbabwe without everyone expecting me to do something about it. I figured, out of sight, out of mind. MASTER MIND And Wayne Scott? Why did he have to disappear? WAYNE SCOTT Both of my lives have so much baggage. It's time for new baggage, you know? Master Mind's is absolutely flabbergasted. MASTER MIND I just can't believe it. This whole time you've been in hiding while a force of great evil is tearing your city apart? Wayne rises to his feet, waving his hands for Master Mind to say no more. WAYNE SCOTT I don't want to hear about it. That's why I don't have a television in here to remind me of all the things I SHOULD be doing. Hell, I could get a wife to do that. MASTER MIND There's a demented supervillain out there about to destroy our - I mean, your city. Wayne shrugs indifferently. MASTER MIND You're really going to do nothing? WAYNE SCOTT Good and evil have a way of balancing themselves out. If this guy is as bad as you say, somebody will rise up to fight him. It's just the order of things. You found me, didn't you? 98. Wayne puts a condescending hand on Master Mind's shoulder. WAYNE SCOTT (CONT'D) I know it's hard, but you'll find someone else someday. He then starts walking to the door. MASTER MIND You're the only one who can stop him. Wayne turns around. WAYNE SCOTT Couldn't if I wanted to. Gotta a plane to catch. MASTER MIND A plane? WAYNE SCOTT Going to Barbados for a little change in climate. Now, if you'll excuse me, I got to go pack. He reads the still defeated look on Master Mind's face. WAYNE SCOTT (CONT'D) You were a good foe. I'm sorry if I've let you down. If it makes a difference, you were the best foe a hero could ask for. MASTER MIND Not smart enough to come up with a full-proof trap. WAYNE SCOTT Well, you did almost have me when you figured out my weakness was copper. Now that made me sweat a little. Took me way too long to drill out from under that cage. MASTER MIND I got lucky. WAYNE SCOTT Anyway, it's a good thing for my sake that I could always count on you for an out. 99. MASTER MIND (suddenly confused) What do you mean? WAYNE SCOTT C'mon, we always threw each other a couple of bones. You would always leave me an out in one of your `full-proof' traps, and I'd never had you incarcerated at a penitentiary that you couldn't eventually escape from. It kept our little game going. Master Mind seems deflated. MASTER MIND Game? - Was that all this ever was to you? You know, I was trying my best every time I fought you. Those `outs' as you call them were unintentional. WAYNE SCOTT Oh. MASTER MIND I guess I was never really a match for you, was I? Wayne shrugs. MASTER MIND (CONT'D) (thoughtfully) Then how can I expect to be one for Titan? A beaten man, Master Mind heads for the door, but stops and turns around. MASTER MIND (CONT'D) What about Roxanne? Wayne unleashes an exhausted sigh. WAYNE SCOTT I think we both got what we wanted out of our relationship. She got a career out of me, and I got plenty of other things out of her. But I'm ready to move on to greener pastures. 100. Master Mind's steel hand clinches into a fist at his side. Wayne's oblivious to this. MASTER MIND I guess I wasn't the villain I thought I was, and you...you weren't the hero I thought you were. He turns to make his exit when he suddenly sees ROXANNE STANDING IN THE DOOR FRAME. Wayne is almost at a loss for words. WAYNE SCOTT Roxanne! How long have you been... ROXANNE Long enough. Roxanne looks at Master Mind. ROXANNE (CONT'D) Don't you have something else you can go do? Master Mind leaves Roxanne and Wayne facing each other in silence. EXT. ANOTHER BAR - DAY Titan emerges with Brad and Frank. He's holding a BEER CAN and a bag of PORK RINDS. TITAN Alright, I want this whole thing to look ESPN professional, understand? A distant MECHANIZED RUMBLE can be heard. The noise rises, signaling the approach of something powerful. Titan and his crew walk out to the center of the plaza as the sound becomes almost deafening. A TANK TRACK as it moves over the street. We PULL BACK to see a whole line of TANKS rolling along the street. PLAZA From the five streets branching off the plaza, a dozen tanks roll toward Titan. 101. Titan turns to Brad and Frank. TITAN (CONT'D) You guys are about to get some good footage. I might need a little room, though. Brad and Frank look at each other and run to take cover behind a nearby building. Meanwhile, Titan nonchalantly sips from his beer as the tanks begin to surround them. FEEDBACK belts out of one of the tank's loudspeaker's, causing Titan to do a mock wince. TANK LOUDSPEAKER Titan, we have orders from the city of Metro to take you into custody. If you do not give your self up willingly, we will be forced to open fire. There's a long pause as no one says anything. TANK LOUDSPEAKER What is your answer? Titan takes a sip of his beverage and UNLEASHES A GIGANTIC BURP - The shockwave of which sends several of the tanks flying into a nearby building. Two of the remaining tanks close in on the villain. Both have him dead to rights at point-blank range with their massive guns. Titan sets down his beer, then calmly plugs a fist into each barrel. They FIRE. The FORCE OF THE BLAST SENDS THEM BOTH FLYING IN OPPOSITE DIRECTIONS where they CRASH into nearby buildings. Titan bends down and pick his beet back up. TITAN (to beer) Miss me? Titan is suddenly bombarded by a massive barrage of machine- gun fire. The force sends him flying into the windshield of a nearby car. 102. He looks up to see an APACHE ASSAULT COPTER. It's nose- mounted GATLING-GUN is turning toward him. Titan gets up to his feet and looks down at his beer can. The bottom of it was blown apart in the blast. TITAN (CONT'D) Didn't mean to get you involved in all of this. He stared daggers up at the helicopter pilot just as the gun gets a bead on him. TITAN (CONT'D) Hey, man! You killed my suds! Titan throws the can up and slaps it with the palm of his hand. It flies with so much force it knocks the helicopter blade clean off. The rest of the Apache crashes to the street like a car dropped off a building. TITAN (CONT'D) That's one was for you, beer. Titan salutes the wreckage and walks away to find Brad and Frank still hiding behind the building. TITAN Guys, please tell me you got that last bit. BRAD HELMS Huh? TITAN You're kidding me. I give you my sexiest moves and you mean to tell me it was for nothing? BRAD HELMS We were afraid something might hit us. TITAN Looks like I've given the story of the century to the wrong man. He thinks about this for a moment, then it hits him. 103. TITAN Wait. What about that other reporter. Blond. Not so lumpy on the topper half, but killer legs. BRAD HELMS Roxanne. You want Roxanne. She's a much better reporter than I am. You want her. TITAN Where can I find her. FRANK We're actually not supposed to give out that sort of information. BRAD HELMS 1314 Mockingbird Lane. I believe she lives in a penthouse. TITAN You've been very helpful. He tosses Brad over his shoulder like a discarded ice cream cone. In the faint distance we see him splash down in the middle of the Metro City river. INT. ABANDONED METRO CITY LIBRARY - DAY Master Mind, pacing anxiously as Plato and Da Vinci pack boxes. Obviously Master Mind is going on the lamb. MASTER MIND Hurry, we must be on our way as soon as possible. DA VINCI Master, why must we flee? MASTER MIND I told you, Titan is too powerful. If he's set on destroying us, there's precious little we could do about it. DA VINCI Where are we going? 104. MASTER MIND To another city, someplace with a shitload of superheroes to fight. We'll start over, we'll go back to doing what we do best. PLATO With our tails between our legs? The old Master Mind would never have let this comment slip by, but as we have seen, he's not the same man. MASTER MIND Plato, do you have a better plan?! Master Mind's cell phone rings. He turns in shame from his men and answers it. MASTER MIND (CONT'D) Hello...Roxanne? INT. ROXANNE'S APARTMENT Roxanne paces back and forth on the phone. ROXANNE What are you going to do about Tighten? INTERCUT between Master Mind and Roxanne on phone. MASTER MIND Right now I'm packing, later I'll have a snack on the train. ROXANNE You're running away? MASTER MIND In a word - yes. ROXANNE You created this monster... MASTER MIND I didn't create this - the god's of irony did and I am eating the crow I so richly deserve. ROXANNE There's no time for self pity. 105. MASTER MIND I'll make the time. Roxanne can't believe what she's hearing. MASTER MIND (CONT'D) You can leave with us. You'll be safe. ROXANNE I'm not going anywhere. MASTER MIND Will you listen to me, no one can stop him. ROXANNE You have to try. The city needs your help. MASTER MIND I'm afraid you have an inflated opinion of me. ROXANNE What the hell's happened to you? The Master Mind I knew would never have run from a fight even though he knew deep in his heart that he didn't have a chance in hell of winning it. It was your best quality. You need to be that man right now...I... MASTER MIND What? ROXANNE (heart felt) I believe in you. Master Mind is taken aback, in a good way. But he catches himself before the words swell his heart. MASTER MIND Sweet words, but that man is dead. Please, Roxanne, just come with me. ROXANNE No...I guess you are a coward after all. Suddenly, there's a loud crash. 106. Roxanne looks up to see a huge hunk of her ceiling has been completely ripped off. Titan is flying above, holding the debris as casually as if it were a paper plate at a barbecue. He looks down at her and smiles. TITAN Man, have I got a story for you. Master Mind can hears Titan's familiar laugh from his side of the line. MASTER MIND Roxanne? Roxanne? EXT. KINGPIN BOWLING - DAY Titan is standing in front of the bowling alley, trying to decide on an appropriate pose for the occasion. TITAN What pose would be best? The corny folded arms thing? He demonstrates, arching his chin proudly in the air. TITAN Or maybe on the hips, like this. It's the classic Superman pose, only not as masculine. TITAN No, makes me look like a flamer pirate. As Titan starts to fix his hair in the window, Frank pretends to fix the lens on his camera as he speaks to Roxanne. FRANK (whispering) Shouldn't we be making a run for it right about now? ROXANNE (whispering) The guy can outrun bullets. I don't think either one of us is in that kind of shape. TITAN She's right, Frank. 107. Frank looks up, stunned that Titan could have possibly heard him. TITAN Also got super hearing. I promise not to keep the both of you long, but you'll thank me when this is all over. Frank and Roxanne exchange helpless expressions. INT. ABANDONED METRO CITY LIBRARY - DAY Master Mind reverently stares up at the painted portrait of his father. MASTER MIND Dad, it's me... (he looks around to make sure no one can hear) ...Bubsy. I know we haven't talked in a while, and I'm sorry. It's been a little crazy trying to live up to a legacy. The painting's menacing stare seems to reach into his very soul. MASTER MIND Anyway...You raised me to be the worst that I could possibly be. And I've tried to live up to that as best as I could - even dropping out of dentistry school like you wanted me to. But I'm about to do something now that would really piss you off. I'm going to go against everything you ever taught me. I hope...I hope that maybe you'll look down at what I'm about to do as not so much a good deed, but more like the outright defiance of a hateful and ungrateful, son. If you could do that, then maybe - in your own little way - you could - for probably the first time - find a reason to be proud of me. He looks back up at the picture. Is it our imagination, or does the painting's stare suddenly seem even angrier? 108. MASTER MIND Well...either way, you're probably going to see me real soon. (calling over his shoulder) Men? Plato and Da Vinci suddenly stop what they're doing and look up at him. PLATO AND DA VINCI Yes Sir? MASTER MIND Stop packing. Our work is not finished here. PLATO AND DA VINCI YES SIR! TELEVISION A news report shows an aerial shot of Titan setting the giant ball down in the middle of a vacant city street. REPORTER We interrupt your regular afternoon programming to show you live footage of a potential dangerous situation in downtown Metro. The former hero knows as Titan is placing what appears to be a giant ball... INT. ABANDONED METRO CITY LIBRARY - CONTINUOUS Da Vinci stops in front of a television set, seeing the news report in progress. REPORTER Hold on...It appears our own Roxanne Ritchi is somehow at the scene. We now go to her with a live report. DA VINCI Sir, I think you should see this! CUT TO: 109. EXT. CITY STREET - DAY Roxanne is standing in front of a camera with a mike in her hand. ROXANNE I'm here with the cause of the destruction in Metro City. He has kidnapped me and a cameraman to chronicle what he refers to as the creation of a monument to his invincibility and overall "Asskickiness." He will use this giant concrete bowling ball to play the largest game of bowling ever using the buildings of downtown Metro City as his pins. Titan suddenly steps into the shot. TITAN And I'm going for the biggest strike ever. He leans into the camera. TITAN And you, Metro City, have a ringside seat as I cement my name in the anal of history. ROXANNE Annals. TITAN What? ROXANNE Nevermind. EXT. CITY STREET - MOMENTS LATER Titan holds up the massive bowling ball, lining up his shot. TITAN (in quiet professional bowler announcer voice) Like Tiger before him, a young savior has come to raise a sport from the ashes. Rookie Hal Stewart, a young man with a dream, realizing that dream here today, folks. (MORE) 110. TITAN(cont'd) One might click there heels and say "There's no place like home" upon finding themselves in such a fantasy. Well, Hal looks very much at home right were he is - with a ball in hand and glory in his sights. INT. METRO CITY LIBRARY - CONTINUOUS In the bowels of Master Mind's hideout, the HYDROGEN REACTOR glows and HUMS MENACINGLY. BACK TO SCENE Roxanne just stand helpless as Frank films away. ROXANNE Hal, I know everyone treated you like shit, but you don't have to do this. TITAN You're right. I don't HAVE to do anything. Isn't that cool? Titan lines up his shot. TITAN Here's one for the record books! Titan flies a few feet and rolls the ball down the main street. ROXANNE Her face is utter horror as she watches the inevitable destruction of Metro City. As the ball rolls - it demolishes everything in it's wake; cars, street lamps - windows shatter as the giant concrete sphere brushes along side buildings. TITAN He smiles in anticipation and uses "body English" to direct the ball. GIANT BOWLING BALL POV It's nearly halfway to its target. ROXANNE 111. She closes her eyes. Titan's smile fades. He looks around as if he hears something we don't. About two hundred feet in front of the first building a GIANT SPIDER WEB flies across the path of the ball, creating a defensive barrier. An enormous letter "M" is etched in the web's center. TITAN (CONT'D) What the...? The ball breaks through the web, but it's speed is greatly reduced. FRANK Look, what's that flying in the air? We suddenly see MASTER MIND FLYING OVER THE ROLLING BALL IN A JET PACK. He quickly pulls out his goo gun and starts laying down a path of sticky plasm to stop the destructive sphere's path. MASTER MIND C'mon, slow down Master Mind looks down to see the meter of the gun close to empty. MASTER MIND C'mon. The ball slows drastically then starts rolling to the side. It heads off an embankment and rolls harmlessly into a CANAL. MASTER MIND Gutterball! TITAN He's furious to say the least. TITAN YOU! Master Mind gives him a mocking grin. MASTER MIND Bowling? What other trailer park sports can you play? 112. TITAN You are becoming a real pain in my ass. I should have done this a long time ago. Titan lunges at his tormentor. Master Mind hits the BOOSTER on his jet pack and heads back toward the other side of the city with Titan in hot pursuit. MASTER MIND (CONT'D) (into walkie talkie) Plato, Da Vinci. Secure Roxanne, he's falling for it. ELSEWHERE A flustered Titan lands. He begins searching the city streets, but Master Mind is nowhere in sight. He turns upon hearing an EEKING sound to his left. Sitting on the ground is a CHIMPANZEE wearing a strange collar. It smiles at him. TITAN What the hell? From behind, Titan is immediately set upon by five more RADIO CONTROLLED APES. TITAN (CONT'D) GODAMNIT! The critters bite hop and hit Titan. As soon as he throws one off two more jump him. Titan breaks free and with his mighty breath blows them across the street into a fruit stand. With Titan out of their sight they begin to attack the fruit. MASTER MIND He's a block away frantically hitting his remote. MASTER MIND Shit! Stupid monkeys and their fruit. Titan flies away from the mad monkeys and lands to find Master Mind sitting on the ground wrapped in a long cape with only his head sticking out. 113. TITAN (CONT'D) No more games. Titan FIRES HIS LASER VISION AT MASTER MIND's CHEST. Master Mind pulls the cloak away to reveal a FIRE HYDRANT. Titan's EYE LASERS burn through the hydrant releasing a high pressure stream of water. Master Mind uses the last remote which dumps two tons of CEMENT mix into the truck. The crowd, police and news crews move in closer when Titan doesn't emerge. Master Mind drops his last remote and walks toward the truck cautiously. MASTER MIND Could it really be that easy-- - BOOM - The back of the truck explodes, throwing dust and concrete everywhere. When the dust clears we see and enraged Titan. MASTER MIND (CONT'D) Didn't think so. As the villain walks toward him, he pulls back his fist to give Master Mind the killing blow. TITAN If you don't mind, I'm going to punch trough your face now. Preparing himself for the end, Master Mind shuts his eyes as a SUDDEN GUST OF WIND BEGINS TO PICK UP. AS Titan goes to strike, a BLURRY FIGURE RUNS IN AND SNATCHES MASTER MIND OUT OF THE AWAY. Stunned, Master Mind begins to feel around his body as if to make sure everything's still in place. MASTER MIND I'm alive. He turns to see UBERMAN standing next to him. MASTER MIND Uberman? 114. The terrified bystanders start to notice the figure standing next to Master Mind. BYSTANDER 1 It's Uberman! BYSTANDER 2 Uberman's alive! BYSTANDER 3 We're saved! As the CROWD CHEERS, A confused Master Mind turns to Metro City's newly resurrected champion. MASTER MIND I thought. UBERMAN So did I. He puts a hand on Master Mind's shoulder. UBERMAN Thank you, old enemy. MASTER MIND For what? UBERMAN Showing me the error of my ways, Showing me I'm meant to be this city's savior, showing me that, while we can try, there is no running away from our true destiny. With that, UBERMAN IS STRICKEN BY A LASER BLAST, INSTANTLY TURNING HIM INTO A CHARRED HUMAN SKELETON. Master Mind turns to see Titan smiling with his STILL SMOKING EYES. TITAN Oh...Did I interrupt something? Master Mind turns to run, but, suddenly Titan is before him. TITAN Where you going, buddy? Titan grabs Master Mind by the collar and throws him across the street into a parked car. 115. TITAN (CONT'D) Welcome to Paintown. Population: you. Master Mind manages to stand on shaky legs. He seems in a daze, unable to move. Titan flies up in the air. TITAN (CONT'D) Time to finish this. With his fist front and center, Titan speeds toward Master Mind. He's like a human torpedo, coming in for the killing blow. Master Mind comes to his senses and puts up his hands. MASTER MIND WAIT!!! Titan screeches to a halt and stops just in front of him like an old Warner Bros cartoon. TITAN What? MASTER MIND Quick joke - What's the capital of Thailand? TITAN Huh - I don't know. MASTER MIND It's bang cock! In a sudden surge of strength, MASTER MIND PUNCHES TITAN IN THE GROIN. The once mighty man instantly drops to his knees, searching, with tears in his eyes, for the proper word to express the pain suddenly surging through his member. TITAN (CONT'D) Ow. Baffled, he looks up at Master Mind's hand and sees his gauntlet is now made ENTIRELY OUT OF COPPER. MASTER MIND So, I guess pennies are good for something. 116. He punches Titan in the face, knocking him out cold. Master Mind looks down on Titan with more than a little pride. Suddenly he hears something behind him. He spins to see the crowd making a strange noise - APPLAUSE. Roxanne comes up to him. The crowd starts to go wild and cheers for Master Mind. He's not sure what to make of it. ROXANNE Pretty strange, huh? MASTER MIND They're cheering for me. ROXANNE You saved them. You saved everybody. How's it feel? Master Mind looks at the smiles all around him. He begins to well up a little. MASTER MIND It's a...it's nice, you know? I usually don't get a lot of feedback. (whispering) But I also kind of caused all this. What happens when they find that out I was the cause of some of this? Roxanne looks at the cheering crowd, then back at Master Mind. ROXANNE What they don't know won't hurt them. MASTER MIND I guess that is all in the past. ROXANNE You're the hero. MASTER MIND I don't think I'd go that far...I mean I just...er... ROXANNE Master Mind? 117. MASTER MIND Yes? ROXANNE Stop talking. She kisses him. The crowd erupts in a cheer. TELEVISION The channel 7 he channel 7 logo zooms in followed by the title "Eye on Metro City." A picture of Master Mind smiling appears on the screen behind her. SAMANTHA SUMMERS Who's bad? Well, not Master Mind. It seems the former villain has done a career 180 after defeating Tighten and saving Metro City from certain enslavement. And here he is getting a full pardon by Metro City's Mayor, Steve Dent. Cut to ceremony on capital steps. The MAYOR is shaking Master Mind's metal gauntlet when it suddenly STARTS TO CRUSH HIS HAND. MAYOR Ahhh! Secret service men quickly start to draw their weapons and take aim at Master Mind. Realizing what's happening, he quickly lets the mayor's hand go and puts his arms in the air. MASTER MIND Sorry - Metal hand. Force of habit. He elbows the mayor. MASTER MIND (CONT'D) We're okay, right? Wincing, the mayor signals the men to put their guns down. WE CUT to video of Titan behind bars in a regular prison. 118. BRAD HELMS And what about Tighten? Is there a prison in existence that can hold this super powered menace? Well, the answer we found is no. A man in a white lab coat stands in front of Titan's cell just out of reach. PRISON SCIENTIST Of course normally he could break out of there anytime, but as you can see we've taken some special precautions. The news camera pans over see Titan in his cell wearing a copper JOCK STRAP with electrical cables hooked to it. Back to Samantha at the desk. BRAD HELMS What is a Hero? It seems never has that question needed to be asked more than it does tonight. We go to our very own Roxanne Ritchi, making her triumphant return to our news desk for the answer. Brad turns. The camera pans over to Roxanne who we now see has been sitting beside him. ROXANNE What is a hero? Well, there are many different kinds. There are those who hear a call, like the policeman or doctor, then there's the kind the public creates in their search for meaning and hope. Then, there are those who have the courage to change. DARK ALLEY - NIGHT A woman is being chased by two large thugs. They're gaining on her. She comes to a brick wall - a dead end. The thugs laugh. THUG #1 Hey, gimme that purse? 119. MASTER MIND (O.S) I don't think it would go with your outfit. The thugs turn around to see Master Mind, standing with his arms folded across his chest. THUG #2 It's Master Mind! Thug #1 draws a knife. THUG #1 So? It's not like he has any superpowers. Thug #1 puts his fingers to his mouth and whistles. Suddenly two more Thugs appear behind Master Mind. MASTER MIND I'm gonna give you a chance to surrender. THUG #1 Four against one. For a Master Mind, you're really bad at math. Master Mind throws a hand signal up in the air. Suddenly a giant robotic foot crashes down on the two men behind him. Thug #1 and Thug #2 drop their knives and raise their hands in the air. Master Mind looks up and waves. MASTER MIND Way to take out those two goons, guys! We see Da Vinci and Plato at the wheel of a gigantic robot. DA VINCI What two goons? The giant robot lifts its foot to check the bottom of it's sole. It KNOCKS OVER WATER TOWER in the process. The woman looks at Master Mind, horrified. 120. MASTER MIND (apologetically) Sorry, we're new at this. THE END
Rastaman4e
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You acknowledge that you do not rely on and have not been induced to accept the NiceHash Platform and Mining Services according to these Terms on the basis of any warranties, representations, covenants, undertakings or any other statement whatsoever, other than expressly set out in these Terms that neither the NiceHash nor any of its respective agents, officers, employees or advisers have given any such warranties, representations, covenants, undertakings or other statements. LIABILITY NiceHash and their respective officers, employees or agents will not be liable to you or anyone else, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages (including but not limited to lost profits, trading losses or damages that result from use or loss of use of NiceHash Services or NiceHash Wallet), even if NiceHash has been advised of the possibility of such damages or losses, including, without limitation, from the use or attempted use of NiceHash Platform and Mining Services, NiceHash Wallet or other related websites or services. NiceHash does not assume any obligations to users in connection with the unlawful alienation of Bitcoins, which occurred on 6. 12. 2017 with NICEHASH, d. o. o., and has been fully reimbursed with the completion of the NiceHash Repayment Program. NiceHash will not be responsible for any compensation, reimbursement, or damages arising in connection with: (i) your inability to use the NiceHash Platform and Mining Services, including without limitation as a result of any termination or suspension of the NiceHash Platform or these Terms, power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance, (ii) the cost of procurement of substitute goods or services, (iii) any your investments, expenditures, or commitments in connection with these Terms or your use of or access to the NiceHash Platform and Mining Services, (iv) your reliance on any information obtained from NiceHash, (v) Force Majeure Event, communications failure, theft or other interruptions or (vi) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with NiceHash Platform and Mining Services or NiceHash Wallet. Our aggregate liability (including our directors, members, employees and agents), whether in contract, warranty, tort (including negligence, whether active, passive or imputed), product liability, strict liability or other theory, arising out of or relating to the use of NiceHash Platform and Mining Services, or inability to use the Platform and Services under these Terms or under any other document or agreement executed and delivered in connection herewith or contemplated hereby, shall in any event not exceed 100 EUR per user. You will defend, indemnify, and hold NiceHash harmless and all respective employees, officers, directors, and representatives from and against any claims, demand, action, damages, loss, liabilities, costs and expenses (including reasonable attorney fees) arising out of or relating to (i) any third-party claim concerning these Terms, (ii) your use of, or conduct in connection with, NiceHash Platform and Mining Services, (iii) any feedback you provide, (iv) your violation of these Terms, (v) or your violation of any rights of any other person or entity. If you are obligated to indemnify us, we will have the right, in our sole discretion, to control any action or proceeding (at our expense) and determine whether we wish to settle it. If we are obligated to respond to a third-party subpoena or other compulsory legal order or process described above, you will also reimburse us for reasonable attorney fees, as well as our employees’ and contractors’ time and materials spent responding to the third-party subpoena or other compulsory legal order or process at reasonable hourly rates. The Services and the information, products, and services included in or available through the NiceHash Platform may include inaccuracies or typographical errors. Changes are periodically added to the information herein. Improvements or changes on the NiceHash Platform can be made at any time. NICEHASH ACCOUNT The registration of the NiceHash Account is made through the NiceHash Platform, where you are required to enter your email address and password in the registration form. After successful completion of registration, the confirmation email is sent to you. After you confirm your registration by clicking on the link in the confirmation email the NiceHash Account is created. NiceHash will send you proof of completed registration once the process is completed. When you create NiceHash Account, you agree to (i) create a strong password that you change frequently and do not use for any other website, (ii) implement reasonable and appropriate measures designed to secure access to any device which has access to your email address associated with your NiceHash Account and your username and password for your NiceHash Account, (iii) maintain the security of your NiceHash Account by protecting your password and by restricting access to your NiceHash Account; (iv) promptly notify us if you discover or otherwise suspect any security breaches related to your NiceHash Account so we can take all required and possible measures to secure your NiceHash Account and (v) take responsibility for all activities that occur under your NiceHash Account and accept all risks of any authorized or unauthorized access to your NiceHash Account, to the maximum extent permitted by law. Losing access to your email, registered at NiceHash Platform, may also mean losing access to your NiceHash Account. You may not be able to use the NiceHash Platform or Mining Services, execute withdrawals and other security sensitive operations until you regain access to your email address, registered at NiceHash Platform. If you wish to change the email address linked to your NiceHash Account, we may ask you to complete a KYC procedure for security purposes. This step serves solely for the purpose of identification in the process of regaining access to your NiceHash Account. Once the NiceHash Account is created a NiceHash Wallet is automatically created for the NiceHash Account when the request for the first deposit to the NiceHash Wallet is made by the user. Account holder’s NiceHash Wallet is generated by NiceHash Wallet provider. Account holder is strongly suggested to enhance the security of his NiceHash Account by adding an additional security step of Two-factor authentication (hereinafter “2FA”) when logging into his account, withdrawing funds from his NiceHash Wallet or placing a new order. Account holder can enable this security feature in the settings of his NiceHash Account. In the event of losing or changing 2FA code, we may ask the Account holder to complete a KYC procedure for security reasons. This step serves solely for the purpose of identification in the process of reactivating Account holders 2FA and it may be subject to an a In order to use certain functionalities of the NiceHash Platform, such as paying for the acquired hashing power, users must deposit funds to the NiceHash Wallet, as the payments for the hashing power could be made only through NiceHash Wallet. Hashing power providers have two options to get paid for the provided hashing power: (i) by using NiceHash Wallet to receive the payments or (ii) by providing other Bitcoin address where the payments shall be received to. Hashing power providers provide their Bitcoin address to NiceHash by providing such details via Account holder’s profile settings or in a form of a stratum username while connecting to NiceHash stratum servers. Account holder may load funds on his NiceHash Wallet from his Secondary account. Account holder may be charged fees by the Secondary account provider or by the blockchain network for such transaction. NiceHash is not responsible for any fees charged by Secondary account providers or by the blockchain network or for the management and security of the Secondary accounts. Account holder is solely responsible for his use of Secondary accounts and Account holder agrees to comply with all terms and conditions applicable to any Secondary accounts. The timing associated with a load transaction will depend in part upon the performance of Secondary accounts providers, the performance of blockchain network and performance of the NiceHash Wallet provider. NiceHash makes no guarantee regarding the amount of time it may take to load funds on to NiceHash Wallet. NiceHash Wallet shall not be used by Account holders to keep, save and hold funds for longer period and also not for executing other transactions which are not related to the transactions regarding the NiceHash Platform. The NiceHash Wallet shall be used exclusively and only for current and ongoing transactions regarding the NiceHash Platform. Account holders shall promptly withdraw any funds kept on the NiceHash Wallet that will not be used and are not intended for the reasons described earlier. Commission fees may be charged by the NiceHash Wallet provider, by the blockchain network or by NiceHash for any NiceHash Wallet transactions. Please refer to the NiceHash Platform, for more information about the commission fees for NiceHash Wallet transactions which are applicable at the time of the transaction. NiceHash reserves the right to change these commission fees according to the provisions to change these Terms at any time for any reason. You have the right to use the NiceHash Account only in compliance with these Terms and other commercial terms and principles published on the NiceHash Platform. In particular, you must observe all regulations aimed at ensuring the security of funds and financial transactions. Provided that the balance of funds in your NiceHash Wallet is greater than any minimum balance requirements needed to satisfy any of your open orders, you may withdraw from your NiceHash Wallet any amount of funds, up to the total amount of funds in your NiceHash Wallet in excess of such minimum balance requirements, to Secondary Account, less any applicable withdrawal fees charged by NiceHash or by the blockchain network for such transaction. Withdrawals are not processed instantly and may be grouped with other withdrawal requests. Some withdrawals may require additional verification information which you will have to provide in order to process the withdrawal. It may take up to 24 hours before withdrawal is fully processed and distributed to the Blockchain network. Please refer to the NiceHash Platform for more information about the withdrawal fees and withdrawal processing. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. You have the right to close the NiceHash Account. In case you have funds on your NiceHash Wallet you should withdraw funds from your account prior to requesting NiceHash Account closure. After we receive your NiceHash Account closure request we will deactivate your NiceHash Account. You can read more about closing the NiceHash Account in our Privacy Policy. Your NiceHash Account may be deactivated due to your inactivity. Your NiceHash account may be locked and a mandatory KYC procedure is applied for security reasons, if it has been more than 6 month since your last login. NiceHash or any of its partners or affiliates are not responsible for the loss of the funds, stored on or transferred from the NiceHash Wallet, as well as for the erroneous implementation of the transactions made via NiceHash Wallet, where such loss or faulty implementation of the transaction are the result of a malfunction of the NiceHash Wallet and the malfunction was caused by you or the NiceHash Wallet provider. You are obliged to inform NiceHash in case of loss or theft, as well as in the case of any possible misuse of the access data to your NiceHash Account, without any delay, and demand change of access data or closure of your existing NiceHash Account and submit a request for new access data. NiceHash will execute the change of access data or closure of the NiceHash Account and the opening of new NiceHash Account as soon as technically possible and without any undue delay. All information pertaining to registration, including a registration form, generation of NiceHash Wallet and detailed instructions on the use of the NiceHash Account and NiceHash Wallet are available at NiceHash Platform. The registration form as well as the entire system is properly protected from unwanted interference by third parties. KYC PROCEDURE NiceHash is appropriately implementing AML/CTF and security measures to diligently detect and prevent any malicious or unlawful use of NiceHash Services or use, which is strictly prohibited by these Terms, which are deemed as your agreement to provide required personal information for identity verification. Security measures include a KYC procedure, which is aimed at determining the identity of an individual user or an organisation. We may ask you to complete this procedure before enabling some or all functionalities of the NiceHash platform and provide its services. A KYC procedure might be applied as a security measure when: changing the email address linked to your NiceHash Account, losing or changing your 2FA code; logging in to your NiceHash Account for the first time after the launch of the new NiceHash Platform in August 2019, gaining access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof if they were disabled due to and activating your NiceHash Account if it has been deactivated due to its inactivity and/or security or other reasons. HASHING POWER TRANSACTIONS General NiceHash may, at any time and in our sole discretion, (i) refuse any order submitted or provided hashing power, (ii) cancel an order or part of the order before it is executed, (iii) impose limits on the order amount permitted or on provided hashing power or (iv) impose any other conditions or restrictions upon your use of the NiceHash Platform and Mining Services without prior notice. For example, but not limited to, NiceHash may limit the number of open orders that you may establish or limit the type of supported Hashing power rigs and mining algorithms or NiceHash may restrict submitting orders or providing hashing power from certain locations. Please refer to the NiceHash Platform, for more information about terminology, hashing power transactions’ definitions and descriptions, order types, order submission, order procedure, order rules and other restrictions and limitations of the hashing power transactions. NiceHash reserves the right to change any transaction, definitions, description, order types, procedure, rules, restrictions and limitations at any time for any reason. Orders, provision of hashing power, payments, deposits, withdrawals and other transactions are accepted only through the interface of the NiceHash Platform, NiceHash API and NiceHash Account and are fixed by the software and hardware tools of the NiceHash Platform. If you do not understand the meaning of any transaction option, NiceHash strongly encourages you not to utilize any of those options. Hashing Power Order In order to submit an Hashing Power Order via the NiceHash Account, the Hashing power buyer must have available funds in his NiceHash Wallet. Hashing power buyer submits a new order to buy hashing power via the NiceHash Platform or via the NiceHash API by setting the following parameters in the order form: NiceHash service server location, third-party mining pool, algorithm to use, order type, set amount he is willing to spend on this order, set price per hash he is willing to pay, optionally approximate limit maximum hashing power for his order and other parameters as requested and by confirming his order. Hashing power buyer may submit an order in maximum amount of funds available on his NiceHash Wallet at the time of order submission. Order run time is only approximate since order’s lifetime is based on the number of hashes that it delivers. Particularly during periods of high volume, illiquidity, fast movement or volatility in the marketplace for any digital assets or hashing power, the actual price per hash at which some of the orders are executed may be different from the prevailing price indicated on NiceHash Platform at the time of your order. You understand that NiceHash is not liable for any such price fluctuations. In the event of market disruption, NiceHash Services disruption, NiceHash Hashing Power Marketplace disruption or manipulation or Force Majeure Event, NiceHash may do one or more of the following: (i) suspend access to the NiceHash Account or NiceHash Platform, or (ii) prevent you from completing any actions in the NiceHash Account, including closing any open orders. Following any such event, when trading resumes, you acknowledge that prevailing market prices may differ significantly from the prices available prior to such event. When Hashing power buyer submits an order for purchasing of the Hashing power via NiceHash Platform or via the NiceHash API he authorizes NiceHash to execute the order on his behalf and for his account in accordance with such order. Hashing power buyer acknowledges and agrees that NiceHash is not acting as his broker, intermediary, agent or advisor or in any fiduciary capacity. NiceHash executes the order in set order amount minus NiceHash’s processing fee. Once the order is successfully submitted the order amount starts to decrease in real time according to the payments for the provided hashing power. Hashing power buyer agrees to pay applicable processing fee to NiceHash for provided services. The NiceHash’s fees are deducted from Hashing power buyer’s NiceHash Wallet once the whole order is exhausted and completed. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. All orders submitted prior the fee change but not necessary completed prior the fee change will be charged according to the fees applicable at the time of the submission of the order. NiceHash will attempt, on a commercially reasonable basis, to execute the Hashing power buyer’s purchase of the hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power buyer may cancel a submitted order during order’s lifetime. If an order has been partially executed, Hashing power buyer may cancel the unexecuted remainder of the order. In this case the NiceHash’s processing fee will apply only for the partially executed order. NiceHash reserves the right to refuse any order cancellation request once the order has been submitted. Selling Hashing Power and the Provision of Hashing Power In order to submit the hashing power to the NiceHash stratum server the Hashing power provider must first point its Hashing power rig to the NiceHash stratum server. Hashing power provider is solely responsible for configuration of his Hashing power rig. The Hashing power provider gets paid by Hashing power buyers for all validated and accepted work that his Hashing power rig has produced. The provided hashing power is validated by NiceHash’s stratum engine and validator. Once the hashing power is validated the Hashing power provider is entitled to receive the payment for his work. NiceHash logs all validated hashing power which was submitted by the Hashing power provider. The Hashing power provider receives the payments of current globally weighted average price on to his NiceHash Wallet or his selected personal Bitcoin address. The payments are made periodically depending on the height of payments. NiceHash reserves the right to hold the payments any time and for any reason by indicating the reason, especially if the payments represent smaller values. Please refer to the NiceHash Platform, for more information about the height of payments for provided hashing power, how the current globally weighted average price is calculated, payment periods, payment conditions and conditions for detention of payments. NiceHash reserves the right to change this payment policy according to the provisions to change these Terms at any time for any reason. All Hashing power rig’s earnings and profitability calculations on NiceHash Platform are only for informational purposes. