Game engine for adjustable / extensible / customizable Tic-Tac-Toe in both 2D & 3D, with MULTIPLAYER, made with Kotlin
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lifted version to 0.9.3 as the number of counted lines was changed
0aed66fView on GitHubMerge pull request #61 from Igor-Shaula/remove-included-lines-on-outer-creation
ffb1fe0View on GitHub+ assertions of detected lines number in VictoryConditionTests
b589b5fView on GitHubfixed double invocations of getTheWinningLineAsAString() in PublicApiTesting
95a63cfView on GitHubmade removal of included lines during new outer line processing
663d8cbView on GitHubMerge pull request #59 from Igor-Shaula/merge-NearestAreaScan-into-1-chain
1eccce6View on GitHubNF: placed getCoordinatesFor() above getMaxLengthAchievedForThisMove()
d6cbee0View on GitHubadjusted LineLengthCalculationTests to the new logic chain inside NearestAreaScan.kt
b774df9View on GitHubused one logic chain from NearestAreaScan instead of 3 chains (for every concept)
7ac65b7View on GitHub+ NearestAreaScan.kt with full logic chain of the nearest area processing for a move
cb69e9cView on GitHub