SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
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Backport macOS ARM64 ASAN dynamic shadow offset from LLVM 12+
8955613View on GitHubFixed: memoryTypeBits incorrectly included property flag in vkGetMemoryHostPointerPropertiesEXT()
242a812View on GitHubswiftshader: llvm-16.0: remove unnecessary virtual specifier
b7b7fd2View on GitHubadd gn build arg to make inclusion of ASTC sources optional
07b52b2View on GitHub