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. You hereby acknowledge that it is possible that your Hashing power rigs would not be as profitable as indicated in our informational calculations or would not be profitable at all. Hashing power provider agrees to pay applicable processing fee to NiceHash for provided Services. The NiceHash’s fees are deducted from all the payments made to the Hashing power provider for his provided work. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. Hashing power provider which has not submitted any hashing power to the NiceHash stratum server for a period of 90 days agrees that a processing fee of 0.00001000 BTC or less, depending on the unpaid mining balance, will be deducted from his unpaid mining balance. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. NiceHash will attempt, on a commercially reasonable basis, to execute the provision of Hashing power providers’ hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power provider may disconnect the Hashing power rig from the NiceHash stratum server any time. NiceHash reserves the right to refuse any Hashing power rig once the Hashing power rig has been pointed towards NiceHash stratum server. RESTRICTIONS When accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, you warrant and agree that you: will not use the Services for any purpose that is unlawful or prohibited by these Terms, will not violate any law, contract, intellectual property or other third-party right or commit a tort, are solely responsible for your conduct while accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, will not access the NiceHash Platform or use the Mining Services in any manner that could damage, disable, overburden, or impair the provision of the Services or interfere with any other party's use and enjoyment of the Services, will not misuse and/or maliciously use Hashing power rigs, you will particularly refrain from using network botnets or using NiceHash Platform or Mining Services with Hashing power rigs without the knowledge or awareness of Hashing power rig owner(s), will not perform or attempt to perform any kind of malicious attacks on blockchains with the use of the NiceHash Platform or Mining Services, intended to maliciously gain control of more than 50% of the network's mining hash rate, will not use the NiceHash Platform or Mining Services for any kind of market manipulation or disruption, such as but not limited to NiceHash Mining Services disruption and NiceHash Hashing Power Marketplace manipulation. In case of any of the above mentioned events, NiceHash reserves the right to immediately suspend your NiceHash Account, freeze or block the funds in the NiceHash Wallet, and suspend your access to NiceHash Platform, particularly if NiceHash believes that such NiceHash Account are in violation of these Terms or Privacy Policy, or any applicable laws and regulation. RIGHTS AND OBLIGATIONS In the event of disputes with you, NiceHash is obliged to prove that the NiceHash service which is the subject of the dispute was not influenced by technical or other failure. You will have possibility to check at any time, subject to technical availability, the transactions details, statistics and available balance of the funds held on the NiceHash Wallet, through access to the NiceHash Account. You may not obtain or attempt to obtain any materials or information through any means not intentionally made available or provided to you or public through the NiceHash Platform or Mining Services. We may, in our sole discretion, at any time, for any or no reason and without liability to you, with prior notice (i) terminate all rights and obligations between you and NiceHash derived from these Terms, (ii) suspend your access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof and delete or deactivate your NiceHash Account and all related information and files in such account (iii) modify, suspend or discontinue, temporarily or permanently, any portion of NiceHash Platform or (iv) provide enhancements or improvements to the features and functionality of the NiceHash Platform, which may include patches, bug fixes, updates, upgrades and other modifications. Any such change may modify or delete certain portion, features or functionalities of the NiceHash Services. You agree that NiceHash has no obligation to (i) provide any updates, or (ii) continue to provide or enable any particular portion, features or functionalities of the NiceHash Services to you. You further agree that all changes will be (i) deemed to constitute an integral part of the NiceHash Platform, and (ii) subject to these Terms. In the event of your breach of these Terms, including but not limited to, for instance, in the event that you breach any term of these Terms, due to legal grounds originating in anti-money laundering and know your client regulation and procedures, or any other relevant applicable regulation, all right and obligations between you and NiceHash derived from these Terms terminate automatically if you fail to comply with these Terms within the notice period of 8 days after you have been warned by NiceHash about the breach and given 8 days period to cure the breaches. NiceHash reserves the right to keep these rights and obligations in force despite your breach of these Terms. In the event of termination, NiceHash will attempt to return you any funds stored on your NiceHash Wallet not otherwise owed to NiceHash, unless NiceHash believes you have committed fraud, negligence or other misconduct. You acknowledge that the NiceHash Services and NiceHash Wallet may be suspended for maintenance. Technical information about the hashing power transactions, including information about chosen server locations, algorithms used, selected mining pools, your business or activities, including all financial and technical information, specifications, technology together with all details of prices, current transaction performance and future business strategy represent confidential information and trade secrets. NiceHash shall, preserve the confidentiality of all before mentioned information and shall not disclose or cause or permit to be disclosed without your permission any of these information to any person save to the extent that such disclosure is strictly to enable you to perform or comply with any of your obligations under these Terms, or to the extent that there is an irresistible legal requirement on you or NiceHash to do so; or where the information has come into the public domain otherwise than through a breach of any of the terms of these Terms. NiceHash shall not be entitled to make use of any of these confidential information and trade secrets other than during the continuance of and pursuant to these Terms and then only for the purpose of carrying out its obligations pursuant to these Terms. NICEHASH MINER LICENSE (NICEHASH MINING SOFTWARE LICENSE) NiceHash Mining Software whether on disk, in read only memory, or any other media or in any other form is licensed, not sold, to you by NiceHash for use only under these Terms. NiceHash retains ownership of the NiceHash Mining Software itself and reserves all rights not expressly granted to you. Subject to these Terms, you are granted a limited, non-transferable, non-exclusive and a revocable license to download, install and use the NiceHash Mining Software. You may not distribute or make the NiceHash Mining Software available over a network where it could be used by multiple devices at the same time. You may not rent, lease, lend, sell, redistribute, assign, sublicense host, outsource, disclose or otherwise commercially exploit the NiceHash Mining Software or make it available to any third party. There is no license fee for the NiceHash Mining Software. NiceHash reserves the right to change the license fee policy according to the provisions to change these Terms any time and for any reason, including to decide to start charging the license fee for the NiceHash Mining Software. You are responsible for any and all applicable taxes. You may not, and you agree not to or enable others to, copy, decompile, reverse engineer, reverse compile, disassemble, attempt to derive the source code of, decrypt, modify, or create derivative works of the NiceHash Mining Software or any services provided by the NiceHash Mining Software, or any part thereof (except as and only to the extent any foregoing restriction is prohibited by applicable law or to the extent as may be permitted by the licensing terms governing use of open-sourced components included with the NiceHash Mining Software). If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the NiceHash Mining Software and, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. You agree that NiceHash may collect and use technical and related information, including but not limited to technical information about your computer, system and application software, and peripherals, that is gathered periodically to facilitate the provision of software updates, product support and other services to you (if any) related to the NiceHash Mining Software and to verify compliance with these Terms. NiceHash may use this information, as long as it is in a form that does not personally identify you, to improve our NiceHash Services. NiceHash Mining Software contains features that rely upon information about your selected mining pools. You agree to our transmission, collection, maintenance, processing, and use of all information obtained from you about your selected mining pools. You can opt out at any time by going to settings in the NiceHash Mining Software. NiceHash may provide interest-based advertising to you. If you do not want to receive relevant ads in the NiceHash Mining Software, you can opt out at any time by going to settings in the NiceHash Mining Software. If you opt out, you will continue to receive the same number of ads, but they may be less relevant because they will not be based on your interest. NiceHash Mining Software license is effective until terminated. All provisions of these Terms regarding the termination apply also for the NiceHash Mining Software license. Upon the termination of NiceHash Mining Software license, you shall cease all use of the NiceHash Mining Software and destroy or delete all copies, full or partial, of the NiceHash Mining Software. THIRD PARTY MINERS AND PLUGINS Third Party Miners and Plugins are a third party software which enables the best and most efficient mining operations. NiceHash Miner integrates third party mining software using a third party miner plugin system. Third Party Mining Software is a closed source software which supports mining algorithms for cryptocurrencies and can be integrated into NiceHash Mining Software. Third Party Miner Plugin enables the connection between NiceHash Mining Software and Third Party Mining Software and it can be closed, as well as open sourced. NiceHash Mining Software user interface enables the user to manually select which available Third Party Miners and Plugins will be downloaded and integrated. Users can select or deselect Third Party Miners and Plugins found in the Plugin Manager window. Some of the available Third Party Miners and Plugins which are most common are preselected by NiceHash, but can be deselected, depending on users' needs. The details of the Third Party Miners and Plugins available for NiceHash Mining Software are accessible within the NiceHash Mining Software user interface. The details include, but not limited to, the author of the software and applicable license information, if applicable information about developer fee for Third Party Miners, software version etc. Developer fees may apply to the use of Third Party Miners and Plugins. NiceHash will not be liable, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages, arising out of using Third Party Miners and Plugins. The latter includes, but is not limited to: i) any power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance; ii) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with usage of Third Party Miners and Plugins and ii) Force Majeure Event, communications failure, theft or other interruptions. If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the installed Third Party Miners and Plugins, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. NICEHASH QUICKMINER NiceHash QuickMiner is a software application that allows the visitors of the NiceHash Quick Miner web page, accessible athttps://www.nicehash.com/quick-miner, to connect their PC or a mining rig to the NiceHash Hashing Power Marketplace. Visitors of the NiceHash Quick Miner web page can try out and experience crypto currency mining without having to register on the NiceHash Platform and create a NiceHash Account. Users are encouraged to do so as soon as possible in order to collect the funds earned using NiceHash Quick Miner. Users can download NiceHash QuickMiner free of charge. In order to operate NiceHash QuickMiner software needs to automatically detect technical information about users' computer hardware. You agree that NiceHash may collect and use technical and related information. For more information please refer to NiceHash Privacy Policy. Funds arising from the usage of NiceHash QuickMiner are transferred to a dedicated cryptocurrency wallet owned and managed by NiceHash. NiceHash QuickMiner Users expressly agree and acknowledge that completing the registration process and creating a NiceHash Account is necessary in order to collect the funds arising from the usage of NiceHash QuickMiner. Users of NiceHash QuickMiner who do not successfully register a NiceHash Account will lose their right to claim funds arising from their usage of NiceHash QuickMiner. Those funds, in addition to the condition that the user has not been active on the NiceHash QuickMiner web page for consecutive 7 days, will be donated to the charity of choice. NICEHASH PRIVATE ENDPOINT NiceHash Private Endpoint is a network interface that connects users privately and securely to NiceHash Stratum servers. Private Endpoint uses a private IP address and avoids additional latency caused by DDOS protection. All NiceHash Private Mining Proxy servers are managed by NiceHash and kept up-to-date. Users can request a dedicated private access endpoint by filling in the form for NiceHash Private Endpoint Solution available at the NiceHash Platform. In the form the user specifies the email address, country, number of connections and locations and algorithms used. Based on the request NiceHash prepares an individualized offer based on the pricing stipulated on the NiceHash Platform, available at https://www.nicehash.com/private-endpoint-solution. NiceHash may request additional information from the users of the Private Endpoint Solution in order to determine whether we are obligated to collect VAT from you, including your VAT identification number. INTELLECTUAL PROPERTY NiceHash retains all copyright and other intellectual property rights, including inventions, discoveries, knowhow, processes, marks, methods, compositions, formulae, techniques, information and data, whether or not patentable, copyrightable or protectable in trademark, and any trademarks, copyrights or patents based thereon over all content and other materials contained on NiceHash Platform or provided in connection with the Services, including, without limitation, the NiceHash logo and all designs, text, graphics, pictures, information, data, software, source code, as well as the compilation thereof, sound files, other files and the selection and arrangement thereof. This material is protected by international copyright laws and other intellectual property right laws, namely trademark. These Terms shall not be understood and interpreted in a way that they would mean assignment of copyright or other intellectual property rights, unless it is explicitly defined so in these Terms. NiceHash hereby grants you a limited, nonexclusive and non-sublicensable license to access and use NiceHash’s copyrighted work and other intellectual property for your personal or internal business use. Such license is subject to these Terms and does not permit any resale, the distribution, public performance or public display, modifying or otherwise making any derivative uses, use, publishing, transmission, reverse engineering, participation in the transfer or sale, or any way exploit any of the copyrighted work and other intellectual property other than for their intended purposes. This granted license will automatically terminate if NiceHash suspends or terminates your access to the Services, NiceHash Wallet or closes your NiceHash Account. NiceHash will own exclusive rights, including all intellectual property rights, to any feedback including, but not limited to, suggestions, ideas or other information or materials regarding NiceHash Services or related products that you provide, whether by email, posting through our NiceHash Platform, NiceHash Account or otherwise and you irrevocably assign any and all intellectual property rights on such feedback unlimited in time, scope and territory. Any Feedback you submit is non-confidential and shall become the sole property of NiceHash. NiceHash will be entitled to the unrestricted use, modification or dissemination of such feedback for any purpose, commercial or otherwise, without acknowledgment or compensation to you. You waive any rights you may have to the feedback. We have the right to remove any posting you make on NiceHash Platform if, in our opinion, your post does not comply with the content standards defined by these Terms. PRIVACY POLICY Please refer to our NiceHash Platform and Mining Services Privacy Policy published on the NiceHash Platform for information about how we collect, use and share your information, as well as what options do you have with regards to your personal information. COMMUNICATION AND SUPPORT You agree and consent to receive electronically all communications, agreements, documents, receipts, notices and disclosures that NiceHash provides in connection with your NiceHash Account or use of the NiceHash Platform and Services. You agree that NiceHash may provide these communications to you by posting them via the NiceHash Account or by emailing them to you at the email address you provide. You should maintain copies of electronic communications by printing a paper copy or saving an electronic copy. 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qixuanHou
Please Read Me First. This is a set of java file of my final version of electronic artifacts. This is a game to map my experience in Disney World, in Orlando during this spring break. However, because of my limited skills in computer science, I really have no idea how to simplify the process to run the game. Sorry for the inconvenience. In order to run the game, you may need to install JAVA. I hope the following links will help you. http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html#javasejdk http://www.cc.gatech.edu/~simpkins/teaching/gatech/cs1331/guides/install-java.html My main file is called Disney. You can call Disney in console to start the game. However, I failed to putting all the things inside Disney file. Therefore, you may also need to call AdventureLand, MainStreet, and FrontierLand to start other three games. I hope this will help you. Sorry again for the inconvenience. 1. the structure of my project My project only focused on my trip in Magic Kingdom, one part of Disney world in Orlando. It is a game which guides players to choose from six sub-games, which match six sections of the park, Main Street U.S.A, Tomorrowland, Adventureland, Frontierland, Fantasyland and Liberty Square. I chose one of the rides I took in each section which, from my perspective, shows what I found interesting in Disney world. I changed what I experienced in the park into a small computer game. I want to share my experience with others while they play my games. In the following part of self reflection, I explain the background, rules and other things about each game. For convenience of matching them, I use different color to mark different parts. I hope it will help readers a little bit when they are lost in my disordered reflections. 1. the hall of presidents - Liberty Square 2. Festivall parade - Fantasyland (I explain this one in the part of technology skill limitations) 3. Big Thunder Mountain Railroad - Frontierland 4.talking with Woody- Adventureland 5. Stitch Store - Tomorrowland 6. lunch time - Main Street USA 3. my reflection of the trip in Disney World from dream to reality When I exited Disney resort, I found a sign along the street welcomed people back to real world. Actually, when I was in Orlando, I couldn't believe as an adult, people can mess up fantasy world in the theme parks and the real world. Nevertheless, I felt I was still in fantasy world, when I dreamed twice that I fought for the key to open the door of future. As is known to all, while sleeping, people always dream about what people thinks in the daytime. Therefore, my dream shows that my mind still stayed in the world with Mickey and Donald. I believe that it is experiencing fantasy world which is the source of the greatest happiness people get from theme park. On the one hand, everybody has pressure in real life especially for adults. They can get out of pressure for a day trip in theme park. They can experience different lives here with cartoon characters. On the other hand, sometimes, it is a really hard task to fulfill some dreams, such as being a princess. However, in Disney world, you can dress up the same as Snow White, waiting for your prince; you can go to space by rocket; you can also travel all over the world in one day and enjoy the food of each country. These are all the magic of theme parks. Therefore, in my game, I learnt the way which Disney design their rides to focus on the background story of the game instead of the game itself. For example, there is a ride called Big Thunder Mountain Railroad, which streaks through a haunted gold-mining town aboard a rollicking runaway mine train. The views around the ride were like a gold mining town. There were tools for gold-mining around the railroad and the railroad looked like very old. In order to show riders that it was a haunted gold-mining town, the train always took a sudden turn or speed up quickly to scare people. I decided to name one of my game, which was inspired by this ride, the same name, Big Thunder Mountain Railroad. Instead of sitting inside the mine train to travel around the haunted town, mine was for users to use keyboard to control the train to travel around the gridding railroad. I place traps inside several parts of gridding to "scare" players, who cannot know where traps are until they get into them. If I know how to use animation, I will show scary pictures when players drive their train to the traps. Unlike the ride in Disney, my players can no longer travel once they encounter a trap because their train may have some problems to keep moving. Also, the main goal in the game is to find the gold. However, as we know, finding gold is really hard. Therefore, players must go to find Aladdin's Wonderful lamp where also places inside the gridding while players cannot see its exact place until they happen to drive inside the part where lamp is. Aladdin's Wonderful lamp will show players the map of the gold and when people get to the gold mine, they win. However, there is another limitation of the game. Haunted town is so dangerous during the night. Therefore, players only have 12 hours to finish the task. Train can drive one square in 20 min. Therefore, train can only move 36 times or they will also be caught by traps. In this game, I want to show audiences I have a background story like rides in Disney World. Players need to find the gold in a haunted gold-mining town. Also, in order to show the relationship with Disney, I use Aladdin's Wonderful Lamp as the guide for the players, which is a well known characters in Disney cartoon. I created another game, called talking with Woody to show the magic power of Disney characters. There are a lot of chances to meet Disney characters in Disney world. On the one hand, travelers, especially small kids, are really excited to meet the characters they watched on TV. I think some kids may believe they take pictures with real Mickey Mouse. On the hand, staffs in Disney who wear the costumes are really tired. It was hot in Orlando last week, but all costumes were very heavy. I was moved by the staffs inside Mickey. They also need to mimic the actions of characters and also need to show kindness and warmness to children. It seems like a really hard job. Therefore, I decide to show this part of Disney in my project as well. I decided to use Woody, a toy all the toys look up to. He is smart, kind and brave like a cowboy should be. He is more than a top, he is friend to everyone enjoying the movie Toy. In order to create an interactive game, I planned to ask players to guide Woody. Players need to call Woody before their instructions. For instance, if players say (actually players are typing) "Woody, please sit down", Woody will sit down (actually, there will be another line on the screen showing the same as players import). However, if players are rude and just say "sit down" without calling Woody, Woody won't act (actually there is just nothing showing up on the screen). great facilities to provide convenience to everyone The facilities to satisfy needs for special groups of people, like small kids or disabled people, are well developed. In the past in China, it seemed impossible for parents to take infants and small kids to travel. The road is not flat or wide enough for strollers or wheelchairs. However, in Disney world, everything seemed like well prepared for everyone to use. There are strollers rentals, and electric conveyance vehicles rentals, which are available to rent throughout Disney world. There are baby care center for mothers to feed, change and nurse little ones. There are locker rentals for storing personal items. There are also hearing disability services which have sign language interpretation to help disabled people to enjoy fantasy world. There are still a lot other convenient services in Disney world. I think the purpose of these services show the pursue of equality among everyone in the world. On the one hand, I am really touched by the availability of these services here. It seems Disney try its best to service everyone who have desire to experience fantasy land. On the other hand, in this way, Disney can attract more travelers in order to make more money in some ways. Also, in Disney, it seems like a tradition that there are stores at the exit of the famous rides. Somebody may think it is just a strategy to make people shopping a lot. However, I think it also provides some convenience that travelers can buy souvenirs where is memorable. For example, when I finished my trip in Escape Stitch, I entered a store with a lot of kinds of Stitch, like Stitch pillow, Stitch key chain and so on. I really want to buy something in order to remind me the wonderful feelings. Therefore, I showed my opinion inside my game as well. I wrote one part is for shopping. The items are different kinds of Stitch. My codes can act as a robot to help customers to shop in the store. There are a lot of restaurants in Disney. Maps of Disney are full of restaurants' name. The greatest things about the food are in Epcot, I experienced different counties in one day. I felt like I was in fast travel in different parts of the world and tasted their special food and snacks while I was on the way. I remembered I was still eating Japanese food when I was in "Mexico". It was a great experience. However, there were always a long waiting lines for the all restaurants. People needed to reserve a table a day before their trip and even they had the reservation, they still needed to wait for a long time. I think Disney may need some good ways to fix the problems of waiting for a long time. I have no idea of changing the situation of restaurants, but I think if there are robots to customers to order in fast food restaurant, it may help a lot. Thus, I have another code to customers to order in Plaza Restaurant. If this kind of robots can work in the real life, people can order by themselves and there will be more staffs available to prepare food. theme park uses interesting ways to teach knowledge of boring topics Theme part is also a great source of learning knowledge, especially for kids. They use Disney characters, interesting shows, or even games to teach useful things. The ways change the boring knowledge to interesting things, which always attract children's attention. The most amazing one was an interactive game in Epcot's Innoventions, called "where's the fire?", which teaches adults and children basic fire safety in a fun and entertaining way. About every five minutes, the players waiting in line are divided into two groups and move into the home's entry. Here, a host will explain the object of the game and lay out the rules. The scenario is this: you are on a mission to discover a number of fire hazards commonly found around the house. To do this, you move from room to room, looking for potential risks. To help in the task, each player is given a special "safely light" to help uncover lurking dangers. The rooms are large projection screens. When a hazard is discovered, all persons in the room must shine their safety light on the same spot. when they do, the hazard is rendered harmless and points are assigned. After playing in the game to find the hazardous things in the house, I learned a lot of safety tips. It is much easier to remember the tips I learned during the game than those I learned on textbook or internet. I believe kids will enjoy the games and learn from them as well. I also tried to show this reflection in my project. Thus, I planned to make a game, called the hall of presidents, which test people's knowledge of presidents in USA. However, I failed to achieve the goal of making it an entertaining game instead of a quiz. My game was still like a quiz. However, because it is the only code which can work well inside my big game. I decide to still hold the game for my projects in order to what my original ideas are. 4. technology skill limitations I feel terribly sorry for my limited skills in CS. It is my first time to learn JAVA this semester. I just begin to learn the core concepts of JAVA this month. When I choose to use java code for this project, I know I will face plentiful limitations and problems. Here I want to express my gratitude to Dr. Johnson, who encouraged me not to give up my ideas. To be honest, I have no idea of how to change a java code into a real game with animations. I know the background story of the game is more important for English course and pictures are the best way to show the background, but I have no idea to show all these things by JAVA coding. Therefore, I choose to use videos for my presentation. In this way, I can show my animation inside the videos while the code clue of my game is still composed by JAVA coding. Also, video gives me a lot of freedom when choose my contents for presentation. I can explain a lot details of my project clearly through videos. For example, I found the festival parade in the magic kingdom was great and I wanted to share the experience in my project by showing the pictures or videos. However, because of the technology limitations, I can only show the videos in my presentations. Also, I mistakenly deleted my videos which I shot on my trip Orlando, I can only share others' parade show...... Also, I want to apologize for the incompleteness of my game. I only dedicated to writing codes for Magic Kingdom, a part of my trip during spring break. Writing codes is a really time consuming task for me. In general, I need to spend more than eight hours to finish one project for my CS assignment this semester. While for this project, the final artifacts are composed of several parts of codes and in the end I need to write the father code in order to take care of my code family for spring break. Due to my limitation in writing codes, I can only finish one part of Disney world. However, I think my code shows all my reflections and perspectives during my trip, even though it looks like it only shows one part of my trip. The terrible mistake I made is that I found out the most of my codes I wrote had significant errors on Tuesday. I went to CS TA office for help, while the errors were still impossible to fix in order to achieve the goal I planned to get. Consequently, my game have to be separated into several parts. Instead of a big game having others as sub-games inside the big one, my final artifacts are composed by several small games. I need to start them one by one. It may cause some inconvenience for players to map their trip in Disney world.
TanayGhanshyam
We have come a long way since I was a child in the 1960s when all I wanted for Christmas was a slinky and some Rock’Em – Sock’Em Robots. Now imagine we have traveled ten years into the future, and it is Christmas 2031. Alexa has replaced kids’ parents and Santa Claus. Every toy is connected to the Internet and looks like a robot version of the animal it represents. Clean thermonuclear Christmas trees will be providing us with radiant, gamma-ray energy for all our holiday needs. Pogo sticks have also made a comeback, but they are solar-powered and can leap entire city blocks. And while I am busy pretending to be the Ghost of Christmas Future, I thought it would also be fun to ask the Office of the CTO team about their predictions for futuristic, technical toys. So, I posed these two questions: What cool TECHNICAL toy or gadget would you like Santa to bring you this year in 2021? As a participating member of the Office of the CTO, what cool TECHNICAL toy or gadget (that has not yet been invented) would you like Santa to bring you in 10 years from now in 2031? christmas wishlist for the octo team overlay You know what? We just might see I see a sneak preview of some of these magical tech toys of the future in just a few weeks at the CES 2022 conference. In the meantime, take a look at the wish list from all of our Extreme technical gurus: Marcus Burton – Wireless and Cloud Architect Christmas Wish 2021: Is a Tesla Cybertruck an option? I’ll even take a prototype. That will scratch several technology itches at the same time. Think about it…EV, autonomous driving, AI, 5G probably, cloud-connected, mobile-first, and all the best in materials sciences and mechanical engineering applied to trucks. What more could an outdoorsy tech guy want? Christmas Wish 2031: I’m kinda thinking that while everyone else has their brain slurped out in the metaverse (with VR!), I will prefer to go to the actual mountains. But you know, I have a wife and kids, so I have to think about safety. So here’s my wish: a smart personal device that has a full week of battery life (using ultra-thin silicon wafers) with rapid solar charging, LEO satellite connectivity (for sending “eat your heart out” 3D pics to my friends from the “there’s no 6G here” wilderness), and ultra-HD terrain feature maps for modern navigation. Carla Guzzetti – VP, Experience, Messaging & Enablement Christmas Wish 2021: I want this: Meeting Owl Pro – 360-Degree, 1080p HD Smart Video Conference Camera, Microphone, and Speaker Christmas Wish 2031: I want a gadget where we can have virtual meetings without the need for a wearable! Who wants to wear heavy goggles all day? Doug McDonald – Director of Product Management Christmas Wish 2021: As a technologist often looking for a balance between screen time and health and fitness I hope Santa brings me the Aura Strap. The Aura strap adds additional IoT sensory capabilities to compliment your Apple smartwatch. Bioelectrical impedance analysis is the cutting-edge science behind the AURA Strap. This innovation provides a way to truly see how your body changes over the course of a day. Their body composition analysis includes fat, muscle mass, minerals, and hydration; providing personalized insights that improve the results of your workouts, diet, and your lifestyle as a whole. Christmas Wish 2031: Hopefully, this innovation will be here sooner. Still, in the spirit of my first wish from Santa, I also hope to have a service engine warning light for me. The concept is utilizing advancements in biomedical sensory devices to pinpoint potential changes in your physical metrics that may help in seeking medical attention sooner than later if variances in health data occur. I spoke about this concept in the Digital Diagnosis episode of the Inflection Points podcast from the Office of the CTO. Ed Koehler – Principal Engineer Christmas Wish 2021: My answers are short and sweet. I want a nice drone with high-resolution pan, tilt, and zoom (PTZ) cameras. Christmas Wish 2031: In ten years, I want a drone that I can sit inside and fly away! Puneet Sehgal – Business Initiatives Program Manager Christmas Wish 2021: I have always wanted to enjoy the world from a bird’s eye view. Therefore, my wish is for Santa to bring me a good-quality drone camera this year. It is amazing how quickly drones have evolved from commercial /military use to becoming a personal gadget. Christmas Wish 2031: In 2031, I wish Santa could get me a virtual reality (VR) trainer to help me internalize physical motion by looking at a simulation video while sending an electrical impulse to mimic it. It will open endless possibilities, and I could become an ice skater, a karate expert, or a pianist – all in one. Maybe similar research is already being done, but we are far away from something like this maturing for practical use. So, who knows – it’s Santa after all and we are talking 2031! Tim Harrison – Director of Product Marketing, Service Provider Christmas Wish 2021: This year, I would love to extend my audio recording setup and move from a digital 24 channel mixer to a control surface that integrates with my DAW (digital audio workstation) and allows me to use my outboard microphone pre-amps. I’ve been looking at an ICON QCon Pro G2 plus one QCon EX G2 extender to give me direct control over 16 channels at once (I use 16 channels just for my drum kit). Christmas Wish 2031: Ten years from now, I sincerely hope to receive an anti-gravity platform. First, I’ll be old, and climbing stairs will have become more challenging for these creaky old bones. Secondly, who hasn’t hoped for a REAL hoverboard? Once we know what gravity is “made of,” we can start making it easier to manipulate objects on earth and make space more habitable for human physiology. Either that or a puppy. Puppy sitting Divya Balu Pazhayannur – Director of Business Initiatives Christmas Wish 2021: I’m upgrading parts of my house over the holidays and browsing online for kitchen and laundry appliances. If you had told me that I would be spending three hours reading blogs on choosing the right cooktop for me, I would not have believed you. Does it have the right power, is it reliable, is it Wi-Fi enabled, can you talk to it – I’m kidding on that last one. Having said that, I’d love to get the Bosch Benchmark Gas Stovetop. Although I can’t speak to my appliance, its minimalist look has me writing it down on my wish list for Santa. I’ll even offer him some crispy dosas in exchange. Christmas Wish 2031: Apart from flying cars and personal robot assistants, I’d love to get the gift of better connectivity. I miss my family and friends in India, and it would be amazing to engage with them through holographic technology. I imagine it would allow for a much higher level of communication than today’s ‘talking head’ approach. Although do I want my family sitting with me in my living room? Still – I’d like to think a holograph would be just fantastic. Yury Ostrovsky – Sr. Technology Manager Christmas Wish 2021: I believe 2022 will be the year of VR toys. Virtual Reality is already popular, but I believe more applications will be developed in this area. We might see radio waves coming from different sources (Wi-Fi, LTE, 5G, BT, etc.) and visualize propagation in real-time. Christmas Wish 2031: “Prediction is very difficult, especially if it’s about the future” – Niels Bohr Kurt Semba – Principal Architect Christmas Wish 2021: The Crown from Neurosity. It helps you get and stay in a deep focus to improve your work and gaming results. Christmas Wish 2031: A non-evasive health device that can quickly look deep into your body and cells and explain why you are not feeling well today. Jon Filson – Senior Producer, Content Christmas Wish 2021: I want a large rollable TV by LG. In part because I watch a lot of football. And while I have a Smart TV, I still can’t get it to connect to my Bluetooth speaker … so while I love it, I want it to work better, and isn’t that so often the way with tech? But more than that, I don’t like and have never liked that rooms have to be designed around TVs. They are big, which is fine, but they are often in the way, which is less so. They should disappear when not in use. It’s $100,000 so I don’t expect it any time soon. But it’s an idea whose time has come. Christmas Wish 2031: I cheated on this one and asked my 12-year-old son Jack what he would want. It’s the portal gun, from Rick and Morty, a show in which a crazed scientist named Rick takes his grandson Morty on wacky adventures in a multi-verse. That last part is important to me. Kids today are already well into multi-verses, while we adults are just struggling to make one decent Metaverse. The next generation is already way ahead of us digitally speaking, it’s clear. Alexey Reznik – Senior UX Designer Christmas Wish 2021: This awesome toy: DJI Mavic 2 Pro – Drone Quadcopter UAV with Hasselblad Camera 3-Axis Gimbal HDR 4K Video Adjustable Aperture 20MP 1″ CMOS Sensor, up to 48mph, Gray Christmas Wish 2031: Something along these lines: BMW Motorrad VISION NEXT 100 BMW Motorcycle Michael Rash – Distinguished Engineer – Security Christmas Wish 2021: Satechi USB-C Multiport MX Adapter – Dual 4K HDMI. Christmas Wish 2031: A virtual reality headset that actually works. Alena Amir – Senior Content and Communications Manager Christmas Wish 2021: With conversations around VR/AR and the metaverse taking the world by storm, Santa could help out with an Oculus Quest. Purely for research purposes of course! Christmas Wish 2031: The 1985 movie, Back to the Future, was a family favorite and sure we didn’t get it all exactly right by 2015 but hey, it’s almost 2022! About time we get those hoverboards! David Coleman – Director of Wireless Christmas Wish 2021: Well, it looks like drones are the #1 wish item for 2021, and I am no exception. My wife and I just bought a home in the mountains of Blue Ridge, Georgia, where there is an abundance of wildlife. I want a state-of-the-art drone for bear surveillance. Christmas Wish 2031: In ten years, I will be 71 years old, and I hope to be at least semi-retired and savoring the fruits of my long tech career. Even though we are looking to the future, I want a time machine to revisit the past. I would travel back to July 16th, 1969, and watch Apollo 11 liftoff from Cape Kennedy to the moon. I actually did that as a nine-year-old kid. Oh, and I would also travel back to 1966 and play with my Rock’Em – Sock’Em Robots. Rock'em Sock'em Robots To summarize, our peeps in the Office of the CTO all envision Christmas 2031, where the way we interact as a society will have progressed. In 2021, we already have unlimited access to information, so future tech toys might depend less on magical new technologies and more on the kinds of experiences these new technologies can create. And when those experiences can be shared across the globe in real-time, the world gains an opportunity to learn from each other and grow together in ways that would never have been possible.
