Found 202 repositories(showing 30)
aras-p
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Experience-Monks
optimized single-pass blur shaders for GLSL
BrokenVector
Unity shaders optimized for Low Poly models.
LunarG
LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL
ueshita
waifu2x converter GPU Optimization in OpenGL Shader
puchik
LOD and optimization C++ addons and shaders for Godot 4 and Godot 3
mattdesl
optimized FXAA shader for ThreeJS
MichaelMoroz
A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.
pixlpa
WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing
GPUOpen-Effects
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
jmanhype
VGGT 3D Vision Agent optimized for Apple Silicon with Metal Performance Shaders
ArturoNereu
Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.
LouisBavoil
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
thaslle
A cartoon-style water effect with custom shaders, optimized for performance, built with React Three Fiber.
G4ND44
Optimized blur for Unity using compute shaders
arcsearoc
The Unity Mali Compiler Integration Tool is a Unity editor extension for direct use of ARM Mali Offline Compiler in shader performance analysis. It provides one-click analysis, auto-conversion of Unity Shaders to GLSL, detailed reports, optimization tips, multi-GPU support (Mali-G71 to G715), streamlining Mali GPU shader optimization.
rhemsuda
Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/compute shaders to create hair strands that respond to movement.
OwenTheProgrammer
A couple cursed, hyper-optimized or demonstrative shader things that will add me to your personal hit-list
glslify
A browserify transform stream that optimizes your glslify shaders
dmolina
Source code of the SHADE with Iterative Local Search, an algorithm specially designed for for real-parameter optimization with high dimensionalidad (Large-Scale Global Optimization)
DhafinFawwaz
Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall
jellysquid3
Resource pack with shader code optimizations for MC-186075
gvvim
Implementation of ray-tracing in Godot engine, via compute shaders. Focus on realtime performance and optimization.
bugman-007
A high-fidelity, WebGL-based 3D system for configuring and previewing printed cards with dynamic dimensions, real-time material updates, and print-accurate special finishes. Built with Three.js, TypeScript, and a fully custom shader pipeline optimized for foil, raised UV, and emboss simulation.
roundyyy
My High-performance Unity shader collection optimized for Meta Quest VR headsets or PCVR. Features mobile-friendly rendering techniques. Perfect for Quest 2/3 development.
blat-blatnik
A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
keensky
https://www.pouet.net/prod.php?which=71630 HAL 4000 intro by the SandS What's new in the final version: Keen did a lot of optimization. Now the intro size is exactly 4000 bytes, as expected. Manwe increased the shader compatibility, now the intro looks the same on any video card. Xanah polished the music, no clicks and crackles anymore. Two versions: multi- and single thread (with music precalculation). Video capture tool. This 4kb intro tooks 3rd place at Chaos Constructions 2017 demoparty. If you like it, please leave a comment at http://www.pouet.net/prod.php?which=71630 Before start the intro, run %windir%\System32\Speech\SpeechUX\sapi.cpl on your machine and select ENGLISH in Voice selection. If "David" voice is installed on your machine, definitely select it. If there is no male voices at all (what a shame!), start "hal_4000_female.exe" instead of "hal_4000.exe". Although, it's easy to install the required speech pack: go to Windows settings, choose Region & language, click on English (if it's not installed yet, add this language first), the Option button will appear. Click on it and find download option inside under Speech / Settings. Visuals were coded on Apple iPad Pro, so the intro shouldn't take a lot of video chip resources. Must run smooth on any machine. Tools used: GLSL Studio for iPad, Shader minifier, IQ's framework, Crinkler, 4klang, Renoise tracker, RS-Met's signal analizer, Microsoft SAPI, Visual Studio 2015. Thanks to everyone envolved in these tools development, this intro wouldn't be possible without you. Personal thanks to Virgill for some 4klang assets and Provod/Yolp for assistance. Manwe/SandS, Xanah/SandS, Keen/Skoyp. www.thesands.ru www.demoscene.ru Greetings to: alcatraz, altair, cocoon, consciousness, conspiracy, ctrl-alt-test, darklite, digimind, elix, fairlight, farbrausch, fl1ne, fms_cat, frag, future crew, jetlag, kalium cyanide group, logicoma, mercury, nonoil, orange, orbitaldecay, poo-brain, proxium, quite, sensenstahl, still, systemk, t-rex, the nephelims, throb, titan, tomohiro, vaahtera, virtual illusions, youth uprising
mattdesl
a thin wrapper around glsl-optimizer
supertan0204
This is an OpenGL based little lake simulation demo using IFFT algorithm. The height map of the lake surface is generated by implementing IFFT on a Phillips spectrum texture, using so called compute shaders (GPGPU) to generate in real time. The lighting model is simply Blinn-Phong model and further optimizations are expected.
eternal-flame-AD
Optimized kernels from hashing to vectorized or Vulkan shader-based exact matching for near real-time high-throughput high-recall PDQ-based image screening.