Bitcoin: A Peer-to-Peer Electronic Cash System Satoshi Nakamoto satoshin@gmx.com www.bitcoin.org Abstract. A purely peer-to-peer version of electronic cash would allow online payments to be sent directly from one party to another without going through a financial institution. Digital signatures provide part of the solution, but the main benefits are lost if a trusted third party is still required to prevent double-spending. We propose a solution to the double-spending problem using a peer-to-peer network. The network timestamps transactions by hashing them into an ongoing chain of hash-based proof-of-work, forming a record that cannot be changed without redoing the proof-of-work. The longest chain not only serves as proof of the sequence of events witnessed, but proof that it came from the largest pool of CPU power. As long as a majority of CPU power is controlled by nodes that are not cooperating to attack the network, they'll generate the longest chain and outpace attackers. The network itself requires minimal structure. Messages are broadcast on a best effort basis, and nodes can leave and rejoin the network at will, accepting the longest proof-of-work chain as proof of what happened while they were gone. 1. Introduction Commerce on the Internet has come to rely almost exclusively on financial institutions serving as trusted third parties to process electronic payments. While the system works well enough for most transactions, it still suffers from the inherent weaknesses of the trust based model. Completely non-reversible transactions are not really possible, since financial institutions cannot avoid mediating disputes. The cost of mediation increases transaction costs, limiting the minimum practical transaction size and cutting off the possibility for small casual transactions, and there is a broader cost in the loss of ability to make non-reversible payments for non- reversible services. With the possibility of reversal, the need for trust spreads. Merchants must be wary of their customers, hassling them for more information than they would otherwise need. A certain percentage of fraud is accepted as unavoidable. These costs and payment uncertainties can be avoided in person by using physical currency, but no mechanism exists to make payments over a communications channel without a trusted party. What is needed is an electronic payment system based on cryptographic proof instead of trust, allowing any two willing parties to transact directly with each other without the need for a trusted third party. Transactions that are computationally impractical to reverse would protect sellers from fraud, and routine escrow mechanisms could easily be implemented to protect buyers. In this paper, we propose a solution to the double-spending problem using a peer-to-peer distributed timestamp server to generate computational proof of the chronological order of transactions. The system is secure as long as honest nodes collectively control more CPU power than any cooperating group of attacker nodes. 1 2. Transactions We define an electronic coin as a chain of digital signatures. Each owner transfers the coin to the next by digitally signing a hash of the previous transaction and the public key of the next owner and adding these to the end of the coin. A payee can verify the signatures to verify the chain of ownership. Transaction Hash Transaction Hash Transaction Hash Owner 1's Public Key Owner 2's Public Key Owner 3's Public Key Owner 0's Signature Owner 1's Signature The problem of course is the payee can't verify that one of the owners did not double-spend the coin. A common solution is to introduce a trusted central authority, or mint, that checks every transaction for double spending. After each transaction, the coin must be returned to the mint to issue a new coin, and only coins issued directly from the mint are trusted not to be double-spent. The problem with this solution is that the fate of the entire money system depends on the company running the mint, with every transaction having to go through them, just like a bank. We need a way for the payee to know that the previous owners did not sign any earlier transactions. For our purposes, the earliest transaction is the one that counts, so we don't care about later attempts to double-spend. The only way to confirm the absence of a transaction is to be aware of all transactions. In the mint based model, the mint was aware of all transactions and decided which arrived first. To accomplish this without a trusted party, transactions must be publicly announced [1], and we need a system for participants to agree on a single history of the order in which they were received. The payee needs proof that at the time of each transaction, the majority of nodes agreed it was the first received. 3. Timestamp Server The solution we propose begins with a timestamp server. A timestamp server works by taking a hash of a block of items to be timestamped and widely publishing the hash, such as in a newspaper or Usenet post [2-5]. The timestamp proves that the data must have existed at the time, obviously, in order to get into the hash. Each timestamp includes the previous timestamp in its hash, forming a chain, with each additional timestamp reinforcing the ones before it. Hash Hash Owner 2's Signature Owner 1's Private Key Owner 2's Private Key Owner 3's Private Key Block Item Item ... 2 Block Item Item ... Verify Verify Sign Sign 4. Proof-of-Work To implement a distributed timestamp server on a peer-to-peer basis, we will need to use a proof- of-work system similar to Adam Back's Hashcash [6], rather than newspaper or Usenet posts. The proof-of-work involves scanning for a value that when hashed, such as with SHA-256, the hash begins with a number of zero bits. The average work required is exponential in the number of zero bits required and can be verified by executing a single hash. For our timestamp network, we implement the proof-of-work by incrementing a nonce in the block until a value is found that gives the block's hash the required zero bits. Once the CPU effort has been expended to make it satisfy the proof-of-work, the block cannot be changed without redoing the work. As later blocks are chained after it, the work to change the block would include redoing all the blocks after it. The proof-of-work also solves the problem of determining representation in majority decision making. If the majority were based on one-IP-address-one-vote, it could be subverted by anyone able to allocate many IPs. Proof-of-work is essentially one-CPU-one-vote. The majority decision is represented by the longest chain, which has the greatest proof-of-work effort invested in it. If a majority of CPU power is controlled by honest nodes, the honest chain will grow the fastest and outpace any competing chains. To modify a past block, an attacker would have to redo the proof-of-work of the block and all blocks after it and then catch up with and surpass the work of the honest nodes. We will show later that the probability of a slower attacker catching up diminishes exponentially as subsequent blocks are added. To compensate for increasing hardware speed and varying interest in running nodes over time, the proof-of-work difficulty is determined by a moving average targeting an average number of blocks per hour. If they're generated too fast, the difficulty increases. 5. Network The steps to run the network are as follows: 1) New transactions are broadcast to all nodes. 2) Each node collects new transactions into a block. 3) Each node works on finding a difficult proof-of-work for its block. 4) When a node finds a proof-of-work, it broadcasts the block to all nodes. 5) Nodes accept the block only if all transactions in it are valid and not already spent. 6) Nodes express their acceptance of the block by working on creating the next block in the chain, using the hash of the accepted block as the previous hash. Nodes always consider the longest chain to be the correct one and will keep working on extending it. If two nodes broadcast different versions of the next block simultaneously, some nodes may receive one or the other first. In that case, they work on the first one they received, but save the other branch in case it becomes longer. The tie will be broken when the next proof- of-work is found and one branch becomes longer; the nodes that were working on the other branch will then switch to the longer one. 3 Block Nonce Tx Tx ... Block Nonce Tx Tx ... Prev Hash Prev Hash New transaction broadcasts do not necessarily need to reach all nodes. As long as they reach many nodes, they will get into a block before long. Block broadcasts are also tolerant of dropped messages. If a node does not receive a block, it will request it when it receives the next block and realizes it missed one. 6. Incentive By convention, the first transaction in a block is a special transaction that starts a new coin owned by the creator of the block. This adds an incentive for nodes to support the network, and provides a way to initially distribute coins into circulation, since there is no central authority to issue them. The steady addition of a constant of amount of new coins is analogous to gold miners expending resources to add gold to circulation. In our case, it is CPU time and electricity that is expended. The incentive can also be funded with transaction fees. If the output value of a transaction is less than its input value, the difference is a transaction fee that is added to the incentive value of the block containing the transaction. Once a predetermined number of coins have entered circulation, the incentive can transition entirely to transaction fees and be completely inflation free. The incentive may help encourage nodes to stay honest. If a greedy attacker is able to assemble more CPU power than all the honest nodes, he would have to choose between using it to defraud people by stealing back his payments, or using it to generate new coins. He ought to find it more profitable to play by the rules, such rules that favour him with more new coins than everyone else combined, than to undermine the system and the validity of his own wealth. 7. Reclaiming Disk Space Once the latest transaction in a coin is buried under enough blocks, the spent transactions before it can be discarded to save disk space. To facilitate this without breaking the block's hash, transactions are hashed in a Merkle Tree [7][2][5], with only the root included in the block's hash. Old blocks can then be compacted by stubbing off branches of the tree. The interior hashes do not need to be stored. Block Hash0 Hash1 Hash2 Hash3 Tx0 Tx1 Tx2 Tx3 Block Header (Block Hash) Prev Hash Nonce Root Hash Hash01 Hash23 Block Block Header (Block Hash) Prev Hash Nonce Root Hash Hash01 Hash23 Hash2 Hash3 Tx3 Transactions Hashed in a Merkle Tree After Pruning Tx0-2 from the Block A block header with no transactions would be about 80 bytes. If we suppose blocks are generated every 10 minutes, 80 bytes * 6 * 24 * 365 = 4.2MB per year. With computer systems typically selling with 2GB of RAM as of 2008, and Moore's Law predicting current growth of 1.2GB per year, storage should not be a problem even if the block headers must be kept in memory. 4 8. Simplified Payment Verification It is possible to verify payments without running a full network node. A user only needs to keep a copy of the block headers of the longest proof-of-work chain, which he can get by querying network nodes until he's convinced he has the longest chain, and obtain the Merkle branch linking the transaction to the block it's timestamped in. He can't check the transaction for himself, but by linking it to a place in the chain, he can see that a network node has accepted it, and blocks added after it further confirm the network has accepted it. Longest Proof-of-Work Chain Block Header Block Header Block Header Prev Hash Nonce Prev Hash Nonce Prev Hash Nonce Merkle Root Merkle Root Merkle Root Hash01 Hash23 Merkle Branch for Tx3 Hash2 Hash3 Tx3 As such, the verification is reliable as long as honest nodes control the network, but is more vulnerable if the network is overpowered by an attacker. While network nodes can verify transactions for themselves, the simplified method can be fooled by an attacker's fabricated transactions for as long as the attacker can continue to overpower the network. One strategy to protect against this would be to accept alerts from network nodes when they detect an invalid block, prompting the user's software to download the full block and alerted transactions to confirm the inconsistency. Businesses that receive frequent payments will probably still want to run their own nodes for more independent security and quicker verification. 9. Combining and Splitting Value Although it would be possible to handle coins individually, it would be unwieldy to make a separate transaction for every cent in a transfer. To allow value to be split and combined, transactions contain multiple inputs and outputs. Normally there will be either a single input from a larger previous transaction or multiple inputs combining smaller amounts, and at most two outputs: one for the payment, and one returning the change, if any, back to the sender. It should be noted that fan-out, where a transaction depends on several transactions, and those transactions depend on many more, is not a problem here. There is never the need to extract a complete standalone copy of a transaction's history. 5 Transaction In Out In ... ... 10. Privacy The traditional banking model achieves a level of privacy by limiting access to information to the parties involved and the trusted third party. The necessity to announce all transactions publicly precludes this method, but privacy can still be maintained by breaking the flow of information in another place: by keeping public keys anonymous. The public can see that someone is sending an amount to someone else, but without information linking the transaction to anyone. This is similar to the level of information released by stock exchanges, where the time and size of individual trades, the "tape", is made public, but without telling who the parties were. Traditional Privacy Model Identities Transactions New Privacy Model Identities Transactions As an additional firewall, a new key pair should be used for each transaction to keep them from being linked to a common owner. Some linking is still unavoidable with multi-input transactions, which necessarily reveal that their inputs were owned by the same owner. The risk is that if the owner of a key is revealed, linking could reveal other transactions that belonged to the same owner. 11. Calculations We consider the scenario of an attacker trying to generate an alternate chain faster than the honest chain. Even if this is accomplished, it does not throw the system open to arbitrary changes, such as creating value out of thin air or taking money that never belonged to the attacker. Nodes are not going to accept an invalid transaction as payment, and honest nodes will never accept a block containing them. An attacker can only try to change one of his own transactions to take back money he recently spent. The race between the honest chain and an attacker chain can be characterized as a Binomial Random Walk. The success event is the honest chain being extended by one block, increasing its lead by +1, and the failure event is the attacker's chain being extended by one block, reducing the gap by -1. The probability of an attacker catching up from a given deficit is analogous to a Gambler's Ruin problem. Suppose a gambler with unlimited credit starts at a deficit and plays potentially an infinite number of trials to try to reach breakeven. We can calculate the probability he ever reaches breakeven, or that an attacker ever catches up with the honest chain, as follows [8]: p = probability an honest node finds the next block q = probability the attacker finds the next block qz = probability the attacker will ever catch up from z blocks behind Trusted Third Party q ={ 1 if p≤q} z q/pz if pq 6 Counterparty Public Public Given our assumption that p > q, the probability drops exponentially as the number of blocks the attacker has to catch up with increases. With the odds against him, if he doesn't make a lucky lunge forward early on, his chances become vanishingly small as he falls further behind. We now consider how long the recipient of a new transaction needs to wait before being sufficiently certain the sender can't change the transaction. We assume the sender is an attacker who wants to make the recipient believe he paid him for a while, then switch it to pay back to himself after some time has passed. The receiver will be alerted when that happens, but the sender hopes it will be too late. The receiver generates a new key pair and gives the public key to the sender shortly before signing. This prevents the sender from preparing a chain of blocks ahead of time by working on it continuously until he is lucky enough to get far enough ahead, then executing the transaction at that moment. Once the transaction is sent, the dishonest sender starts working in secret on a parallel chain containing an alternate version of his transaction. The recipient waits until the transaction has been added to a block and z blocks have been linked after it. He doesn't know the exact amount of progress the attacker has made, but assuming the honest blocks took the average expected time per block, the attacker's potential progress will be a Poisson distribution with expected value: = z qp To get the probability the attacker could still catch up now, we multiply the Poisson density for each amount of progress he could have made by the probability he could catch up from that point: ∞ ke−{q/pz−k ifk≤z} ∑k=0 k!⋅ 1 ifkz Rearranging to avoid summing the infinite tail of the distribution... z ke− z−k 1−∑k=0 k! 1−q/p Converting to C code... #include <math.h> double AttackerSuccessProbability(double q, int z) { double p = 1.0 - q; double lambda = z * (q / p); double sum = 1.0; int i, k; for (k = 0; k <= z; k++) { double poisson = exp(-lambda); for (i = 1; i <= k; i++) poisson *= lambda / i; sum -= poisson * (1 - pow(q / p, z - k)); } return sum; } 7 Running some results, we can see the probability drop off exponentially with z. q=0.1 z=0 P=1.0000000 z=1 P=0.2045873 z=2 P=0.0509779 z=3 P=0.0131722 z=4 P=0.0034552 z=5 P=0.0009137 z=6 P=0.0002428 z=7 P=0.0000647 z=8 P=0.0000173 z=9 P=0.0000046 z=10 P=0.0000012 q=0.3 z=0 P=1.0000000 z=5 P=0.1773523 z=10 P=0.0416605 z=15 P=0.0101008 z=20 P=0.0024804 z=25 P=0.0006132 z=30 P=0.0001522 z=35 P=0.0000379 z=40 P=0.0000095 z=45 P=0.0000024 z=50 P=0.0000006 Solving for P less than 0.1%... P < 0.001 q=0.10 z=5 q=0.15 z=8 q=0.20 z=11 q=0.25 z=15 q=0.30 z=24 q=0.35 z=41 q=0.40 z=89 q=0.45 z=340 12. Conclusion We have proposed a system for electronic transactions without relying on trust. We started with the usual framework of coins made from digital signatures, which provides strong control of ownership, but is incomplete without a way to prevent double-spending. To solve this, we proposed a peer-to-peer network using proof-of-work to record a public history of transactions that quickly becomes computationally impractical for an attacker to change if honest nodes control a majority of CPU power. The network is robust in its unstructured simplicity. Nodes work all at once with little coordination. They do not need to be identified, since messages are not routed to any particular place and only need to be delivered on a best effort basis. Nodes can leave and rejoin the network at will, accepting the proof-of-work chain as proof of what happened while they were gone. They vote with their CPU power, expressing their acceptance of valid blocks by working on extending them and rejecting invalid blocks by refusing to work on them. Any needed rules and incentives can be enforced with this consensus mechanism. 8 References [1] W. Dai, "b-money," http://www.weidai.com/bmoney.txt, 1998. [2] H. Massias, X.S. Avila, and J.-J. Quisquater, "Design of a secure timestamping service with minimal trust requirements," In 20th Symposium on Information Theory in the Benelux, May 1999. [3] S. Haber, W.S. Stornetta, "How to time-stamp a digital document," In Journal of Cryptology, vol 3, no 2, pages 99-111, 1991. [4] D. Bayer, S. Haber, W.S. Stornetta, "Improving the efficiency and reliability of digital time-stamping," In Sequences II: Methods in Communication, Security and Computer Science, pages 329-334, 1993. [5] S. Haber, W.S. Stornetta, "Secure names for bit-strings," In Proceedings of the 4th ACM Conference on Computer and Communications Security, pages 28-35, April 1997. [6] A. Back, "Hashcash - a denial of service counter-measure," http://www.hashcash.org/papers/hashcash.pdf, 2002. [7] R.C. Merkle, "Protocols for public key cryptosystems," In Proc. 1980 Symposium on Security and Privacy, IEEE Computer Society, pages 122-133, April 1980. [8] W. Feller, "An introduction to probability theory and its applications," 1957. 9
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-? Print this help message and exit -alertnotify=<cmd> Execute command when a relevant alert is received or we see a really long fork (%s in cmd is replaced by message) -assumevalid=<hex> If this block is in the chain assume that it and its ancestors are valid and potentially skip their script verification (0 to verify all, default: 0000000000000000000b9d2ec5a352ecba0592946514a92f14319dc2b367fc72, testnet: 000000000000006433d1efec504c53ca332b64963c425395515b01977bd7b3b0, signet: 0000002a1de0f46379358c1fd09906f7ac59adf3712323ed90eb59e4c183c020) -blockfilterindex=<type> Maintain an index of compact filters by block (default: 0, values: basic). If <type> is not supplied or if <type> = 1, indexes for all known types are enabled. -blocknotify=<cmd> Execute command when the best block changes (%s in cmd is replaced by block hash) -blockreconstructionextratxn=<n> Extra transactions to keep in memory for compact block reconstructions (default: 100) -blocksdir=<dir> Specify directory to hold blocks subdirectory for *.dat files (default: <datadir>) -blocksonly Whether to reject transactions from network peers. Automatic broadcast and rebroadcast of any transactions from inbound peers is disabled, unless the peer has the 'forcerelay' permission. RPC transactions are not affected. (default: 0) -conf=<file> Specify path to read-only configuration file. Relative paths will be prefixed by datadir location. (default: bitcoin.conf) -daemon Run in the background as a daemon and accept commands -datadir=<dir> Specify data directory -dbcache=<n> Maximum database cache size <n> MiB (4 to 16384, default: 450). In addition, unused mempool memory is shared for this cache (see -maxmempool). -debuglogfile=<file> Specify location of debug log file. Relative paths will be prefixed by a net-specific datadir location. (-nodebuglogfile to disable; default: debug.log) -includeconf=<file> Specify additional configuration file, relative to the -datadir path (only useable from configuration file, not command line) -loadblock=<file> Imports blocks from external file on startup -maxmempool=<n> Keep the transaction memory pool below <n> megabytes (default: 300) -maxorphantx=<n> Keep at most <n> unconnectable transactions in memory (default: 100) -mempoolexpiry=<n> Do not keep transactions in the mempool longer than <n> hours (default: 336) -par=<n> Set the number of script verification threads (-8 to 15, 0 = auto, <0 = leave that many cores free, default: 0) -persistmempool Whether to save the mempool on shutdown and load on restart (default: 1) -pid=<file> Specify pid file. Relative paths will be prefixed by a net-specific datadir location. (default: bitcoind.pid) -prune=<n> Reduce storage requirements by enabling pruning (deleting) of old blocks. This allows the pruneblockchain RPC to be called to delete specific blocks, and enables automatic pruning of old blocks if a target size in MiB is provided. This mode is incompatible with -txindex and -rescan. Warning: Reverting this setting requires re-downloading the entire blockchain. (default: 0 = disable pruning blocks, 1 = allow manual pruning via RPC, >=550 = automatically prune block files to stay under the specified target size in MiB) -reindex Rebuild chain state and block index from the blk*.dat files on disk -reindex-chainstate Rebuild chain state from the currently indexed blocks. When in pruning mode or if blocks on disk might be corrupted, use full -reindex instead. -settings=<file> Specify path to dynamic settings data file. Can be disabled with -nosettings. File is written at runtime and not meant to be edited by users (use bitcoin.conf instead for custom settings). Relative paths will be prefixed by datadir location. (default: settings.json) -startupnotify=<cmd> Execute command on startup. -sysperms Create new files with system default permissions, instead of umask 077 (only effective with disabled wallet functionality) -txindex Maintain a full transaction index, used by the getrawtransaction rpc call (default: 0) -version Print version and exit Connection options: -addnode=<ip> Add a node to connect to and attempt to keep the connection open (see the `addnode` RPC command help for more info). This option can be specified multiple times to add multiple nodes. -asmap=<file> Specify asn mapping used for bucketing of the peers (default: ip_asn.map). Relative paths will be prefixed by the net-specific datadir location. -bantime=<n> Default duration (in seconds) of manually configured bans (default: 86400) -bind=<addr>[:<port>][=onion] Bind to given address and always listen on it (default: 0.0.0.0). Use [host]:port notation for IPv6. Append =onion to tag any incoming connections to that address and port as incoming Tor connections (default: 127.0.0.1:8334=onion, testnet: 127.0.0.1:18334=onion, signet: 127.0.0.1:38334=onion, regtest: 127.0.0.1:18445=onion) -connect=<ip> Connect only to the specified node; -noconnect disables automatic connections (the rules for this peer are the same as for -addnode). This option can be specified multiple times to connect to multiple nodes. -discover Discover own IP addresses (default: 1 when listening and no -externalip or -proxy) -dns Allow DNS lookups for -addnode, -seednode and -connect (default: 1) -dnsseed Query for peer addresses via DNS lookup, if low on addresses (default: 1 unless -connect used) -externalip=<ip> Specify your own public address -forcednsseed Always query for peer addresses via DNS lookup (default: 0) -listen Accept connections from outside (default: 1 if no -proxy or -connect) -listenonion Automatically create Tor onion service (default: 1) -maxconnections=<n> Maintain at most <n> connections to peers (default: 125) -maxreceivebuffer=<n> Maximum per-connection receive buffer, <n>*1000 bytes (default: 5000) -maxsendbuffer=<n> Maximum per-connection send buffer, <n>*1000 bytes (default: 1000) -maxtimeadjustment Maximum allowed median peer time offset adjustment. Local perspective of time may be influenced by peers forward or backward by this amount. (default: 4200 seconds) -maxuploadtarget=<n> Tries to keep outbound traffic under the given target (in MiB per 24h). Limit does not apply to peers with 'download' permission. 0 = no limit (default: 0) -networkactive Enable all P2P network activity (default: 1). Can be changed by the setnetworkactive RPC command -onion=<ip:port> Use separate SOCKS5 proxy to reach peers via Tor onion services, set -noonion to disable (default: -proxy) -onlynet=<net> Make outgoing connections only through network <net> (ipv4, ipv6 or onion). Incoming connections are not affected by this option. This option can be specified multiple times to allow multiple networks. -peerblockfilters Serve compact block filters to peers per BIP 157 (default: 0) -peerbloomfilters Support filtering of blocks and transaction with bloom filters (default: 0) -permitbaremultisig Relay non-P2SH multisig (default: 1) -port=<port> Listen for connections on <port>. Nodes not using the default ports (default: 8333, testnet: 18333, signet: 38333, regtest: 18444) are unlikely to get incoming connections. -proxy=<ip:port> Connect through SOCKS5 proxy, set -noproxy to disable (default: disabled) -proxyrandomize Randomize credentials for every proxy connection. This enables Tor stream isolation (default: 1) -seednode=<ip> Connect to a node to retrieve peer addresses, and disconnect. This option can be specified multiple times to connect to multiple nodes. -timeout=<n> Specify connection timeout in milliseconds (minimum: 1, default: 5000) -torcontrol=<ip>:<port> Tor control port to use if onion listening enabled (default: 127.0.0.1:9051) -torpassword=<pass> Tor control port password (default: empty) -upnp Use UPnP to map the listening port (default: 0) -whitebind=<[permissions@]addr> Bind to the given address and add permission flags to the peers connecting to it. Use [host]:port notation for IPv6. Allowed permissions: bloomfilter (allow requesting BIP37 filtered blocks and transactions), noban (do not ban for misbehavior; implies download), forcerelay (relay transactions that are already in the mempool; implies relay), relay (relay even in -blocksonly mode, and unlimited transaction announcements), mempool (allow requesting BIP35 mempool contents), download (allow getheaders during IBD, no disconnect after maxuploadtarget limit), addr (responses to GETADDR avoid hitting the cache and contain random records with the most up-to-date info). Specify multiple permissions separated by commas (default: download,noban,mempool,relay). Can be specified multiple times. -whitelist=<[permissions@]IP address or network> Add permission flags to the peers connecting from the given IP address (e.g. 1.2.3.4) or CIDR-notated network (e.g. 1.2.3.0/24). Uses the same permissions as -whitebind. Can be specified multiple times. Wallet options: -addresstype What type of addresses to use ("legacy", "p2sh-segwit", or "bech32", default: "bech32") -avoidpartialspends Group outputs by address, selecting all or none, instead of selecting on a per-output basis. Privacy is improved as an address is only used once (unless someone sends to it after spending from it), but may result in slightly higher fees as suboptimal coin selection may result due to the added limitation (default: 0 (always enabled for wallets with "avoid_reuse" enabled)) -changetype What type of change to use ("legacy", "p2sh-segwit", or "bech32"). Default is same as -addresstype, except when -addresstype=p2sh-segwit a native segwit output is used when sending to a native segwit address) -disablewallet Do not load the wallet and disable wallet RPC calls -discardfee=<amt> The fee rate (in BTC/kB) that indicates your tolerance for discarding change by adding it to the fee (default: 0.0001). Note: An output is discarded if it is dust at this rate, but we will always discard up to the dust relay fee and a discard fee above that is limited by the fee estimate for the longest target -fallbackfee=<amt> A fee rate (in BTC/kB) that will be used when fee estimation has insufficient data. 0 to entirely disable the fallbackfee feature. (default: 0.00) -keypool=<n> Set key pool size to <n> (default: 1000). Warning: Smaller sizes may increase the risk of losing funds when restoring from an old backup, if none of the addresses in the original keypool have been used. -maxapsfee=<n> Spend up to this amount in additional (absolute) fees (in BTC) if it allows the use of partial spend avoidance (default: 0.00) -mintxfee=<amt> Fees (in BTC/kB) smaller than this are considered zero fee for transaction creation (default: 0.00001) -paytxfee=<amt> Fee (in BTC/kB) to add to transactions you send (default: 0.00) -rescan Rescan the block chain for missing wallet transactions on startup -spendzeroconfchange Spend unconfirmed change when sending transactions (default: 1) -txconfirmtarget=<n> If paytxfee is not set, include enough fee so transactions begin confirmation on average within n blocks (default: 6) -wallet=<path> Specify wallet path to load at startup. Can be used multiple times to load multiple wallets. Path is to a directory containing wallet data and log files. If the path is not absolute, it is interpreted relative to <walletdir>. This only loads existing wallets and does not create new ones. For backwards compatibility this also accepts names of existing top-level data files in <walletdir>. -walletbroadcast Make the wallet broadcast transactions (default: 1) -walletdir=<dir> Specify directory to hold wallets (default: <datadir>/wallets if it exists, otherwise <datadir>) -walletnotify=<cmd> Execute command when a wallet transaction changes. %s in cmd is replaced by TxID and %w is replaced by wallet name. %w is not currently implemented on windows. On systems where %w is supported, it should NOT be quoted because this would break shell escaping used to invoke the command. -walletrbf Send transactions with full-RBF opt-in enabled (RPC only, default: 0) ZeroMQ notification options: -zmqpubhashblock=<address> Enable publish hash block in <address> -zmqpubhashblockhwm=<n> Set publish hash block outbound message high water mark (default: 1000) -zmqpubhashtx=<address> Enable publish hash transaction in <address> -zmqpubhashtxhwm=<n> Set publish hash transaction outbound message high water mark (default: 1000) -zmqpubrawblock=<address> Enable publish raw block in <address> -zmqpubrawblockhwm=<n> Set publish raw block outbound message high water mark (default: 1000) -zmqpubrawtx=<address> Enable publish raw transaction in <address> -zmqpubrawtxhwm=<n> Set publish raw transaction outbound message high water mark (default: 1000) -zmqpubsequence=<address> Enable publish hash block and tx sequence in <address> -zmqpubsequencehwm=<n> Set publish hash sequence message high water mark (default: 1000) Debugging/Testing options: -debug=<category> Output debugging information (default: -nodebug, supplying <category> is optional). If <category> is not supplied or if <category> = 1, output all debugging information. <category> can be: net, tor, mempool, http, bench, zmq, walletdb, rpc, estimatefee, addrman, selectcoins, reindex, cmpctblock, rand, prune, proxy, mempoolrej, libevent, coindb, qt, leveldb, validation. -debugexclude=<category> Exclude debugging information for a category. Can be used in conjunction with -debug=1 to output debug logs for all categories except one or more specified categories. -help-debug Print help message with debugging options and exit -logips Include IP addresses in debug output (default: 0) -logthreadnames Prepend debug output with name of the originating thread (only available on platforms supporting thread_local) (default: 0) -logtimestamps Prepend debug output with timestamp (default: 1) -maxtxfee=<amt> Maximum total fees (in BTC) to use in a single wallet transaction; setting this too low may abort large transactions (default: 0.10) -printtoconsole Send trace/debug info to console (default: 1 when no -daemon. To disable logging to file, set -nodebuglogfile) -shrinkdebugfile Shrink debug.log file on client startup (default: 1 when no -debug) -uacomment=<cmt> Append comment to the user agent string Chain selection options: -chain=<chain> Use the chain <chain> (default: main). Allowed values: main, test, signet, regtest -signet Use the signet chain. Equivalent to -chain=signet. Note that the network is defined by the -signetchallenge parameter -signetchallenge Blocks must satisfy the given script to be considered valid (only for signet networks; defaults to the global default signet test network challenge) -signetseednode Specify a seed node for the signet network, in the hostname[:port] format, e.g. sig.net:1234 (may be used multiple times to specify multiple seed nodes; defaults to the global default signet test network seed node(s)) -testnet Use the test chain. Equivalent to -chain=test. Node relay options: -bytespersigop Equivalent bytes per sigop in transactions for relay and mining (default: 20) -datacarrier Relay and mine data carrier transactions (default: 1) -datacarriersize Maximum size of data in data carrier transactions we relay and mine (default: 83) -minrelaytxfee=<amt> Fees (in BTC/kB) smaller than this are considered zero fee for relaying, mining and transaction creation (default: 0.00001) -whitelistforcerelay Add 'forcerelay' permission to whitelisted inbound peers with default permissions. This will relay transactions even if the transactions were already in the mempool. (default: 0) -whitelistrelay Add 'relay' permission to whitelisted inbound peers with default permissions. This will accept relayed transactions even when not relaying transactions (default: 1) Block creation options: -blockmaxweight=<n> Set maximum BIP141 block weight (default: 3996000) -blockmintxfee=<amt> Set lowest fee rate (in BTC/kB) for transactions to be included in block creation. (default: 0.00001) RPC server options: -rest Accept public REST requests (default: 0) -rpcallowip=<ip> Allow JSON-RPC connections from specified source. Valid for <ip> are a single IP (e.g. 1.2.3.4), a network/netmask (e.g. 1.2.3.4/255.255.255.0) or a network/CIDR (e.g. 1.2.3.4/24). This option can be specified multiple times -rpcauth=<userpw> Username and HMAC-SHA-256 hashed password for JSON-RPC connections. The field <userpw> comes in the format: <USERNAME>:<SALT>$<HASH>. A canonical python script is included in share/rpcauth. The client then connects normally using the rpcuser=<USERNAME>/rpcpassword=<PASSWORD> pair of arguments. This option can be specified multiple times -rpcbind=<addr>[:port] Bind to given address to listen for JSON-RPC connections. Do not expose the RPC server to untrusted networks such as the public internet! This option is ignored unless -rpcallowip is also passed. Port is optional and overrides -rpcport. Use [host]:port notation for IPv6. This option can be specified multiple times (default: 127.0.0.1 and ::1 i.e., localhost) -rpccookiefile=<loc> Location of the auth cookie. Relative paths will be prefixed by a net-specific datadir location. (default: data dir) -rpcpassword=<pw> Password for JSON-RPC connections -rpcport=<port> Listen for JSON-RPC connections on <port> (default: 8332, testnet: 18332, signet: 38332, regtest: 18443) -rpcserialversion Sets the serialization of raw transaction or block hex returned in non-verbose mode, non-segwit(0) or segwit(1) (default: 1) -rpcthreads=<n> Set the number of threads to service RPC calls (default: 4) -rpcuser=<user> Username for JSON-RPC connections -rpcwhitelist=<whitelist> Set a whitelist to filter incoming RPC calls for a specific user. The field <whitelist> comes in the format: <USERNAME>:<rpc 1>,<rpc 2>,...,<rpc n>. If multiple whitelists are set for a given user, they are set-intersected. See -rpcwhitelistdefault documentation for information on default whitelist behavior. -rpcwhitelistdefault Sets default behavior for rpc whitelisting. Unless rpcwhitelistdefault is set to 0, if any -rpcwhitelist is set, the rpc server acts as if all rpc users are subject to empty-unless-otherwise-specified whitelists. If rpcwhitelistdefault is set to 1 and no -rpcwhitelist is set, rpc server acts as if all rpc users are subject to empty whitelists. -server Accept command line and JSON-RPC commands ~ $
BabyFlokiCoin
/** *Submitted for verification at BscScan.com on 2021-03-01 */ /** *Submitted for verification at BscScan.com on 2021-03-01 */ /** #BEE #LIQ+#RFI+#SHIB+#DOGE = #BEE #SAFEMOON features: 3% fee auto add to the liquidity pool to locked forever when selling 2% fee auto distribute to all holders I created a black hole so #Bee token will deflate itself in supply with every transaction 50% Supply is burned at start. */ pragma solidity ^0.6.12; // SPDX-License-Identifier: Unlicensed interface IERC20 { function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom(address sender, address recipient, uint256 amount) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); } /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } } abstract contract Context { function _msgSender() internal view virtual returns (address payable) { return msg.sender; } function _msgData() internal view virtual returns (bytes memory) { this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691 return msg.data; } } /** * @dev Collection of functions related to the address type */ library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // According to EIP-1052, 0x0 is the value returned for not-yet created accounts // and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned // for accounts without code, i.e. `keccak256('')` bytes32 codehash; bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470; // solhint-disable-next-line no-inline-assembly assembly { codehash := extcodehash(account) } return (codehash != accountHash && codehash != 0x0); } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, "Address: insufficient balance"); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{ value: amount }(""); require(success, "Address: unable to send value, recipient may have reverted"); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, "Address: low-level call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) { return _functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) { return functionCallWithValue(target, data, value, "Address: low-level call with value failed"); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) { require(address(this).balance >= value, "Address: insufficient balance for call"); return _functionCallWithValue(target, data, value, errorMessage); } function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) { require(isContract(target), "Address: call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{ value: weiValue }(data); if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } } } /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ contract Ownable is Context { address private _owner; address private _previousOwner; uint256 private _lockTime; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor () internal { address msgSender = _msgSender(); _owner = msgSender; emit OwnershipTransferred(address(0), msgSender); } /** * @dev Returns the address of the current owner. */ function owner() public view returns (address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(_owner == _msgSender(), "Ownable: caller is not the owner"); _; } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { require(newOwner != address(0), "Ownable: new owner is the zero address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } function geUnlockTime() public view returns (uint256) { return _lockTime; } //Locks the contract for owner for the amount of time provided function lock(uint256 time) public virtual onlyOwner { _previousOwner = _owner; _owner = address(0); _lockTime = now + time; emit OwnershipTransferred(_owner, address(0)); } //Unlocks the contract for owner when _lockTime is exceeds function unlock() public virtual { require(_previousOwner == msg.sender, "You don't have permission to unlock"); require(now > _lockTime , "Contract is locked until 7 days"); emit OwnershipTransferred(_owner, _previousOwner); _owner = _previousOwner; } } // pragma solidity >=0.5.0; interface IUniswapV2Factory { event PairCreated(address indexed token0, address indexed token1, address pair, uint); function feeTo() external view returns (address); function feeToSetter() external view returns (address); function getPair(address tokenA, address tokenB) external view returns (address pair); function allPairs(uint) external view returns (address pair); function allPairsLength() external view returns (uint); function createPair(address tokenA, address tokenB) external returns (address pair); function setFeeTo(address) external; function setFeeToSetter(address) external; } // pragma solidity >=0.5.0; interface IUniswapV2Pair { event Approval(address indexed owner, address indexed spender, uint value); event Transfer(address indexed from, address indexed to, uint value); function name() external pure returns (string memory); function symbol() external pure returns (string memory); function decimals() external pure returns (uint8); function totalSupply() external view returns (uint); function balanceOf(address owner) external view returns (uint); function allowance(address owner, address spender) external view returns (uint); function approve(address spender, uint value) external returns (bool); function transfer(address to, uint value) external returns (bool); function transferFrom(address from, address to, uint value) external returns (bool); function DOMAIN_SEPARATOR() external view returns (bytes32); function PERMIT_TYPEHASH() external pure returns (bytes32); function nonces(address owner) external view returns (uint); function permit(address owner, address spender, uint value, uint deadline, uint8 v, bytes32 r, bytes32 s) external; event Mint(address indexed sender, uint amount0, uint amount1); event Burn(address indexed sender, uint amount0, uint amount1, address indexed to); event Swap( address indexed sender, uint amount0In, uint amount1In, uint amount0Out, uint amount1Out, address indexed to ); event Sync(uint112 reserve0, uint112 reserve1); function MINIMUM_LIQUIDITY() external pure returns (uint); function factory() external view returns (address); function token0() external view returns (address); function token1() external view returns (address); function getReserves() external view returns (uint112 reserve0, uint112 reserve1, uint32 blockTimestampLast); function price0CumulativeLast() external view returns (uint); function price1CumulativeLast() external view returns (uint); function kLast() external view returns (uint); function mint(address to) external returns (uint liquidity); function burn(address to) external returns (uint amount0, uint amount1); function swap(uint amount0Out, uint amount1Out, address to, bytes calldata data) external; function skim(address to) external; function sync() external; function initialize(address, address) external; } // pragma solidity >=0.6.2; interface IUniswapV2Router01 { function factory() external pure returns (address); function WETH() external pure returns (address); function addLiquidity( address tokenA, address tokenB, uint amountADesired, uint amountBDesired, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB, uint liquidity); function addLiquidityETH( address token, uint amountTokenDesired, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external payable returns (uint amountToken, uint amountETH, uint liquidity); function removeLiquidity( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB); function removeLiquidityETH( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountToken, uint amountETH); function removeLiquidityWithPermit( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountA, uint amountB); function removeLiquidityETHWithPermit( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountToken, uint amountETH); function swapExactTokensForTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapTokensForExactTokens( uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapExactETHForTokens(uint amountOutMin, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function swapTokensForExactETH(uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapExactTokensForETH(uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapETHForExactTokens(uint amountOut, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function quote(uint amountA, uint reserveA, uint reserveB) external pure returns (uint amountB); function getAmountOut(uint amountIn, uint reserveIn, uint reserveOut) external pure returns (uint amountOut); function getAmountIn(uint amountOut, uint reserveIn, uint reserveOut) external pure returns (uint amountIn); function getAmountsOut(uint amountIn, address[] calldata path) external view returns (uint[] memory amounts); function getAmountsIn(uint amountOut, address[] calldata path) external view returns (uint[] memory amounts); } // pragma solidity >=0.6.2; interface IUniswapV2Router02 is IUniswapV2Router01 { function removeLiquidityETHSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountETH); function removeLiquidityETHWithPermitSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountETH); function swapExactTokensForTokensSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; function swapExactETHForTokensSupportingFeeOnTransferTokens( uint amountOutMin, address[] calldata path, address to, uint deadline ) external payable; function swapExactTokensForETHSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; } contract SafeMoon is Context, IERC20, Ownable { using SafeMath for uint256; using Address for address; mapping (address => uint256) private _rOwned; mapping (address => uint256) private _tOwned; mapping (address => mapping (address => uint256)) private _allowances; mapping (address => bool) private _isExcludedFromFee; mapping (address => bool) private _isExcluded; address[] private _excluded; uint256 private constant MAX = ~uint256(0); uint256 private _tTotal = 1000000000 * 10**6 * 10**9; uint256 private _rTotal = (MAX - (MAX % _tTotal)); uint256 private _tFeeTotal; string private _name = "SafeMoon"; string private _symbol = "SAFEMOON"; uint8 private _decimals = 9; uint256 public _taxFee = 5; uint256 private _previousTaxFee = _taxFee; uint256 public _liquidityFee = 5; uint256 private _previousLiquidityFee = _liquidityFee; IUniswapV2Router02 public immutable uniswapV2Router; address public immutable uniswapV2Pair; bool inSwapAndLiquify; bool public swapAndLiquifyEnabled = true; uint256 public _maxTxAmount = 5000000 * 10**6 * 10**9; uint256 private numTokensSellToAddToLiquidity = 500000 * 10**6 * 10**9; event MinTokensBeforeSwapUpdated(uint256 minTokensBeforeSwap); event SwapAndLiquifyEnabledUpdated(bool enabled); event SwapAndLiquify( uint256 tokensSwapped, uint256 ethReceived, uint256 tokensIntoLiqudity ); modifier lockTheSwap { inSwapAndLiquify = true; _; inSwapAndLiquify = false; } constructor () public { _rOwned[_msgSender()] = _rTotal; IUniswapV2Router02 _uniswapV2Router = IUniswapV2Router02(0x05fF2B0DB69458A0750badebc4f9e13aDd608C7F); // Create a uniswap pair for this new token uniswapV2Pair = IUniswapV2Factory(_uniswapV2Router.factory()) .createPair(address(this), _uniswapV2Router.WETH()); // set the rest of the contract variables uniswapV2Router = _uniswapV2Router; //exclude owner and this contract from fee _isExcludedFromFee[owner()] = true; _isExcludedFromFee[address(this)] = true; emit Transfer(address(0), _msgSender(), _tTotal); } function name() public view returns (string memory) { return _name; } function symbol() public view returns (string memory) { return _symbol; } function decimals() public view returns (uint8) { return _decimals; } function totalSupply() public view override returns (uint256) { return _tTotal; } function balanceOf(address account) public view override returns (uint256) { if (_isExcluded[account]) return _tOwned[account]; return tokenFromReflection(_rOwned[account]); } function transfer(address recipient, uint256 amount) public override returns (bool) { _transfer(_msgSender(), recipient, amount); return true; } function allowance(address owner, address spender) public view override returns (uint256) { return _allowances[owner][spender]; } function approve(address spender, uint256 amount) public override returns (bool) { _approve(_msgSender(), spender, amount); return true; } function transferFrom(address sender, address recipient, uint256 amount) public override returns (bool) { _transfer(sender, recipient, amount); _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance")); return true; } function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue)); return true; } function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero")); return true; } function isExcludedFromReward(address account) public view returns (bool) { return _isExcluded[account]; } function totalFees() public view returns (uint256) { return _tFeeTotal; } function deliver(uint256 tAmount) public { address sender = _msgSender(); require(!_isExcluded[sender], "Excluded addresses cannot call this function"); (uint256 rAmount,,,,,) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rTotal = _rTotal.sub(rAmount); _tFeeTotal = _tFeeTotal.add(tAmount); } function reflectionFromToken(uint256 tAmount, bool deductTransferFee) public view returns(uint256) { require(tAmount <= _tTotal, "Amount must be less than supply"); if (!deductTransferFee) { (uint256 rAmount,,,,,) = _getValues(tAmount); return rAmount; } else { (,uint256 rTransferAmount,,,,) = _getValues(tAmount); return rTransferAmount; } } function tokenFromReflection(uint256 rAmount) public view returns(uint256) { require(rAmount <= _rTotal, "Amount must be less than total reflections"); uint256 currentRate = _getRate(); return rAmount.div(currentRate); } function excludeFromReward(address account) public onlyOwner() { // require(account != 0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D, 'We can not exclude Uniswap router.'); require(!_isExcluded[account], "Account is already excluded"); if(_rOwned[account] > 0) { _tOwned[account] = tokenFromReflection(_rOwned[account]); } _isExcluded[account] = true; _excluded.push(account); } function includeInReward(address account) external onlyOwner() { require(_isExcluded[account], "Account is already excluded"); for (uint256 i = 0; i < _excluded.length; i++) { if (_excluded[i] == account) { _excluded[i] = _excluded[_excluded.length - 1]; _tOwned[account] = 0; _isExcluded[account] = false; _excluded.pop(); break; } } } function _transferBothExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function excludeFromFee(address account) public onlyOwner { _isExcludedFromFee[account] = true; } function includeInFee(address account) public onlyOwner { _isExcludedFromFee[account] = false; } function setTaxFeePercent(uint256 taxFee) external onlyOwner() { _taxFee = taxFee; } function setLiquidityFeePercent(uint256 liquidityFee) external onlyOwner() { _liquidityFee = liquidityFee; } function setMaxTxPercent(uint256 maxTxPercent) external onlyOwner() { _maxTxAmount = _tTotal.mul(maxTxPercent).div( 10**2 ); } function setSwapAndLiquifyEnabled(bool _enabled) public onlyOwner { swapAndLiquifyEnabled = _enabled; emit SwapAndLiquifyEnabledUpdated(_enabled); } //to recieve ETH from uniswapV2Router when swaping receive() external payable {} function _reflectFee(uint256 rFee, uint256 tFee) private { _rTotal = _rTotal.sub(rFee); _tFeeTotal = _tFeeTotal.add(tFee); } function _getValues(uint256 tAmount) private view returns (uint256, uint256, uint256, uint256, uint256, uint256) { (uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getTValues(tAmount); (uint256 rAmount, uint256 rTransferAmount, uint256 rFee) = _getRValues(tAmount, tFee, tLiquidity, _getRate()); return (rAmount, rTransferAmount, rFee, tTransferAmount, tFee, tLiquidity); } function _getTValues(uint256 tAmount) private view returns (uint256, uint256, uint256) { uint256 tFee = calculateTaxFee(tAmount); uint256 tLiquidity = calculateLiquidityFee(tAmount); uint256 tTransferAmount = tAmount.sub(tFee).sub(tLiquidity); return (tTransferAmount, tFee, tLiquidity); } function _getRValues(uint256 tAmount, uint256 tFee, uint256 tLiquidity, uint256 currentRate) private pure returns (uint256, uint256, uint256) { uint256 rAmount = tAmount.mul(currentRate); uint256 rFee = tFee.mul(currentRate); uint256 rLiquidity = tLiquidity.mul(currentRate); uint256 rTransferAmount = rAmount.sub(rFee).sub(rLiquidity); return (rAmount, rTransferAmount, rFee); } function _getRate() private view returns(uint256) { (uint256 rSupply, uint256 tSupply) = _getCurrentSupply(); return rSupply.div(tSupply); } function _getCurrentSupply() private view returns(uint256, uint256) { uint256 rSupply = _rTotal; uint256 tSupply = _tTotal; for (uint256 i = 0; i < _excluded.length; i++) { if (_rOwned[_excluded[i]] > rSupply || _tOwned[_excluded[i]] > tSupply) return (_rTotal, _tTotal); rSupply = rSupply.sub(_rOwned[_excluded[i]]); tSupply = tSupply.sub(_tOwned[_excluded[i]]); } if (rSupply < _rTotal.div(_tTotal)) return (_rTotal, _tTotal); return (rSupply, tSupply); } function _takeLiquidity(uint256 tLiquidity) private { uint256 currentRate = _getRate(); uint256 rLiquidity = tLiquidity.mul(currentRate); _rOwned[address(this)] = _rOwned[address(this)].add(rLiquidity); if(_isExcluded[address(this)]) _tOwned[address(this)] = _tOwned[address(this)].add(tLiquidity); } function calculateTaxFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_taxFee).div( 10**2 ); } function calculateLiquidityFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_liquidityFee).div( 10**2 ); } function removeAllFee() private { if(_taxFee == 0 && _liquidityFee == 0) return; _previousTaxFee = _taxFee; _previousLiquidityFee = _liquidityFee; _taxFee = 0; _liquidityFee = 0; } function restoreAllFee() private { _taxFee = _previousTaxFee; _liquidityFee = _previousLiquidityFee; } function isExcludedFromFee(address account) public view returns(bool) { return _isExcludedFromFee[account]; } function _approve(address owner, address spender, uint256 amount) private { require(owner != address(0), "ERC20: approve from the zero address"); require(spender != address(0), "ERC20: approve to the zero address"); _allowances[owner][spender] = amount; emit Approval(owner, spender, amount); } function _transfer( address from, address to, uint256 amount ) private { require(from != address(0), "ERC20: transfer from the zero address"); require(to != address(0), "ERC20: transfer to the zero address"); require(amount > 0, "Transfer amount must be greater than zero"); if(from != owner() && to != owner()) require(amount <= _maxTxAmount, "Transfer amount exceeds the maxTxAmount."); // is the token balance of this contract address over the min number of // tokens that we need to initiate a swap + liquidity lock? // also, don't get caught in a circular liquidity event. // also, don't swap & liquify if sender is uniswap pair. uint256 contractTokenBalance = balanceOf(address(this)); if(contractTokenBalance >= _maxTxAmount) { contractTokenBalance = _maxTxAmount; } bool overMinTokenBalance = contractTokenBalance >= numTokensSellToAddToLiquidity; if ( overMinTokenBalance && !inSwapAndLiquify && from != uniswapV2Pair && swapAndLiquifyEnabled ) { contractTokenBalance = numTokensSellToAddToLiquidity; //add liquidity swapAndLiquify(contractTokenBalance); } //indicates if fee should be deducted from transfer bool takeFee = true; //if any account belongs to _isExcludedFromFee account then remove the fee if(_isExcludedFromFee[from] || _isExcludedFromFee[to]){ takeFee = false; } //transfer amount, it will take tax, burn, liquidity fee _tokenTransfer(from,to,amount,takeFee); } function swapAndLiquify(uint256 contractTokenBalance) private lockTheSwap { // split the contract balance into halves uint256 half = contractTokenBalance.div(2); uint256 otherHalf = contractTokenBalance.sub(half); // capture the contract's current ETH balance. // this is so that we can capture exactly the amount of ETH that the // swap creates, and not make the liquidity event include any ETH that // has been manually sent to the contract uint256 initialBalance = address(this).balance; // swap tokens for ETH swapTokensForEth(half); // <- this breaks the ETH -> HATE swap when swap+liquify is triggered // how much ETH did we just swap into? uint256 newBalance = address(this).balance.sub(initialBalance); // add liquidity to uniswap addLiquidity(otherHalf, newBalance); emit SwapAndLiquify(half, newBalance, otherHalf); } function swapTokensForEth(uint256 tokenAmount) private { // generate the uniswap pair path of token -> weth address[] memory path = new address[](2); path[0] = address(this); path[1] = uniswapV2Router.WETH(); _approve(address(this), address(uniswapV2Router), tokenAmount); // make the swap uniswapV2Router.swapExactTokensForETHSupportingFeeOnTransferTokens( tokenAmount, 0, // accept any amount of ETH path, address(this), block.timestamp ); } function addLiquidity(uint256 tokenAmount, uint256 ethAmount) private { // approve token transfer to cover all possible scenarios _approve(address(this), address(uniswapV2Router), tokenAmount); // add the liquidity uniswapV2Router.addLiquidityETH{value: ethAmount}( address(this), tokenAmount, 0, // slippage is unavoidable 0, // slippage is unavoidable owner(), block.timestamp ); } //this method is responsible for taking all fee, if takeFee is true function _tokenTransfer(address sender, address recipient, uint256 amount,bool takeFee) private { if(!takeFee) removeAllFee(); if (_isExcluded[sender] && !_isExcluded[recipient]) { _transferFromExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && _isExcluded[recipient]) { _transferToExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && !_isExcluded[recipient]) { _transferStandard(sender, recipient, amount); } else if (_isExcluded[sender] && _isExcluded[recipient]) { _transferBothExcluded(sender, recipient, amount); } else { _transferStandard(sender, recipient, amount); } if(!takeFee) restoreAllFee(); } function _transferStandard(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferToExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferFromExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } }
BlockchainLabs
Why NETCOIN (NET) Netcoin, like anything else in the world, is “worth” what we as a species value it to be. Which, of course then begs the question, why should we value Netcoin? For starters: It’s a safer way to use/spend/receive money than Fiat (for example….USD/GBP/CNY) It’s a faster way to send/receive money than Fiat It’s not subject to the inflation escalations we’ve observed with fiat currencies of recent It’s built off of and developed from the same trusted technology as Bitcoin It’s Faster than Bitcoin You can earn up to 100% interest on the amount of NET you own and store in your personal wallet* Current Value of NET NET (NET) 0.00000037 BTC ↑ NET (NET) 0.00024805 USD ↑ NET (NET) 0.00164974 CNY ↑ NET (NET) 0.00022426 EUR ↑ Updated 12 July 2016 17:42:32 UTC+1:00 Powered by Cryptonator BASICS FOR GETTING STARTED GET NET One of the First things to do (besides saying hi to the community) is to obtain your own NET wallet. This fantastic little secure and safe program operates as your own Personal Bank. The wallet is where your NET are securely stored and also where you will Deposit, Withdraw, and Send your NET. ADD NET Next, you’ll want to add some NET to your wallet (Why? Because you can earn interest…or what’s called “minting”, on every NET you hold in your wallet that’s connected to the Network). USE NET Now you can start to use NET just like you would money. The number of Merchants accepting NET is growing, and the more we build (the community, NET features, NET acceptance), the sooner we’ll be able to use NET for everyday transactions. FREQUENTLY ASKED QUESTIONS What is Netcoin (NET)? Netcoin is a global cryptocurrency that was created in September, 2013. Originally based on litecoin’s coin core, it has since been developed and upgraded to include custom coin code making it unique from every other crypto. What’s its algorithm? Every coin has an algorithm (or put another way, its base code). Netcoin is a scrypt Proof of Work / Proof of Stake hybrid. How can I get NET? The easiest method of obtaining NET at the present time is by asking for some :) We’ll gladly get you set up if you ask (with your own wallet and Netcoins). After that, you can exchange your Fiat currency for satoshi (or bitcoin), and then trade that for NET on several exchanges. How much is this going to cost me? Netcoin is free to use. This is unlike current banks and “payment processors”…where you are charged 1%, 2% or sometimes upwards of 5% for using their services. With NET, you have the ability to send as little or as much money as you’d like to anyone else that has a NET wallet. It’s that simple. How can I help NET? Simple! By telling your friends, family, neighbors and even pets! Netcoin is a very easy and friendly cryptocurrency that anyone can understand! By spreading the knowledge about Netcoin further we will all grow together and rise to the new futures that we all have before us! Additionally, feel free to contact us if you’d like to help support Netcoin in a more official manner.
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Skip to content Why GitHub? Team Enterprise Explore Marketplace Pricing Search Sign in Sign up safemoonprotocol / Safemoon.sol 476618 Code Issues 62 Pull requests 4 Actions Projects Wiki Security Insights Safemoon.sol/Safemoon.sol @safemoonprotocol safemoonprotocol Create Safemoon.sol Latest commit 152e907 on Mar 4 History 1 contributor 1166 lines (997 sloc) 42.3 KB /** *Submitted for verification at BscScan.com on 2021-03-01 */ /** *Submitted for verification at BscScan.com on 2021-03-01 */ /** #BEE #LIQ+#RFI+#SHIB+#DOGE = #BEE #SAFEMOON features: 3% fee auto add to the liquidity pool to locked forever when selling 2% fee auto distribute to all holders I created a black hole so #Bee token will deflate itself in supply with every transaction 50% Supply is burned at start. */ pragma solidity ^0.6.12; // SPDX-License-Identifier: Unlicensed interface IERC20 { function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom(address sender, address recipient, uint256 amount) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); } /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } } abstract contract Context { function _msgSender() internal view virtual returns (address payable) { return msg.sender; } function _msgData() internal view virtual returns (bytes memory) { this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691 return msg.data; } } /** * @dev Collection of functions related to the address type */ library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // According to EIP-1052, 0x0 is the value returned for not-yet created accounts // and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned // for accounts without code, i.e. `keccak256('')` bytes32 codehash; bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470; // solhint-disable-next-line no-inline-assembly assembly { codehash := extcodehash(account) } return (codehash != accountHash && codehash != 0x0); } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, "Address: insufficient balance"); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{ value: amount }(""); require(success, "Address: unable to send value, recipient may have reverted"); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, "Address: low-level call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) { return _functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) { return functionCallWithValue(target, data, value, "Address: low-level call with value failed"); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) { require(address(this).balance >= value, "Address: insufficient balance for call"); return _functionCallWithValue(target, data, value, errorMessage); } function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) { require(isContract(target), "Address: call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{ value: weiValue }(data); if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } } } /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ contract Ownable is Context { address private _owner; address private _previousOwner; uint256 private _lockTime; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor () internal { address msgSender = _msgSender(); _owner = msgSender; emit OwnershipTransferred(address(0), msgSender); } /** * @dev Returns the address of the current owner. */ function owner() public view returns (address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(_owner == _msgSender(), "Ownable: caller is not the owner"); _; } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { require(newOwner != address(0), "Ownable: new owner is the zero address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } function geUnlockTime() public view returns (uint256) { return _lockTime; } //Locks the contract for owner for the amount of time provided function lock(uint256 time) public virtual onlyOwner { _previousOwner = _owner; _owner = address(0); _lockTime = now + time; emit OwnershipTransferred(_owner, address(0)); } //Unlocks the contract for owner when _lockTime is exceeds function unlock() public virtual { require(_previousOwner == msg.sender, "You don't have permission to unlock"); require(now > _lockTime , "Contract is locked until 7 days"); emit OwnershipTransferred(_owner, _previousOwner); _owner = _previousOwner; } } // pragma solidity >=0.5.0; interface IUniswapV2Factory { event PairCreated(address indexed token0, address indexed token1, address pair, uint); function feeTo() external view returns (address); function feeToSetter() external view returns (address); function getPair(address tokenA, address tokenB) external view returns (address pair); function allPairs(uint) external view returns (address pair); function allPairsLength() external view returns (uint); function createPair(address tokenA, address tokenB) external returns (address pair); function setFeeTo(address) external; function setFeeToSetter(address) external; } // pragma solidity >=0.5.0; interface IUniswapV2Pair { event Approval(address indexed owner, address indexed spender, uint value); event Transfer(address indexed from, address indexed to, uint value); function name() external pure returns (string memory); function symbol() external pure returns (string memory); function decimals() external pure returns (uint8); function totalSupply() external view returns (uint); function balanceOf(address owner) external view returns (uint); function allowance(address owner, address spender) external view returns (uint); function approve(address spender, uint value) external returns (bool); function transfer(address to, uint value) external returns (bool); function transferFrom(address from, address to, uint value) external returns (bool); function DOMAIN_SEPARATOR() external view returns (bytes32); function PERMIT_TYPEHASH() external pure returns (bytes32); function nonces(address owner) external view returns (uint); function permit(address owner, address spender, uint value, uint deadline, uint8 v, bytes32 r, bytes32 s) external; event Mint(address indexed sender, uint amount0, uint amount1); event Burn(address indexed sender, uint amount0, uint amount1, address indexed to); event Swap( address indexed sender, uint amount0In, uint amount1In, uint amount0Out, uint amount1Out, address indexed to ); event Sync(uint112 reserve0, uint112 reserve1); function MINIMUM_LIQUIDITY() external pure returns (uint); function factory() external view returns (address); function token0() external view returns (address); function token1() external view returns (address); function getReserves() external view returns (uint112 reserve0, uint112 reserve1, uint32 blockTimestampLast); function price0CumulativeLast() external view returns (uint); function price1CumulativeLast() external view returns (uint); function kLast() external view returns (uint); function mint(address to) external returns (uint liquidity); function burn(address to) external returns (uint amount0, uint amount1); function swap(uint amount0Out, uint amount1Out, address to, bytes calldata data) external; function skim(address to) external; function sync() external; function initialize(address, address) external; } // pragma solidity >=0.6.2; interface IUniswapV2Router01 { function factory() external pure returns (address); function WETH() external pure returns (address); function addLiquidity( address tokenA, address tokenB, uint amountADesired, uint amountBDesired, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB, uint liquidity); function addLiquidityETH( address token, uint amountTokenDesired, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external payable returns (uint amountToken, uint amountETH, uint liquidity); function removeLiquidity( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB); function removeLiquidityETH( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountToken, uint amountETH); function removeLiquidityWithPermit( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountA, uint amountB); function removeLiquidityETHWithPermit( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountToken, uint amountETH); function swapExactTokensForTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapTokensForExactTokens( uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapExactETHForTokens(uint amountOutMin, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function swapTokensForExactETH(uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapExactTokensForETH(uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapETHForExactTokens(uint amountOut, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function quote(uint amountA, uint reserveA, uint reserveB) external pure returns (uint amountB); function getAmountOut(uint amountIn, uint reserveIn, uint reserveOut) external pure returns (uint amountOut); function getAmountIn(uint amountOut, uint reserveIn, uint reserveOut) external pure returns (uint amountIn); function getAmountsOut(uint amountIn, address[] calldata path) external view returns (uint[] memory amounts); function getAmountsIn(uint amountOut, address[] calldata path) external view returns (uint[] memory amounts); } // pragma solidity >=0.6.2; interface IUniswapV2Router02 is IUniswapV2Router01 { function removeLiquidityETHSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountETH); function removeLiquidityETHWithPermitSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountETH); function swapExactTokensForTokensSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; function swapExactETHForTokensSupportingFeeOnTransferTokens( uint amountOutMin, address[] calldata path, address to, uint deadline ) external payable; function swapExactTokensForETHSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; } contract SafeMoon is Context, IERC20, Ownable { using SafeMath for uint256; using Address for address; mapping (address => uint256) private _rOwned; mapping (address => uint256) private _tOwned; mapping (address => mapping (address => uint256)) private _allowances; mapping (address => bool) private _isExcludedFromFee; mapping (address => bool) private _isExcluded; address[] private _excluded; uint256 private constant MAX = ~uint256(0); uint256 private _tTotal = 1000000000 * 10**6 * 10**9; uint256 private _rTotal = (MAX - (MAX % _tTotal)); uint256 private _tFeeTotal; string private _name = "SafeMoon"; string private _symbol = "SAFEMOON"; uint8 private _decimals = 9; uint256 public _taxFee = 5; uint256 private _previousTaxFee = _taxFee; uint256 public _liquidityFee = 5; uint256 private _previousLiquidityFee = _liquidityFee; IUniswapV2Router02 public immutable uniswapV2Router; address public immutable uniswapV2Pair; bool inSwapAndLiquify; bool public swapAndLiquifyEnabled = true; uint256 public _maxTxAmount = 5000000 * 10**6 * 10**9; uint256 private numTokensSellToAddToLiquidity = 500000 * 10**6 * 10**9; event MinTokensBeforeSwapUpdated(uint256 minTokensBeforeSwap); event SwapAndLiquifyEnabledUpdated(bool enabled); event SwapAndLiquify( uint256 tokensSwapped, uint256 ethReceived, uint256 tokensIntoLiqudity ); modifier lockTheSwap { inSwapAndLiquify = true; _; inSwapAndLiquify = false; } constructor () public { _rOwned[_msgSender()] = _rTotal; IUniswapV2Router02 _uniswapV2Router = IUniswapV2Router02(0x05fF2B0DB69458A0750badebc4f9e13aDd608C7F); // Create a uniswap pair for this new token uniswapV2Pair = IUniswapV2Factory(_uniswapV2Router.factory()) .createPair(address(this), _uniswapV2Router.WETH()); // set the rest of the contract variables uniswapV2Router = _uniswapV2Router; //exclude owner and this contract from fee _isExcludedFromFee[owner()] = true; _isExcludedFromFee[address(this)] = true; emit Transfer(address(0), _msgSender(), _tTotal); } function name() public view returns (string memory) { return _name; } function symbol() public view returns (string memory) { return _symbol; } function decimals() public view returns (uint8) { return _decimals; } function totalSupply() public view override returns (uint256) { return _tTotal; } function balanceOf(address account) public view override returns (uint256) { if (_isExcluded[account]) return _tOwned[account]; return tokenFromReflection(_rOwned[account]); } function transfer(address recipient, uint256 amount) public override returns (bool) { _transfer(_msgSender(), recipient, amount); return true; } function allowance(address owner, address spender) public view override returns (uint256) { return _allowances[owner][spender]; } function approve(address spender, uint256 amount) public override returns (bool) { _approve(_msgSender(), spender, amount); return true; } function transferFrom(address sender, address recipient, uint256 amount) public override returns (bool) { _transfer(sender, recipient, amount); _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance")); return true; } function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue)); return true; } function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero")); return true; } function isExcludedFromReward(address account) public view returns (bool) { return _isExcluded[account]; } function totalFees() public view returns (uint256) { return _tFeeTotal; } function deliver(uint256 tAmount) public { address sender = _msgSender(); require(!_isExcluded[sender], "Excluded addresses cannot call this function"); (uint256 rAmount,,,,,) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rTotal = _rTotal.sub(rAmount); _tFeeTotal = _tFeeTotal.add(tAmount); } function reflectionFromToken(uint256 tAmount, bool deductTransferFee) public view returns(uint256) { require(tAmount <= _tTotal, "Amount must be less than supply"); if (!deductTransferFee) { (uint256 rAmount,,,,,) = _getValues(tAmount); return rAmount; } else { (,uint256 rTransferAmount,,,,) = _getValues(tAmount); return rTransferAmount; } } function tokenFromReflection(uint256 rAmount) public view returns(uint256) { require(rAmount <= _rTotal, "Amount must be less than total reflections"); uint256 currentRate = _getRate(); return rAmount.div(currentRate); } function excludeFromReward(address account) public onlyOwner() { // require(account != 0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D, 'We can not exclude Uniswap router.'); require(!_isExcluded[account], "Account is already excluded"); if(_rOwned[account] > 0) { _tOwned[account] = tokenFromReflection(_rOwned[account]); } _isExcluded[account] = true; _excluded.push(account); } function includeInReward(address account) external onlyOwner() { require(_isExcluded[account], "Account is already excluded"); for (uint256 i = 0; i < _excluded.length; i++) { if (_excluded[i] == account) { _excluded[i] = _excluded[_excluded.length - 1]; _tOwned[account] = 0; _isExcluded[account] = false; _excluded.pop(); break; } } } function _transferBothExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function excludeFromFee(address account) public onlyOwner { _isExcludedFromFee[account] = true; } function includeInFee(address account) public onlyOwner { _isExcludedFromFee[account] = false; } function setTaxFeePercent(uint256 taxFee) external onlyOwner() { _taxFee = taxFee; } function setLiquidityFeePercent(uint256 liquidityFee) external onlyOwner() { _liquidityFee = liquidityFee; } function setMaxTxPercent(uint256 maxTxPercent) external onlyOwner() { _maxTxAmount = _tTotal.mul(maxTxPercent).div( 10**2 ); } function setSwapAndLiquifyEnabled(bool _enabled) public onlyOwner { swapAndLiquifyEnabled = _enabled; emit SwapAndLiquifyEnabledUpdated(_enabled); } //to recieve ETH from uniswapV2Router when swaping receive() external payable {} function _reflectFee(uint256 rFee, uint256 tFee) private { _rTotal = _rTotal.sub(rFee); _tFeeTotal = _tFeeTotal.add(tFee); } function _getValues(uint256 tAmount) private view returns (uint256, uint256, uint256, uint256, uint256, uint256) { (uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getTValues(tAmount); (uint256 rAmount, uint256 rTransferAmount, uint256 rFee) = _getRValues(tAmount, tFee, tLiquidity, _getRate()); return (rAmount, rTransferAmount, rFee, tTransferAmount, tFee, tLiquidity); } function _getTValues(uint256 tAmount) private view returns (uint256, uint256, uint256) { uint256 tFee = calculateTaxFee(tAmount); uint256 tLiquidity = calculateLiquidityFee(tAmount); uint256 tTransferAmount = tAmount.sub(tFee).sub(tLiquidity); return (tTransferAmount, tFee, tLiquidity); } function _getRValues(uint256 tAmount, uint256 tFee, uint256 tLiquidity, uint256 currentRate) private pure returns (uint256, uint256, uint256) { uint256 rAmount = tAmount.mul(currentRate); uint256 rFee = tFee.mul(currentRate); uint256 rLiquidity = tLiquidity.mul(currentRate); uint256 rTransferAmount = rAmount.sub(rFee).sub(rLiquidity); return (rAmount, rTransferAmount, rFee); } function _getRate() private view returns(uint256) { (uint256 rSupply, uint256 tSupply) = _getCurrentSupply(); return rSupply.div(tSupply); } function _getCurrentSupply() private view returns(uint256, uint256) { uint256 rSupply = _rTotal; uint256 tSupply = _tTotal; for (uint256 i = 0; i < _excluded.length; i++) { if (_rOwned[_excluded[i]] > rSupply || _tOwned[_excluded[i]] > tSupply) return (_rTotal, _tTotal); rSupply = rSupply.sub(_rOwned[_excluded[i]]); tSupply = tSupply.sub(_tOwned[_excluded[i]]); } if (rSupply < _rTotal.div(_tTotal)) return (_rTotal, _tTotal); return (rSupply, tSupply); } function _takeLiquidity(uint256 tLiquidity) private { uint256 currentRate = _getRate(); uint256 rLiquidity = tLiquidity.mul(currentRate); _rOwned[address(this)] = _rOwned[address(this)].add(rLiquidity); if(_isExcluded[address(this)]) _tOwned[address(this)] = _tOwned[address(this)].add(tLiquidity); } function calculateTaxFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_taxFee).div( 10**2 ); } function calculateLiquidityFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_liquidityFee).div( 10**2 ); } function removeAllFee() private { if(_taxFee == 0 && _liquidityFee == 0) return; _previousTaxFee = _taxFee; _previousLiquidityFee = _liquidityFee; _taxFee = 0; _liquidityFee = 0; } function restoreAllFee() private { _taxFee = _previousTaxFee; _liquidityFee = _previousLiquidityFee; } function isExcludedFromFee(address account) public view returns(bool) { return _isExcludedFromFee[account]; } function _approve(address owner, address spender, uint256 amount) private { require(owner != address(0), "ERC20: approve from the zero address"); require(spender != address(0), "ERC20: approve to the zero address"); _allowances[owner][spender] = amount; emit Approval(owner, spender, amount); } function _transfer( address from, address to, uint256 amount ) private { require(from != address(0), "ERC20: transfer from the zero address"); require(to != address(0), "ERC20: transfer to the zero address"); require(amount > 0, "Transfer amount must be greater than zero"); if(from != owner() && to != owner()) require(amount <= _maxTxAmount, "Transfer amount exceeds the maxTxAmount."); // is the token balance of this contract address over the min number of // tokens that we need to initiate a swap + liquidity lock? // also, don't get caught in a circular liquidity event. // also, don't swap & liquify if sender is uniswap pair. uint256 contractTokenBalance = balanceOf(address(this)); if(contractTokenBalance >= _maxTxAmount) { contractTokenBalance = _maxTxAmount; } bool overMinTokenBalance = contractTokenBalance >= numTokensSellToAddToLiquidity; if ( overMinTokenBalance && !inSwapAndLiquify && from != uniswapV2Pair && swapAndLiquifyEnabled ) { contractTokenBalance = numTokensSellToAddToLiquidity; //add liquidity swapAndLiquify(contractTokenBalance); } //indicates if fee should be deducted from transfer bool takeFee = true; //if any account belongs to _isExcludedFromFee account then remove the fee if(_isExcludedFromFee[from] || _isExcludedFromFee[to]){ takeFee = false; } //transfer amount, it will take tax, burn, liquidity fee _tokenTransfer(from,to,amount,takeFee); } function swapAndLiquify(uint256 contractTokenBalance) private lockTheSwap { // split the contract balance into halves uint256 half = contractTokenBalance.div(2); uint256 otherHalf = contractTokenBalance.sub(half); // capture the contract's current ETH balance. // this is so that we can capture exactly the amount of ETH that the // swap creates, and not make the liquidity event include any ETH that // has been manually sent to the contract uint256 initialBalance = address(this).balance; // swap tokens for ETH swapTokensForEth(half); // <- this breaks the ETH -> HATE swap when swap+liquify is triggered // how much ETH did we just swap into? uint256 newBalance = address(this).balance.sub(initialBalance); // add liquidity to uniswap addLiquidity(otherHalf, newBalance); emit SwapAndLiquify(half, newBalance, otherHalf); } function swapTokensForEth(uint256 tokenAmount) private { // generate the uniswap pair path of token -> weth address[] memory path = new address[](2); path[0] = address(this); path[1] = uniswapV2Router.WETH(); _approve(address(this), address(uniswapV2Router), tokenAmount); // make the swap uniswapV2Router.swapExactTokensForETHSupportingFeeOnTransferTokens( tokenAmount, 0, // accept any amount of ETH path, address(this), block.timestamp ); } function addLiquidity(uint256 tokenAmount, uint256 ethAmount) private { // approve token transfer to cover all possible scenarios _approve(address(this), address(uniswapV2Router), tokenAmount); // add the liquidity uniswapV2Router.addLiquidityETH{value: ethAmount}( address(this), tokenAmount, 0, // slippage is unavoidable 0, // slippage is unavoidable owner(), block.timestamp ); } //this method is responsible for taking all fee, if takeFee is true function _tokenTransfer(address sender, address recipient, uint256 amount,bool takeFee) private { if(!takeFee) removeAllFee(); if (_isExcluded[sender] && !_isExcluded[recipient]) { _transferFromExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && _isExcluded[recipient]) { _transferToExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && !_isExcluded[recipient]) { _transferStandard(sender, recipient, amount); } else if (_isExcluded[sender] && _isExcluded[recipient]) { _transferBothExcluded(sender, recipient, amount); } else { _transferStandard(sender, recipient, amount); } if(!takeFee) restoreAllFee(); } function _transferStandard(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferToExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferFromExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } } © 2021 GitHub, Inc. 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# Pandas Homework - Pandas, Pandas, Pandas ## Background The data dive continues! Now, it's time to take what you've learned about Python Pandas and apply it to new situations. For this assignment, you'll need to complete **one of two** (not both) Data Challenges. Once again, which challenge you take on is your choice. Just be sure to give it your all -- as the skills you hone will become powerful tools in your data analytics tool belt. ### Before You Begin 1. Create a new repository for this project called `pandas-challenge`. **Do not add this homework to an existing repository**. 2. Clone the new repository to your computer. 3. Inside your local git repository, create a directory for the Pandas Challenge you choose. Use folder names corresponding to the challenges: **HeroesOfPymoli** or **PyCitySchools**. 4. Add your Jupyter notebook to this folder. This will be the main script to run for analysis. 5. Push the above changes to GitHub or GitLab. ## Option 1: Heroes of Pymoli  Congratulations! After a lot of hard work in the data munging mines, you've landed a job as Lead Analyst for an independent gaming company. You've been assigned the task of analyzing the data for their most recent fantasy game Heroes of Pymoli. Like many others in its genre, the game is free-to-play, but players are encouraged to purchase optional items that enhance their playing experience. As a first task, the company would like you to generate a report that breaks down the game's purchasing data into meaningful insights. Your final report should include each of the following: ### Player Count * Total Number of Players ### Purchasing Analysis (Total) * Number of Unique Items * Average Purchase Price * Total Number of Purchases * Total Revenue ### Gender Demographics * Percentage and Count of Male Players * Percentage and Count of Female Players * Percentage and Count of Other / Non-Disclosed ### Purchasing Analysis (Gender) * The below each broken by gender * Purchase Count * Average Purchase Price * Total Purchase Value * Average Purchase Total per Person by Gender ### Age Demographics * The below each broken into bins of 4 years (i.e. <10, 10-14, 15-19, etc.) * Purchase Count * Average Purchase Price * Total Purchase Value * Average Purchase Total per Person by Age Group ### Top Spenders * Identify the the top 5 spenders in the game by total purchase value, then list (in a table): * SN * Purchase Count * Average Purchase Price * Total Purchase Value ### Most Popular Items * Identify the 5 most popular items by purchase count, then list (in a table): * Item ID * Item Name * Purchase Count * Item Price * Total Purchase Value ### Most Profitable Items * Identify the 5 most profitable items by total purchase value, then list (in a table): * Item ID * Item Name * Purchase Count * Item Price * Total Purchase Value As final considerations: * You must use the Pandas Library and the Jupyter Notebook. * You must submit a link to your Jupyter Notebook with the viewable Data Frames. * You must include a written description of three observable trends based on the data. * See [Example Solution](HeroesOfPymoli/HeroesOfPymoli_starter.ipynb) for a reference on expected format. ## Option 2: PyCitySchools  Well done! Having spent years analyzing financial records for big banks, you've finally scratched your idealistic itch and joined the education sector. In your latest role, you've become the Chief Data Scientist for your city's school district. In this capacity, you'll be helping the school board and mayor make strategic decisions regarding future school budgets and priorities. As a first task, you've been asked to analyze the district-wide standardized test results. You'll be given access to every student's math and reading scores, as well as various information on the schools they attend. Your responsibility is to aggregate the data to and showcase obvious trends in school performance. Your final report should include each of the following: ### District Summary * Create a high level snapshot (in table form) of the district's key metrics, including: * Total Schools * Total Students * Total Budget * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### School Summary * Create an overview table that summarizes key metrics about each school, including: * School Name * School Type * Total Students * Total School Budget * Per Student Budget * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### Top Performing Schools (By % Overall Passing) * Create a table that highlights the top 5 performing schools based on % Overall Passing. Include: * School Name * School Type * Total Students * Total School Budget * Per Student Budget * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### Bottom Performing Schools (By % Overall Passing) * Create a table that highlights the bottom 5 performing schools based on % Overall Passing. Include all of the same metrics as above. ### Math Scores by Grade\*\* * Create a table that lists the average Math Score for students of each grade level (9th, 10th, 11th, 12th) at each school. ### Reading Scores by Grade * Create a table that lists the average Reading Score for students of each grade level (9th, 10th, 11th, 12th) at each school. ### Scores by School Spending * Create a table that breaks down school performances based on average Spending Ranges (Per Student). Use 4 reasonable bins to group school spending. Include in the table each of the following: * Average Math Score * Average Reading Score * % Passing Math (The percentage of students that passed math.) * % Passing Reading (The percentage of students that passed reading.) * % Overall Passing (The percentage of students that passed math **and** reading.) ### Scores by School Size * Repeat the above breakdown, but this time group schools based on a reasonable approximation of school size (Small, Medium, Large). ### Scores by School Type * Repeat the above breakdown, but this time group schools based on school type (Charter vs. District). As final considerations: * Use the pandas library and Jupyter Notebook. * You must submit a link to your Jupyter Notebook with the viewable Data Frames. * You must include a written description of at least two observable trends based on the data. * See [Example Solution](PyCitySchools/PyCitySchools_starter.ipynb) for a reference on the expected format. ## Hints and Considerations * These are challenging activities for a number of reasons. For one, these activities will require you to analyze thousands of records. Hacking through the data to look for obvious trends in Excel is just not a feasible option. The size of the data may seem daunting, but pandas will allow you to efficiently parse through it. * Second, these activities will also challenge you by requiring you to learn on your feet. Don't fool yourself into thinking: "I need to study pandas more closely before diving in." Get the basic gist of the library and then _immediately_ get to work. When facing a daunting task, it's easy to think: "I'm just not ready to tackle it yet." But that's the surest way to never succeed. Learning to program requires one to constantly tinker, experiment, and learn on the fly. You are doing exactly the _right_ thing, if you find yourself constantly practicing Google-Fu and diving into documentation. There is just no way (or reason) to try and memorize it all. Online references are available for you to use when you need them. So use them! * Take each of these tasks one at a time. Begin your work, answering the basic questions: "How do I import the data?" "How do I convert the data into a DataFrame?" "How do I build the first table?" Don't get intimidated by the number of asks. Many of them are repetitive in nature with just a few tweaks. Be persistent and creative! * Expect these exercises to take time! Don't get discouraged if you find yourself spending hours initially with little progress. Force yourself to deal with the discomfort of not knowing and forge ahead. Consider these hours an investment in your future! * As always, feel encouraged to work in groups and get help from your TAs and Instructor. Just remember, true success comes from mastery and _not_ a completed homework assignment. So challenge yourself to truly succeed! ### Copyright Trilogy Education Services © 2019. All Rights Reserved.
ShahadShaikh
Problem Statement Introduction So far, in this course, you have learned about the Hadoop Framework, RDBMS design, and Hive Querying. You have understood how to work with an EMR cluster and write optimised queries on Hive. This assignment aims at testing your skills in Hive, and Hadoop concepts learned throughout this course. Similar to Big Data Analysts, you will be required to extract the data, load them into Hive tables, and gather insights from the dataset. Problem Statement With online sales gaining popularity, tech companies are exploring ways to improve their sales by analysing customer behaviour and gaining insights about product trends. Furthermore, the websites make it easier for customers to find the products they require without much scavenging. Needless to say, the role of big data analysts is among the most sought-after job profiles of this decade. Therefore, as part of this assignment, we will be challenging you, as a big data analyst, to extract data and gather insights from a real-life data set of an e-commerce company. In the next video, you will learn the various stages in collecting and processing the e-commerce website data. Play Video2079378 One of the most popular use cases of Big Data is in eCommerce companies such as Amazon or Flipkart. So before we get into the details of the dataset, let us understand how eCommerce companies make use of these concepts to give customers product recommendations. This is done by tracking your clicks on their website and searching for patterns within them. This kind of data is called a clickstream data. Let us understand how it works in detail. The clickstream data contains all the logs as to how you navigated through the website. It also contains other details such as time spent on every page, etc. From this, they make use of data ingesting frameworks such as Apache Kafka or AWS Kinesis in order to store it in frameworks such as Hadoop. From there, machine learning engineers or business analysts use this data to derive valuable insights. In the next video, Kautuk will give you a brief idea on the data that is used in this case study and the kind of analysis you can perform with the same. Play Video2079378 For this assignment, you will be working with a public clickstream dataset of a cosmetics store. Using this dataset, your job is to extract valuable insights which generally data engineers come up within an e-retail company. So now, let us understand the dataset in detail in the next video. Play Video2079378 You will find the data in the link given below. https://e-commerce-events-ml.s3.amazonaws.com/2019-Oct.csv https://e-commerce-events-ml.s3.amazonaws.com/2019-Nov.csv You can find the description of the attributes in the dataset given below. In the next video, you will learn about the various implementation stages involved in this case study. Attribute Description Download Play Video2079378 The implementation phase can be divided into the following parts: Copying the data set into the HDFS: Launch an EMR cluster that utilizes the Hive services, and Move the data from the S3 bucket into the HDFS Creating the database and launching Hive queries on your EMR cluster: Create the structure of your database, Use optimized techniques to run your queries as efficiently as possible Show the improvement of the performance after using optimization on any single query. Run Hive queries to answer the questions given below. Cleaning up Drop your database, and Terminate your cluster You are required to provide answers to the questions given below. Find the total revenue generated due to purchases made in October. Write a query to yield the total sum of purchases per month in a single output. Write a query to find the change in revenue generated due to purchases from October to November. Find distinct categories of products. Categories with null category code can be ignored. Find the total number of products available under each category. Which brand had the maximum sales in October and November combined? Which brands increased their sales from October to November? Your company wants to reward the top 10 users of its website with a Golden Customer plan. Write a query to generate a list of top 10 users who spend the most. Note: To write your queries, please make necessary optimizations, such as selecting the appropriate table format and using partitioned/bucketed tables. You will be awarded marks for enhancing the performance of your queries. Each question should have one query only. Use a 2-node EMR cluster with both the master and core nodes as M4.large. Make sure you terminate the cluster when you are done working with it. Since EMR can only be terminated and cannot be stopped, always have a copy of your queries in a text editor so that you can copy-paste them every time you launch a new cluster. Do not leave PuTTY idle for so long. Do some activity like pressing the space bar at regular intervals. If the terminal becomes inactive, you don't have to start a new cluster. You can reconnect to the master node by opening the puTTY terminal again, giving the host address and loading .ppk key file. For your information, if you are using emr-6.x release, certain queries might take a longer time, we would suggest you use emr-5.29.0 release for this case study. There are different options for storing the data in an EMR cluster. You can briefly explore them in this link. In your previous module on hive querying, you copied the data to the local file system, i.e., to the master node's file system and performed the queries. Since the size of the dataset is large here in this case study, it is a good practice to load the data into the HDFS and not into the local file system. You can revisit the segment on 'Working with HDFS' from the earlier module on 'Introduction to Big data and Cloud'. You may have to use CSVSerde with the default properties value for loading the dataset into a Hive table. You can refer to this link for more details on using CSVSerde. Also, you may want to skip the column names from getting inserted into the Hive table. You can refer to this link on how to skip the headers.
aisaanzy
/** *Submitted for verification at BscScan.com on 2021-04-25 */ // SPDX-License-Identifier: MIT pragma solidity 0.6.12; // /* * @dev Provides information about the current execution context, including the * sender of the transaction and its data. While these are generally available * via msg.sender and msg.data, they should not be accessed in such a direct * manner, since when dealing with GSN meta-transactions the account sending and * paying for execution may not be the actual sender (as far as an application * is concerned). * * This contract is only required for intermediate, library-like contracts. */ contract Context { // Empty internal constructor, to prevent people from mistakenly deploying // an instance of this contract, which should be used via inheritance. constructor() internal {} function _msgSender() internal view returns (address payable) { return msg.sender; } function _msgData() internal view returns (bytes memory) { this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691 return msg.data; } } // /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ contract Ownable is Context { address private _owner; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor() internal { address msgSender = _msgSender(); _owner = msgSender; emit OwnershipTransferred(address(0), msgSender); } /** * @dev Returns the address of the current owner. */ function owner() public view returns (address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(_owner == _msgSender(), 'Ownable: caller is not the owner'); _; } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public onlyOwner { _transferOwnership(newOwner); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). */ function _transferOwnership(address newOwner) internal { require(newOwner != address(0), 'Ownable: new owner is the zero address'); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } } // interface IBEP20 { /** * @dev Returns the amount of tokens in existence. */ function totalSupply() external view returns (uint256); /** * @dev Returns the token decimals. */ function decimals() external view returns (uint8); /** * @dev Returns the token symbol. */ function symbol() external view returns (string memory); /** * @dev Returns the token name. */ function name() external view returns (string memory); /** * @dev Returns the bep token owner. */ function getOwner() external view returns (address); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address _owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom( address sender, address recipient, uint256 amount ) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); } // /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, 'SafeMath: addition overflow'); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, 'SafeMath: subtraction overflow'); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub( uint256 a, uint256 b, string memory errorMessage ) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, 'SafeMath: multiplication overflow'); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, 'SafeMath: division by zero'); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div( uint256 a, uint256 b, string memory errorMessage ) internal pure returns (uint256) { require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, 'SafeMath: modulo by zero'); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod( uint256 a, uint256 b, string memory errorMessage ) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } function min(uint256 x, uint256 y) internal pure returns (uint256 z) { z = x < y ? x : y; } // babylonian method (https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method) function sqrt(uint256 y) internal pure returns (uint256 z) { if (y > 3) { z = y; uint256 x = y / 2 + 1; while (x < z) { z = x; x = (y / x + x) / 2; } } else if (y != 0) { z = 1; } } } // /** * @dev Collection of functions related to the address type */ library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // According to EIP-1052, 0x0 is the value returned for not-yet created accounts // and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned // for accounts without code, i.e. `keccak256('')` bytes32 codehash; bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470; // solhint-disable-next-line no-inline-assembly assembly { codehash := extcodehash(account) } return (codehash != accountHash && codehash != 0x0); } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, 'Address: insufficient balance'); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{value: amount}(''); require(success, 'Address: unable to send value, recipient may have reverted'); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, 'Address: low-level call failed'); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall( address target, bytes memory data, string memory errorMessage ) internal returns (bytes memory) { return _functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue( address target, bytes memory data, uint256 value ) internal returns (bytes memory) { return functionCallWithValue(target, data, value, 'Address: low-level call with value failed'); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue( address target, bytes memory data, uint256 value, string memory errorMessage ) internal returns (bytes memory) { require(address(this).balance >= value, 'Address: insufficient balance for call'); return _functionCallWithValue(target, data, value, errorMessage); } function _functionCallWithValue( address target, bytes memory data, uint256 weiValue, string memory errorMessage ) private returns (bytes memory) { require(isContract(target), 'Address: call to non-contract'); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{value: weiValue}(data); if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } } } // /** * @dev Implementation of the {IBEP20} interface. * * This implementation is agnostic to the way tokens are created. This means * that a supply mechanism has to be added in a derived contract using {_mint}. * For a generic mechanism see {BEP20PresetMinterPauser}. * * TIP: For a detailed writeup see our guide * https://forum.zeppelin.solutions/t/how-to-implement-BEP20-supply-mechanisms/226[How * to implement supply mechanisms]. * * We have followed general OpenZeppelin guidelines: functions revert instead * of returning `false` on failure. This behavior is nonetheless conventional * and does not conflict with the expectations of BEP20 applications. * * Additionally, an {Approval} event is emitted on calls to {transferFrom}. * This allows applications to reconstruct the allowance for all accounts just * by listening to said events. Other implementations of the EIP may not emit * these events, as it isn't required by the specification. * * Finally, the non-standard {decreaseAllowance} and {increaseAllowance} * functions have been added to mitigate the well-known issues around setting * allowances. See {IBEP20-approve}. */ contract BEP20 is Context, IBEP20, Ownable { using SafeMath for uint256; using Address for address; mapping(address => uint256) private _balances; mapping(address => mapping(address => uint256)) private _allowances; uint256 private _totalSupply; /// maxSupply set to one billion uint256 public maxSupply = 1000000000*10**18; string private _name; string private _symbol; uint8 private _decimals; /** * @dev Sets the values for {name} and {symbol}, initializes {decimals} with * a default value of 18. * * To select a different value for {decimals}, use {_setupDecimals}. * * All three of these values are immutable: they can only be set once during * construction. */ constructor(string memory name, string memory symbol) public { _name = name; _symbol = symbol; _decimals = 18; } /** * @dev Returns the bep token owner. */ function getOwner() external override view returns (address) { return owner(); } /** * @dev Returns the token name. */ function name() public override view returns (string memory) { return _name; } /** * @dev Returns the token decimals. */ function decimals() public override view returns (uint8) { return _decimals; } /** * @dev Returns the token symbol. */ function symbol() public override view returns (string memory) { return _symbol; } /** * @dev See {BEP20-totalSupply}. */ function totalSupply() public override view returns (uint256) { return _totalSupply; } /** * @dev See {BEP20-balanceOf}. */ function balanceOf(address account) public override view returns (uint256) { return _balances[account]; } /** * @dev See {BEP20-transfer}. * * Requirements: * * - `recipient` cannot be the zero address. * - the caller must have a balance of at least `amount`. */ /** * recipient as LP-pair to be called to initialise timestamp for WhitelistRound * */ function transfer(address recipient, uint256 amount) public override returns (bool) { _transfer(_msgSender(), recipient, amount); return true; } /** * @dev See {BEP20-allowance}. */ function allowance(address owner, address spender) public override view returns (uint256) { return _allowances[owner][spender]; } /** * @dev See {BEP20-approve}. * * Requirements: * * - `spender` cannot be the zero address. */ function approve(address spender, uint256 amount) public override returns (bool) { _approve(_msgSender(), spender, amount); return true; } /** * @dev See {BEP20-transferFrom}. * * Emits an {Approval} event indicating the updated allowance. This is not * required by the EIP. See the note at the beginning of {BEP20}; * * Requirements: * - `sender` and `recipient` cannot be the zero address. * - `sender` must have a balance of at least `amount`. * - the caller must have allowance for `sender`'s tokens of at least * `amount`. */ function transferFrom( address sender, address recipient, uint256 amount ) public override returns (bool) { _transfer(sender, recipient, amount); _approve( sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, 'BEP20: transfer amount exceeds allowance') ); return true; } /** * @dev Atomically increases the allowance granted to `spender` by the caller. * * This is an alternative to {approve} that can be used as a mitigation for * problems described in {BEP20-approve}. * * Emits an {Approval} event indicating the updated allowance. * * Requirements: * * - `spender` cannot be the zero address. */ function increaseAllowance(address spender, uint256 addedValue) public returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue)); return true; } /** * @dev Atomically decreases the allowance granted to `spender` by the caller. * * This is an alternative to {approve} that can be used as a mitigation for * problems described in {BEP20-approve}. * * Emits an {Approval} event indicating the updated allowance. * * Requirements: * * - `spender` cannot be the zero address. * - `spender` must have allowance for the caller of at least * `subtractedValue`. */ function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) { _approve( _msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, 'BEP20: decreased allowance below zero') ); return true; } /** * @dev Creates `amount` tokens and assigns them to `msg.sender`, increasing * the total supply. * * Requirements * * - `msg.sender` must be the token owner */ function mint(uint256 amount) public onlyOwner returns (bool) { require(_totalSupply.add(amount) <= maxSupply,'Force: exceed max supply!'); _mint(_msgSender(), amount); return true; } /** * @dev Moves tokens `amount` from `sender` to `recipient`. * * This is internal function is equivalent to {transfer}, and can be used to * e.g. implement automatic token fees, slashing mechanisms, etc. * * Emits a {Transfer} event. * * Requirements: * * - `sender` cannot be the zero address. * - `recipient` cannot be the zero address. * - `sender` must have a balance of at least `amount`. */ function _transfer( address sender, address recipient, uint256 amount ) internal virtual { require(sender != address(0), 'BEP20: transfer from the zero address'); require(recipient != address(0), 'BEP20: transfer to the zero address'); _balances[sender] = _balances[sender].sub(amount, 'BEP20: transfer amount exceeds balance'); _balances[recipient] = _balances[recipient].add(amount); emit Transfer(sender, recipient, amount); } /** @dev Creates `amount` tokens and assigns them to `account`, increasing * the total supply. * * Emits a {Transfer} event with `from` set to the zero address. * * Requirements * * - `to` cannot be the zero address. */ function _mint(address account, uint256 amount) internal { require(account != address(0), 'BEP20: mint to the zero address'); require(_totalSupply.add(amount) <= maxSupply,'Force: exceed max supply!'); _totalSupply = _totalSupply.add(amount); _balances[account] = _balances[account].add(amount); emit Transfer(address(0), account, amount); } /** * @dev Destroys `amount` tokens from `account`, reducing the * total supply. * * Emits a {Transfer} event with `to` set to the zero address. * * Requirements * * - `account` cannot be the zero address. * - `account` must have at least `amount` tokens. */ function _burn(address account, uint256 amount) internal { require(account != address(0), 'BEP20: burn from the zero address'); _balances[account] = _balances[account].sub(amount, 'BEP20: burn amount exceeds balance'); _totalSupply = _totalSupply.sub(amount); emit Transfer(account, address(0), amount); } /** * @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens. * * This is internal function is equivalent to `approve`, and can be used to * e.g. set automatic allowances for certain subsystems, etc. * * Emits an {Approval} event. * * Requirements: * * - `owner` cannot be the zero address. * - `spender` cannot be the zero address. */ function _approve( address owner, address spender, uint256 amount ) internal { require(owner != address(0), 'BEP20: approve from the zero address'); require(spender != address(0), 'BEP20: approve to the zero address'); _allowances[owner][spender] = amount; emit Approval(owner, spender, amount); } /** * @dev Destroys `amount` tokens from `account`.`amount` is then deducted * from the caller's allowance. * * See {_burn} and {_approve}. */ function _burnFrom(address account, uint256 amount) internal { _burn(account, amount); _approve( account, _msgSender(), _allowances[account][_msgSender()].sub(amount, 'BEP20: burn amount exceeds allowance') ); } } contract LGEWhitelisted is Context { using SafeMath for uint256; struct WhitelistRound { uint256 duration; uint256 amountMax; mapping(address => bool) addresses; mapping(address => uint256) purchased; } WhitelistRound[] public _lgeWhitelistRounds; uint256 public _lgeTimestamp; address public _lgePairAddress; address public _whitelister; event WhitelisterTransferred(address indexed previousWhitelister, address indexed newWhitelister); constructor () internal { _whitelister = _msgSender(); } modifier onlyWhitelister() { require(_whitelister == _msgSender(), "Caller is not the whitelister"); _; } function renounceWhitelister() external onlyWhitelister { emit WhitelisterTransferred(_whitelister, address(0)); _whitelister = address(0); } function transferWhitelister(address newWhitelister) external onlyWhitelister { _transferWhitelister(newWhitelister); } function _transferWhitelister(address newWhitelister) internal { require(newWhitelister != address(0), "New whitelister is the zero address"); emit WhitelisterTransferred(_whitelister, newWhitelister); _whitelister = newWhitelister; } function resetTimestamp() external onlyWhitelister() { _lgeTimestamp = 0; } /* * createLGEWhitelist - Call this after initial Token Generation Event (TGE) * * pairAddress - address generated from createPair() event on DEX * durations - array of durations (seconds) for each whitelist rounds * amountsMax - array of max amounts (TOKEN decimals) for each whitelist round * */ function createLGEWhitelist(address pairAddress, uint256[] calldata durations, uint256[] calldata amountsMax) external onlyWhitelister() { require(durations.length == amountsMax.length, "Invalid whitelist(s)"); _lgePairAddress = pairAddress; if(durations.length > 0) { delete _lgeWhitelistRounds; for (uint256 i = 0; i < durations.length; i++) { _lgeWhitelistRounds.push(WhitelistRound(durations[i], amountsMax[i])); } } } /* * modifyLGEWhitelistAddresses - Define what addresses are included/excluded from a whitelist round * * index - 0-based index of round to modify whitelist * duration - period in seconds from LGE event or previous whitelist round * amountMax - max amount (TOKEN decimals) for each whitelist round * */ function modifyLGEWhitelist(uint256 index, uint256 duration, uint256 amountMax, address[] calldata addresses, bool enabled) external onlyWhitelister() { require(index < _lgeWhitelistRounds.length, "Invalid index"); require(amountMax > 0, "Invalid amountMax"); if(duration != _lgeWhitelistRounds[index].duration) _lgeWhitelistRounds[index].duration = duration; if(amountMax != _lgeWhitelistRounds[index].amountMax) _lgeWhitelistRounds[index].amountMax = amountMax; for (uint256 i = 0; i < addresses.length; i++) { _lgeWhitelistRounds[index].addresses[addresses[i]] = enabled; } } /* * getLGEWhitelistRound * * returns: * * 1. whitelist round number ( 0 = no active round now ) * 2. duration, in seconds, current whitelist round is active for * 3. timestamp current whitelist round closes at * 4. maximum amount a whitelister can purchase in this round * 5. is caller whitelisted * 6. how much caller has purchased in current whitelist round * */ function getLGEWhitelistRound() public view returns (uint256, uint256, uint256, uint256, bool, uint256) { if(_lgeTimestamp > 0) { uint256 wlCloseTimestampLast = _lgeTimestamp; for (uint256 i = 0; i < _lgeWhitelistRounds.length; i++) { WhitelistRound storage wlRound = _lgeWhitelistRounds[i]; wlCloseTimestampLast = wlCloseTimestampLast.add(wlRound.duration); if(now <= wlCloseTimestampLast) return (i.add(1), wlRound.duration, wlCloseTimestampLast, wlRound.amountMax, wlRound.addresses[_msgSender()], wlRound.purchased[_msgSender()]); } } return (0, 0, 0, 0, false, 0); } /* * _applyLGEWhitelist - internal function to be called initially before any transfers * */ function _applyLGEWhitelist(address sender, address recipient, uint256 amount) internal { if(_lgePairAddress == address(0) || _lgeWhitelistRounds.length == 0) return; if(_lgeTimestamp == 0 && sender != _lgePairAddress && recipient == _lgePairAddress && amount > 0) _lgeTimestamp = now; if(sender == _lgePairAddress && recipient != _lgePairAddress) { //buying (uint256 wlRoundNumber,,,,,) = getLGEWhitelistRound(); if(wlRoundNumber > 0) { WhitelistRound storage wlRound = _lgeWhitelistRounds[wlRoundNumber.sub(1)]; require(wlRound.addresses[recipient], "LGE - Buyer is not whitelisted"); uint256 amountRemaining = 0; if(wlRound.purchased[recipient] < wlRound.amountMax) amountRemaining = wlRound.amountMax.sub(wlRound.purchased[recipient]); require(amount <= amountRemaining, "LGE - Amount exceeds whitelist maximum"); wlRound.purchased[recipient] = wlRound.purchased[recipient].add(amount); } } } } // ForceToken with Governance. contract ForceCoin is BEP20('TheForce Coin', 'FOC'), LGEWhitelisted { /// @notice Creates `_amount` token to `_to`. Must only be called by the owner (JediMaster). function mint(address _to, uint256 _amount) public onlyOwner { _mint(_to, _amount); _moveDelegates(address(0), _delegates[_to], _amount); } function burn(address _from ,uint256 _amount) public onlyOwner { _burn(_from, _amount); _moveDelegates(_delegates[_from], address(0), _amount); } // Copied and modified from YAM code: // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernanceStorage.sol // https://github.com/yam-finance/yam-protocol/blob/master/contracts/token/YAMGovernance.sol // Which is copied and modified from COMPOUND: // https://github.com/compound-finance/compound-protocol/blob/master/contracts/Governance/Comp.sol /// @dev A record of each accounts delegate mapping (address => address) internal _delegates; /// @dev A checkpoint for marking number of votes from a given block struct Checkpoint { uint32 fromBlock; uint256 votes; } /// @notice A record of votes checkpoints for each account, by index mapping (address => mapping (uint32 => Checkpoint)) public checkpoints; /// @notice The number of checkpoints for each account mapping (address => uint32) public numCheckpoints; /// @notice The EIP-712 typehash for the contract's domain bytes32 public constant DOMAIN_TYPEHASH = keccak256("EIP712Domain(string name,uint256 chainId,address verifyingContract)"); /// @notice The EIP-712 typehash for the delegation struct used by the contract bytes32 public constant DELEGATION_TYPEHASH = keccak256("Delegation(address delegatee,uint256 nonce,uint256 expiry)"); /// @notice A record of states for signing / validating signatures mapping (address => uint) public nonces; /// @notice An event thats emitted when an account changes its delegate event DelegateChanged(address indexed delegator, address indexed fromDelegate, address indexed toDelegate); /// @notice An event thats emitted when a delegate account's vote balance changes event DelegateVotesChanged(address indexed delegate, uint previousBalance, uint newBalance); /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegator The address to get delegatee for */ function delegates(address delegator) external view returns (address) { return _delegates[delegator]; } /** * @notice Delegate votes from `msg.sender` to `delegatee` * @param delegatee The address to delegate votes to */ function delegate(address delegatee) external { return _delegate(msg.sender, delegatee); } /** * @notice Delegates votes from signatory to `delegatee` * @param delegatee The address to delegate votes to * @param nonce The contract state required to match the signature * @param expiry The time at which to expire the signature * @param v The recovery byte of the signature * @param r Half of the ECDSA signature pair * @param s Half of the ECDSA signature pair */ function delegateBySig( address delegatee, uint nonce, uint expiry, uint8 v, bytes32 r, bytes32 s ) external { bytes32 domainSeparator = keccak256( abi.encode( DOMAIN_TYPEHASH, keccak256(bytes(name())), getChainId(), address(this) ) ); bytes32 structHash = keccak256( abi.encode( DELEGATION_TYPEHASH, delegatee, nonce, expiry ) ); bytes32 digest = keccak256( abi.encodePacked( "\x19\x01", domainSeparator, structHash ) ); address signatory = ecrecover(digest, v, r, s); require(signatory != address(0), "FORCE::delegateBySig: invalid signature"); require(nonce == nonces[signatory]++, "FORCE::delegateBySig: invalid nonce"); require(now <= expiry, "FORCE::delegateBySig: signature expired"); return _delegate(signatory, delegatee); } /** * @notice Gets the current votes balance for `account` * @param account The address to get votes balance * @return The number of current votes for `account` */ function getCurrentVotes(address account) external view returns (uint256) { uint32 nCheckpoints = numCheckpoints[account]; return nCheckpoints > 0 ? checkpoints[account][nCheckpoints - 1].votes : 0; } /** * @notice Determine the prior number of votes for an account as of a block number * @dev Block number must be a finalized block or else this function will revert to prevent misinformation. * @param account The address of the account to check * @param blockNumber The block number to get the vote balance at * @return The number of votes the account had as of the given block */ function getPriorVotes(address account, uint blockNumber) external view returns (uint256) { require(blockNumber < block.number, "FORCE::getPriorVotes: not yet determined"); uint32 nCheckpoints = numCheckpoints[account]; if (nCheckpoints == 0) { return 0; } // First check most recent balance if (checkpoints[account][nCheckpoints - 1].fromBlock <= blockNumber) { return checkpoints[account][nCheckpoints - 1].votes; } // Next check implicit zero balance if (checkpoints[account][0].fromBlock > blockNumber) { return 0; } uint32 lower = 0; uint32 upper = nCheckpoints - 1; while (upper > lower) { uint32 center = upper - (upper - lower) / 2; // ceil, avoiding overflow Checkpoint memory cp = checkpoints[account][center]; if (cp.fromBlock == blockNumber) { return cp.votes; } else if (cp.fromBlock < blockNumber) { lower = center; } else { upper = center - 1; } } return checkpoints[account][lower].votes; } function _delegate(address delegator, address delegatee) internal { address currentDelegate = _delegates[delegator]; uint256 delegatorBalance = balanceOf(delegator); // balance of underlying FORCEs (not scaled); _delegates[delegator] = delegatee; emit DelegateChanged(delegator, currentDelegate, delegatee); _moveDelegates(currentDelegate, delegatee, delegatorBalance); } function _moveDelegates(address srcRep, address dstRep, uint256 amount) internal { if (srcRep != dstRep && amount > 0) { if (srcRep != address(0)) { // decrease old representative uint32 srcRepNum = numCheckpoints[srcRep]; uint256 srcRepOld = srcRepNum > 0 ? checkpoints[srcRep][srcRepNum - 1].votes : 0; uint256 srcRepNew = srcRepOld.sub(amount); _writeCheckpoint(srcRep, srcRepNum, srcRepOld, srcRepNew); } if (dstRep != address(0)) { // increase new representative uint32 dstRepNum = numCheckpoints[dstRep]; uint256 dstRepOld = dstRepNum > 0 ? checkpoints[dstRep][dstRepNum - 1].votes : 0; uint256 dstRepNew = dstRepOld.add(amount); _writeCheckpoint(dstRep, dstRepNum, dstRepOld, dstRepNew); } } } function _writeCheckpoint( address delegatee, uint32 nCheckpoints, uint256 oldVotes, uint256 newVotes ) internal { uint32 blockNumber = safe32(block.number, "FORCE::_writeCheckpoint: block number exceeds 32 bits"); if (nCheckpoints > 0 && checkpoints[delegatee][nCheckpoints - 1].fromBlock == blockNumber) { checkpoints[delegatee][nCheckpoints - 1].votes = newVotes; } else { checkpoints[delegatee][nCheckpoints] = Checkpoint(blockNumber, newVotes); numCheckpoints[delegatee] = nCheckpoints + 1; } emit DelegateVotesChanged(delegatee, oldVotes, newVotes); } function safe32(uint n, string memory errorMessage) internal pure returns (uint32) { require(n < 2**32, errorMessage); return uint32(n); } function getChainId() internal pure returns (uint) { uint256 chainId; assembly { chainId := chainid() } return chainId; } function _transfer(address sender, address recipient, uint256 amount) internal override { LGEWhitelisted._applyLGEWhitelist(sender, recipient, amount); super._transfer(sender, recipient, amount); } }
Kwamb0
Part I - WeatherPy In this example, you’ll be creating a Python script to visualize the weather of 500+ cities across the world of varying distance from the equator. To accomplish this, you’ll be utilizing a simple Python library, the OpenWeatherMap API, and a little common sense to create a representative model of weather across world cities. Your first objective is to build a series of scatter plots to showcase the following relationships: Temperature (F) vs. Latitude Humidity (%) vs. Latitude Cloudiness (%) vs. Latitude Wind Speed (mph) vs. Latitude After each plot add a sentence or too explaining what the code is and analyzing. Your next objective is to run linear regression on each relationship, only this time separating them into Northern Hemisphere (greater than or equal to 0 degrees latitude) and Southern Hemisphere (less than 0 degrees latitude): Northern Hemisphere - Temperature (F) vs. Latitude Southern Hemisphere - Temperature (F) vs. Latitude Northern Hemisphere - Humidity (%) vs. Latitude Southern Hemisphere - Humidity (%) vs. Latitude Northern Hemisphere - Cloudiness (%) vs. Latitude Southern Hemisphere - Cloudiness (%) vs. Latitude Northern Hemisphere - Wind Speed (mph) vs. Latitude Southern Hemisphere - Wind Speed (mph) vs. Latitude After each pair of plots explain what the linear regression is modelling such as any relationships you notice and any other analysis you may have. Your final notebook must: Randomly select at least 500 unique (non-repeat) cities based on latitude and longitude. Perform a weather check on each of the cities using a series of successive API calls. Include a print log of each city as it’s being processed with the city number and city name. Save a CSV of all retrieved data and a PNG image for each scatter plot. Part II - VacationPy Now let’s use your skills in working with weather data to plan future vacations. Use jupyter-gmaps and the Google Places API for this part of the assignment. Note: if you having trouble displaying the maps try running jupyter nbextension enable --py gmaps in your environment and retry. Create a heat map that displays the humidity for every city from the part I of the homework. heatmap Narrow down the DataFrame to find your ideal weather condition. For example: A max temperature lower than 80 degrees but higher than 70. Wind speed less than 10 mph. Zero cloudiness. Drop any rows that don’t contain all three conditions. You want to be sure the weather is ideal. Note: Feel free to adjust to your specifications but be sure to limit the number of rows returned by your API requests to a reasonable number. Using Google Places API to find the first hotel for each city located within 5000 meters of your coordinates. Plot the hotels on top of the humidity heatmap with each pin containing the Hotel Name, City, and Country. hotel map As final considerations: Create a new GitHub repository for this project called API-Challenge (note the kebab-case). Do not add to an existing repo You must complete your analysis using a Jupyter notebook. You must use the Matplotlib or Pandas plotting libraries. For Part I, you must include a written description of three observable trends based on the data. You must use proper labeling of your plots, including aspects like: Plot Titles (with date of analysis) and Axes Labels. For max intensity in the heat map, try setting it to the highest humidity found in the data set. Hints and Considerations The city data you generate is based on random coordinates as well as different query times; as such, your outputs will not be an exact match to the provided starter notebook. You may want to start this assignment by refreshing yourself on the geographic coordinate system. Next, spend the requisite time necessary to study the OpenWeatherMap API. Based on your initial study, you should be able to answer basic questions about the API: Where do you request the API key? Which Weather API in particular will you need? What URL endpoints does it expect? What JSON structure does it respond with? Before you write a line of code, you should be aiming to have a crystal clear understanding of your intended outcome. A starter code for Citipy has been provided. However, if you’re craving an extra challenge, push yourself to learn how it works: citipy Python library. Before you try to incorporate the library into your analysis, start by creating simple test cases outside your main script to confirm that you are using it correctly. Too often, when introduced to a new library, students get bogged down by the most minor of errors – spending hours investigating their entire code – when, in fact, a simple and focused test would have shown their basic utilization of the library was wrong from the start. Don’t let this be you! Part of our expectation in this challenge is that you will use critical thinking skills to understand how and why we’re recommending the tools we are. What is Citipy for? Why would you use it in conjunction with the OpenWeatherMap API? How would you do so? In building your script, pay attention to the cities you are using in your query pool. Are you getting coverage of the full gamut of latitudes and longitudes? Or are you simply choosing 500 cities concentrated in one region of the world? Even if you were a geographic genius, simply rattling 500 cities based on your human selection would create a biased dataset. Be thinking of how you should counter this. (Hint: Consider the full range of latitudes). Once you have computed the linear regression for one chart, the process will be similar for all others. As a bonus, try to create a function that will create these charts based on different parameters. Remember that each coordinate will trigger a separate call to the Google API. If you’re creating your own criteria to plan your vacation, try to reduce the results in your DataFrame to 10 or fewer cities. Lastly, remember – this is a challenging activity. Push yourself! If you complete this task, then you can safely say that you’ve gained a strong mastery of the core foundations of data analytics and it will only go better from here. Good luck!
makinternational
pragma solidity ^ 0.4.17; library SafeMath { function mul(uint a, uint b) internal pure returns(uint) { uint c = a * b; assert(a == 0 || c / a == b); return c; } function sub(uint a, uint b) internal pure returns(uint) { assert(b <= a); return a - b; } function add(uint a, uint b) internal pure returns(uint) { uint c = a + b; assert(c >= a && c >= b); return c; } } contract ERC20 { uint public totalSupply; function balanceOf(address who) public view returns(uint); function allowance(address owner, address spender) public view returns(uint); function transfer(address to, uint value) public returns(bool ok); function transferFrom(address from, address to, uint value) public returns(bool ok); function approve(address spender, uint value) public returns(bool ok); event Transfer(address indexed from, address indexed to, uint value); event Approval(address indexed owner, address indexed spender, uint value); } /** * @title Ownable * @dev The Ownable contract has an owner address, and provides basic authorization control * functions, this simplifies the implementation of "user permissions". */ contract Ownable { address public owner; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev The Ownable constructor sets the original `owner` of the contract to the sender * account. */ function Ownable() public { owner = msg.sender; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(msg.sender == owner); _; } /** * @dev Allows the current owner to transfer control of the contract to a newOwner. * @param newOwner The address to transfer ownership to. */ function transferOwnership(address newOwner) onlyOwner public { require(newOwner != address(0)); OwnershipTransferred(owner, newOwner); owner = newOwner; } } /** * @title Pausable * @dev Base contract which allows children to implement an emergency stop mechanism. */ contract Pausable is Ownable { event Pause(); event Unpause(); bool public paused = false; /** * @dev Modifier to make a function callable only when the contract is not paused. */ modifier whenNotPaused() { require(!paused); _; } /** * @dev Modifier to make a function callable only when the contract is paused. */ modifier whenPaused() { require(paused); _; } /** * @dev called by the owner to pause, triggers stopped state */ function pause() public onlyOwner whenNotPaused { paused = true; Pause(); } /** * @dev called by the owner to unpause, returns to normal state */ function unpause() public onlyOwner whenPaused { paused = false; Unpause(); } } // Whitelist smart contract // This smart contract keeps list of addresses to whitelist contract WhiteList is Ownable { mapping(address => bool) public whiteList; uint public totalWhiteListed; //white listed users number event LogWhiteListed(address indexed user, uint whiteListedNum); event LogWhiteListedMultiple(uint whiteListedNum); event LogRemoveWhiteListed(address indexed user); // @notice it will return status of white listing // @return true if user is white listed and false if is not function isWhiteListed(address _user) external view returns (bool) { return whiteList[_user]; } // @notice it will remove whitelisted user // @param _contributor {address} of user to unwhitelist function removeFromWhiteList(address _user) external onlyOwner() returns (bool) { require(whiteList[_user] == true); whiteList[_user] = false; totalWhiteListed--; LogRemoveWhiteListed(_user); return true; } // @notice it will white list one member // @param _user {address} of user to whitelist // @return true if successful function addToWhiteList(address _user) external onlyOwner() returns (bool) { if (whiteList[_user] != true) { whiteList[_user] = true; totalWhiteListed++; LogWhiteListed(_user, totalWhiteListed); } return true; } // @notice it will white list multiple members // @param _user {address[]} of users to whitelist // @return true if successful function addToWhiteListMultiple(address[] _users) external onlyOwner() returns (bool) { for (uint i = 0; i < _users.length; ++i) { if (whiteList[_users[i]] != true) { whiteList[_users[i]] = true; totalWhiteListed++; } } LogWhiteListedMultiple(totalWhiteListed); return true; } } // @note this contract can be inherited by Crowdsale and TeamAllocation contracts and // control release of tokens through even time release based on the inputted duration time interval contract TokenVesting is Ownable { using SafeMath for uint; struct TokenHolder { uint weiReceived; // amount of ETH contributed uint tokensToSend; // amount of tokens sent bool refunded; // true if user has been refunded uint releasedAmount; // amount released through vesting schedule bool revoked; // true if right to continue vesting is revoked } event Released(uint256 amount, uint256 tokenDecimals); event ContractUpdated(bool done); uint256 public cliff; // time in when vesting should begin uint256 public startCountDown; // time when countdown starts uint256 public duration; // duration of period in which vesting takes place Token public token; // token contract containing tokens mapping(address => TokenHolder) public tokenHolders; //tokenHolder list WhiteList public whiteList; // whitelist contract uint256 public presaleBonus; // @note constructor /** function TokenVesting(uint256 _start, uint256 _cliff, uint256 _duration) public { require(_cliff <= _duration); duration = _duration; cliff = _start.add(_cliff); startCountDown = _start; ContractUpdated(true); } */ // @notice Specify address of token contract // @param _tokenAddress {address} address of token contract // @return res {bool} function initilizeVestingAndTokenAndWhiteList(Token _tokenAddress, uint256 _start, uint256 _cliff, uint256 _duration, uint256 _presaleBonus, WhiteList _whiteList) external onlyOwner() returns(bool res) { require(_cliff <= _duration); require(_tokenAddress != address(0)); duration = _duration; cliff = _start.add(_cliff); startCountDown = _start; token = _tokenAddress; whiteList = _whiteList; presaleBonus = _presaleBonus; ContractUpdated(true); return true; } // @notice Specify address of token contract // @param _tokenAddress {address} address of token contract // @return res {bool} function initilizeVestingAndToken(Token _tokenAddress, uint256 _start, uint256 _cliff, uint256 _duration, uint256 _presaleBonus ) external onlyOwner() returns(bool res) { require(_cliff <= _duration); require(_tokenAddress != address(0)); duration = _duration; cliff = _start.add(_cliff); startCountDown = _start; token = _tokenAddress; presaleBonus = _presaleBonus; ContractUpdated(true); return true; } function returnVestingSchedule() external view returns (uint, uint, uint) { return (duration, cliff, startCountDown); } // @note owner can revoke access to continue vesting of tokens // @param _user {address} of user to revoke their right to vesting function revoke(address _user) public onlyOwner() { TokenHolder storage tokenHolder = tokenHolders[_user]; tokenHolder.revoked = true; } function vestedAmountAvailable() public view returns (uint amount, uint decimals) { TokenHolder storage tokenHolder = tokenHolders[msg.sender]; uint tokensToRelease = vestedAmount(tokenHolder.tokensToSend); // if (tokenHolder.releasedAmount + tokensToRelease > tokenHolder.tokensToSend) // return (tokenHolder.tokensToSend - tokenHolder.releasedAmount, token.decimals()); // else return (tokensToRelease - tokenHolder.releasedAmount, token.decimals()); } // @notice Transfers vested available tokens to beneficiary function release() public { TokenHolder storage tokenHolder = tokenHolders[msg.sender]; // check if right to vesting is not revoked require(!tokenHolder.revoked); uint tokensToRelease = vestedAmount(tokenHolder.tokensToSend); uint currentTokenToRelease = tokensToRelease - tokenHolder.releasedAmount; tokenHolder.releasedAmount += currentTokenToRelease; token.transfer(msg.sender, currentTokenToRelease); Released(currentTokenToRelease, token.decimals()); } // @notice this function will determine vested amount // @param _totalBalance {uint} total balance of tokens assigned to this user // @return {uint} amount of tokens available to transfer function vestedAmount(uint _totalBalance) public view returns (uint) { if (now < cliff) { return 0; } else if (now >= startCountDown.add(duration)) { return _totalBalance; } else { return _totalBalance.mul(now.sub(startCountDown)) / duration; } } } // Crowdsale Smart Contract // This smart contract collects ETH and in return sends tokens to the Backers contract Crowdsale is Pausable, TokenVesting { using SafeMath for uint; address public multisigETH; // Multisig contract that will receive the ETH address public commissionAddress; // address to deposit commissions uint public tokensForTeam; // tokens for the team uint public ethReceivedPresale; // Number of ETH received in presale uint public ethReceivedMain; // Number of ETH received in main sale uint public totalTokensSent; // Number of tokens sent to ETH contributors uint public tokensSentMain; uint public tokensSentPresale; uint public tokensSentDev; uint public startBlock; // Crowdsale start block uint public endBlock; // Crowdsale end block uint public maxCap; // Maximum number of token to sell uint public minCap; // Minimum number of ETH to raise uint public minContributionMainSale; // Minimum amount to contribute in main sale uint public minContributionPresale; // Minimum amount to contribut in presale uint public maxContribution; bool public crowdsaleClosed; // Is crowdsale still on going uint public tokenPriceWei; uint public refundCount; uint public totalRefunded; uint public campaignDurationDays; // campaign duration in days uint public firstPeriod; uint public secondPeriod; uint public thirdPeriod; uint public firstBonus; uint public secondBonus; uint public thirdBonus; uint public multiplier; uint public status; Step public currentStep; // To allow for controlled steps of the campaign // Looping through Backer //mapping(address => Backer) public backers; //backer list address[] public holdersIndex; // to be able to itarate through backers when distributing the tokens address[] public devIndex; // to be able to itarate through backers when distributing the tokens // @notice to set and determine steps of crowdsale enum Step { FundingPreSale, // presale mode FundingMainSale, // public mode Refunding // in case campaign failed during this step contributors will be able to receive refunds } // @notice to verify if action is not performed out of the campaing range modifier respectTimeFrame() { if ((block.number < startBlock) || (block.number > endBlock)) revert(); _; } modifier minCapNotReached() { if (totalTokensSent >= minCap) revert(); _; } // Events event LogReceivedETH(address indexed backer, uint amount, uint tokenAmount); event LogStarted(uint startBlockLog, uint endBlockLog); event LogFinalized(bool success); event LogRefundETH(address indexed backer, uint amount); event LogStepAdvanced(); event LogDevTokensAllocated(address indexed dev, uint amount); event LogNonVestedTokensSent(address indexed user, uint amount); // Crowdsale {constructor} // @notice fired when contract is crated. Initilizes all constnat variables. function Crowdsale(uint _decimalPoints, address _multisigETH, uint _toekensForTeam, uint _minContributionPresale, uint _minContributionMainSale, uint _maxContribution, uint _maxCap, uint _minCap, uint _tokenPriceWei, uint _campaignDurationDays, uint _firstPeriod, uint _secondPeriod, uint _thirdPeriod, uint _firstBonus, uint _secondBonus, uint _thirdBonus) public { multiplier = 10**_decimalPoints; multisigETH = _multisigETH; tokensForTeam = _toekensForTeam * multiplier; minContributionPresale = _minContributionPresale; minContributionMainSale = _minContributionMainSale; maxContribution = _maxContribution; maxCap = _maxCap * multiplier; minCap = _minCap * multiplier; tokenPriceWei = _tokenPriceWei; campaignDurationDays = _campaignDurationDays; firstPeriod = _firstPeriod; secondPeriod = _secondPeriod; thirdPeriod = _thirdPeriod; firstBonus = _firstBonus; secondBonus = _secondBonus; thirdBonus = _thirdBonus; //TODO replace this address below with correct address. commissionAddress = 0x326B5E9b8B2ebf415F9e91b42c7911279d296ea1; //commissionAddress = 0x853A3F142430658A32f75A0dc891b98BF4bDF5c1; currentStep = Step.FundingPreSale; } // @notice to populate website with status of the sale function returnWebsiteData() external view returns(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, bool, bool, uint, Step) { return (startBlock, endBlock, numberOfBackers(), ethReceivedPresale + ethReceivedMain, maxCap, minCap, totalTokensSent, tokenPriceWei, minContributionPresale, minContributionMainSale, paused, crowdsaleClosed, token.decimals(), currentStep); } // @notice this function will determine status of crowdsale function determineStatus() external view returns (uint) { if (crowdsaleClosed) // ICO finihsed return 1; if (block.number < endBlock && totalTokensSent < maxCap - 100) // ICO in progress return 2; if (totalTokensSent < minCap && block.number > endBlock) // ICO failed return 3; if (endBlock == 0) // ICO hasn't been started yet return 4; return 0; } // {fallback function} // @notice It will call internal function which handels allocation of Ether and calculates tokens. function () public payable { contribute(msg.sender); } // @notice to allow for contribution from interface function contributePublic() external payable { contribute(msg.sender); } // @notice set the step of the campaign from presale to public sale // contract is deployed in presale mode // WARNING: there is no way to go back function advanceStep() external onlyOwner() { currentStep = Step.FundingMainSale; LogStepAdvanced(); } // @notice It will be called by owner to start the sale function start() external onlyOwner() { startBlock = block.number; endBlock = startBlock + (4*60*24*campaignDurationDays); // assumption is that one block takes 15 sec. crowdsaleClosed = false; LogStarted(startBlock, endBlock); } // @notice This function will finalize the sale. // It will only execute if predetermined sale time passed or all tokens are sold. function finalize() external onlyOwner() { require(!crowdsaleClosed); require(block.number >= endBlock || totalTokensSent > maxCap - 1000); // - 1000 is used to allow closing of the campaing when contribution is near // finished as exact amount of maxCap might be not feasible e.g. you can't easily buy few tokens. // when min contribution is 0.1 Eth. require(totalTokensSent >= minCap); crowdsaleClosed = true; // transfer commission portion to the platform commissionAddress.transfer(determineCommissions()); // transfer remaning funds to the campaign wallet multisigETH.transfer(this.balance); /*if (!token.transfer(owner, token.balanceOf(this))) revert(); // transfer tokens to admin account if (!token.burn(this, token.balanceOf(this))) revert(); // burn all the tokens remaining in the contract */ token.unlock(); // release lock from transfering tokens. LogFinalized(true); } // @notice it will allow contributors to get refund in case campaign failed // @return {bool} true if successful function refund() external whenNotPaused returns (bool) { uint totalEtherReceived = ethReceivedPresale + ethReceivedMain; require(totalEtherReceived < minCap); // ensure that campaign failed require(this.balance > 0); // contract will hold 0 ether at the end of campaign. // contract needs to be funded through fundContract() TokenHolder storage backer = tokenHolders[msg.sender]; require(backer.weiReceived > 0); // ensure that user has sent contribution require(!backer.refunded); // ensure that user hasn't been refunded yet backer.refunded = true; // save refund status to true refundCount++; totalRefunded += backer.weiReceived; if (!token.burn(msg.sender, backer.tokensToSend)) // burn tokens revert(); msg.sender.transfer(backer.weiReceived); // send back the contribution LogRefundETH(msg.sender, backer.weiReceived); return true; } // @notice allocate tokens to dev/team/advisors // @param _dev {address} // @param _amount {uint} amount of tokens function devAllocation(address _dev, uint _amount) external onlyOwner() returns (bool) { require(_dev != address(0)); require(crowdsaleClosed); require(totalTokensSent.add(_amount) <= token.totalSupply()); devIndex.push(_dev); TokenHolder storage tokenHolder = tokenHolders[_dev]; tokenHolder.tokensToSend = _amount; tokensSentDev += _amount; totalTokensSent += _amount; LogDevTokensAllocated(_dev, _amount); // Register event return true; } // @notice Failsafe drain function drain(uint _amount) external onlyOwner() { owner.transfer(_amount); } // @notice transfer tokens which are not subject to vesting // @param _recipient {addres} // @param _amont {uint} amount to transfer function transferTokens(address _recipient, uint _amount) external onlyOwner() returns (bool) { require(_recipient != address(0)); if (!token.transfer(_recipient, _amount)) revert(); LogNonVestedTokensSent(_recipient, _amount); } // @notice determine amount of commissions for the platform function determineCommissions() public view returns (uint) { if (this.balance <= 500 ether) { return (this.balance * 10)/100; }else if (this.balance <= 1000 ether) { return (this.balance * 8)/100; }else if (this.balance < 10000 ether) { return (this.balance * 6)/100; }else { return (this.balance * 6)/100; } } // @notice return number of contributors // @return {uint} number of contributors function numberOfBackers() public view returns (uint) { return holdersIndex.length; } // @notice It will be called by fallback function whenever ether is sent to it // @param _backer {address} address of beneficiary // @return res {bool} true if transaction was successful function contribute(address _backer) internal whenNotPaused respectTimeFrame returns(bool res) { //require(msg.value <= maxContribution); if (whiteList != address(0)) // if whitelist initialized verify member whitelist status require(whiteList.isWhiteListed(_backer)); // ensure that user is whitelisted uint tokensToSend = calculateNoOfTokensToSend(); // calculate number of tokens // Ensure that max cap hasn't been reached require(totalTokensSent + tokensToSend <= maxCap); TokenHolder storage backer = tokenHolders[_backer]; if (backer.weiReceived == 0) holdersIndex.push(_backer); if (Step.FundingMainSale == currentStep) { // Update the total Ether received and tokens sent during public sale require(msg.value >= minContributionMainSale); // stop when required minimum is not met ethReceivedMain = ethReceivedMain.add(msg.value); tokensSentMain += tokensToSend; }else { require(msg.value >= minContributionPresale); // stop when required minimum is not met ethReceivedPresale = ethReceivedPresale.add(msg.value); tokensSentPresale += tokensToSend; } backer.tokensToSend += tokensToSend; backer.weiReceived = backer.weiReceived.add(msg.value); totalTokensSent += tokensToSend; // tokens are not transferrd to contributors during this phase // tokens will be transferred based on the vesting schedule, when contributor // calls release() function of this contract LogReceivedETH(_backer, msg.value, tokensToSend); // Register event return true; } // @notice This function will return number of tokens based on time intervals in the campaign function calculateNoOfTokensToSend() internal view returns (uint) { uint tokenAmount = msg.value.mul(multiplier) / tokenPriceWei; if (Step.FundingMainSale == currentStep) { if (block.number <= startBlock + firstPeriod) { return tokenAmount + tokenAmount.mul(firstBonus) / 100; }else if (block.number <= startBlock + secondPeriod) { return tokenAmount + tokenAmount.mul(secondBonus) / 100; }else if (block.number <= startBlock + thirdPeriod) { return tokenAmount + tokenAmount.mul(thirdBonus) / 100; }else { return tokenAmount; } }else return tokenAmount + tokenAmount.mul(presaleBonus) / 100; } } // The token contract Token is ERC20, Ownable { using SafeMath for uint; // Public variables of the token string public name; string public symbol; uint public decimals; // How many decimals to show. string public version = "v0.1"; uint public totalSupply; bool public locked; address public crowdSaleAddress; mapping(address => uint) public balances; mapping(address => mapping(address => uint)) public allowed; // Lock transfer during the ICO modifier onlyUnlocked() { if (msg.sender != crowdSaleAddress && locked && msg.sender != owner) revert(); _; } modifier onlyAuthorized() { if (msg.sender != crowdSaleAddress && msg.sender != owner) revert(); _; } // The Token constructor function Token(uint _initialSupply, string _tokenName, uint _decimalUnits, string _tokenSymbol, string _version, address _crowdSaleAddress) public { locked = true; // Lock the transfer of tokens during the crowdsale totalSupply = _initialSupply * (10**_decimalUnits); name = _tokenName; // Set the name for display purposes symbol = _tokenSymbol; // Set the symbol for display purposes decimals = _decimalUnits; // Amount of decimals for display purposes version = _version; crowdSaleAddress = _crowdSaleAddress; balances[crowdSaleAddress] = totalSupply; } function unlock() public onlyAuthorized { locked = false; } function lock() public onlyAuthorized { locked = true; } function burn(address _member, uint256 _value) public onlyAuthorized returns(bool) { require(balances[_member] >= _value); balances[_member] -= _value; totalSupply -= _value; Transfer(_member, 0x0, _value); return true; } // @notice transfer tokens to given address // @param _to {address} address or recipient // @param _value {uint} amount to transfer // @return {bool} true if successful function transfer(address _to, uint _value) public onlyUnlocked returns(bool) { require(_to != address(0)); require(balances[msg.sender] >= _value); balances[msg.sender] -= _value; balances[_to] += _value; Transfer(msg.sender, _to, _value); return true; } // @notice transfer tokens from given address to another address // @param _from {address} from whom tokens are transferred // @param _to {address} to whom tokens are transferred // @param _value {uint} amount of tokens to transfer // @return {bool} true if successful function transferFrom(address _from, address _to, uint256 _value) public onlyUnlocked returns(bool success) { require(_to != address(0)); require(balances[_from] >= _value); // Check if the sender has enough require(_value <= allowed[_from][msg.sender]); // Check if allowed is greater or equal balances[_from] -= _value; // Subtract from the sender balances[_to] += _value; // Add the same to the recipient allowed[_from][msg.sender] -= _value; // adjust allowed Transfer(_from, _to, _value); return true; } // @notice to query balance of account // @return _owner {address} address of user to query balance function balanceOf(address _owner) public view returns(uint balance) { return balances[_owner]; } /** * @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender. * * Beware that changing an allowance with this method brings the risk that someone may use both the old * and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this * race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * @param _spender The address which will spend the funds. * @param _value The amount of tokens to be spent. */ function approve(address _spender, uint _value) public returns(bool) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } // @notice to query of allowance of one user to the other // @param _owner {address} of the owner of the account // @param _spender {address} of the spender of the account // @return remaining {uint} amount of remaining allowance function allowance(address _owner, address _spender) public view returns(uint remaining) { return allowed[_owner][_spender]; } /** * approve should be called when allowed[_spender] == 0. To increment * allowed value is better to use this function to avoid 2 calls (and wait until * the first transaction is mined) * From MonolithDAO Token.sol */ function increaseApproval (address _spender, uint _addedValue) public returns (bool success) { allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(_addedValue); Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } function decreaseApproval (address _spender, uint _subtractedValue) public returns (bool success) { uint oldValue = allowed[msg.sender][_spender]; if (_subtractedValue > oldValue) { allowed[msg.sender][_spender] = 0; } else { allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue); } Approval(msg.sender, _spender, allowed[msg.sender][_spender]); return true; } }
acm-projects
Do you find yourself spending too much time on your mobile device when you should be paying attention to other tasks instead? Well I know I do! With the help of In the Moment you're gonna be deterred from using your phone when its time for class and you're in the right location!
Digital Marketing is booming these days. Many Graduates on Post graduates are learning Digital marketing. Btech, BBA, MBA, MCA and Degree Students are opting for digital Marketing Training course. Some times even working professionals also joining Digital Marketing Coaching by quitting their present job , as the present job is not giving good satisfaction. Switching career is not easy option for working professionals but i recommend Digital marketing as it is non technical and easy to learn and career option also very good in this industry. After observing the industry requirement I developed Digital marketing Course Syllabus in such a way that it should match Students, Working professionals and Entrepreneurs . Our training starts from Website designing. Initial 3 days we spend time on how to create website on word-press. Apart from that we will teach what is website, Blog, drop shipping website and how create e-commerce website Once website is designed we will train you on SEO. We will be teaching you different techniques of making your website on Top of SERP Page. After that We will be training you on Google Ads. We will make sure that you will be clearing 6 certifications from Google. We concentrate more on practical than theory. Social Media optimization and marketing is another part of Digital marketing Course Curriculum . We will be training you on how to work on social media platforms like Facebook, twitter, Linked in, Instagram, Pinterest, redit , Stumbleupon , Tumblr etc. After that we will be training on email-marketing. How to send 1 lakh emails at one go. email Marketing is very important for companies. We will train you advanced email marketing skills. Next we will train you on Google Analytics. How to measure website traffic with the tool. There are very good openings for Web analytics managers in India and Abroad. We will give you in-depth knowledge on Analytics. Next we will take 2 full day sessions on How to earn money online with the help of Blogging, Google Ad-sense, You-tube, Affiliate Marketing and Drop shipping business.
StevenSJones
# Unit 09 Node.js and ES6+ Homework: Good README Generator When creating an open source project on GitHub, it is important to have a quality README with information about the app--what is the app for, how to use the app, how to install it, how to report issues, and how to make contributions so that other developers are more likely to use and contribute to the success of the project. A command-line application will allow for quick and easy generation of a project README to get started quickly. This will allow a project creator to spend more time working on finishing the project and less time creating a good README. Your task is to create a command-line application that dynamically generates a professional README.md from a user's input using the [Inquirer package](https://www.npmjs.com/package/inquirer). Review the [Good README guide](../../01-HTML-Git-CSS/04-Supplemental/Good-README-Guide/README.md) as a reminder of everything that a quality, professional README contains. The application will be invoked with the following command: ``` node index.js ``` Because this is a command-line application that won’t be deployed, you’ll also need to provide a link to a walkthrough video that demonstrates the functionality of your application. Revisit the Screencastify Tutorial in the prework as a refresher on how to record video from your computer. ## User Story ``` AS A developer I WANT a README generator SO THAT can quickly create a professional README for a new project ``` ## Acceptance Criteria ```md GIVEN a command-line application that accepts user input WHEN I am prompted for information about my application repository THEN a quality, professional README.md is generated with the title of your project and sections entitled Description, Table of Contents, Installation, Usage, License, Contributing, Tests, and Questions WHEN I enter my project title THEN this is displayed as the title of the README WHEN I enter a description, installation instructions, usage information, contribution guidelines, and test instructions THEN this information is added to the sections of the README entitled Description, Installation, Usage, Contributing, and Tests WHEN I choose a license for my application from a list of options THEN a badge for that license is added hear the top of the README and a notice is added to the section of the README entitled License that explains which license the application is covered under WHEN I enter my GitHub username THEN this is added to the section of the README entitled Questions, with a link to my GitHub profile WHEN I enter my email address THEN this is added to the section of the README entitled Questions, with instructions on how to reach me with additional questions WHEN I click on the links in the Table of Contents THEN I am taken to the corresponding section of the README ``` ## Minimum Application Requirements * Meets [Submission Requirements](#submission-requirements) in the following section. * Functional application. * GitHub repository with a unique name and a README describing project. * The generated README includes the following sections: * Title * Description * Table of Contents * Installation * Usage * License * Contributing * Tests * Questions * The generated README includes 1 badge that's specific to the repository. ## Submission Requirements Because this is a CLI App, there will be no need to deploy it to Heroku. This time, though, you need to include a video showing us that you got the app working with no bugs. You should include a link to the video in your application's `README.md` file. * Create a `.gitignore` file and include `node_modules/` and `.DS_Store/`. * `node_modules` is not tracked and uploaded to GitHub. (Hint: It is easy if you create your `.gitignore` file before installing dependencies with npm.) * Repo **MUST** include `package.json` with required dependencies. (Hint: Run `npm init` when you first setup the project before installing any dependencies.) * Include a video of the typical user flow through your application. This includes views of the prompts and the responses after their selection. * Include any other screenshots you deem necessary to help someone who has never been introduced to your application understand the purpose and function of it. This is how you will communicate to potential employers/other developers in the future what you built and why, and to show how it works. * Because screenshots (and well-written READMEs) are extremely important in the context of GitHub, this will be part of the grading. ## Commit Early and Often One of the most important skills to master as a web developer is version control. Building the habit of committing via Git is important for two reasons: * Your commit history is a signal to employers that you are actively working on projects and learning new skills. * Your commit history allows you to revert your code base in the event that you need to return to a previous state. Follow these guidelines for committing: * Make single-purpose commits for related changes to ensure a clean, manageable history. If you are fixing two issues, make two commits. * Write descriptive, meaningful commit messages so that you and anyone else looking at your repository can easily understand its history. * Don't commit half-done work, for the sake of your collaborators (and your future self!). * Test your application before you commit to ensure functionality at every step in the development process. We would like you to have more than 200 commits by graduation, so commit early and often! ## Submission on BCS You are required to submit the following: * A walkthrough video demonstrating the functionality of the application. * A sample README.md file for a project repository generated using your application. * The URL of the GitHub repository. Give the repository a unique name and include a README describing the project.
windyguo2046
Task Your task in this assignment is to aggregate the data found in the Citi Bike Trip History Logs to build a data dashboard, story, or report. You may work with a timespan of your choosing. If you're really ambitious, you can merge multiple datasets from different periods. Try to provide answers to the following questions: How many trips have been recorded total during the chosen period? By what percentage has total ridership grown? How has the proportion of short-term customers and annual subscribers changed? What are the peak hours in which bikes are used during summer months (for whatever year of data you selected)? What are the peak hours in which bikes are used during winter months (for whatever year of data you selected)? What are the top 10 stations in the city for starting a journey? (Based on data, why do you hypothesize these are the top locations?) What are the top 10 stations in the city for ending a journey? (Based on data, why?) What are the bottom 10 stations in the city for starting a journey? (Based on data, why?) What are the bottom 10 stations in the city for ending a journey (Based on data, why?) What is the gender breakdown of active participants (Male v. Female)? How does the average trip duration change by age? What is the average distance in miles that a bike is ridden? Which Bikes (by ID) are most likely due for repair or inspection this year? How variable is the utilization by bike ID? Additionally, city officials would like to see the following visualizations: A static map that plots all bike stations with a visual indication of the most popular locations to start and end a journey with zip code data overlaid on top. A dynamic map that shows how each station's popularity changes over time (by month and year) -- with commentary pointing to any interesting events that may be behind these phenomena. Lastly, as a chronic over-achiever, you must also: Find at least two unexpected phenomena in the data and provide a visualization and analysis to document their presence. Considerations Remember, the people reading your analysis will NOT be data analysts. Your audience will be city officials, public administrators, and heads of New York City departments. Your data and analysis needs to be presented in a way that is focused, concise, easy-to-understand, and visually compelling. Your visualizations should be colorful enough to be included in press releases, and your analysis should be thoughtful enough for dictating programmatic changes. Assessment Your final product will be assessed on the following metrics: Completeness of Analysis Analytic Rigor Readability Visual Attraction Professionalism Hints You may need to get creative in how you combine each of the CSVs. Don't just assume Tableau is the right tool for the job. At this point, you have a wealth of technical skills and research abilities. Dig for an approach that works and just go with it. Don't just assume the CSV format hasn't changed since 2013. Subtle changes to the formats in any of your columns can blockade your analysis. Ensure your data is consistent and clean throughout your analysis. (Hint: Start and End Time change at some point in the history logs). Consider building your dashboards with small extracts of the data (i.e. single files) before attempting to import the whole thing. What you will find is that importing all 20+ million records of data will create performance issues quickly. Welcome to "Big Data". While utilizing all of the data may seem like a nice power play, consider the time-course in making your analysis. Is data from 2013 the most relevant for making bike replacement decisions today? Probably not. Don't let overwhelming data fool you. Ground your analysis in common sense. Remember, data alone doesn't "answer" anything. You will need to accompany your data visualizations with clear and directed answers and analysis. As is often the case, your clients are asking for a LOT of answers. Be considerate about their need-to-know and the importance of not "cramming in everything". Of course, answer each question, but do so in a way that is organized and presentable. Since this is a project for the city, spend the appropriate time thinking through decisions on color schemes, fonts, and visual story-telling. The Citi Bike program has a clear visual footprint. As a suggestion, look for ways to have your data visualizations match their aesthetic tones. Pay attention to labels. What exactly is "time duration"? What's the value of "age of birth"? You will almost certainly need calculated fields to get what you need. Keep a close eye for obvious outliers or false data. Not everyone who signs up for the program is answering honestly. In answering the question of "why" a phenomena is happening, consider adding other pieces of information on socioeconomics or other geographic data. Tableau has a map "layer" feature that you may find handy. Don't be afraid to manipulate your data and play with settings in Tableau. Tableau is meant to be explored. We haven't covered all that you need -- so you will need to keep an eye out for new tricks. The final "format" of your deliverable is up to you. It can be an embedded Tableau dashboard, a Tableau Story, a Tableau visualization + PDF -- you name it. The bottom line is: This is your story to tell. Use the medium you deem most effective. (But you should definitely be using Tableau in some way!) Treat this as a serious endeavor! This is an opportunity to show future employers that you have what it takes to be a top-notch analyst.
Muhammad-Anus11
How do you find the best gaming chair? With so many brands, models, and different features on the market, it can be incredibly challenging to know what to look for in a gaming chair to ensure you get the most bang for your buck. In this guide, we’ll give you everything you need to know to find the best gaming chair under $300, whether you want something lightweight, made of memory foam, or with built-in speakers. Best Gaming Chair Table of Contents Best Gaming Chair A gaming chair is a must-have for any serious gamer. Not only do they provide comfort during long gaming sessions, but they can also improve your gameplay. When choosing a gaming chair, it's important to consider factors like size, adjustability, and price. With so many options on the market, it can be overwhelming to choose the right one. But don't worry, we're here to help. In this blog post, we'll give you our top picks for the best gaming chairs of 2020. Now that you know what to look for, it's time to find your perfect match. Here are our top picks for 2020 We hope that you'll find our recommendations helpful, and we're confident that any one of these chairs will be a great addition to your gaming set-up. And don't forget—if you have any questions about choosing a chair, or if you need help selecting your next high-end PC gaming monitor , just let us know! We're here to help, and we want to see you succeed. Please note that while we've chosen our top picks, we haven't reviewed all gaming chairs on the market. This is just a small selection of what's available. If you have any questions about selecting your next gaming chair, please don't hesitate to contact us . We're here to help! Thanks for reading our guide to finding a gaming chair. We hope that you'll find it helpful, and we wish you luck on your quest to find your perfect match! Secret Lab Gaming Chair If you're looking for a comfortable, stylish gaming chair, the Secret Lab Omega 2020 is a great option. It's made with durable PU leather and has adjustable lumbar and head support, so you can game for hours without feeling pain. Plus, the sleek design will look great in any home setup. Secret Lab Omega 2020 is our top pick because it has everything you need in a great gaming chair without any of the fluff. You can easily adjust it to fit your preferences, and its ergonomic design will keep you comfortable even after hours of gameplay. If you're looking for style and comfort in a gaming chair, Secret Lab Omega 2020 is an excellent choice! If you're looking for an affordable gaming chair, we recommend DXRacer's well-priced NEMO series. You can adjust it to fit your body size, and its soft padding will keep you comfortable even after long hours of playing. It comes in a variety of color schemes to match your style, and its sturdy construction will last for years. If you're looking for a budget gaming chair, DXRacer's Iron Series is an excellent choice. It offers lumbar and head support, as well as adjustable armrests, so you can find your perfect setup. Plus, it comes in a variety of color schemes to match your taste, and its sturdy construction will last for years. If you're looking for something extra-comfortable, Gamdias has several premium options worth checking out. Secret Lab Chair The Secret Lab Chair is one of the best gaming chairs on the market. It's comfortable, stylish, and most importantly, it provides great support for your back and neck. If you're looking for a gaming chair that will help you stay focused and comfortable during long gaming sessions, the Secret Lab Chair is the way to go. You'll also find that it's easy to set up and will work with most consoles, so you won't have to buy a new chair if you get a new console. If you're looking for a stylish, comfortable chair for your console gaming sessions, check out Secret Lab. It's easy to customize with different colors, so you can make it as stylish or tame as you want. If you're ready to take your console gaming to another level, check out You can also get a new chair for your other video games, too. There are chairs that work with PCs and even some that you can customize for PC gaming sessions or even online poker games. If you're looking for a great chair that is sure to boost your console gaming experience, check out Secret Lab. If you're looking for more than just a simple chair, be sure to check out their other products as well. They make great gaming accessories that you can get at affordable prices. If you want a great gaming chair and don't want to pay through your nose for it, Secret Lab is one of your best options on the market today. Respawn Gaming Chair Finding a comfortable gaming chair is essential for any serious gamer. After all, you don't want to be constantly shifting around or taking breaks just to give your back a rest. The Respawn gaming chair is one of the best on the market, with a ergonomic design that will keep you comfortable for hours on end. It also comes with a built-in sound system, so you can really get immersed in your game. It's one of the pricier models on our list, but it's also one of the most popular and well-reviewed. There are several colour options available, so you can choose a style that suits your room. As far as features go, there are tons: back support, adjustable armrests and footrests, sound system built in...it's basically all you need to get started right away. The Respawn chair comes with its own carrying bag for easy transportation. Setup is straightforward and can be done in just a few minutes, thanks to an innovative magnetic strap system. If you're looking for something comfortable but still affordable, look no further. At around $200, it's a bit pricey compared to some of our other options. But if you have room in your budget and prefer a high-quality product, it's well worth it. You won't have to worry about getting up every 20 minutes or so to rest your back for an hour or two - and that can make all the difference when you're in full immersion mode! . X Rocker Gaming Chair Finding a comfortable gaming chair is important if you want to avoid back pain and other issues that can come from sitting in an uncomfortable position for long periods of time. The X Rocker gaming chair is one of the best options on the market, with a variety of features that make it perfect for gamers. This chair offers ample padding for extra comfort, with bolsters that provide a supportive, bracing position for your legs. It comes with a flip-up cup holder and lumbar support pillow to ensure you’re comfortable in any gaming situation. Plus, it has several different vibrating features that can make gameplay even more immersive and engaging. The vibration is adjustable based on preference, so you can choose to play without vibrations or turn them up to enhance every explosion and gunshot in your favorite games. The chair also comes with a headrest pillow and built-in speakers, so you can play your favorite games while you’re enjoying maximum comfort. There are even controls to adjust vibration settings right on your armrests, so you don’t have to move or get up if you don’t want to. The X Rocker gaming chair is backed by a two-year warranty for peace of mind. If you’re looking for a high-quality chair to use while gaming, there are few better options on the market than X Rocker. Whether you’re looking for simple vibration features or support pillows and built-in speakers, you’ll find all of these features in one convenient chair. With a two-year warranty and comfort beyond comparison, X Rocker makes it easy to fall in love with gaming all over again. Pink Gaming Chair A good gaming chair is worth its weight in gold. It can make long hours of gaming more comfortable, and even improve your performance. If you're looking for the best gaming chair on the market, we've got you covered. Here's a list of our top picks. No matter what type of gamer you are, we've found a gaming chair for you. Even if you're on a budget, don't worry: We have good news for you. You don't need to spend hundreds of dollars on a high-end chair to get all of your needs met. There are plenty of good chairs that won't break your bank! Below is our top 5 list in no particular order. Now that you know what our top picks are, there's just one question left: Which chair should you buy? Pink Chairs For Sale To help answer that question, let's take a closer look at each chair on our list. After looking at each of these chairs, you should have a good idea of which one is right for you. The bottom line: It's all about what kind of gamer you are and what your budget allows. Remember that a good chair will make gaming more comfortable, and even boost your performance. If you're ready to buy a new chair but aren't sure where to start, take a look at our list above! Gtracing Gaming Chair Whether you're a seasoned gamer or just getting started, you need a gaming chair that will give you the support and comfort you need to make the most of your gaming experience. The Gtracing Gaming Chair is one of the best on the market, with a ergonomic design that will keep you comfortable for hours on end. Plus, the Gtracing comes with a built-in sound system so you can enjoy your favorite games even more. The Gtracing is one of those gaming chairs that will give you value for your money. It has a breathable fabric and special leather, so it won't get hot while you're playing your games. Plus, its unique design allows you to lean back and rest comfortably. The Gtracing is a must-have in any gamer's arsenal, as it supports your back, arms and neck so you can game comfortably for hours on end. If you love gaming, then don't settle for anything less than a high-quality chair like Gtracing. Its innovative design and ergonomic support will let you game for hours without pain or discomfort. Plus, it comes with built-in speakers so you can enjoy your games even more. The Gtracing will make an excellent addition to any gamer's arsenal. The Gtracing is a gaming chair that will take your gaming experience to new heights. If you're looking for a stylish and comfortable chair that's built to last, then look no further than Gtracing. And with its built-in speakers, you'll be able to enjoy your games even more. Summary If you're looking for a gaming chair that will give you the best gaming experience, look no further than the best gaming chair. This chair is comfortable, stylish, and provides all the support you need for long hours of gaming. Plus, it comes with a built-in speaker system and vibration motors that will make your gaming sessions even more immersive. So if you're serious about gaming, get yourself the best gaming chair and take your experience to the next level. Frequently Asked Questions What's the best Razer gaming seat? Razer Iskur With regards to keeping up with excellent condition, we've generally got you covered. "...if you need the best (and best) gaming seat around, the Iskur is it." "The Razer Iskur is a fantastic choice for gamers searching for long haul solace for those long distance race meetings." What seat does PewDiePie utilize? PewDiePie has marked a restrictiveness contract with Clutch Chairz and is known for utilizing their Throttle Series line of gaming seats. Choke Series seats are known for being ergonomically planned and ready to lean back to 180-degrees completely. How much cash would it be a good idea for me to spend on a gaming seat? All in all, how much for a gaming seat? Most gaming seats cost somewhere in the range of $200 and $400. Nonetheless, contingent upon the elements you need and the quality, you can track down gaming seats for under $100, or on the other hand assuming you need an exceptional form quality and more highlights, you can track down seats that cost more than $500. Why are gaming seats so awkward? That fixes muscles in your legs, back, neck and shoulders. At the point when you sit in a gaming seat, tight muscles should grow. For individuals with unfortunate stance, this might feel entirely awkward — from the start. Is Secretlab Titan worth the effort? Decision: The Secretlab Titan is An Amazing Chair, Whether for Gaming or Office Use. Generally, my experience such a long ways of sitting in the Secretlab Titan is unquestionably sure. It's still a piece right on time to 100 percent presume that this is an astounding seat. I might want to perceive how the Titan endures months or even long stretches of use. What is the maximum load for a gaming seat? How much weight can gaming seats hold? A standard gaming or office seat can regularly hold around 250 lbs. Notwithstanding, uniquely planned seats for heavier clients can hold altogether more than that. These sort of seats will hold around 300-400 lbs overall, with some even ready to hold as much 800lbs. How high could a gaming at any point seat go? Picking the right measured seat will guarantee ideal ergonomic help. Most backrests range somewhere in the range of 33″ and 30″ high. Anything lower or taller is for incredibly tall or short sizes. What seat do decorations utilize? What is this? The main 3 brands order most of the powerhouse portion of the overall industry - most of YouTubers/Streamers use seats from one of only three brands: DXRacer (26.8%), Herman Miller (15.9%), and Secretlab (12.2%). All in all, these brands represent 54.9% of seats utilized by YouTubers and Streamers. What gaming seat does Ninja utilize? Ninja has utilized various gaming seats consistently, yet lately he has generally stayed with the NeedForSeat Maxnomic Pro gaming seat and the Maxnomic Dominator gaming seat. Indeed, he has a sponsorship with the organization. Conclusion When it comes to finding the best gaming chair, there are a few things you'll want to keep in mind. First, think about the type of games you usually play. Do you need a chair that reclines? Or one with built-in speakers? Secondly, consider your budget. There are plenty of great gaming chairs out there, but they can range in price from $100 to $1,000. Last but not least, take some time to read online reviews.
CryptoCopAMD
/** *Submitted for verification at BscScan.com on 2021-05-01 */ /* __ |__| ______ ___ __ __ __ _______ __ ________ __ __ / \ | \ | | | | | | | _ \ | | | | | | | | | __ | | \ | | | | | | | (_) ) | | | _____| | | | | | (__) | | | \ | | | | | | | __/_ | | | |_____ | | | | | __ | | |\ \ | | | | | | | _ \ | | |_____ | | | | | | | | | | | \ \| | | | | | | | | | | | _____| | |__| |__| | | | | | | \ \ | | |__| | | |_| | | | | | __ __ |__| |__| |__| \____| |________| |_______/ |__| |________| |__| |__| #AnubisCoin features: 5% fee auto add to the liquidity pool to locked forever when selling 5% fee auto distribute to all holders */ pragma solidity ^0.6.12; // SPDX-License-Identifier: Unlicensed interface IERC20 { function totalSupply() external view returns (uint256); /** * @dev Returns the amount of tokens owned by `account`. */ function balanceOf(address account) external view returns (uint256); /** * @dev Moves `amount` tokens from the caller's account to `recipient`. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transfer(address recipient, uint256 amount) external returns (bool); /** * @dev Returns the remaining number of tokens that `spender` will be * allowed to spend on behalf of `owner` through {transferFrom}. This is * zero by default. * * This value changes when {approve} or {transferFrom} are called. */ function allowance(address owner, address spender) external view returns (uint256); /** * @dev Sets `amount` as the allowance of `spender` over the caller's tokens. * * Returns a boolean value indicating whether the operation succeeded. * * IMPORTANT: Beware that changing an allowance with this method brings the risk * that someone may use both the old and the new allowance by unfortunate * transaction ordering. One possible solution to mitigate this race * condition is to first reduce the spender's allowance to 0 and set the * desired value afterwards: * https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729 * * Emits an {Approval} event. */ function approve(address spender, uint256 amount) external returns (bool); /** * @dev Moves `amount` tokens from `sender` to `recipient` using the * allowance mechanism. `amount` is then deducted from the caller's * allowance. * * Returns a boolean value indicating whether the operation succeeded. * * Emits a {Transfer} event. */ function transferFrom(address sender, address recipient, uint256 amount) external returns (bool); /** * @dev Emitted when `value` tokens are moved from one account (`from`) to * another (`to`). * * Note that `value` may be zero. */ event Transfer(address indexed from, address indexed to, uint256 value); /** * @dev Emitted when the allowance of a `spender` for an `owner` is set by * a call to {approve}. `value` is the new allowance. */ event Approval(address indexed owner, address indexed spender, uint256 value); } /** * @dev Wrappers over Solidity's arithmetic operations with added overflow * checks. * * Arithmetic operations in Solidity wrap on overflow. This can easily result * in bugs, because programmers usually assume that an overflow raises an * error, which is the standard behavior in high level programming languages. * `SafeMath` restores this intuition by reverting the transaction when an * operation overflows. * * Using this library instead of the unchecked operations eliminates an entire * class of bugs, so it's recommended to use it always. */ library SafeMath { /** * @dev Returns the addition of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `+` operator. * * Requirements: * * - Addition cannot overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; require(c >= a, "SafeMath: addition overflow"); return c; } /** * @dev Returns the subtraction of two unsigned integers, reverting on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { return sub(a, b, "SafeMath: subtraction overflow"); } /** * @dev Returns the subtraction of two unsigned integers, reverting with custom message on * overflow (when the result is negative). * * Counterpart to Solidity's `-` operator. * * Requirements: * * - Subtraction cannot overflow. */ function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b <= a, errorMessage); uint256 c = a - b; return c; } /** * @dev Returns the multiplication of two unsigned integers, reverting on * overflow. * * Counterpart to Solidity's `*` operator. * * Requirements: * * - Multiplication cannot overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { // Gas optimization: this is cheaper than requiring 'a' not being zero, but the // benefit is lost if 'b' is also tested. // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522 if (a == 0) { return 0; } uint256 c = a * b; require(c / a == b, "SafeMath: multiplication overflow"); return c; } /** * @dev Returns the integer division of two unsigned integers. Reverts on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { return div(a, b, "SafeMath: division by zero"); } /** * @dev Returns the integer division of two unsigned integers. Reverts with custom message on * division by zero. The result is rounded towards zero. * * Counterpart to Solidity's `/` operator. Note: this function uses a * `revert` opcode (which leaves remaining gas untouched) while Solidity * uses an invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b > 0, errorMessage); uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b) internal pure returns (uint256) { return mod(a, b, "SafeMath: modulo by zero"); } /** * @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo), * Reverts with custom message when dividing by zero. * * Counterpart to Solidity's `%` operator. This function uses a `revert` * opcode (which leaves remaining gas untouched) while Solidity uses an * invalid opcode to revert (consuming all remaining gas). * * Requirements: * * - The divisor cannot be zero. */ function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) { require(b != 0, errorMessage); return a % b; } } abstract contract Context { function _msgSender() internal view virtual returns (address payable) { return msg.sender; } function _msgData() internal view virtual returns (bytes memory) { this; // silence state mutability warning without generating bytecode - see https://github.com/ethereum/solidity/issues/2691 return msg.data; } } /** * @dev Collection of functions related to the address type */ library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // According to EIP-1052, 0x0 is the value returned for not-yet created accounts // and 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470 is returned // for accounts without code, i.e. `keccak256('')` bytes32 codehash; bytes32 accountHash = 0xc5d2460186f7233c927e7db2dcc703c0e500b653ca82273b7bfad8045d85a470; // solhint-disable-next-line no-inline-assembly assembly { codehash := extcodehash(account) } return (codehash != accountHash && codehash != 0x0); } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, "Address: insufficient balance"); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{ value: amount }(""); require(success, "Address: unable to send value, recipient may have reverted"); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, "Address: low-level call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) { return _functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) { return functionCallWithValue(target, data, value, "Address: low-level call with value failed"); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) { require(address(this).balance >= value, "Address: insufficient balance for call"); return _functionCallWithValue(target, data, value, errorMessage); } function _functionCallWithValue(address target, bytes memory data, uint256 weiValue, string memory errorMessage) private returns (bytes memory) { require(isContract(target), "Address: call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{ value: weiValue }(data); if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } } } /** * @dev Contract module which provides a basic access control mechanism, where * there is an account (an owner) that can be granted exclusive access to * specific functions. * * By default, the owner account will be the one that deploys the contract. This * can later be changed with {transferOwnership}. * * This module is used through inheritance. It will make available the modifier * `onlyOwner`, which can be applied to your functions to restrict their use to * the owner. */ contract Ownable is Context { address private _owner; address private _previousOwner; uint256 private _lockTime; event OwnershipTransferred(address indexed previousOwner, address indexed newOwner); /** * @dev Initializes the contract setting the deployer as the initial owner. */ constructor () internal { address msgSender = _msgSender(); _owner = msgSender; emit OwnershipTransferred(address(0), msgSender); } /** * @dev Returns the address of the current owner. */ function owner() public view returns (address) { return _owner; } /** * @dev Throws if called by any account other than the owner. */ modifier onlyOwner() { require(_owner == _msgSender(), "Ownable: caller is not the owner"); _; } /** * @dev Leaves the contract without owner. It will not be possible to call * `onlyOwner` functions anymore. Can only be called by the current owner. * * NOTE: Renouncing ownership will leave the contract without an owner, * thereby removing any functionality that is only available to the owner. */ function renounceOwnership() public virtual onlyOwner { emit OwnershipTransferred(_owner, address(0)); _owner = address(0); } /** * @dev Transfers ownership of the contract to a new account (`newOwner`). * Can only be called by the current owner. */ function transferOwnership(address newOwner) public virtual onlyOwner { require(newOwner != address(0), "Ownable: new owner is the zero address"); emit OwnershipTransferred(_owner, newOwner); _owner = newOwner; } function geUnlockTime() public view returns (uint256) { return _lockTime; } //Locks the contract for owner for the amount of time provided function lock(uint256 time) public virtual onlyOwner { _previousOwner = _owner; _owner = address(0); _lockTime = now + time; emit OwnershipTransferred(_owner, address(0)); } //Unlocks the contract for owner when _lockTime is exceeds function unlock() public virtual { require(_previousOwner == msg.sender, "You don't have permission to unlock"); require(now > _lockTime , "Contract is locked until 7 days"); emit OwnershipTransferred(_owner, _previousOwner); _owner = _previousOwner; } } // pragma solidity >=0.5.0; interface IUniswapV2Factory { event PairCreated(address indexed token0, address indexed token1, address pair, uint); function feeTo() external view returns (address); function feeToSetter() external view returns (address); function getPair(address tokenA, address tokenB) external view returns (address pair); function allPairs(uint) external view returns (address pair); function allPairsLength() external view returns (uint); function createPair(address tokenA, address tokenB) external returns (address pair); function setFeeTo(address) external; function setFeeToSetter(address) external; } // pragma solidity >=0.5.0; interface IUniswapV2Pair { event Approval(address indexed owner, address indexed spender, uint value); event Transfer(address indexed from, address indexed to, uint value); function name() external pure returns (string memory); function symbol() external pure returns (string memory); function decimals() external pure returns (uint8); function totalSupply() external view returns (uint); function balanceOf(address owner) external view returns (uint); function allowance(address owner, address spender) external view returns (uint); function approve(address spender, uint value) external returns (bool); function transfer(address to, uint value) external returns (bool); function transferFrom(address from, address to, uint value) external returns (bool); function DOMAIN_SEPARATOR() external view returns (bytes32); function PERMIT_TYPEHASH() external pure returns (bytes32); function nonces(address owner) external view returns (uint); function permit(address owner, address spender, uint value, uint deadline, uint8 v, bytes32 r, bytes32 s) external; event Mint(address indexed sender, uint amount0, uint amount1); event Burn(address indexed sender, uint amount0, uint amount1, address indexed to); event Swap( address indexed sender, uint amount0In, uint amount1In, uint amount0Out, uint amount1Out, address indexed to ); event Sync(uint112 reserve0, uint112 reserve1); function MINIMUM_LIQUIDITY() external pure returns (uint); function factory() external view returns (address); function token0() external view returns (address); function token1() external view returns (address); function getReserves() external view returns (uint112 reserve0, uint112 reserve1, uint32 blockTimestampLast); function price0CumulativeLast() external view returns (uint); function price1CumulativeLast() external view returns (uint); function kLast() external view returns (uint); function mint(address to) external returns (uint liquidity); function burn(address to) external returns (uint amount0, uint amount1); function swap(uint amount0Out, uint amount1Out, address to, bytes calldata data) external; function skim(address to) external; function sync() external; function initialize(address, address) external; } // pragma solidity >=0.6.2; interface IUniswapV2Router01 { function factory() external pure returns (address); function WETH() external pure returns (address); function addLiquidity( address tokenA, address tokenB, uint amountADesired, uint amountBDesired, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB, uint liquidity); function addLiquidityETH( address token, uint amountTokenDesired, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external payable returns (uint amountToken, uint amountETH, uint liquidity); function removeLiquidity( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline ) external returns (uint amountA, uint amountB); function removeLiquidityETH( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountToken, uint amountETH); function removeLiquidityWithPermit( address tokenA, address tokenB, uint liquidity, uint amountAMin, uint amountBMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountA, uint amountB); function removeLiquidityETHWithPermit( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountToken, uint amountETH); function swapExactTokensForTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapTokensForExactTokens( uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline ) external returns (uint[] memory amounts); function swapExactETHForTokens(uint amountOutMin, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function swapTokensForExactETH(uint amountOut, uint amountInMax, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapExactTokensForETH(uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline) external returns (uint[] memory amounts); function swapETHForExactTokens(uint amountOut, address[] calldata path, address to, uint deadline) external payable returns (uint[] memory amounts); function quote(uint amountA, uint reserveA, uint reserveB) external pure returns (uint amountB); function getAmountOut(uint amountIn, uint reserveIn, uint reserveOut) external pure returns (uint amountOut); function getAmountIn(uint amountOut, uint reserveIn, uint reserveOut) external pure returns (uint amountIn); function getAmountsOut(uint amountIn, address[] calldata path) external view returns (uint[] memory amounts); function getAmountsIn(uint amountOut, address[] calldata path) external view returns (uint[] memory amounts); } // pragma solidity >=0.6.2; interface IUniswapV2Router02 is IUniswapV2Router01 { function removeLiquidityETHSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline ) external returns (uint amountETH); function removeLiquidityETHWithPermitSupportingFeeOnTransferTokens( address token, uint liquidity, uint amountTokenMin, uint amountETHMin, address to, uint deadline, bool approveMax, uint8 v, bytes32 r, bytes32 s ) external returns (uint amountETH); function swapExactTokensForTokensSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; function swapExactETHForTokensSupportingFeeOnTransferTokens( uint amountOutMin, address[] calldata path, address to, uint deadline ) external payable; function swapExactTokensForETHSupportingFeeOnTransferTokens( uint amountIn, uint amountOutMin, address[] calldata path, address to, uint deadline ) external; } contract AnubisCoin is Context, IERC20, Ownable { using SafeMath for uint256; using Address for address; mapping (address => uint256) private _rOwned; mapping (address => uint256) private _tOwned; mapping (address => mapping (address => uint256)) private _allowances; mapping (address => bool) private _isExcludedFromFee; mapping (address => bool) private _isExcluded; address[] private _excluded; uint256 private constant MAX = ~uint256(0); uint256 private _tTotal = 100 * 10**6 * 10**9; uint256 private _rTotal = (MAX - (MAX % _tTotal)); uint256 private _tFeeTotal; string private _name = "AnubisCoin"; string private _symbol = "ANB"; uint8 private _decimals = 9; uint256 public _taxFee = 5; uint256 private _previousTaxFee = _taxFee; uint256 public _liquidityFee = 5; uint256 private _previousLiquidityFee = _liquidityFee; IUniswapV2Router02 public immutable uniswapV2Router; address public immutable uniswapV2Pair; bool inSwapAndLiquify; bool public swapAndLiquifyEnabled = true; uint256 public _maxTxAmount = 5000000 * 10**6 * 10**9; uint256 private numTokensSellToAddToLiquidity = 500000 * 10**6 * 10**9; event MinTokensBeforeSwapUpdated(uint256 minTokensBeforeSwap); event SwapAndLiquifyEnabledUpdated(bool enabled); event SwapAndLiquify( uint256 tokensSwapped, uint256 ethReceived, uint256 tokensIntoLiqudity ); modifier lockTheSwap { inSwapAndLiquify = true; _; inSwapAndLiquify = false; } constructor () public { _rOwned[_msgSender()] = _rTotal; IUniswapV2Router02 _uniswapV2Router = IUniswapV2Router02(0x05fF2B0DB69458A0750badebc4f9e13aDd608C7F); // Create a uniswap pair for this new token uniswapV2Pair = IUniswapV2Factory(_uniswapV2Router.factory()) .createPair(address(this), _uniswapV2Router.WETH()); // set the rest of the contract variables uniswapV2Router = _uniswapV2Router; //exclude owner and this contract from fee _isExcludedFromFee[owner()] = true; _isExcludedFromFee[address(this)] = true; emit Transfer(address(0), _msgSender(), _tTotal); } function name() public view returns (string memory) { return _name; } function symbol() public view returns (string memory) { return _symbol; } function decimals() public view returns (uint8) { return _decimals; } function totalSupply() public view override returns (uint256) { return _tTotal; } function balanceOf(address account) public view override returns (uint256) { if (_isExcluded[account]) return _tOwned[account]; return tokenFromReflection(_rOwned[account]); } function transfer(address recipient, uint256 amount) public override returns (bool) { _transfer(_msgSender(), recipient, amount); return true; } function allowance(address owner, address spender) public view override returns (uint256) { return _allowances[owner][spender]; } function approve(address spender, uint256 amount) public override returns (bool) { _approve(_msgSender(), spender, amount); return true; } function transferFrom(address sender, address recipient, uint256 amount) public override returns (bool) { _transfer(sender, recipient, amount); _approve(sender, _msgSender(), _allowances[sender][_msgSender()].sub(amount, "ERC20: transfer amount exceeds allowance")); return true; } function increaseAllowance(address spender, uint256 addedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].add(addedValue)); return true; } function decreaseAllowance(address spender, uint256 subtractedValue) public virtual returns (bool) { _approve(_msgSender(), spender, _allowances[_msgSender()][spender].sub(subtractedValue, "ERC20: decreased allowance below zero")); return true; } function isExcludedFromReward(address account) public view returns (bool) { return _isExcluded[account]; } function totalFees() public view returns (uint256) { return _tFeeTotal; } function deliver(uint256 tAmount) public { address sender = _msgSender(); require(!_isExcluded[sender], "Excluded addresses cannot call this function"); (uint256 rAmount,,,,,) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rTotal = _rTotal.sub(rAmount); _tFeeTotal = _tFeeTotal.add(tAmount); } function reflectionFromToken(uint256 tAmount, bool deductTransferFee) public view returns(uint256) { require(tAmount <= _tTotal, "Amount must be less than supply"); if (!deductTransferFee) { (uint256 rAmount,,,,,) = _getValues(tAmount); return rAmount; } else { (,uint256 rTransferAmount,,,,) = _getValues(tAmount); return rTransferAmount; } } function tokenFromReflection(uint256 rAmount) public view returns(uint256) { require(rAmount <= _rTotal, "Amount must be less than total reflections"); uint256 currentRate = _getRate(); return rAmount.div(currentRate); } function excludeFromReward(address account) public onlyOwner() { // require(account != 0x7a250d5630B4cF539739dF2C5dAcb4c659F2488D, 'We can not exclude Uniswap router.'); require(!_isExcluded[account], "Account is already excluded"); if(_rOwned[account] > 0) { _tOwned[account] = tokenFromReflection(_rOwned[account]); } _isExcluded[account] = true; _excluded.push(account); } function includeInReward(address account) external onlyOwner() { require(_isExcluded[account], "Account is already excluded"); for (uint256 i = 0; i < _excluded.length; i++) { if (_excluded[i] == account) { _excluded[i] = _excluded[_excluded.length - 1]; _tOwned[account] = 0; _isExcluded[account] = false; _excluded.pop(); break; } } } function _transferBothExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function excludeFromFee(address account) public onlyOwner { _isExcludedFromFee[account] = true; } function includeInFee(address account) public onlyOwner { _isExcludedFromFee[account] = false; } function setTaxFeePercent(uint256 taxFee) external onlyOwner() { _taxFee = taxFee; } function setLiquidityFeePercent(uint256 liquidityFee) external onlyOwner() { _liquidityFee = liquidityFee; } function setMaxTxPercent(uint256 maxTxPercent) external onlyOwner() { _maxTxAmount = _tTotal.mul(maxTxPercent).div( 10**2 ); } function setSwapAndLiquifyEnabled(bool _enabled) public onlyOwner { swapAndLiquifyEnabled = _enabled; emit SwapAndLiquifyEnabledUpdated(_enabled); } //to recieve ETH from uniswapV2Router when swaping receive() external payable {} function _reflectFee(uint256 rFee, uint256 tFee) private { _rTotal = _rTotal.sub(rFee); _tFeeTotal = _tFeeTotal.add(tFee); } function _getValues(uint256 tAmount) private view returns (uint256, uint256, uint256, uint256, uint256, uint256) { (uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getTValues(tAmount); (uint256 rAmount, uint256 rTransferAmount, uint256 rFee) = _getRValues(tAmount, tFee, tLiquidity, _getRate()); return (rAmount, rTransferAmount, rFee, tTransferAmount, tFee, tLiquidity); } function _getTValues(uint256 tAmount) private view returns (uint256, uint256, uint256) { uint256 tFee = calculateTaxFee(tAmount); uint256 tLiquidity = calculateLiquidityFee(tAmount); uint256 tTransferAmount = tAmount.sub(tFee).sub(tLiquidity); return (tTransferAmount, tFee, tLiquidity); } function _getRValues(uint256 tAmount, uint256 tFee, uint256 tLiquidity, uint256 currentRate) private pure returns (uint256, uint256, uint256) { uint256 rAmount = tAmount.mul(currentRate); uint256 rFee = tFee.mul(currentRate); uint256 rLiquidity = tLiquidity.mul(currentRate); uint256 rTransferAmount = rAmount.sub(rFee).sub(rLiquidity); return (rAmount, rTransferAmount, rFee); } function _getRate() private view returns(uint256) { (uint256 rSupply, uint256 tSupply) = _getCurrentSupply(); return rSupply.div(tSupply); } function _getCurrentSupply() private view returns(uint256, uint256) { uint256 rSupply = _rTotal; uint256 tSupply = _tTotal; for (uint256 i = 0; i < _excluded.length; i++) { if (_rOwned[_excluded[i]] > rSupply || _tOwned[_excluded[i]] > tSupply) return (_rTotal, _tTotal); rSupply = rSupply.sub(_rOwned[_excluded[i]]); tSupply = tSupply.sub(_tOwned[_excluded[i]]); } if (rSupply < _rTotal.div(_tTotal)) return (_rTotal, _tTotal); return (rSupply, tSupply); } function _takeLiquidity(uint256 tLiquidity) private { uint256 currentRate = _getRate(); uint256 rLiquidity = tLiquidity.mul(currentRate); _rOwned[address(this)] = _rOwned[address(this)].add(rLiquidity); if(_isExcluded[address(this)]) _tOwned[address(this)] = _tOwned[address(this)].add(tLiquidity); } function calculateTaxFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_taxFee).div( 10**2 ); } function calculateLiquidityFee(uint256 _amount) private view returns (uint256) { return _amount.mul(_liquidityFee).div( 10**2 ); } function removeAllFee() private { if(_taxFee == 0 && _liquidityFee == 0) return; _previousTaxFee = _taxFee; _previousLiquidityFee = _liquidityFee; _taxFee = 0; _liquidityFee = 0; } function restoreAllFee() private { _taxFee = _previousTaxFee; _liquidityFee = _previousLiquidityFee; } function isExcludedFromFee(address account) public view returns(bool) { return _isExcludedFromFee[account]; } function _approve(address owner, address spender, uint256 amount) private { require(owner != address(0), "ERC20: approve from the zero address"); require(spender != address(0), "ERC20: approve to the zero address"); _allowances[owner][spender] = amount; emit Approval(owner, spender, amount); } function _transfer( address from, address to, uint256 amount ) private { require(from != address(0), "ERC20: transfer from the zero address"); require(to != address(0), "ERC20: transfer to the zero address"); require(amount > 0, "Transfer amount must be greater than zero"); if(from != owner() && to != owner()) require(amount <= _maxTxAmount, "Transfer amount exceeds the maxTxAmount."); // is the token balance of this contract address over the min number of // tokens that we need to initiate a swap + liquidity lock? // also, don't get caught in a circular liquidity event. // also, don't swap & liquify if sender is uniswap pair. uint256 contractTokenBalance = balanceOf(address(this)); if(contractTokenBalance >= _maxTxAmount) { contractTokenBalance = _maxTxAmount; } bool overMinTokenBalance = contractTokenBalance >= numTokensSellToAddToLiquidity; if ( overMinTokenBalance && !inSwapAndLiquify && from != uniswapV2Pair && swapAndLiquifyEnabled ) { contractTokenBalance = numTokensSellToAddToLiquidity; //add liquidity swapAndLiquify(contractTokenBalance); } //indicates if fee should be deducted from transfer bool takeFee = true; //if any account belongs to _isExcludedFromFee account then remove the fee if(_isExcludedFromFee[from] || _isExcludedFromFee[to]){ takeFee = false; } //transfer amount, it will take tax, burn, liquidity fee _tokenTransfer(from,to,amount,takeFee); } function swapAndLiquify(uint256 contractTokenBalance) private lockTheSwap { // split the contract balance into halves uint256 half = contractTokenBalance.div(2); uint256 otherHalf = contractTokenBalance.sub(half); // capture the contract's current ETH balance. // this is so that we can capture exactly the amount of ETH that the // swap creates, and not make the liquidity event include any ETH that // has been manually sent to the contract uint256 initialBalance = address(this).balance; // swap tokens for ETH swapTokensForEth(half); // <- this breaks the ETH -> HATE swap when swap+liquify is triggered // how much ETH did we just swap into? uint256 newBalance = address(this).balance.sub(initialBalance); // add liquidity to uniswap addLiquidity(otherHalf, newBalance); emit SwapAndLiquify(half, newBalance, otherHalf); } function swapTokensForEth(uint256 tokenAmount) private { // generate the uniswap pair path of token -> weth address[] memory path = new address[](2); path[0] = address(this); path[1] = uniswapV2Router.WETH(); _approve(address(this), address(uniswapV2Router), tokenAmount); // make the swap uniswapV2Router.swapExactTokensForETHSupportingFeeOnTransferTokens( tokenAmount, 0, // accept any amount of ETH path, address(this), block.timestamp ); } function addLiquidity(uint256 tokenAmount, uint256 ethAmount) private { // approve token transfer to cover all possible scenarios _approve(address(this), address(uniswapV2Router), tokenAmount); // add the liquidity uniswapV2Router.addLiquidityETH{value: ethAmount}( address(this), tokenAmount, 0, // slippage is unavoidable 0, // slippage is unavoidable owner(), block.timestamp ); } //this method is responsible for taking all fee, if takeFee is true function _tokenTransfer(address sender, address recipient, uint256 amount,bool takeFee) private { if(!takeFee) removeAllFee(); if (_isExcluded[sender] && !_isExcluded[recipient]) { _transferFromExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && _isExcluded[recipient]) { _transferToExcluded(sender, recipient, amount); } else if (!_isExcluded[sender] && !_isExcluded[recipient]) { _transferStandard(sender, recipient, amount); } else if (_isExcluded[sender] && _isExcluded[recipient]) { _transferBothExcluded(sender, recipient, amount); } else { _transferStandard(sender, recipient, amount); } if(!takeFee) restoreAllFee(); } function _transferStandard(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferToExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _tOwned[recipient] = _tOwned[recipient].add(tTransferAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } function _transferFromExcluded(address sender, address recipient, uint256 tAmount) private { (uint256 rAmount, uint256 rTransferAmount, uint256 rFee, uint256 tTransferAmount, uint256 tFee, uint256 tLiquidity) = _getValues(tAmount); _tOwned[sender] = _tOwned[sender].sub(tAmount); _rOwned[sender] = _rOwned[sender].sub(rAmount); _rOwned[recipient] = _rOwned[recipient].add(rTransferAmount); _takeLiquidity(tLiquidity); _reflectFee(rFee, tFee); emit Transfer(sender, recipient, tTransferAmount); } }
williamchong
A calculator to help you decide if something is worth investing your time
mmcquillan
This set of PHP classes form a toolkit that I have developed over the last several years based on some RoR and ORM inspiration and the experience of developing many PHP sites. It is meant to be a toolkit and not a framework because it should not get in your way, but help move PHP out of your way while you spend time on making your user experience wonderful. I am providing it under the MIT License so have fun!
aestaffing
At the beginning of 2020, I was stuck at home running my staffing business and arguing with immigration officers daily, trying to get workers over to Estonia. Obviously, I didn't have much luck as everyone was playing it safe because of covid-19. This gave me a lot of time to think, and during this time I had a thought. How many people have I had to turn away for a job, people who were desperate to enter Estonia but due to a lack of jobs they couldn’t get a job offer in advance? This gave me an idea, instead of just sourcing overseas staff for long-term positions. Why not look at assisting people with temporary job placements during their stay, allowing them to spend at least 12 months in Estonia either working with us, working remotely for someone else, or working in Estonia for another company. This brought me to the focal point of this article. A placement service for foreigners to come to Estonia, travel around Europe, and either work or study during that period. We have a few ways of doing this, such as organizing study programs, signing you up for our temp agency, or getting you permission to stay as a remote worker. Because of covid, there are some delays in processing times but we should be able to have you settled in at most 3 months. We charge a fee of roughly 1500 EUR to assist you, but only about half the fee is necessary upfront. With our program, you can stay from 1 year to getting citizenship. For those on a budget, we can also do the same thing for Montenegro, which should be an EU member by 2025 for about 1100 EUR. Some packages have income requirements, in certain cases these are avoidable, but each case is different. For more info, please check out our website at www.workwithae.com and you could be living in Europe before you know it.
Today, I am mosting likely to provide you some helpful details on exactly how to locate and also examine which Network Marketing software application would certainly be best for your company as well as in the end I will certainly disclose my top choice. It is a wonderful feeling locate a great piece of software application that can automate many parts of your Associate or Network Marketing Company permitting you to accomplish a lot more in much less time. The reality is that in a standard ONLINE MARKETING or Associate Marketing Company there are a great deal of lengthy recurring jobs that need to be done to run your service successfully. Having the appropriate software application functioning for you makes life a lot simpler. There are many great choose there however you require to recognize these six ideas to obtain the very best and not end up squandering time as well as cash ... The 6 have characteristics of the excellent Network Marketing software. 1) The Network Marketing software application need to depend on date/cutting edge. (BE CAUTIOUS OF THE LEAD SELLERS). There are systems that came out several years ago that have aided numerous people explode their organizations. A lot of of these systems programmers fell short to maintain up with today's transforming market as well as therefore their systems have actually become obsolete. A lot of these system owners make their loan by selling leads to their clients. Any high-grade Network Marketing software would certainly enable you to develop your very own leads on-demand making the requirement to purchase leads unneeded. FOR THAT REASON BEWARE OF THE LEAD SELLERS. 2) The Network Marketing Software Application Must be Customizable & scalable. Any high top quality Network Marketing software application will be scalable as well as will certainly enable you to have unrestricted custom certain funnels to utilize for Marketing. A lot of systems do not have this flexibility. 3) The NETWORK MARKETING Software Program Have to have Ready2GO themes. Along with customizability and also scalability, a good Network Marketing Software application should have layouts that prepare to go without delay. This is vital since as you engage brand-new representatives you desire them to be up and running swiftly even before they completely discover just how to make use of the system. High converting themes are necessary to helping, your brand-new reps gain while they discover. 4) The Network Marketing Software Program Have To Be Self Branding. Lots Of Network Marketing Software systems tend not to recommend you( the distributor), yet the system maker instead. You desire to have a tool where you can promote yourself. 5) The NETWORK MARKETING Software Application Have to Be SEO/PPC pleasant. Google Slap !!! Need I say anything else? Basically if your capture pages are not SEO or Pay Per Click pleasant, you'll finish up spending an excessive quantity of lost time on Search Engine Optimization and an excellent offer of cash on PPC. 6) The Network Marketing Software Application Have To Enable You To Possess Your list. The list that you construct is your most valuable asset. So you want to have a solution that will certainly enable you to construct your very own data source that you possess and can make money from for years ahead. Several systems develop the software program designers checklist and also not your own.
Lspringer24
# Tableau Homework - Citi Bike Analytics ### Before You Begin * This assignment will be saved to your tableau public account rather than github. * If you haven't already, be sure to create a tableau public account [here](https://public.tableau.com/s/). * The free tier of tableau only lets you save to their public server. This means that each time you save your file it will be uploaded to your tableau public profile. * You are able to load and continue working on the same workbook. * When you are finished with your assignment, you will turn in the URL to your tableau public workbook along with any additional files used for your analysis. ## Background  Congratulations on your new job! As the new lead analyst for the [New York Citi Bike](https://en.wikipedia.org/wiki/Citi_Bike) Program, you are now responsible for overseeing the largest bike sharing program in the United States. In your new role, you will be expected to generate regular reports for city officials looking to publicize and improve the city program. Since 2013, the Citi Bike Program has implemented a robust infrastructure for collecting data on the program's utilization. Through the team's efforts, each month bike data is collected, organized, and made public on the [Citi Bike Data](https://www.citibikenyc.com/system-data) webpage. However, while the data has been regularly updated, the team has yet to implement a dashboard or sophisticated reporting process. City officials have a number of questions on the program, so your first task on the job is to build a set of data reports to provide the answers. ## Task **Your task in this assignment is to aggregate the data found in the Citi Bike Trip History Logs and find two unexpected phenomena.** **Design 2-5 visualizations for each discovered phenomena (4-10 total). You may work with a timespan of your choosing. Optionally, you may merge multiple datasets from different periods.** **The following are some questions you may wish to tackle. Do not limit yourself to these questions; they are suggestions for a starting point. Be creative!** * How many trips have been recorded total during the chosen period? * By what percentage has total ridership grown? * How has the proportion of short-term customers and annual subscribers changed? * What are the peak hours in which bikes are used during summer months? * What are the peak hours in which bikes are used during winter months? * Today, what are the top 10 stations in the city for starting a journey? (Based on data, why do you hypothesize these are the top locations?) * Today, what are the top 10 stations in the city for ending a journey? (Based on data, why?) * Today, what are the bottom 10 stations in the city for starting a journey? (Based on data, why?) * Today, what are the bottom 10 stations in the city for ending a journey (Based on data, why?) * Today, what is the gender breakdown of active participants (Male v. Female)? * How effective has gender outreach been in increasing female ridership over the timespan? * How does the average trip duration change by age? * What is the average distance in miles that a bike is ridden? * Which bikes (by ID) are most likely due for repair or inspection in the timespan? * How variable is the utilization by bike ID? **Next, as a chronic over-achiever:** * Use your visualizations (does not have to be all of them) to design a dashboard for each phenomena. * The dashboards should be accompanied with an analysis explaining why the phenomena may be occuring. **City officials would also like to see one of the following visualizations:** * **Basic:** A static map that plots all bike stations with a visual indication of the most popular locations to start and end a journey with zip code data overlaid on top. * **Advanced:** A dynamic map that shows how each station's popularity changes over time (by month and year). Again, with zip code data overlaid on the map. * The map you choose should also be accompanied by a write-up unveiling any trends that were noticed during your analysis. **Finally, create your final presentation** * Create a Tableau story that brings together the visualizations, requested maps, and dashboards. * This is what will be presented to the officials, so be sure to make it professional, logical, and visually appealing. ## Considerations Remember, the people reading your analysis will **NOT** be data analysts. Your audience will be city officials, public administrators, and heads of New York City departments. Your data and analysis needs to be presented in a way that is focused, concise, easy-to-understand, and visually compelling. Your visualizations should be colorful enough to be included in press releases, and your analysis should be thoughtful enough for dictating programmatic changes. ## Submission Your final submission should include: * A link to your Tableau Public workbook that includes: * 4-10 Total "Phenomenon" Visualizations * 2 Dashboards * 1 City Official Map * 1 Story * A text or markdown file with your analysis on the phenomenons you uncovered from the data. ## Assessment Your final product will be assessed on the following metrics: * Analytic Rigor * Readability * Visual Attraction ## Hints * You may need to get creative in how you combine each of the CSV files. Don't just assume Tableau is the right tool for the job. At this point, you have a wealth of technical skills and research abilities. Dig for an approach that works and just go with it. * Don't just assume the CSV format hasn't changed since 2013. Subtle changes to the formats in any of your columns can blockade your analysis. Ensure your data is consistent and clean throughout your analysis. (Hint: Start and End Time change at some point in the history logs). * Consider building your visualizations with small extracts of the data (i.e. single files) before attempting to import the whole thing. What you will find is that importing all 20+ million records of data will create performance issues quickly. Welcome to "Big Data." * While utilizing all of the data may seem like a nice power play, consider the time-course in making your analysis. Is data from 2013 the most relevant for making bike replacement decisions today? Probably not. Don't let overwhelming data fool you. Ground your analysis in common sense. * Remember, data alone doesn't "answer" anything. You will need to accompany your data visualizations with clear and directed answers and analysis. * As is often the case, your clients are asking for a LOT of answers. Be considerate about their need-to-know and the importance of not "cramming in everything". Of course, answer each question, but do so in a way that is organized and presentable. * Since this is a project for the city, spend the appropriate time thinking through decisions on color schemes, fonts, and visual story-telling. The Citi Bike program has a clear visual footprint. As a suggestion, look for ways to have your data visualizations match their aesthetic tones. * Pay attention to labels. What exactly is "time duration"? What's the value of "age of birth"? You will almost certainly need calculated fields to get what you need. * Keep a close eye for obvious outliers or false data. Not everyone who signs up for the program is answering honestly. * In answering the question of "why" a phenomenon is occurring, consider adding other pieces of information on socioeconomic or other geographic data. Tableau has a map "layer" feature that you may find handy. * Don't be afraid to manipulate your data and play with settings in Tableau. Tableau is meant to be explored. We haven't covered all that you need -- so you will need to keep an eye out for new tricks. * Treat this as a serious endeavor! This is an opportunity to show future employers that you have what it takes to be a top-notch analyst. * Good luck! ### Copyright Data Boot Camp (C) 2019. All Rights Reserved.
ZahirSen
Octopath Traveler is a Japanese RPG from Square Enix that draws inspiration from the classic games in the genre, and that means you’re going to have to grind. A lot. Octopath makes sure you spend hours in its random battles by having wide gaps in level requirements between the chapters of each character’s story, and by not sharing the experience points you gain with characters who aren’t in your party. Characters will fall behind if you often switch your team around, and favoring new characters is a good way to make sure the rest of your crew is underpowered. And you’ll need everyone decked out if you want to chase the endgame and post-game challenges. Luckily there’s a trick that makes grinding experience and JP, which unlocks class skills in Octopath Traveler, quite a bit quicker. Be warned, however: It’s not simple. Here’s how to do it.UST DANCE! Primrose, the Dancer character, has an ability called Bewildering Grace. This causes her to perform a dance that has a random effect. Some of these dances provide effects that are beneficial, like restoring your health, your SP (which is mana), or the BP points you use to power up your moves. But sometimes Bewildering Grace de-buffs your defenses, drains the SP from your Dancer or takes BP from your entire party, silences your party, or causes you to drop your items, which renders them inaccessible for the rest of the battle. It’s a gamble.Some dances also deal damage to enemies, which is actually not great for our purposes. You might even heal your enemy, although in this context it doesn’t really matter. The thing that makes Bewildering Grace interesting is that it can multiply the amount of EXP or JP you get at the end of the battle. Common bonuses are double or five times the normal amount. You may even get 100 times the normal amount of experience or JP, although this happens very rarely. The game doesn’t tell you the probability of getting one of these, but based on my experience there is less than a one percent chance that you will get a 100 times multiplier from any given dance. Since the odds of getting the result you want from any given dance are very low, you want Primrose to perform as many dances as possible, as quickly as possible, to try to get the jackpot in a reasonable amount of time. This requires using the BP system, which is kind of like Final Fantasy’s Limit Break system, to power up Primrose’s Bewildering Grace. At the base power level, Primrose performs only one dance, but she’ll do four if her ability is charged with three BP. However, since each each of your characters gets one BP each turn, you can’t do the powered up version very often because of the slow rate at which the game allocates BP. Also, spamming the dance each turn costs a lot of SP, and one of Bewildering Grace’s random effects can randomly drain all of Primrose’s SP. Between annoying negative effects and low odds for the best outcomes, it can appear that Bewildering Grace jackpots get you EXP or JP slower than grinding out the battles, but looking for the multipliers becomes a viable option if you can rig your party to help Primrose do a whole bunch of dances very quickly. OKAY, DON’T JUST DANCE. I have a compulsive need to break every RPG I get my hands on. I am currently working on collecting the secret classes, which I think are supposed to be postgame content, and I still haven’t finished chapter two on most of my characters. Your goal is to set up the rest of your party to help Primrose spam Bewildering Grace as much as possible, as fast as possible, while also mitigating the negative effects that are certain to occur while you’re spamming hundreds of dances. This will let you brute force your way to a jackpot. You can do this once you reach the second chapters of your characters’ stories and can find the shrines that enable you to equip secondary jobs. Find the hardest encounter you can safely defeat, and kill all but one of the monsters in the pack you’re fighting before you start dancing, both to save time on enemy battle animations and to limit the damage coming into your party. You’ll also want to take down the rest of the pack using single-target attacks to avoid dealing damage to the last enemy. You don’t want the damage from your dances to kill it before you’re done with it. Here’s what you should have in your party: Tressa and Therion, who should be Thief/Merchant and Merchant/Thief Primrose, who should be Dancer/Apothecary Ophilia, or somebody else specced into Cleric And here’s what everybody will be doing: MERCHANT-THIEVES The merchant-thieves do a couple of important things. First of all, merchants can donate their BP to another character. Use this ability frequently to charge up your dancer and your cleric. Second, Merchants have an ability called Rest, which allows them to heal themselves of detrimental status conditions and regain health and SP. This is good for dances that go wrong.Third, Thieves have an ability called Share SP. They can drain their own SP and give a large amount to either your dancer or your cleric. This is crucial to keep your chain uninterrupted when Bewildering Grace drains your Dancer’s SP after locking your party out of using items. Which is going to happen. The merchant-thieves will be feeding BP to other characters or resting to regain the SP they’ve gifted almost every turn but, if they have a spare turn, you may want to steal or collect from the enemy you’re battling to try to get some extra items or cash. THE CLERIC The Cleric’s divine ability, Aelfric’s Auspices, gives a targeted ally a buff that lasts three turns, and causes them to do any move they perform twice. That means if your dancer has this buff, and performs a Bewildering Grace that is powered up with three BP, then she’ll do four dances using the powered-up move, and then do four dances again because of Aelfric’s Auspices, for a total of eight dances in a single turn. This dramatically increases the number of dances you can perform. When you cast a buff on a character who already has that buff in Octopath Traveler, the duration of the existing buff is added to the full duration of the new buff, up to a total possible duration of nine turns. You can maintain 100 percent uptime on a buff if one of your characters is dedicated to maintaining it. Divine Skills like Aelfric’s Auspices require you to spend three BP to cast them, so you’ll have to feed some BP from your thieves to your Cleric to stack a long duration for this buff on your Dancer. But any time you can feed BP to your Cleric without interrupting your dancing, you should try to cast another Aelfric’s Auspices, so Primrose will produce double the effects from each dance. The Cleric can also heal your party as needed, to offset the damage you take from negative dance effects and from the enemy attacking you. THE DANCER-APOTHECARY The main thing Primrose should be doing is casting maximum level Bewildering Grace as often as possible. But there’s a reason she needs Apothecary as her subclass. Two of the effects of Bewildering Grace are that it can silence your party for several turns, or it can poison your party and cause large amounts of damage. The poison is manageable, usually, but the silence really slows you down. And if you get hit with a debuff twice, the second hit adds to the duration, just like buffs do. So if you get silenced twice by a Bewildering Grace augmented by Aelfric’s Auspices, it can prevent your characters from using their skills for five or six turns. This is bad news when you’re focused on speed. Silence isn’t normally much of a problem, as you can just use Herb of Clamor to remove the debuff. But you need an alternative plan since Bewildering Grace will disable your item use. The Apothecary has a move called Rehabilitate that removes status debuffs, and also protects against them for a set number of future turns.If you power Rehabilitate up with BP, the duration of this protection increases; it lasts five turns with one BP invested. Aelfric’s Auspices will cause you to cast this twice, so you get a full nine turns of status immunity on a character by using one BP with rehabilitate. I recommend stacking this onto your Dancer, your Cleric and one of your Merchant-Thieves before you begin dancing to keep your team immune from silence. Also, it is rare but possible for a string of negative effects from Bewildering Grace to kill your party. The Dancer has an ability called Encore that can automatically resurrect her if this happens and, if she has Apothecary as her secondary class, she can revive the rest of the party. WHAT ABOUT EVERYBODY ELSE? This is all very good for Therion, Tressa, Ophilia, and Primrose, but how can you use this to power up the other four characters? Since Alfyn is already an apothecary, he can add Dancer as his secondary class and do the same thing Primrose does. The rest of the characters should take on a secondary cleric role, since that character doesn’t need abilities from two classes. But the going will be a bit slower until your new clerics can spend enough JP on their Cleric class to unlock Aelfric’s Auspices.The Starseer Secret Class may be a good secondary for Tressa later in the game instead of Thief; the Starseer gets an ability that causes a character to gain two BP per turn instead of one. But that will leave you with only one character who can feed SP to your Dancer when she gets drained. CAN’T STOP, WON’T STOP! Using this setup, you should be able to fire off eight Bewildering Grace dances almost every turn, with delays only when you need to refresh your silence immunity with Rehabilitate, or when your BP gets completely drained (which is a good time to refresh your Rehabilitate). The only thing that will stop your dance chain is if the damage from your dances eventually kills the enemy, or if you get the rare outcome of transforming the monster into a Cait. If that happens, you will usually still get give times the experience and the JP, and then you can just find a new encounter and set it up again. Being able to brute force this many spins at the Bewildering Grace slot machine turns the 100 times multipliers from rare events to inevitabilities, and this seems to be the fastest way to level up in Octopath Traveler.
aryamansingh01
A company should always set a goal that should be achievable, otherwise, employees will not be able to work to their best potential if they find that the goal set by company is unachievable. The profit earned by a company for a particular period depends on several factors like how much time and money spend on R&D marketing and many more. So, for predicting that profit of a company for a particular period we need to train machine learning model with a dataset that contains historical data about the profit generated by the company. The dataset that I am using for the task of profit prediction includes data about the R&D spend, administration cost, Marketing spends, State of operation, and the historical profit generated by 50 start-ups. summary - we can predict the profit of a company for a particular period by machine learning algorithm(linear regression). Such task can help a company to set a target that can be achieved.
gAurav-0x07
Being a coder we spend lot of time on our computer screens, it'll definitely affect our health. Not only coders but even this work from home and online lectures, ahh man y'all know "Being on the screen for so many hours". We should definitely take out time from our busy schedule and invest on our health, no doubt this is the best investment that one can ever do. But while working we tend to forget things like "drinking water", being on the screen for a long time will definitely affect our eyes so an "eye exercise" is a must. Sitting for a really long time on your chair? stressed and bored? A physical activity in some interval is a must. I'm assuming that we spend bout 8 hours on the screen(if not 8 hours even then this code will work), make sure that you run this code and then get started with your work, so this code reminds you to drink water every hour, do an eye exercise every 30 hours and do some physical activity every 45 mins. Hope it helps!!!!!!
AsadAli51
*Please make a copy of this document and include this in your GitHub repository for your submission, using the tag #AndroidDevChallenge* Tell us what your idea is. Basically my idea is to use the front camera of Smartphones to record the lips movements by showing the alphabets on screen and making a person record pronouncing the alphabet on screen 20 times. These inputs can then be stored in the form of matrix and apply neural network. Now real-time inputs can be given to the neural network and based on this neural network can decide which letter or word you are saying. Tell us how you plan on bringing it to life. Capturing images once i will train the neural network to select exact alphabet for the lip movement. Once it is done then i can use it while recording the video and making matrix of pronouncing combination of words. Neural network itself is learning and now it can break a video and look for word combinations.Now the device will be able to understand what you are saying. (1) I have a code of reading eyeball movements but not of understanding lips movements. , (2) Google can help me financially and support me by letting me work the staff of google., (3) I can do this if i am supported by January 1, 2020. Tell us about you. I am an avionics engineer graduated from NUST. The code for detecting eyeball movements is attached. Next steps. Create my workstation and get some time out of my job to spend it t write the code Be sure to include this cover letter in your GitHub repository Your GitHub repository should be tagged #AndroidDevChallenge Don’t forget to include other items in your GitHub repository to help us evaluate your submission; you can include prior projects you've worked on, sample code you've already built for this project, or anything else you think could be helpful in evaluating your concept and your ability to build it The final step is to fill out this form to officially submit your proposal.
MicheleRodgers
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